1
0
Fork 0

initial project with first movements

This commit is contained in:
Manu 2021-04-24 21:35:17 +02:00
commit 77a13eb2c8
15 changed files with 349 additions and 0 deletions

11
.gitignore vendored Normal file
View File

@ -0,0 +1,11 @@
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

12
Grid.gd Normal file
View File

@ -0,0 +1,12 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

22
Grid.tscn Normal file
View File

@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://tileset_edit.tres" type="TileSet" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[node name="Grid" type="TileMap"]
mode = 2
tile_set = ExtResource( 1 )
cell_custom_transform = Transform2D( 120, 0, -38, 82, 0, 0 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 0, 0, 65542, 0, 0, 65543, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0 )
__meta__ = {
"_edit_group_": true
}
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 445, 205 )
z_index = 1
speed = 20
tile_position = Vector2( 4, 2 )
grid_path = NodePath("..")

81
Player.gd Normal file
View File

@ -0,0 +1,81 @@
tool
extends Area2D
export var speed = 1
export var tile_position := Vector2(0,0)
export(NodePath) var grid_path
onready var grid = get_node(grid_path) as TileMap
class Movement:
var action: String
var direction: Vector2
var animation: String
func _init(_action, _direction, _animation):
action = _action
direction = _direction
animation = _animation
var movements = [
Movement.new("ui_right", Vector2.RIGHT, "right"),
Movement.new("ui_left", Vector2.LEFT, "left"),
Movement.new("ui_up", Vector2.UP, "back"),
Movement.new("ui_down", Vector2.DOWN, "front")
]
var movement_queue = []
var current_target = null
onready var sprite = $AnimatedSprite as AnimatedSprite
func _process(delta):
if Engine.editor_hint:
if grid == null and not grid_path == "":
grid = get_node(grid_path) as TileMap
if grid != null:
tile_position.x = round(tile_position.x)
tile_position.y = round(tile_position.y)
update_position()
else:
for movement in movements:
if Input.is_action_just_pressed(movement.action):
movement_queue.push_back(movement)
update_animation()
if not movement_queue.empty():
var current_movement : Movement = movement_queue.front()
if current_target == null:
current_target = tile_position + current_movement.direction
tile_position += current_movement.direction * delta * speed
var remaining = current_target - tile_position
if remaining.dot(current_movement.direction) <= 0:
tile_position = current_target
current_target = null
movement_queue.pop_front()
update_position()
func update_position():
position = grid.cell_custom_transform * (tile_position + Vector2.ONE / 2 )
func update_animation():
sprite.animation = sprite.animation if movement_queue.empty() else movement_queue.front().animation

66
Player.tscn Normal file
View File

@ -0,0 +1,66 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://character.png" type="Texture" id=1]
[ext_resource path="res://Player.gd" type="Script" id=3]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 112, 210 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 224, 0, 112, 210 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 112, 0, 112, 210 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 336, 0, 112, 210 )
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ SubResource( 3 ) ],
"loop": true,
"name": "left",
"speed": 5.0
}, {
"frames": [ SubResource( 4 ) ],
"loop": true,
"name": "right",
"speed": 5.0
}, {
"frames": [ SubResource( 5 ) ],
"loop": true,
"name": "front",
"speed": 5.0
}, {
"frames": [ SubResource( 6 ) ],
"loop": true,
"name": "back",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 32.0
height = 0.0
[node name="Player" type="Area2D"]
script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -96 )
frames = SubResource( 1 )
animation = "front"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -16 )
shape = SubResource( 2 )

3
Tile.tscn Normal file
View File

@ -0,0 +1,3 @@
[gd_scene format=2]
[node name="Node2D" type="Node2D"]

BIN
character.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

34
character.png.import Normal file
View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://character.png"
dest_files=[ "res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

7
default_env.tres Normal file
View File

@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

BIN
floor_tiles.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 665 B

34
floor_tiles.png.import Normal file
View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/floor_tiles.png-2b1a208298485d861b2a6e00e3280c84.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://floor_tiles.png"
dest_files=[ "res://.import/floor_tiles.png-2b1a208298485d861b2a6e00e3280c84.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

34
icon.png.import Normal file
View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

26
project.godot Normal file
View File

@ -0,0 +1,26 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="CleaningEnby"
run/main_scene="res://Grid.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"

19
tileset_edit.tres Normal file
View File

@ -0,0 +1,19 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://floor_tiles.png" type="Texture" id=1]
[resource]
0/name = "floor_tiles.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 30, 50, 160, 120 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0