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auts/isotest/game.v

40 lines
543 B
V

module main
// Game/GameState
struct Game {
mut:
field &Field
hud &Hud
spritesys &SpriteSys
viewport &Viewport
}
fn init_game() {
println("init_game()")
g := &Game{
field: new_field(),
hud: new_hud(),
spritesys: new_spritesys(),
viewport: new_viewport(),
}
game = g
}
fn (mut g Game) start() {
g.field.spawn()
}
fn (mut g Game) draw() {
g.field.draw()
g.spritesys.draw()
g.hud.draw()
}
fn (mut g Game) update(dt f32) {
g.field.update(dt)
g.spritesys.update(dt)
g.hud.update(dt)
g.viewport.update(dt)
}