LogDoctor/docs/html/classSnakeGame.html

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Snake. More...

#include <game.h>

Inheritance diagram for SnakeGame:

Private Types

enum class  GameMode { Classic , Hunt , Battle }
 Enumerates the available game modes. More...
 

Private Slots

void processGameLogic ()
 Processes the logic of the game.
 

Private Member Functions

void keyPressEvent (QKeyEvent *event) override
 Stores the valid key events in a queue.
 
void processNextKeyEvent ()
 Processes the key events in the queue.
 
void checkCollision (Snake &snake, Snake &adv_snake, const bool is_adv)
 Checks if a snake will collide with another entity.
 
void updateGameScore ()
 Increases/Decreases the player's score by one.
 

Private Attributes

std::queue< unsigned short > key_events
 Stores the key events.
 
const size_t MAX_SNAKE_LENGTH { 64 }
 The maximum length of the snake.
 
Snake snake
 The snake.
 
Food food
 Instance of the egg/rat which will be eat by the snake.
 

Detailed Description

Snake.

A reproduction of the timeless classic game

Member Enumeration Documentation

◆ GameMode

enum class SnakeGame::GameMode
strongprivate

Enumerates the available game modes.

Enumerator
Classic 

Classic snake game.

Hunt 

Game variant in which the food moves too.

Battle 

Game variant in which you play against another snake.

Member Function Documentation

◆ keyPressEvent()

void SnakeGame::keyPressEvent ( QKeyEvent *  event)
overrideprivate

Stores the valid key events in a queue.

Valid keys are UP/DOWN/LEFT/RIGHT arrows and W/S/A/D letters

See also
key_events, processNextKeyEvent()

◆ processNextKeyEvent()

void SnakeGame::processNextKeyEvent ( )
private

Processes the key events in the queue.

See also
key_events, keyPressEvent()

The documentation for this class was generated from the following files:
  • logdoctor/games/snake/game.h
  • logdoctor/games/snake/game.cpp

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