auts: sync
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@ -1,3 +1,16 @@
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info:
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world bit (?) 50x50x50
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object bit (?) 10x10x10
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test:
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? additional bloc sizes? = 50x50x50 = world bit (size)
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? make object bit = 50x50x50, same as world bit
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? should static map-objects register in world bits/cells,
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instead of being a full objects?
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or contribute to world bits
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? should crushed stone element type exist?
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how it will be rendered/handled in game?
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? should dimentions of objects be eliminated,
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because it is mostly resource record, not shape.
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should dimentions just be marked explicitly as optional?
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