DeeplySkeuo/metacity-1/metacity-theme-2.xml

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XML

<?xml version="1.0"?>
<metacity_theme>
<info>
<name>DeeplySkeuo</name>
<author>Nestor Andreu</author>
<copyright>GPL</copyright>
<date>December 2022</date>
<description>Based on BlueMenta</description>
</info>
<!-- meaningfull constants -->
<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.5" />
<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.6" />
<constant name="C_titlebar_focused_hilight" value="gtk:base[NORMAL]" />
<constant name="C_titlebar_unfocused" value="blend/gtk:base[NORMAL]/gtk:bg[NORMAL]/0.4" />
<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" />
<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" />
<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.5" />
<!-- color of the button icons -->
<constant name="D_icons_unfocused_offset" value="0" /> <!-- offset of the unfocused icons -->
<!-- geometries -->
<frame_geometry name="normal" title_scale="medium" rounded_top_left="4" rounded_top_right="4">
<distance name="left_width" value="1" />
<distance name="right_width" value="1" />
<distance name="bottom_height" value="1" />
<distance name="left_titlebar_edge" value="4"/>
<distance name="right_titlebar_edge" value="1"/>
<distance name="title_vertical_pad" value="12"/>
<border name="title_border" left="2" right="2" top="0" bottom="0"/>
<border name="button_border" left="0" right="0" top="1" bottom="2"/>
<aspect_ratio name="button" value="1"/>
</frame_geometry>
<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="4" rounded_top_right="4" parent="normal">
<distance name="left_titlebar_edge" value="4"/>
<distance name="right_titlebar_edge" value="1"/>
</frame_geometry>
<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
<distance name="left_width" value="0" />
<distance name="right_width" value="0" />
<distance name="bottom_height" value="0" />
<distance name="left_titlebar_edge" value="5"/>
<distance name="right_titlebar_edge" value="0"/>
<distance name="title_vertical_pad" value="8"/> <!--
This needs to be 1 less then the
title_vertical_pad on normal state
or you'll have bigger buttons -->
<border name="title_border" left="10" right="10" top="2" bottom="2"/>
<border name="button_border" left="0" right="0" top="0" bottom="2"/>
</frame_geometry>
<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
<distance name="right_width" value="1" />
</frame_geometry>
<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
<distance name="left_width" value="1" />
</frame_geometry>
<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
<distance name="title_vertical_pad" value="7"/>
<border name="title_border" left="10" right="10" top="0" bottom="1"/>
<border name="button_border" left="0" right="0" top="0" bottom="2"/>
</frame_geometry>
<frame_geometry name="small_unfocused" parent="small">
<distance name="left_titlebar_edge" value="1"/>
<distance name="right_titlebar_edge" value="1"/>
</frame_geometry>
<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
</frame_geometry>
<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
<distance name="left_width" value="1" />
<distance name="right_width" value="1" />
<distance name="bottom_height" value="1" />
<border name="title_border" left="10" right="10" top="0" bottom="0" />
<border name="button_border" left="0" right="0" top="0" bottom="0"/>
<distance name="title_vertical_pad" value="1" />
</frame_geometry>
<frame_geometry name="modal" title_scale="small" hide_buttons="false" parent="normal">
<distance name="title_vertical_pad" value="0"/>
</frame_geometry>
<!-- drawing operations -->
<!-- title -->
<draw_ops name="title_focused">
<title x="(0 `max` ((width - title_width) / 2)) + 3"
y="(0 `max` ((height - title_height) / 2)) + 2"
color="C_title_focused_hilight" />
<title x="(0 `max` ((width - title_width) / 2)) + 2"
y="(0 `max` ((height - title_height) / 2)) + 1"
color="C_title_focused" />
</draw_ops>
<draw_ops name="title_unfocused">
<title x="(0 `max` ((width - title_width) / 2)) + 2"
y="(0 `max` ((height - title_height) / 2)) + 1"
color="C_title_unfocused"/>
</draw_ops>
<!-- window decorations -->
<draw_ops name="entire_background_focused">
<rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" />
</draw_ops>
<draw_ops name="entire_background_unfocused">
<include name="entire_background_focused" />
</draw_ops>
<draw_ops name="titlebar_fill_focused">
<gradient type="vertical" x="0" y="0" width="width" height="height">
<color value="blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.4" />
<color value="gtk:bg[NORMAL]"/>
<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
<color value="blend/gtk:bg[NORMAL]/#000000/0.06" />
</gradient>
</draw_ops>
<draw_ops name="titlebar_fill_focused_alt">
<gradient type="vertical" x="0" y="0" width="width" height="height">
<color value="blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6" />
<!-- <color value="gtk:bg[NORMAL]"/> -->
<!-- <color value="blend/gtk:bg[NORMAL]/#000000/0.03" /> -->
<color value="gtk:bg[NORMAL]"/>
</gradient>
</draw_ops>
<draw_ops name="titlebar_fill_unfocused">
<gradient type="vertical" x="0" y="0" width="width" height="height">
<color value="blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.4" />
<color value="gtk:bg[NORMAL]"/>
<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
<color value="blend/gtk:bg[NORMAL]/#000000/0.06" />
</gradient>
</draw_ops>
<draw_ops name="titlebar_unfocused">
<include name="titlebar_fill_unfocused" />
<line x1="0" y1="height-1" x2="width-1" y2="height-1" color="C_titlebar_unfocused" />
</draw_ops>
<draw_ops name="hilight">
<line x1="0" y1="1" x2="width-1" y2="1" color="C_titlebar_focused_hilight" />
<gradient type="vertical" x="1" y="1" width="1" height="height-4">
<color value="C_titlebar_focused_hilight" />
<color value="blend/gtk:bg[NORMAL]/#000000/0.03" />
</gradient>
</draw_ops>
<draw_ops name="rounded_hilight">
<line x1="5" y1="1" x2="width-6" y2="1" color="C_titlebar_focused_hilight" />
</draw_ops>
<draw_ops name="rounded_hilight_unfocused">
<line x1="5" y1="1" x2="width-6" y2="1" color="C_titlebar_focused_hilight" />
</draw_ops>
<draw_ops name="titlebar_focused">
<include name="titlebar_fill_focused_alt" />
<include name="hilight" />
</draw_ops>
<draw_ops name="titlebar_focused_alt">
<include name="titlebar_fill_focused_alt" />
<include name="hilight" />
</draw_ops>
<draw_ops name="rounded_titlebar_focused">
<include name="titlebar_fill_focused_alt" />
<include name="rounded_hilight" />
</draw_ops>
<draw_ops name="rounded_titlebar_unfocused">
<include name="titlebar_fill_unfocused" />
<include name="rounded_hilight_unfocused" />
</draw_ops>
<draw_ops name="rounded_titlebar_focused_alt">
<include name="titlebar_fill_focused_alt" />
<include name="rounded_hilight" />
</draw_ops>
<draw_ops name="border_focused">
<rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" />
</draw_ops>
<draw_ops name="border_unfocused">
<rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" />
</draw_ops>
<draw_ops name="rounded_border_focused">
<line color="C_border_focused" x1="4" y1="0" x2="width-5" y2="0" />
<line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
<line color="C_border_focused" x1="0" y1="4" x2="0" y2="height-2" />
<line color="C_border_focused" x1="width-1" y1="4" x2="width-1" y2="height-2" />
<arc color="C_border_focused" x="0" y="0" width="9" height="9" start_angle="270" extent_angle="90" />
<arc color="C_border_focused" x="width-10" y="0" width="9" height="9" start_angle="0" extent_angle="90" />
<!-- double arcs for darker borders -->
<arc color="C_border_focused" x="0" y="0" width="9" height="9" start_angle="270" extent_angle="90" />
<arc color="C_border_focused" x="width-10" y="0" width="9" height="9" start_angle="0" extent_angle="90" />
</draw_ops>
<draw_ops name="rounded_border_unfocused">
<line color="C_border_unfocused" x1="4" y1="0" x2="width-5" y2="0" />
<line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
<line color="C_border_unfocused" x1="0" y1="4" x2="0" y2="height-2" />
<line color="C_border_unfocused" x1="width-1" y1="4" x2="width-1" y2="height-2" />
<arc color="C_border_unfocused" x="0" y="0" width="9" height="9" start_angle="270" extent_angle="90" />
<arc color="C_border_unfocused" x="width-10" y="0" width="9" height="9" start_angle="0" extent_angle="90" />
<!-- double arcs for darker borders -->
<arc color="C_border_unfocused" x="0" y="0" width="9" height="9" start_angle="270" extent_angle="90" />
<arc color="C_border_unfocused" x="width-10" y="0" width="9" height="9" start_angle="0" extent_angle="90" />
</draw_ops>
<draw_ops name="border_right_focused">
<line
x1="width-1" y1="0"
x2="width-1" y2="height"
color="C_border_focused" />
</draw_ops>
<draw_ops name="border_right_unfocused">
<line
x1="width" y1="0"
x2="width" y2="height"
color="C_border_unfocused" />
</draw_ops>
<draw_ops name="border_left_focused">
<line
x1="0" y1="0"
x2="0" y2="height"
color="C_border_focused" />
</draw_ops>
<draw_ops name="border_left_unfocused">
<line
x1="0" y1="0"
x2="0" y2="height"
color="C_border_unfocused" />
</draw_ops>
<draw_ops name="max_border_focused">
<line color="C_border_focused" x1="0" y1="0" x2="width-1" y2="0" />
<line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
</draw_ops>
<draw_ops name="max_border_unfocused">
<line color="C_border_unfocused" x1="0" y1="0" x2="width-1" y2="0" />
<line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
</draw_ops>
<!-- button icons-->
<draw_ops name="close_glyph_focused">
<image filename="close_focused_normal.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_focused">
<include name="close_glyph_focused" />
</draw_ops>
<draw_ops name="close_focused_prelight">
<image filename="close_focused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_focused_pressed">
<image filename="close_focused_pressed.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_glyph_unfocused">
<image filename="close_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_unfocused">
<include name="close_glyph_unfocused" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="close_glyph_unfocused_prelight">
<image filename="close_unfocused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_unfocused_prelight">
<include name="close_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="close_glyph_unfocused_pressed">
<image filename="close_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="close_unfocused_pressed">
<include name="close_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="maximize_glyph_focused">
<image filename="maximize_focused_normal.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_focused">
<include name="maximize_glyph_focused" />
</draw_ops>
<draw_ops name="maximize_focused_prelight">
<image filename="maximize_focused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_focused_pressed">
<image filename="maximize_focused_pressed.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_glyph_unfocused">
<image filename="maximize_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_unfocused">
<include name="maximize_glyph_unfocused" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="maximize_glyph_unfocused_prelight">
<image filename="maximize_unfocused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_unfocused_prelight">
<include name="maximize_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="maximize_glyph_unfocused_pressed">
<image filename="maximize_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="maximize_unfocused_pressed">
<include name="maximize_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="minimize_glyph_focused">
<image filename="minimize_focused_normal.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_focused">
<include name="minimize_glyph_focused" />
</draw_ops>
<draw_ops name="minimize_focused_prelight">
<image filename="minimize_focused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_focused_pressed">
<image filename="minimize_focused_pressed.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_glyph_unfocused">
<image filename="minimize_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_unfocused">
<include name="minimize_glyph_unfocused" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="minimize_glyph_unfocused_prelight">
<image filename="minimize_unfocused_prelight.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_unfocused_prelight">
<include name="minimize_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="minimize_glyph_unfocused_pressed">
<image filename="minimize_unfocused.svg" x="0" y="(0 `max` ((height - title_height) / 7)) + 3" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="minimize_unfocused_pressed">
<include name="minimize_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="menu_glyph_focused">
<image filename="menu.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_focused">
<include name="menu_glyph_focused" />
</draw_ops>
<draw_ops name="menu_focused_prelight">
<image filename="menu_prelight.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_focused_pressed">
<image filename="menu_prelight.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_glyph_unfocused">
<image filename="menu.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_unfocused">
<include name="menu_glyph_unfocused" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="menu_glyph_unfocused_prelight">
<image filename="menu_prelight.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_unfocused_prelight">
<include name="menu_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="menu_glyph_unfocused_pressed">
<image filename="menu_prelight.png" x="0" y="1" width="object_width" height="object_height"/>
</draw_ops>
<draw_ops name="menu_unfocused_pressed">
<include name="menu_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="shade_glyph_focused"></draw_ops>
<draw_ops name="shade_focused">
<include name="shade_glyph_focused" />
</draw_ops>
<draw_ops name="shade_focused_pressed">
<include name="shade_glyph_focused" y="1" />
</draw_ops>
<draw_ops name="shade_glyph_unfocused"></draw_ops>
<draw_ops name="shade_unfocused">
<include name="shade_glyph_unfocused" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="shade_glyph_unfocused_prelight"></draw_ops>
<draw_ops name="shade_unfocused_prelight">
<include name="shade_glyph_unfocused_prelight" y="D_icons_unfocused_offset" />
</draw_ops>
<draw_ops name="shade_glyph_unfocused_pressed"></draw_ops>
<draw_ops name="shade_unfocused_pressed">
<include name="shade_glyph_unfocused_pressed" y="D_icons_unfocused_offset" />
</draw_ops>
<!-- frame styles -->
<frame_style name="normal_focused" geometry="normal">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="rounded_titlebar_focused" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay" draw_ops="rounded_border_focused" />
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="normal_unfocused" geometry="normal_unfocused">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="rounded_titlebar_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay" draw_ops="rounded_border_unfocused" />
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal" draw_ops="shade_unfocused" />
<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_unfocused" />
<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="normal_max_focused" geometry="max">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="titlebar_fill_focused_alt" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay" draw_ops="max_border_focused" />
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="normal_max_unfocused" geometry="max">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay" draw_ops="max_border_unfocused" />
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal" draw_ops="shade_unfocused" />
<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_unfocused" />
<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="normal_max_shaded_focused" geometry="max">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="titlebar_fill_focused_alt" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece>
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="normal_max_shaded_unfocused" geometry="max">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece>
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal" draw_ops="shade_unfocused" />
<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_unfocused" />
<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="dialog_focused" geometry="normal">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="rounded_titlebar_focused" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay" draw_ops="rounded_border_focused" />
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="dialog_unfocused" geometry="normal_unfocused">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="titlebar_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay" draw_ops="rounded_border_unfocused" />
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal"><draw_ops></draw_ops></button>
<button function="shade" state="pressed"><draw_ops></draw_ops></button>
<button function="unshade" state="normal"><draw_ops></draw_ops></button>
<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="modal_dialog_focused" geometry="normal">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="rounded_titlebar_focused" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay" draw_ops="rounded_border_focused" />
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="modal_dialog_unfocused" geometry="normal_unfocused">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="rounded_titlebar_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay" draw_ops="rounded_border_unfocused" />
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal" draw_ops="shade_unfocused" />
<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_unfocused" />
<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="utility_focused" geometry="normal">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="titlebar" draw_ops="titlebar_focused_alt" />
<piece position="title" draw_ops="title_focused" />
<piece position="overlay" draw_ops="border_focused" />
<button function="close" state="normal" draw_ops="close_focused" />
<button function="close" state="prelight" draw_ops="close_focused_prelight" />
<button function="close" state="pressed" draw_ops="close_focused_pressed" />
<button function="maximize" state="normal" draw_ops="maximize_focused" />
<button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
<button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
<button function="minimize" state="normal" draw_ops="minimize_focused" />
<button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
<button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
<button function="menu" state="normal" draw_ops="menu_focused" />
<button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
<button function="shade" state="normal" draw_ops="shade_focused" />
<button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_focused" />
<button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="utility_unfocused" geometry="normal_unfocused">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="titlebar" draw_ops="titlebar_unfocused" />
<piece position="title" draw_ops="title_unfocused" />
<piece position="overlay" draw_ops="border_unfocused" />
<button function="close" state="normal" draw_ops="close_unfocused"/>
<button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
<button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
<button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
<button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
<button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
<button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
<button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
<button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
<button function="menu" state="normal" draw_ops="menu_unfocused" />
<button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
<button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
<button function="shade" state="normal" draw_ops="shade_unfocused" />
<button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="unshade" state="normal" draw_ops="shade_unfocused" />
<button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
<button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="border_focused" geometry="borderless">
<piece position="entire_background" draw_ops="entire_background_focused" />
<piece position="overlay" draw_ops="border_focused" />
<button function="close" state="normal"><draw_ops></draw_ops></button>
<button function="close" state="pressed"><draw_ops></draw_ops></button>
<button function="maximize" state="normal"><draw_ops></draw_ops></button>
<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
<button function="minimize" state="normal"><draw_ops></draw_ops></button>
<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
<button function="menu" state="normal"><draw_ops></draw_ops></button>
<button function="menu" state="pressed"><draw_ops></draw_ops></button>
<button function="shade" state="normal"><draw_ops></draw_ops></button>
<button function="shade" state="pressed"><draw_ops></draw_ops></button>
<button function="unshade" state="normal"><draw_ops></draw_ops></button>
<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<frame_style name="border_unfocused" geometry="borderless">
<piece position="entire_background" draw_ops="entire_background_unfocused" />
<piece position="overlay" draw_ops="border_unfocused" />
<button function="close" state="normal"><draw_ops></draw_ops></button>
<button function="close" state="pressed"><draw_ops></draw_ops></button>
<button function="maximize" state="normal"><draw_ops></draw_ops></button>
<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
<button function="minimize" state="normal"><draw_ops></draw_ops></button>
<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
<button function="menu" state="normal"><draw_ops></draw_ops></button>
<button function="menu" state="pressed"><draw_ops></draw_ops></button>
<button function="shade" state="normal"><draw_ops></draw_ops></button>
<button function="shade" state="pressed"><draw_ops></draw_ops></button>
<button function="unshade" state="normal"><draw_ops></draw_ops></button>
<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<!-- placeholder for unimplementated styles-->
<frame_style name="blank" geometry="normal">
<button function="close" state="normal"><draw_ops></draw_ops></button>
<button function="close" state="pressed"><draw_ops></draw_ops></button>
<button function="maximize" state="normal"><draw_ops></draw_ops></button>
<button function="maximize" state="pressed"><draw_ops></draw_ops></button>
<button function="minimize" state="normal"><draw_ops></draw_ops></button>
<button function="minimize" state="pressed"><draw_ops></draw_ops></button>
<button function="menu" state="normal"><draw_ops></draw_ops></button>
<button function="menu" state="pressed"><draw_ops></draw_ops></button>
<button function="shade" state="normal"><draw_ops></draw_ops></button>
<button function="shade" state="pressed"><draw_ops></draw_ops></button>
<button function="unshade" state="normal"><draw_ops></draw_ops></button>
<button function="unshade" state="pressed"><draw_ops></draw_ops></button>
<button function="above" state="normal"><draw_ops></draw_ops></button>
<button function="above" state="pressed"><draw_ops></draw_ops></button>
<button function="unabove" state="normal"><draw_ops></draw_ops></button>
<button function="unabove" state="pressed"><draw_ops></draw_ops></button>
<button function="stick" state="normal"><draw_ops></draw_ops></button>
<button function="stick" state="pressed"><draw_ops></draw_ops></button>
<button function="unstick" state="normal"><draw_ops></draw_ops></button>
<button function="unstick" state="pressed"><draw_ops></draw_ops></button>
</frame_style>
<!-- frame style sets -->
<frame_style_set name="normal_style_set">
<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
<frame focus="yes" state="maximized" style="normal_max_focused"/>
<frame focus="no" state="maximized" style="normal_max_unfocused"/>
<frame focus="yes" state="shaded" style="normal_focused"/>
<frame focus="no" state="shaded" style="normal_unfocused"/>
<frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
<frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
</frame_style_set>
<frame_style_set name="dialog_style_set">
<frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
<frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
<frame focus="yes" state="maximized" style="blank"/>
<frame focus="no" state="maximized" style="blank"/>
<frame focus="yes" state="shaded" style="dialog_focused"/>
<frame focus="no" state="shaded" style="dialog_unfocused"/>
<frame focus="yes" state="maximized_and_shaded" style="blank"/>
<frame focus="no" state="maximized_and_shaded" style="blank"/>
</frame_style_set>
<frame_style_set name="modal_dialog_style_set">
<frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
<frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
<frame focus="yes" state="maximized" style="blank"/>
<frame focus="no" state="maximized" style="blank"/>
<frame focus="yes" state="shaded" style="modal_dialog_focused"/>
<frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
<frame focus="yes" state="maximized_and_shaded" style="blank"/>
<frame focus="no" state="maximized_and_shaded" style="blank"/>
</frame_style_set>
<frame_style_set name="utility_style_set">
<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
<frame focus="yes" state="maximized" style="blank"/>
<frame focus="no" state="maximized" style="blank"/>
<frame focus="yes" state="shaded" style="utility_focused"/>
<frame focus="no" state="shaded" style="utility_unfocused"/>
<frame focus="yes" state="maximized_and_shaded" style="blank"/>
<frame focus="no" state="maximized_and_shaded" style="blank"/>
</frame_style_set>
<frame_style_set name="border_style_set">
<frame focus="yes" state="normal" resize="both" style="border_focused"/>
<frame focus="no" state="normal" resize="both" style="border_unfocused"/>
<frame focus="yes" state="maximized" style="blank"/>
<frame focus="no" state="maximized" style="blank"/>
<frame focus="yes" state="shaded" style="blank"/>
<frame focus="no" state="shaded" style="blank"/>
<frame focus="yes" state="maximized_and_shaded" style="blank"/>
<frame focus="no" state="maximized_and_shaded" style="blank"/>
</frame_style_set>
<!-- windows -->
<window type="normal" style_set="normal_style_set"/>
<window type="dialog" style_set="dialog_style_set"/>
<window type="modal_dialog" style_set="modal_dialog_style_set"/>
<window type="menu" style_set="utility_style_set"/>
<window type="utility" style_set="utility_style_set"/>
<window type="border" style_set="border_style_set"/>
</metacity_theme>