auts: sprite rendering test
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@ -56,6 +56,21 @@ fn main() {
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tex := d.load_image_sdl_tex("res/images/heightmap.png")
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// Sprite test
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mut spr1 := new_sprite()
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spr1.load("res/objects/walls/wall1/image_0.png")
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{
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// Position sprite
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px := 8
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py := 8
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// Center at tile
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spr1.x = (px * c_cell_w) + c_cell_w / 2
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spr1.y = (py * (c_cell_h / 2)) + c_cell_h / 2
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}
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//ctx.vars.scroll_speed = 0
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ctx.vars.mouse_scroll = false
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@ -84,6 +99,8 @@ fn main() {
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//d.draw_sdl_tex(tex, px, py)
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spr1.draw()
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app.flip()
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//time.sleep_ms(20)
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Binary file not shown.
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@ -0,0 +1,65 @@
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module main
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struct Sprite {
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mut:
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// Pos (world-space)
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x int
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y int
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w int
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h int
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// Multi-tile
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num_tiles_x int
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num_tiles_y int
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num_tiles int
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tile_size int
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shift_x int
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// yCorr
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shift_y int
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tex &Texture
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spawned bool
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}
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fn new_sprite() &Sprite {
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s := &Sprite{
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}
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return s
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}
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fn (mut s Sprite) load(path string) {
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s.tex = new_texture()
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s.tex.load(path)
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s.w, s.h = s.tex.size()
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// Calc shift
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s.shift_x = s.w / 2 // half tile
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//s.shift_y = s.h - (c_cell_h)
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s.shift_y = s.h - (c_cell_h / 2)
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}
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fn (mut s Sprite) spawn() {
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}
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fn (mut s Sprite) draw() {
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println("sprite draw()")
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//s.tex.draw_pos(s.x, s.y)
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px := s.x - s.shift_x
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py := s.y - s.shift_y
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s.tex.draw_pos(px, py)
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}
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fn (mut s Sprite) update(dt f32) {
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}
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@ -19,6 +19,10 @@ fn new_texture() &Texture {
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return t
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}
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fn (mut t Texture) size() (int, int) {
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return t.w, t.h
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}
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fn (mut t Texture) load(path string) {
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println("texture load() path: $path")
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