Add ncurses frontend
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@ -42,6 +42,7 @@ This game got some attention on 4chan: [1](https://archive.li/Yzcwt), [2](https:
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- Ringo/MAKERphone (160 x 128, 160 MHz ARM, 520 KB RAM, 4 MB flash)
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- ESPboy (128 x 128, 160 MHz)
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- Nibble (128 x 128, 160 MHz)
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- ncurses (not very playable)
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- unofficial [bare metal Raspberry Pi port](https://github.com/msx80/anarch-baremetalpi) by msx80
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- unofficial [DOS port](https://gitlab.com/wuuff/anarch-dos) by Wuuff
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- another unofficial [DOS port](https://codeberg.org/gera/anarch-dos) by gera
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@ -0,0 +1,164 @@
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/**
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@file main_ncurses.c
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This is ncurses (terminal) implementation of the game front end. This isn't
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a full fledged version but rather a "show off" of what can be done with the
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game; especially the limited ability of ncurses to handle input makes this
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version very hard to play.
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by Miloslav Ciz (drummyfish), 2024
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is to
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#include <ncurses.h>
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#include <stdio.h>
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#include <time.h>
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#include <unistd.h>
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#define SFG_SCREEN_RESOLUTION_X 120
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#define SFG_SCREEN_RESOLUTION_Y 40
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#define SFG_FPS 30
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#include "game.h"
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uint8_t ncScreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y];
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uint8_t ncButtonStates[SFG_KEY_COUNT];
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uint32_t timeStart;
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const char asciiPalette[] =
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#if 1
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" .',:;lcoxkXK0MW";
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#else
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" -.,;!/clfsxaVO#";
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#endif
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uint32_t currentTime()
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{
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struct timespec t;
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timespec_get(&t,TIME_UTC);
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return 1000 * ((int64_t) t.tv_sec) + ((int64_t) t.tv_nsec) / 1000000;
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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return ncButtonStates[key];
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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return;
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}
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uint32_t SFG_getTimeMs()
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{
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return currentTime() - timeStart;
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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usleep(1000 * timeMs);
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}
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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ncScreen[y * SFG_SCREEN_RESOLUTION_X + x] = asciiPalette[colorIndex % 16];
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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}
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void SFG_setMusic(uint8_t value)
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{
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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return 0;
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}
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int main(void)
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{
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timeStart = currentTime();
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initscr();
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halfdelay(1);
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keypad(stdscr,TRUE);
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noecho();
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curs_set(0);
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SFG_init();
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int goOn = 1;
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while (goOn)
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{
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erase();
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move(0,0);
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const uint8_t *scr = ncScreen;
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for (int y = 0; y < SFG_SCREEN_RESOLUTION_Y; ++y)
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{
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move(y,0);
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for (int x = 0; x < SFG_SCREEN_RESOLUTION_X; ++x)
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{
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addch(*scr);
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scr++;
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}
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}
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refresh();
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goOn = SFG_mainLoopBody();
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for (int i = 0; i < SFG_KEY_COUNT; ++i)
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ncButtonStates[i] = 0;
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while (1)
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{
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int c = getch();
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if (c == ERR)
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break;
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switch (c)
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{
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case KEY_UP: ncButtonStates[SFG_KEY_UP] = 1; break;
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case KEY_LEFT: ncButtonStates[SFG_KEY_LEFT] = 1; break;
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case KEY_RIGHT: ncButtonStates[SFG_KEY_RIGHT] = 1; break;
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case KEY_DOWN: ncButtonStates[SFG_KEY_DOWN] = 1; break;
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case 'a':
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case KEY_ENTER: ncButtonStates[SFG_KEY_A] = 1; break;
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case KEY_CANCEL:
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case KEY_CLOSE:
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case 's': ncButtonStates[SFG_KEY_B] = 1; break;
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case 'd': ncButtonStates[SFG_KEY_C] = 1; break;
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case ' ': ncButtonStates[SFG_KEY_JUMP] = 1; break;
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case 'q': ncButtonStates[SFG_KEY_MENU] = 1; break;
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case 'f': ncButtonStates[SFG_KEY_NEXT_WEAPON] = 1; break;
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case 'g': ncButtonStates[SFG_KEY_PREVIOUS_WEAPON] = 1; break;
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case 'n': ncButtonStates[SFG_KEY_STRAFE_LEFT] = 1; break;
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case 'm': ncButtonStates[SFG_KEY_STRAFE_RIGHT] = 1; break;
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default: break;
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}
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}
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}
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endwin();
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return 0;
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}
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9
make.sh
9
make.sh
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@ -40,6 +40,15 @@ if [ $1 = "sdl" ]; then
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echo ${COMMAND}
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${COMMAND}
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elif [ $1 = "ncurses" ]; then
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# ncurses build, requires:
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# - libncurses-dev
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COMMAND="${COMPILER} ${C_FLAGS} -lncurses main_ncurses.c"
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echo ${COMMAND}
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${COMMAND}
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elif [ $1 = "saf" ]; then
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# SAF build using SDL, requires:
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