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auts/info.txt

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notes:
- the world is a fixed-grid voxel-space
- mostly it is soil/ground
- the objects are aligned/transformed (local, object) voxel-space (3d)
- the objects have transforms, and not different from 3d objects
- trees are objects
- stones are objects
- most things detachable from land are objects (or what isn't land)
- sand particles are not objects (and they can contribute to the world-space data)
- the world does not interact with the objects by itself (?)
- the objects can interact with the world but not by the world's means (?)
- resource simulation rather than resource-interaction/physics simulation
- resource based economy
- information mostly needed for processing and extraction,
and resource/technology flow
- object representation may look different than underlying voxel model
- TODO: add/test model voxelization based on 3d model material properties?
for instance a 3d pipe with concrete material will create a voxel model with
bits/voxels of concrete element.
- TODO: use models directly created by voxel materials/elements?
things not needed:
- water evaporation
- temperature transfer
- weathering
- non-practical material life times
- non-practical material interaction
- non-practical physics/objects interaction
- flameability (?)
- effects are small
- irrigation (?)
- effects are small, mostly visual
- applying effects outside of [resource] processing