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auts: sync

This commit is contained in:
coaljoe 2020-09-06 16:25:41 +03:00
parent eb4cc0b222
commit c30069f19e
2 changed files with 16 additions and 0 deletions

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@ -1,3 +1,16 @@
info:
world bit (?) 50x50x50
object bit (?) 10x10x10
test:
? additional bloc sizes? = 50x50x50 = world bit (size)
? make object bit = 50x50x50, same as world bit
? should static map-objects register in world bits/cells,
instead of being a full objects?
or contribute to world bits
? should crushed stone element type exist?
how it will be rendered/handled in game?
? should dimentions of objects be eliminated,
because it is mostly resource record, not shape.
should dimentions just be marked explicitly as optional?

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isotest/tmp/unsort/10x10_bit_test.png (Stored with Git LFS) Normal file

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