LogDoctor/logdoctor/games/snake/food.cpp

239 lines
6.1 KiB
C++

#include "food.h"
Food::Food( const bool& can_move )
{
this->movable = can_move;
this->image = new QGraphicsPixmapItem( (can_move) ? this->img_rat : this->img_egg );
this->x = 0;
this->y = 0;
}
Food::Food( const Food& other )
{
this->x = other.x;
this->y = other.y;
this->img_egg = other.img_egg;
this->img_rat = other.img_rat;
this->movable = other.movable;
this->image = new QGraphicsPixmapItem( (this->movable) ? this->img_rat : this->img_egg );
}
const Food& Food::operator=( const Food& other )
{
if ( this == &other ) return other;
this->x = other.x;
this->y = other.y;
this->img_egg = other.img_egg;
this->img_rat = other.img_rat;
this->movable = other.movable;
this->image = new QGraphicsPixmapItem( (this->movable) ? this->img_rat : this->img_egg );
return *this;
}
const unsigned int& Food::X() const
{
return this->x;
}
const unsigned int& Food::Y() const
{
return this->y;
}
QGraphicsPixmapItem* Food::getImageItem() const
{
return this->image;
}
const bool Food::inTile( const unsigned int x, const unsigned int y ) const
{
if ( this->x == x && this->y == y ) {
return true;
} else {
return false;
}
}
void Food::update( const unsigned int new_x, const unsigned int new_y )
{
this->x = new_x;
this->y = new_y;
this->image->setOffset( 16+(new_x*32), 16+(new_y*32) );
}
void Food::spawn( const Snake& snake, const Snake& snake_ )
{
// pick a new random position
unsigned int new_x, new_y;
while (true) {
new_x = rand() % 16;
new_y = rand() % 16;
// check it's actually inside the field
if ( new_x < 16 && new_y < 16 ) {
// check the tile is empty
if ( new_x != this->x && new_y != this->y ) {
if ( !(snake.inTile( new_x, new_y, false ) || snake_.inTile( new_x, new_y, false )) ) {
break;
}
}
}
}
// update to new position
this->update( new_x, new_y );
// randomly rotate the image
int rand_ = rand()%4;
switch (rand_) {
case 1:
this->image->setPixmap(
this->image->pixmap().transformed(
QTransform().rotate( 90.0 ) ) );
break;
case 2:
this->image->setPixmap(
this->image->pixmap().transformed(
QTransform().rotate( 180.0 ) ) );
break;
case 3:
this->image->setPixmap(
this->image->pixmap().transformed(
QTransform().rotate( -90.0 ) ) );
break;
default:
// do not rotate
break;
}
}
void Food::move( const Snake& snake )
{
int move_up = 0,
move_down = 0,
move_left = 0,
move_right = 0;
const unsigned int
snake_x = snake.front().x,
snake_y = snake.front().y;
// check the field's limits
if ( this->y == 0 ) {
move_up -= 100;
} else if ( this->y == 15 ) {
move_down -= 100;
}
if ( this->x == 0 ) {
move_left -= 100;
} else if ( this->x == 15 ) {
move_right -= 100;
}
// check the snake
if ( ! snake.inTile( this->x, this->y-1, false ) ) {
move_up += 100;
} else {
move_up -= 100;
}
if ( ! snake.inTile( this->x, this->y+1, false ) ) {
move_down += 100;
} else {
move_down -= 100;
}
if ( ! snake.inTile( this->x-1, this->y, false ) ) {
move_left += 100;
} else {
move_left -= 100;
}
if ( ! snake.inTile( this->x+1, this->y, false ) ) {
move_right += 100;
} else {
move_right -= 100;
}
// check the snake position
if ( this->x == snake_x ) {
move_left += 30;
move_right += 30;
if ( this->y < snake_y ) {
move_up += 30;
} else if ( this->y > snake_y ) {
move_down += 30;
}
} else if ( this->x < snake_x ) {
move_left += 30;
if ( this->y < snake_y ) {
move_up += 30;
} else if ( this->y > snake_y ) {
move_down += 30;
} else /*if ( this->y == snake_y )*/ {
move_up += 30;
move_down += 30;
}
} else /*if ( this->x > snake_x )*/ {
move_right += 30;
if ( this->y < snake_y ) {
move_up += 30;
} else if ( this->y > snake_y ) {
move_down += 30;
} else /*if ( this->y == snake_y )*/ {
move_up += 30;
move_down += 30;
}
}
// decide
int max = -1000;
Direction choice;
if ( move_up > max || (move_up == max && rand()%2) ) {
max = move_up;
choice = Direction::UP;
}
if ( move_down > max || (move_down == max && rand()%2) ) {
max = move_down;
choice = Direction::DOWN;
}
if ( move_left > max || (move_left == max && rand()%2) ) {
max = move_left;
choice = Direction::LEFT;
}
if ( move_right > max || (move_right == max && rand()%2) ) {
choice = Direction::RIGHT;
}
// apply the move
switch ( choice ) {
case Direction::UP:
this->update( this->x, this->y-1 );
this->image->setPixmap(
this->img_rat );
break;
case Direction::DOWN:
this->update( this->x, this->y+1 );
this->image->setPixmap(
this->img_rat.transformed(
QTransform().rotate( 180.0 ) ) );
break;
case Direction::LEFT:
this->update( this->x-1, this->y );
this->image->setPixmap(
this->img_rat.transformed(
QTransform().rotate( -90.0 ) ) );
break;
case Direction::RIGHT:
this->update( this->x+1, this->y );
this->image->setPixmap(
this->img_rat.transformed(
QTransform().rotate( 90.0 ) ) );
break;
default:
// should be unreachable
throw("Unexpected choice direction: "+std::to_string(choice));
}
}