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Cleanomancer/Levels/Level_0.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Levels/Level_00.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Level.tscn" type="PackedScene" id=2]
[node name="Node2D2" type="Node2D"]
[node name="Floor" parent="." instance=ExtResource( 2 )]
position = Vector2( -1.68164, -16.8177 )
next_level = ExtResource( 1 )
start_y = 11
stairs_x = 10
stairs_y = 6
[node name="Floor" parent="Floor" index="0"]
tile_data = PoolIntArray( 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0 )
[node name="Walls" parent="Floor" index="1"]
tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262151, 2, 0, 327687, 3, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393223, 2, 0, 458759, 2, 0, 524295, 2, 0, 589831, 3, 0, 655367, 2, 0, 720903, 2, 0 )
[node name="Props" parent="Floor" index="4"]
tile_data = PoolIntArray( 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458761, 7, 0 )
[node name="Waste" parent="Floor" index="5"]
tile_data = PoolIntArray( 262152, 9, 0, 720906, 10, 0 )
[node name="Player" parent="Floor" index="6"]
position = Vector2( 680, 920 )
rest = 0.15
reservoir = 4
[node name="Stairs" parent="Floor" index="7"]
position = Vector2( 960, 480 )
[node name="Reservoir" parent="Floor" index="10"]
frame = 4
[editable path="Floor"]