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5 Commits
dbf7e49d6e
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3455fb7642
Author | SHA1 | Date |
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Manu | 3455fb7642 | |
Manu | b46fc256b4 | |
Manu | d6023403fe | |
Manu | 057e52b30e | |
Manu | af31c010c6 |
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@ -1,7 +1,22 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Levels/Level_0.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Script/MusicManager.gd" type="Script" id=2]
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[ext_resource path="res://Script/Game.gd" type="Script" id=3]
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[node name="Root" type="Node2D"]
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[node name="Game" type="Node2D"]
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script = ExtResource( 3 )
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[node name="Node2D2" parent="." instance=ExtResource( 1 )]
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[node name="Level" parent="." instance=ExtResource( 1 )]
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[node name="MusicManager" type="Node" parent="."]
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script = ExtResource( 2 )
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[node name="Drum" type="AudioStreamPlayer" parent="MusicManager"]
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bus = "drum"
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[node name="Bass" type="AudioStreamPlayer" parent="MusicManager"]
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bus = "drum"
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[node name="Lead" type="AudioStreamPlayer" parent="MusicManager"]
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bus = "drum"
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@ -92,15 +92,14 @@ frames = ExtResource( 32 )
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[node name="Sound" type="AudioStreamPlayer" parent="Stairs" index="1"]
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stream = ExtResource( 9 )
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bus = "sfx"
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[node name="Drum" type="AudioStreamPlayer" parent="." index="8"]
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stream = ExtResource( 4 )
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autoplay = true
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bus = "drum"
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[node name="Bass" type="AudioStreamPlayer" parent="." index="9"]
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stream = ExtResource( 5 )
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autoplay = true
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bus = "drum"
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[node name="Reservoir" type="AnimatedSprite" parent="." index="10"]
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@ -110,7 +109,6 @@ frame = 5
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[node name="Lead" type="AudioStreamPlayer" parent="." index="11"]
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stream = ExtResource( 6 )
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autoplay = true
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bus = "drum"
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[node name="Controls" type="Sprite" parent="." index="12"]
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@ -0,0 +1,10 @@
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extends Node2D
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class_name Game
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func _ready():
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new_level($Level)
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func new_level(var level :Node):
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$MusicManager.new_sounds(level.get_node("Floor/Drum").stream, level.get_node("Floor/Bass").stream, level.get_node("Floor/Lead").stream)
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@ -170,7 +170,7 @@ func show_stairs() -> void:
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_stairs.frame = 0
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_stairs.visible = true
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_stairs.play()
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($Stairs/Sound as AudioStreamPlayer).play()
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$Stairs/Sound.play()
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completed = true
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func update_reservoir() -> void:
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@ -210,6 +210,9 @@ func end_of_level():
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downstairs.connect("animation_finished", self, "next_level")
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func next_level():
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var parent = get_parent()
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if next_level:
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get_parent().add_child(next_level.instance())
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get_parent().remove_child(self)
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var new = next_level.instance()
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parent.add_child(new)
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$"/root/Game".new_level(new)
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parent.remove_child(self)
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@ -0,0 +1,31 @@
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extends Node
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onready var players = [
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$Drum as AudioStreamPlayer,
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$Bass as AudioStreamPlayer,
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$Lead as AudioStreamPlayer
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]
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#var swapping = {
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# players = [],
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# streams = []
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#}
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func new_sounds(drum, bass, lead):
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var sounds = [drum, bass, lead]
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for i in 3:
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if players[i].stream != sounds[i]:
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var position = players[i].get_playback_position()
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players[i].stream = sounds[i]
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players[i].play(position)
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if not players[i].playing:
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players[i].play()
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#func _process(delta):
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#
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# for i in swapping.players.size():
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# var player := swapping.players[i] as AudioStreamPlayer
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# var stream := swapping.streams[i] as AudioStream
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#
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# player.volume_db = player.volume_db - delta * 10
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@ -11,5 +11,5 @@ dest_files=[ "res://.import/sfx_discovery.mp3-cb4b693e275a1b5cab388f175bd47482.m
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[params]
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loop=true
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loop=false
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loop_offset=0
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@ -9,6 +9,11 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": "Game",
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"language": "GDScript",
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"path": "res://Script/Game.gd"
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}, {
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"base": "TileMap",
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"class": "Level",
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"language": "GDScript",
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@ -20,6 +25,7 @@ _global_script_classes=[ {
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"path": "res://Script/Player.gd"
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} ]
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_global_script_class_icons={
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"Game": "",
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"Level": "",
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"Player": ""
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}
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