111 lines
2.0 KiB
V
111 lines
2.0 KiB
V
module bits
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enum ElemType {
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none_ // None/Empty
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//// Primary form
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wood sand stone coal clay iron
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// rock -> stone (?)
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// Liquid
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water oil lava
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// Gas(?)
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vapour methane
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// Extra(?) / Compounds
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soil biomass silt grass
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// Organic
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natural_fiber // fiber_crops
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//// Secondary form
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glass concrete brick steel plastic cement
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// Liquid
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// XXX simplify: no need for special-state concrete,
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// use basic type
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//liquid_concrete,
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// Organic
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textile
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//// Compounds(?)
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// Ores
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iron_ore
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aluminium_ore // Bauxite
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gold_ore
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silver_ore
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platinum_ore // (?)
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copper_ore
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nickel_ore // Garnierite
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zinc_ore
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lead_ore
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uranium_ore
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//alumina, // Aluminium oxide
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// Construction
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// XXX add only as a subtype of concrete? only useful for recycling information...
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reinforced_concrete // Approx 90% concrete, 10% steel (on average)
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}
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enum SolidState {
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solid
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liquid
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gas
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}
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enum AggregateState {
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solid
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crushed
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}
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struct Elem {
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mut:
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name string
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elem_type ElemType
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density int // kg/m3 // XXX per bit?
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// XXX TODO: rounding precision: different precision
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// for different elements (more crude means less precision for volume calculations)
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prec int
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flameable bool
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liquid bool // XXX is technically a liquid in its normal state?
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// Matter state
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solid_state SolidState
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// Material aggregate state
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// XXX?
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aggregate_state AggregateState
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notes string
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// when
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//when_crushed_fn fn()
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//when_crushed_effects []Effect
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//when_crushed_out_elems []Elem
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// list of processors
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//generic_processors []GenericProcessorI // XXX no interface arrays
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//generic_processors map[string]GenericProcessorI
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//generic_processor0 &GenericProcessorI
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//generic_processor0 &GenericCrusherProcessor
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// XXX
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//crush_object_part(ob &Object)
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//processor_factories []GenericProcessorI
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}
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fn new_elem() &Elem {
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/*
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e := &Elem{
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//when_crushed_effects: []Effect{},
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//when_crushed_out_elems: []Elem{},
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//generic_processor0: none,
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}
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*/
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e := &Elem{
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solid_state: .solid,
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aggregate_state: .solid,
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//prec: 4, // XXX what is default precision?
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}
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return e
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}
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