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fixed movements

This commit is contained in:
Manu 2021-04-24 22:28:55 +02:00
parent 77a13eb2c8
commit 84fd007069
2 changed files with 12 additions and 6 deletions

View File

@ -17,6 +17,7 @@ __meta__ = {
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 445, 205 )
z_index = 1
speed = 20
speed = 20.0
rest = 0.2
tile_position = Vector2( 4, 2 )
grid_path = NodePath("..")

View File

@ -2,13 +2,16 @@ tool
extends Area2D
export var speed = 1
export var speed : float = 1
export var rest : float = 1
export var tile_position := Vector2(0,0)
export(NodePath) var grid_path
onready var grid = get_node(grid_path) as TileMap
var last_move_time := 0.0
class Movement:
var action: String
var direction: Vector2
@ -49,10 +52,11 @@ func _process(delta):
else:
for movement in movements:
if Input.is_action_just_pressed(movement.action):
movement_queue.push_back(movement)
if (last_move_time + rest) * 1000 < OS.get_ticks_msec():
for movement in movements:
if Input.is_action_pressed(movement.action):
movement_queue.push_back(movement)
update_animation()
if not movement_queue.empty():
@ -72,6 +76,7 @@ func _process(delta):
movement_queue.pop_front()
update_position()
last_move_time = OS.get_ticks_msec() / 1000.0
func update_position():