34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
notes:
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- the world is a fixed-grid voxel-space
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- mostly it is soil/ground
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- the objects are aligned/transformed (local, object) voxel-space (3d)
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- the objects have transforms, and not different from 3d objects
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- trees are objects
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- stones are objects
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- most things detachable from land are objects (or what isn't land)
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- sand particles are not objects (and they can contribute to the world-space data)
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- the world does not interact with the objects by itself (?)
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- the objects can interact with the world but not by the world's means (?)
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- resource simulation rather than resource-interaction/physics simulation
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- resource based economy
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- information mostly needed for processing and extraction,
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and resource/technology flow
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- object representation may look different than underlying voxel model
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- TODO: add/test model voxelization based on 3d model material properties?
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for instance a 3d pipe with concrete material will create a voxel model with
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bits/voxels of concrete element.
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- TODO: use models directly created by voxel materials/elements?
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things not needed:
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- water evaporation
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- temperature transfer
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- weathering
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- non-practical material life times
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- non-practical material interaction
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- non-practical physics/objects interaction
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- flameability (?)
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- effects are small
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- irrigation (?)
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- effects are small, mostly visual
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- applying effects outside of [resource] processing
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