GameDialog.
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#include <game_dialog.h>
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| GameDialog (const QString &title, const QString &text, QWidget *parent=nullptr) |
| Dialog constructor.
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void | on_button_Ok_clicked () |
| Called when the OK button gets clicked.
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GameDialog.
A dialog message to provide informations to the user
◆ GameDialog()
GameDialog::GameDialog |
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const QString & |
title, |
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const QString & |
text, |
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QWidget * |
parent = nullptr |
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explicit |
Dialog constructor.
- Parameters
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title | The title |
text | The message |
parent | The parent Widget |
The documentation for this class was generated from the following files:
- logdoctor/games/game_dialog.h
- logdoctor/games/game_dialog.cpp