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Cleanomancer/addons/randomAudioStreamPlayer/random_audio_stream_player.gd

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1.7 KiB
GDScript

tool
extends AudioStreamPlayer
export(Array, AudioStream) var streams
export(int, "Pure", "No consecutive repetition", "Use all samples before repeat") var random_strategy = 0
export(bool) var randomize_volume = false
export(float, -80, 24) var volume_min = 0
export(float, -80, 24) var volume_max = 0
export(bool) var randomize_pitch = false
export(float, 0.01, 32) var pitch_min = 1
export(float, 0.01, 32) var pitch_max = 1
var playing_sample_nb : int = -1
var last_played_sample_nb : int = -1 # only used if random_strategy = 1
var to_play = [] # only used if random_strategy = 2
func play(from_position=0.0):
playing = true
var number_of_samples = len(streams)
if number_of_samples > 0:
if playing_sample_nb < 0:
if number_of_samples == 1:
playing_sample_nb = 0
else:
randomize()
match random_strategy:
1:
playing_sample_nb = randi() % (number_of_samples - 1)
if last_played_sample_nb == playing_sample_nb:
playing_sample_nb += 1
last_played_sample_nb = playing_sample_nb
2:
if len(to_play) == 0:
for i in range(number_of_samples):
if i != last_played_sample_nb:
to_play.append(i)
to_play.shuffle()
playing_sample_nb = to_play.pop_back()
last_played_sample_nb = playing_sample_nb
_:
playing_sample_nb = randi() % number_of_samples
if randomize_volume:
set_volume_db(rand_range(volume_min, volume_max))
if randomize_pitch:
set_pitch_scale(rand_range(pitch_min, pitch_max))
set_stream(streams[playing_sample_nb])
.play(from_position)
func _ready():
connect("finished", self, "reset_playing_sample_nb")
func reset_playing_sample_nb():
if playing_sample_nb >= 0:
playing_sample_nb = -1