diff --git a/gtk-3.0/gtk.css b/gtk-3.0/gtk.css index 5744968..6b63a6b 100644 --- a/gtk-3.0/gtk.css +++ b/gtk-3.0/gtk.css @@ -1614,12 +1614,14 @@ these are pretty self explicative */ /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#EDF0F5, 1.8); -@define-color wm_unfocused_title #96979a; +@define-color wm_title #ffffff; +@define-color wm_unfocused_title #3f3e3e; @define-color wm_highlight rgba(0, 0, 0, 0); @define-color wm_borders_edge rgba(237, 240, 245, 0.07); -@define-color wm_bg_a shade(#3f3e3e, 1.2); -@define-color wm_bg_b #3f3e3e; +@define-color wm_bg_a shade(#768556, 1.2); +@define-color wm_bg_b #768556; +@define-color wm_bg #768556; +@define-color wm_unfocused_bg #3f3e3e; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); @define-color wm_button_hover_color_a shade(#3f3e3e, 1.3); diff --git a/gtk-4.0/gtk.css b/gtk-4.0/gtk.css index 477731f..6a77f7b 100644 --- a/gtk-4.0/gtk.css +++ b/gtk-4.0/gtk.css @@ -1672,12 +1672,14 @@ these are pretty self explicative */ /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#EDF0F5, 1.8); -@define-color wm_unfocused_title #96979a; +@define-color wm_title #ffffff; +@define-color wm_unfocused_title #3f3e3e; @define-color wm_highlight rgba(0, 0, 0, 0); @define-color wm_borders_edge rgba(237, 240, 245, 0.07); -@define-color wm_bg_a shade(#3f3e3e, 1.2); -@define-color wm_bg_b #3f3e3e; +@define-color wm_bg_a shade(#373636, 1.2); +@define-color wm_bg_b #373636; +@define-color wm_bg #373636; +@define-color wm_unfocused_bg #3f3e3e; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); @define-color wm_button_hover_color_a shade(#3f3e3e, 1.3); diff --git a/metacity-1/assets/button.svg b/metacity-1/assets/button.svg new file mode 100644 index 0000000..51c67bf --- /dev/null +++ b/metacity-1/assets/button.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/close.svg b/metacity-1/assets/close.svg new file mode 100644 index 0000000..1fe0805 --- /dev/null +++ b/metacity-1/assets/close.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/maximize.svg b/metacity-1/assets/maximize.svg new file mode 100644 index 0000000..02d76eb --- /dev/null +++ b/metacity-1/assets/maximize.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/menu.svg b/metacity-1/assets/menu.svg new file mode 100644 index 0000000..ad8570a --- /dev/null +++ b/metacity-1/assets/menu.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/minimize.svg b/metacity-1/assets/minimize.svg new file mode 100644 index 0000000..dc1fa3f --- /dev/null +++ b/metacity-1/assets/minimize.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/shade.svg b/metacity-1/assets/shade.svg new file mode 100644 index 0000000..29aeeae --- /dev/null +++ b/metacity-1/assets/shade.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/unmaximize.svg b/metacity-1/assets/unmaximize.svg new file mode 100644 index 0000000..cd03f34 --- /dev/null +++ b/metacity-1/assets/unmaximize.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/assets/unshade.svg b/metacity-1/assets/unshade.svg new file mode 100644 index 0000000..fa98887 --- /dev/null +++ b/metacity-1/assets/unshade.svg @@ -0,0 +1,3 @@ + + + diff --git a/metacity-1/metacity-theme-2.xml b/metacity-1/metacity-theme-2.xml new file mode 100644 index 0000000..6450e5f --- /dev/null +++ b/metacity-1/metacity-theme-2.xml @@ -0,0 +1,621 @@ + + + + ClearCrystal + nana-4 + GPL + 2020 + ClearCrystal Metacity theme + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</draw_ops> + +<draw_ops name="title_unfocused"> + <title + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_unfocused"/> +</draw_ops> + +<!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_titlebar_focused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_titlebar_unfocused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="highlight_focused"> + <line color="C_highlight_focused" x1="4" y1="0" x2="width - 5" y2="0"/> + <arc color="C_highlight_focused" x="0 - 1" y="0" width="13" height="13" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_focused" x="width - 13" y="0" width="13" height="13" start_angle="0" extent_angle="90"/> +</draw_ops> + +<draw_ops name="highlight_unfocused"> + <line color="C_highlight_unfocused" x1="4" y1="0" x2="width - 5" y2="0"/> + <arc color="C_highlight_unfocused" x="0 - 1" y="0" width="13" height="13" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_unfocused" x="width - 13" y="0" width="13" height="13" start_angle="0" extent_angle="90"/> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <include name="entire_background_focused"/> + <include name="highlight_focused"/> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <include name="entire_background_unfocused"/> + <include name="highlight_unfocused"/> +</draw_ops> + +<!-- button icons --> + +<!-- close --> + +<draw_ops name="close_focused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <include name="close_focused"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <include name="close_focused"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <include name="close_unfocused"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <include name="close_unfocused"/> +</draw_ops> + +<!-- maximize --> + +<draw_ops name="maximize_focused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <include name="maximize_focused"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <include name="maximize_focused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <include name="maximize_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <include name="maximize_unfocused"/> +</draw_ops> + +<!-- unmaximize --> + +<draw_ops name="unmaximize_focused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_prelight"> + <include name="unmaximize_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_pressed"> + <include name="unmaximize_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_prelight"> + <include name="unmaximize_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_pressed"> + <include name="unmaximize_unfocused"/> +</draw_ops> + +<!-- minimize --> + +<draw_ops name="minimize_focused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <include name="minimize_focused"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <include name="minimize_focused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <include name="minimize_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <include name="minimize_unfocused"/> +</draw_ops> + +<!-- menu --> + +<draw_ops name="menu_focused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_prelight"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <include name="menu_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <include name="menu_unfocused"/> +</draw_ops> + +<!-- shade --> + +<draw_ops name="shade_focused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_prelight"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <include name="shade_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <include name="shade_unfocused"/> +</draw_ops> + +<!-- unshade --> + +<draw_ops name="unshade_focused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_prelight"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_pressed"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_prelight"> + <include name="unshade_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_pressed"> + <include name="unshade_unfocused"/> +</draw_ops> + +<!-- appmenu --> + +<constant name="D_appmenu_icon_size" value="16"/> + +<draw_ops name="appmenu_focused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size"/> +</draw_ops> + +<draw_ops name="appmenu_focused_prelight"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_focused_pressed"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" + alpha="0.7"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_prelight"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_pressed"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<!-- button backgrounds --> + +<draw_ops name="button_focused"> +</draw_ops> + +<draw_ops name="button_focused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_focused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_unfocused"> +</draw_ops> + +<draw_ops name="button_unfocused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="button_unfocused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_unfocused"/> +</draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused"/> + <piece position="titlebar" draw_ops="titlebar_focused"/> + <piece position="title" draw_ops="title_focused"/> + <button function="close" state="normal" draw_ops="close_focused"/> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_focused"/> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_focused"/> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_focused"/> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_focused"/> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_focused"/> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_focused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_focused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused"/> + <piece position="titlebar" draw_ops="titlebar_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused"/> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_unfocused"/> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> + <button function="maximize" state="normal" draw_ops="unmaximize_focused"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_focused_pressed"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_focused_prelight"/> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> + <button function="maximize" state="normal" draw_ops="unmaximize_unfocused"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_unfocused_pressed"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_unfocused_prelight"/> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal" parent="normal_focused"> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal" parent="normal_focused"> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="utility_focused" geometry="small" parent="normal_focused"> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small" parent="normal_unfocused"> +</frame_style> + +<frame_style name="border_focused" geometry="border" parent="normal_focused"> +</frame_style> + +<frame_style name="border_unfocused" geometry="border" parent="normal_unfocused"> +</frame_style> + +<frame_style name="borderless_focused" geometry="borderless" parent="normal_focused"> +</frame_style> + +<frame_style name="borderless_unfocused" geometry="borderless" parent="normal_unfocused"> +</frame_style> + +<frame_style name="attached_focused" geometry="attached" parent="modal_dialog_focused"> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached" parent="modal_dialog_unfocused"> +</frame_style> + +<!-- placeholder for unimplementated styles--> + +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless_focused"/> + <frame focus="no" state="maximized" style="borderless_unfocused"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> + +</metacity_theme> diff --git a/metacity-1/metacity-theme-3.xml b/metacity-1/metacity-theme-3.xml new file mode 100644 index 0000000..b5ef101 --- /dev/null +++ b/metacity-1/metacity-theme-3.xml @@ -0,0 +1,648 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>ClearCrystal</name> + <author>nana-4</author> + <copyright>GPL</copyright> + <date>2020</date> + <description>ClearCrystal Metacity theme</description> +</info> + +<!-- meaningful constants --> + +<constant name="C_titlebar_focused" value="gtk:custom(wm_bg,gtk:bg[NORMAL])"/> +<constant name="C_titlebar_unfocused" value="gtk:custom(wm_unfocused_bg,gtk:bg[NORMAL])"/> +<constant name="C_highlight_focused" value="gtk:custom(wm_highlight,gtk:base[NORMAL])"/> +<constant name="C_highlight_unfocused" value="gtk:custom(wm_highlight,gtk:base[NORMAL])"/> +<constant name="C_title_focused" value="gtk:custom(wm_title,gtk:fg[NORMAL])"/> +<constant name="C_title_unfocused" value="gtk:custom(wm_unfocused_title,gtk:fg[INSENSITIVE])"/> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="4" rounded_top_right="4"> + <distance name="left_width" value="2"/> + <distance name="right_width" value="2"/> + <distance name="bottom_height" value="2"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="13"/> + <border name="title_border" left="10" right="10" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <aspect_ratio name="button" value="1"/> +</frame_geometry> + +<frame_geometry name="max" rounded_top_left="false" rounded_top_right="false" parent="normal"> + <distance name="left_width" value="0"/> + <distance name="right_width" value="0"/> + <distance name="bottom_height" value="0"/> +</frame_geometry> + +<frame_geometry name="tiled_left" parent="max"> + <distance name="right_width" value="0"/> +</frame_geometry> + +<frame_geometry name="tiled_right" parent="max"> + <distance name="left_width" value="0"/> +</frame_geometry> + +<frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> +</frame_geometry> + +<frame_geometry name="modal" parent="normal"> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal"> + <distance name="title_vertical_pad" value="8"/> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal"> + <distance name="left_width" value="2"/> + <distance name="right_width" value="2"/> + <distance name="bottom_height" value="2"/> + <distance name="title_vertical_pad" value="2"/> + <border name="title_border" left="10" right="10" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal"> + <distance name="left_width" value="0"/> + <distance name="right_width" value="0"/> + <distance name="bottom_height" value="0"/> + <distance name="title_vertical_pad" value="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <border name="title_border" left="0" right="0" top="0" bottom="0"/> +</frame_geometry> + +<frame_geometry name="attached" hide_buttons="true" rounded_bottom_left="4" rounded_bottom_right="4" parent="normal"> + <distance name="title_vertical_pad" value="4"/> +</frame_geometry> + +<!-- drawing operations --> + +<!-- title --> + +<draw_ops name="title_focused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_focused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_focused"/> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_unfocused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_unfocused"/> +</draw_ops> + +<!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_titlebar_focused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_titlebar_unfocused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="highlight_focused"> + <line color="C_highlight_focused" x1="4" y1="0" x2="width - 5" y2="0"/> + <arc color="C_highlight_focused" x="0 - 1" y="0" width="13" height="13" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_focused" x="width - 13" y="0" width="13" height="13" start_angle="0" extent_angle="90"/> +</draw_ops> + +<draw_ops name="highlight_unfocused"> + <line color="C_highlight_unfocused" x1="4" y1="0" x2="width - 5" y2="0"/> + <arc color="C_highlight_unfocused" x="0 - 1" y="0" width="13" height="13" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_unfocused" x="width - 13" y="0" width="13" height="13" start_angle="0" extent_angle="90"/> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <include name="entire_background_focused"/> + <include name="highlight_focused"/> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <include name="entire_background_unfocused"/> + <include name="highlight_unfocused"/> +</draw_ops> + +<!-- button icons --> + +<!-- close --> + +<draw_ops name="close_focused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <include name="close_focused"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <include name="close_focused"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <include name="close_unfocused"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <include name="close_unfocused"/> +</draw_ops> + +<!-- maximize --> + +<draw_ops name="maximize_focused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <include name="maximize_focused"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <include name="maximize_focused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <include name="maximize_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <include name="maximize_unfocused"/> +</draw_ops> + +<!-- unmaximize --> + +<draw_ops name="unmaximize_focused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_prelight"> + <include name="unmaximize_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_pressed"> + <include name="unmaximize_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_prelight"> + <include name="unmaximize_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_pressed"> + <include name="unmaximize_unfocused"/> +</draw_ops> + +<!-- minimize --> + +<draw_ops name="minimize_focused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <include name="minimize_focused"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <include name="minimize_focused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <include name="minimize_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <include name="minimize_unfocused"/> +</draw_ops> + +<!-- menu --> + +<draw_ops name="menu_focused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_prelight"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <include name="menu_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <include name="menu_unfocused"/> +</draw_ops> + +<!-- shade --> + +<draw_ops name="shade_focused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_prelight"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <include name="shade_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <include name="shade_unfocused"/> +</draw_ops> + +<!-- unshade --> + +<draw_ops name="unshade_focused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_prelight"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_pressed"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.7" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_prelight"> + <include name="unshade_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_pressed"> + <include name="unshade_unfocused"/> +</draw_ops> + +<!-- appmenu --> + +<constant name="D_appmenu_icon_size" value="16"/> + +<draw_ops name="appmenu_focused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size"/> +</draw_ops> + +<draw_ops name="appmenu_focused_prelight"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_focused_pressed"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" + alpha="0.7"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_prelight"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_pressed"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<!-- button backgrounds --> + +<draw_ops name="button_focused"> +</draw_ops> + +<draw_ops name="button_focused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_focused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_unfocused"> +</draw_ops> + +<draw_ops name="button_unfocused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="button_unfocused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_unfocused"/> +</draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused"/> + <piece position="titlebar" draw_ops="titlebar_focused"/> + <piece position="title" draw_ops="title_focused"/> + <button function="close" state="normal" draw_ops="close_focused"/> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_focused"/> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_focused"/> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_focused"/> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_focused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_focused"/> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_focused"/> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_focused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_focused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused"/> + <piece position="titlebar" draw_ops="titlebar_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused"/> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_unfocused"/> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> + <button function="maximize" state="normal" draw_ops="unmaximize_focused"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_focused_pressed"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_focused_prelight"/> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> + <button function="maximize" state="normal" draw_ops="unmaximize_unfocused"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_unfocused_pressed"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_unfocused_prelight"/> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right" parent="normal_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right" parent="normal_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal" parent="normal_focused"> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal" parent="normal_focused"> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="utility_focused" geometry="small" parent="normal_focused"> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small" parent="normal_unfocused"> +</frame_style> + +<frame_style name="border_focused" geometry="border" parent="normal_focused"> +</frame_style> + +<frame_style name="border_unfocused" geometry="border" parent="normal_unfocused"> +</frame_style> + +<frame_style name="borderless_focused" geometry="borderless" parent="normal_focused"> +</frame_style> + +<frame_style name="borderless_unfocused" geometry="borderless" parent="normal_unfocused"> +</frame_style> + +<frame_style name="attached_focused" geometry="attached" parent="modal_dialog_focused"> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached" parent="modal_dialog_unfocused"> +</frame_style> + +<!-- placeholder for unimplementated styles--> + +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless_focused"/> + <frame focus="no" state="maximized" style="borderless_unfocused"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> diff --git a/source/gtk3/_colors-public.scss b/source/gtk3/_colors-public.scss index 3b638e2..71a1167 100644 --- a/source/gtk3/_colors-public.scss +++ b/source/gtk3/_colors-public.scss @@ -93,13 +93,15 @@ $_wm_highlight: if($variant=='light', $top_hilight, // Sass gets mad if this is /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#{$fg_color}, 1.8); -@define-color wm_unfocused_title #{$backdrop_fg_color}; +@define-color wm_title #{$headerbar_fg_color}; +@define-color wm_unfocused_title #{$headerbar_backdrop_color}; @define-color wm_highlight #{"" + $_wm_highlight}; @define-color wm_borders_edge #{"" + $borders_edge}; -@define-color wm_bg_a shade(#{$bg_color}, 1.2); -@define-color wm_bg_b #{$bg_color}; +@define-color wm_bg_a shade(#{$headerbar_bg_color}, 1.2); +@define-color wm_bg_b #{$headerbar_bg_color}; +@define-color wm_bg #{$headerbar_bg_color}; +@define-color wm_unfocused_bg #{$headerbar_backdrop_color}; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); diff --git a/source/gtk3/_common.scss b/source/gtk3/_common.scss index 2a3c720..429cda0 100644 --- a/source/gtk3/_common.scss +++ b/source/gtk3/_common.scss @@ -4218,4 +4218,4 @@ popover.emoji-completion .emoji:hover { @import '../common/stack_switcher.scss'; -@import '../common/wm_export.scss'; +// @import '../common/wm_export.scss'; diff --git a/source/gtk3/gtk-new.css b/source/gtk3/gtk-new.css index 5744968..6b63a6b 100644 --- a/source/gtk3/gtk-new.css +++ b/source/gtk3/gtk-new.css @@ -1614,12 +1614,14 @@ these are pretty self explicative */ /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#EDF0F5, 1.8); -@define-color wm_unfocused_title #96979a; +@define-color wm_title #ffffff; +@define-color wm_unfocused_title #3f3e3e; @define-color wm_highlight rgba(0, 0, 0, 0); @define-color wm_borders_edge rgba(237, 240, 245, 0.07); -@define-color wm_bg_a shade(#3f3e3e, 1.2); -@define-color wm_bg_b #3f3e3e; +@define-color wm_bg_a shade(#768556, 1.2); +@define-color wm_bg_b #768556; +@define-color wm_bg #768556; +@define-color wm_unfocused_bg #3f3e3e; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); @define-color wm_button_hover_color_a shade(#3f3e3e, 1.3); diff --git a/source/gtk4/_colors-public.scss b/source/gtk4/_colors-public.scss index 3b638e2..71a1167 100644 --- a/source/gtk4/_colors-public.scss +++ b/source/gtk4/_colors-public.scss @@ -93,13 +93,15 @@ $_wm_highlight: if($variant=='light', $top_hilight, // Sass gets mad if this is /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#{$fg_color}, 1.8); -@define-color wm_unfocused_title #{$backdrop_fg_color}; +@define-color wm_title #{$headerbar_fg_color}; +@define-color wm_unfocused_title #{$headerbar_backdrop_color}; @define-color wm_highlight #{"" + $_wm_highlight}; @define-color wm_borders_edge #{"" + $borders_edge}; -@define-color wm_bg_a shade(#{$bg_color}, 1.2); -@define-color wm_bg_b #{$bg_color}; +@define-color wm_bg_a shade(#{$headerbar_bg_color}, 1.2); +@define-color wm_bg_b #{$headerbar_bg_color}; +@define-color wm_bg #{$headerbar_bg_color}; +@define-color wm_unfocused_bg #{$headerbar_backdrop_color}; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); diff --git a/source/gtk4/_common.scss b/source/gtk4/_common.scss index dc7f13c..ada7986 100644 --- a/source/gtk4/_common.scss +++ b/source/gtk4/_common.scss @@ -3927,4 +3927,4 @@ menubutton { @import '../common/undershoot.scss'; @import '../common/stack_switcher.scss'; -@import '../common/wm_export.scss'; +// @import '../common/wm_export.scss'; diff --git a/source/gtk4/gtk-new.css b/source/gtk4/gtk-new.css index 477731f..6a77f7b 100644 --- a/source/gtk4/gtk-new.css +++ b/source/gtk4/gtk-new.css @@ -1672,12 +1672,14 @@ these are pretty self explicative */ /* these colors are exported for the window manager and shouldn't be used in applications, read if you used those and something break with a version upgrade you're on your own... */ -@define-color wm_title shade(#EDF0F5, 1.8); -@define-color wm_unfocused_title #96979a; +@define-color wm_title #ffffff; +@define-color wm_unfocused_title #3f3e3e; @define-color wm_highlight rgba(0, 0, 0, 0); @define-color wm_borders_edge rgba(237, 240, 245, 0.07); -@define-color wm_bg_a shade(#3f3e3e, 1.2); -@define-color wm_bg_b #3f3e3e; +@define-color wm_bg_a shade(#373636, 1.2); +@define-color wm_bg_b #373636; +@define-color wm_bg #373636; +@define-color wm_unfocused_bg #3f3e3e; @define-color wm_shadow alpha(black, 0.35); @define-color wm_border alpha(black, 0.18); @define-color wm_button_hover_color_a shade(#3f3e3e, 1.3);