diff --git a/Script/Level.gd b/Script/Level.gd index 6a410f4..7896fa6 100644 --- a/Script/Level.gd +++ b/Script/Level.gd @@ -212,6 +212,8 @@ func end_of_level(): func next_level(): var parent = get_parent() if next_level: + if "End" in next_level.resource_path: + get_tree().change_scene_to(next_level) var new = next_level.instance() parent.add_child(new) $"/root/Game".new_level(new)