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Cleanomancer/Sprites/reservoir.tres

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[gd_resource type="SpriteFrames" load_steps=13 format=2]
[ext_resource path="res://Textures/tank.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 460, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 920, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 1380, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 1840, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 2300, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 2760, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 3220, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 3680, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 4140, 0, 460, 400 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 4600, 0, 460, 400 )
[resource]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]