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Cleanomancer/Script/Game.gd

12 lines
243 B
GDScript

extends Node2D
class_name Game
func _ready():
new_level($Level)
func new_level(var level :Node):
$MusicManager.new_sounds(level.get_node("Floor/Drum").stream, level.get_node("Floor/Bass").stream, level.get_node("Floor/Lead").stream)