LogDoctor/logdoctor/games/game_dialog.cpp

94 lines
2.2 KiB
C++

#include "game_dialog.h"
#include "ui_game_dialog.h"
#include "globals/global_configs.h"
#include "modules/exceptions.h"
#include <unordered_map> // leave this here for clang
namespace /*private*/
{
enum StyleId : uint32_t {
TEXT,
WINDOW,
BUTTONS_BASE,
BUTTONS_BASE_HOVER
};
QString getStylesheet()
{
std::unordered_map<StyleId, QString> style;
switch ( GlobalConfigs::window_theme ) {
case WindowTheme::Light:
style = {
{TEXT,
"rgb( 22, 11, 0 )"},
{WINDOW,
"rgb( 250, 250, 255 )"},
{BUTTONS_BASE,
"rgb( 99, 188, 255 )"},
{BUTTONS_BASE_HOVER,
"rgb( 123, 201, 255 )"}
};
break;
case WindowTheme::Dark:
style = {
{TEXT,
"rgb( 248, 248, 248 )"},
{WINDOW,
"rgb( 13, 14, 15 )"},
{BUTTONS_BASE,
"rgb( 10, 155, 10 )"},
{BUTTONS_BASE_HOVER,
"rgb( 33, 162, 33 )"}
};
break;
default:
throw DoNotCatchException( "Unexpected WindowTheme", std::to_string(static_cast<themes_t>(GlobalConfigs::window_theme)) );
break;
}
return
"* {"
" color: "+style.at(TEXT)+";"
" background-color: "+style.at(WINDOW)+";"
"}"
"QPushButton {"
" border-radius: 8px;"
" background-color: "+style.at(BUTTONS_BASE)+";"
"}"
"QPushButton:hover {"
" background-color: "+style.at(BUTTONS_BASE_HOVER)+";"
"}";
}
} //namespace (private)
GameDialog::GameDialog(const QString& title, const QString& text, QWidget* parent )
: QDialog{ parent }
, ui{ new Ui::GameDialog }
{
ui->setupUi(this);
if ( GlobalConfigs::window_theme != WindowTheme::Native ) {
this->setStyleSheet( getStylesheet() );
}
// insert the given text
this->ui->label_Title->setText( title );
this->ui->label_Message->setText( text );
// adjust the initial size
this->adjustSize();
}
void GameDialog::on_button_Ok_clicked()
{
this->done( 1 );
}