add waste
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parent
4e125c5b67
commit
72a976a8e8
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@ -13,7 +13,10 @@ tile_data = PoolIntArray( 196613, 4, 0, 196614, 5, 0, 196615, 5, 0, 196616, 5, 0
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z_index = 1
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tile_data = PoolIntArray( 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393220, 0, 0, 524299, 8, 0, 655366, 7, 0 )
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[node name="Player" parent="." index="2" instance=ExtResource( 2 )]
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[node name="Waste" parent="." index="2" instance=ExtResource( 1 )]
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tile_data = PoolIntArray( 0, 1, 0, 327691, 15, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393220, 0, 0, 524295, 14, 0, 655370, 11, 0 )
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[node name="Player" parent="." index="3" instance=ExtResource( 2 )]
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position = Vector2( 800, 440 )
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speed = 10.0
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tile_position = Vector2( 8, 5 )
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30
Player.tres
30
Player.tres
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@ -2,51 +2,51 @@
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[ext_resource path="res://character.png" type="Texture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 160, 240 )
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[sub_resource type="AtlasTexture" id=5]
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[sub_resource type="AtlasTexture" id=18]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 240, 160, 240 )
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[sub_resource type="AtlasTexture" id=6]
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[sub_resource type="AtlasTexture" id=19]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 480, 160, 240 )
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[sub_resource type="AtlasTexture" id=7]
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[sub_resource type="AtlasTexture" id=20]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 720, 160, 240 )
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[sub_resource type="AtlasTexture" id=2]
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[sub_resource type="AtlasTexture" id=21]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 0, 160, 240 )
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[sub_resource type="AtlasTexture" id=8]
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[sub_resource type="AtlasTexture" id=22]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 240, 160, 240 )
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[sub_resource type="AtlasTexture" id=9]
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[sub_resource type="AtlasTexture" id=23]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 480, 160, 240 )
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[sub_resource type="AtlasTexture" id=10]
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[sub_resource type="AtlasTexture" id=24]
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atlas = ExtResource( 1 )
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region = Rect2( 320, 720, 160, 240 )
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[sub_resource type="AtlasTexture" id=3]
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[sub_resource type="AtlasTexture" id=25]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 0, 160, 240 )
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[sub_resource type="AtlasTexture" id=11]
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[sub_resource type="AtlasTexture" id=26]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 240, 160, 240 )
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[sub_resource type="AtlasTexture" id=12]
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[sub_resource type="AtlasTexture" id=27]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 480, 160, 240 )
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[sub_resource type="AtlasTexture" id=13]
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[sub_resource type="AtlasTexture" id=28]
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atlas = ExtResource( 1 )
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region = Rect2( 160, 720, 160, 240 )
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@ -68,17 +68,17 @@ region = Rect2( 480, 720, 160, 240 )
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[resource]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ],
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"frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ],
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"loop": true,
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"name": "left",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 2 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
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"frames": [ SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
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"loop": true,
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"name": "right",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 3 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ],
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"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ],
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"loop": true,
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"name": "front",
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"speed": 5.0
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BIN
props.png
BIN
props.png
Binary file not shown.
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 15 KiB |
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@ -115,3 +115,101 @@
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8/shape_one_way_margin = 0.0
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8/shapes = [ ]
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8/z_index = 0
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9/name = "waste_1"
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9/texture = ExtResource( 1 )
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9/tex_offset = Vector2( 0, 0 )
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9/modulate = Color( 1, 1, 1, 1 )
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9/region = Rect2( 330, 490, 120, 80 )
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9/tile_mode = 0
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9/occluder_offset = Vector2( 0, 0 )
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9/navigation_offset = Vector2( 0, 0 )
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9/shape_offset = Vector2( 0, 0 )
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9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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9/shape_one_way = false
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9/shape_one_way_margin = 0.0
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9/shapes = [ ]
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9/z_index = 0
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10/name = "waste_2"
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10/texture = ExtResource( 1 )
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10/tex_offset = Vector2( 0, 0 )
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10/modulate = Color( 1, 1, 1, 1 )
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10/region = Rect2( 490, 490, 120, 60 )
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10/tile_mode = 0
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10/occluder_offset = Vector2( 0, 0 )
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10/navigation_offset = Vector2( 0, 0 )
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10/shape_offset = Vector2( 0, 0 )
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10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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10/shape_one_way = false
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10/shape_one_way_margin = 0.0
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10/shapes = [ ]
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10/z_index = 0
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11/name = "waste_3"
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11/texture = ExtResource( 1 )
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11/tex_offset = Vector2( 0, 0 )
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11/modulate = Color( 1, 1, 1, 1 )
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11/region = Rect2( 650, 490, 120, 70 )
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11/tile_mode = 0
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11/occluder_offset = Vector2( 0, 0 )
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11/navigation_offset = Vector2( 0, 0 )
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11/shape_offset = Vector2( 0, 0 )
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11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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11/shape_one_way = false
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11/shape_one_way_margin = 0.0
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11/shapes = [ ]
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11/z_index = 0
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12/name = "waste_4"
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12/texture = ExtResource( 1 )
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12/tex_offset = Vector2( 0, 0 )
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12/modulate = Color( 1, 1, 1, 1 )
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12/region = Rect2( 810, 490, 130, 60 )
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12/tile_mode = 0
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12/occluder_offset = Vector2( 0, 0 )
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12/navigation_offset = Vector2( 0, 0 )
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12/shape_offset = Vector2( 0, 0 )
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12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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12/shape_one_way = false
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12/shape_one_way_margin = 0.0
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12/shapes = [ ]
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12/z_index = 0
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13/name = "waste_5"
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13/texture = ExtResource( 1 )
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13/tex_offset = Vector2( 0, 0 )
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13/modulate = Color( 1, 1, 1, 1 )
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13/region = Rect2( 970, 490, 130, 70 )
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13/tile_mode = 0
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13/occluder_offset = Vector2( 0, 0 )
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13/navigation_offset = Vector2( 0, 0 )
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13/shape_offset = Vector2( 0, 0 )
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13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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13/shape_one_way = false
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13/shape_one_way_margin = 0.0
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13/shapes = [ ]
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13/z_index = 0
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14/name = "waste_6"
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14/texture = ExtResource( 1 )
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14/tex_offset = Vector2( 0, 0 )
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14/modulate = Color( 1, 1, 1, 1 )
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14/region = Rect2( 970, 170, 120, 70 )
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14/tile_mode = 0
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14/occluder_offset = Vector2( 0, 0 )
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14/navigation_offset = Vector2( 0, 0 )
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14/shape_offset = Vector2( 0, 0 )
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14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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14/shape_one_way = false
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14/shape_one_way_margin = 0.0
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14/shapes = [ ]
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14/z_index = 0
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15/name = "waste_6"
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15/texture = ExtResource( 1 )
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15/tex_offset = Vector2( 0, 0 )
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15/modulate = Color( 1, 1, 1, 1 )
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15/region = Rect2( 1130, 170, 120, 70 )
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15/tile_mode = 0
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15/occluder_offset = Vector2( 0, 0 )
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15/navigation_offset = Vector2( 0, 0 )
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15/shape_offset = Vector2( 0, 0 )
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15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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15/shape_one_way = false
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15/shape_one_way_margin = 0.0
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15/shapes = [ ]
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15/z_index = 0
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