tool extends AudioStreamPlayer export(Array, AudioStream) var streams export(int, "Pure", "No consecutive repetition", "Use all samples before repeat") var random_strategy = 0 export(bool) var randomize_volume = false export(float, -80, 24) var volume_min = 0 export(float, -80, 24) var volume_max = 0 export(bool) var randomize_pitch = false export(float, 0.01, 32) var pitch_min = 1 export(float, 0.01, 32) var pitch_max = 1 var playing_sample_nb : int = -1 var last_played_sample_nb : int = -1 # only used if random_strategy = 1 var to_play = [] # only used if random_strategy = 2 func play(from_position=0.0): playing = true var number_of_samples = len(streams) if number_of_samples > 0: if playing_sample_nb < 0: if number_of_samples == 1: playing_sample_nb = 0 else: randomize() match random_strategy: 1: playing_sample_nb = randi() % (number_of_samples - 1) if last_played_sample_nb == playing_sample_nb: playing_sample_nb += 1 last_played_sample_nb = playing_sample_nb 2: if len(to_play) == 0: for i in range(number_of_samples): if i != last_played_sample_nb: to_play.append(i) to_play.shuffle() playing_sample_nb = to_play.pop_back() last_played_sample_nb = playing_sample_nb _: playing_sample_nb = randi() % number_of_samples if randomize_volume: set_volume_db(rand_range(volume_min, volume_max)) if randomize_pitch: set_pitch_scale(rand_range(pitch_min, pitch_max)) set_stream(streams[playing_sample_nb]) .play(from_position) func _ready(): connect("finished", self, "reset_playing_sample_nb") func reset_playing_sample_nb(): if playing_sample_nb >= 0: playing_sample_nb = -1