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4 Commits

Author SHA1 Message Date
grant squires 9cc31b13ce cleaning stuff 2023-05-03 12:42:12 +00:00
grant squires 8798ee1979 cleaned comments:) 2023-05-03 11:27:58 +00:00
grant squires 936c18afe5 :) 2023-05-03 07:04:58 +00:00
grant squires 3fa295434a fixed the uh thingy:( 2023-05-01 11:09:20 +00:00
8 changed files with 296 additions and 576 deletions

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@ -1,8 +1,3 @@
#include <stdio.h>
#include "util.h"
#include <unistd.h>
#include <stdlib.h>
#include <math.h>
#include "glfww.h"
int w,h;
@ -25,7 +20,7 @@ GLFWwindow* glfw_init(){
int w,h;
glfwGetFramebufferSize(window,&w,&h);
glViewport(0,0,w,h);
info("yay:D i made a window uwu");
logm("yay:D i made a window uwu");
return window;
/*
while(!glfwWindowShouldClose(window)){
@ -46,7 +41,6 @@ GLFWwindow* glfw_init(){
}
void refresh_size(GLFWwindow*wi){
glfwGetFramebufferSize(wi,&w,&h);
//printf("%i,%i\n",w,h);
}
int get_w(){
return w;
@ -119,6 +113,25 @@ void glfw_square(GLFWwindow* wi,int x, int y, int r){
}
glEnd();
}
GLuint vshader_comp(const char* shader_src){
GLuint vertid = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertid,1,(const GLchar**)&shader_src, NULL);
glCompileShader(vertid);
return vertid;
}
GLuint fshader_comp(const char* shader_src){
GLuint fragid = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragid,1,(const GLchar**)&shader_src, NULL);
glCompileShader(fragid);
return fragid;
}
GLuint build_shader(GLuint vertid, GLuint fragid){
GLuint progid = glCreateProgram();
glAttachShader(progid,vertid);
glAttachShader(progid,fragid);
glLinkProgram(progid);
return progid;
}
int __glw_main(){
GLFWwindow* w = glfw_init();
glfw_circle(w,50,50,20);

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@ -8,23 +8,26 @@
#include <math.h>
#ifndef __glfww_
#define __glfww_
#define win_clean() glfwTerminate();
#define ab_to_vp(x,y,w,h,x1,y1) float x = 2 * ((float)x1/(w)) -1;\
float y = 2 * ((float)y1/(h)) -1;
#define vp_to_ab(w,x1) ((float)x1 +1.0/2)*w
GLFWwindow* glfw_init();
#define glfw_load(w) glfwSwapBuffers(w);
void glfw_loop(GLFWwindow*window);
int get_h();
int get_w();
void glfw_pixel_partial(GLFWwindow*wi,int x, int y);
void glfw_clear(GLFWwindow*w);
void refresh_size(GLFWwindow*);
#define glfw_pixel(wi,x,y)\
glBegin(GL_POINTS);\
glfw_pixel_partial(wi,x,y);\
glEnd();
void glfw_circle(GLFWwindow* w,int x, int y, int r);
void glfw_circle_partial(GLFWwindow* w,int x, int y, int r);
GLuint vshader_comp(const char*);
GLuint fshader_comp(const char*);
GLuint build_shader(GLuint, GLuint);
GLFWwindow* glfw_init();
void glfw_loop(GLFWwindow*);
int get_h();
int get_w();
void glfw_pixel_partial(GLFWwindow*,int, int);
void glfw_clear(GLFWwindow*);
void refresh_size(GLFWwindow*);
void glfw_circle(GLFWwindow*,int, int, int);
void glfw_circle_partial(GLFWwindow*,int, int, int);
#endif

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@ -1,62 +0,0 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include "sdlw.h"
#define sdl_clear(r) SDL_SetRenderDrawColor(r,0,0,0,0);\
SDL_RenderClear(r);
bw sdl_init(){
if(SDL_Init(SDL_INIT_VIDEO)<0){
err("failed to initialize sdl2 lib:(",pexit);
}
SDL_Renderer *r;
SDL_Window *w;
SDL_CreateWindowAndRenderer(400,400,0,&w,&r);
if(!w)
err("failed to create window",pexit);
sdl_clear(r);
SDL_RenderPresent(r);
//SDL_Delay(5000);
bw both;
both.w =w;
both.r =r;
return both;
}
void sdl_loop(bw w){
SDL_Event e;
//SDL_SetRenderDrawColor(w.r,255,0,0,255);
//for(int i = 0; i!=50;i++)
// SDL_RenderDrawPoint(w.r,i,i);
SDL_RenderPresent(w.r);
for(;;){
while(SDL_PollEvent(&e) > 0){
switch(e.type){
case SDL_QUIT:
return;
}
//SDL_UpdateWindowSurface(w.w);
}
}
}
void sdl_circle(bw w,int x, int y, int r){
SDL_SetRenderDrawColor(w.r,255,255,0,0);
for(int i = 1; i!=360; i++){
float cf = cosf(i);
float sf = sinf(i);
for(int z = 1; z<=r; z++){
int x2 = x + z * cf;
int y2 = y + z * sf;
SDL_RenderDrawPoint(w.r,x2,y2);
}
}
}
int main__2(){
bw b = sdl_init();
SDL_SetRenderDrawColor(b.r,255,255,0,0);
SDL_RenderDrawPoint(b.r,5,5);
sdl_loop(b);
return 0;
}

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@ -1,13 +0,0 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
typedef struct {
SDL_Window* w;
SDL_Renderer* r;
} bw;
#define sdl_clear(r) SDL_SetRenderDrawColor(r,0,0,0,0);\
SDL_RenderClear(r);
bw sdl_init();
void sdl_loop(bw);
void sdl_circle(bw w,int x, int y, int r);

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@ -2,16 +2,7 @@
#include <stdlib.h>
#ifndef __str__
#define __str__
//#define init_str(buffer) (buffer); \
{buffer = (char*)malloc(sizeof(char));\
buffer[0]='\0';}
//#define str_size(str,sizeb) (sizeb); \
for(sizeb=0;;sizeb++)if(str[sizeb]=='\0')break;
//#define str_push(str,ch)\
int size_y = str_size(str);\
str = (char*)realloc(str,sizeof(char*)*(size_y+1));\
str[size_y]=ch;\
str[size_y+1]='\0';
typedef struct {
char*str;
int len;

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@ -4,11 +4,19 @@
#include <math.h>
#include "strings.h"
double allocs = 0;
//#define malloc(X) mmalloc(X);
int forced_length = 15;
double binomial(int n, int k){
if(n==k)
return 1.0;
double v = 1.0;
for(int i = 1; i<=k; i++){
v=v*((float)(n+1-i)/i);
}
return v;
}
void mmalloc(){
allocs++;
}
//#define free(X) ffree(X);
void ffree(){
allocs--;
}
@ -19,6 +27,7 @@ void pexit(int s){
exit(s);
}
void sig_handle(void){
if(log_level<=-1) return;
if(allocs>0){
char ssa[45];
sprintf(ssa,"%s | (found %i)","uneven allocations, memory leak(s)",(int)nearbyint(allocs));
@ -68,11 +77,11 @@ char* force_ca_length(char*inp,int len){
return nya;
}
void err_m(char*ca,void (*cb)(int),char*f,int l){
if(log_level!=-1){
if(log_level>-1){
int len = ca_size(f) + int_len(l);
char nn[len];
sprintf(nn,"%s:%i",f,l);
char* aa = force_ca_length(nn,15);
char* aa = force_ca_length(nn,forced_length);
printf("\x1b[90m%s \x1b[31m[ !err ]\x1b[0m %s\n",aa,ca);
free(aa);
}
@ -84,7 +93,7 @@ void warn_m(char*ca,char*f,int l,...){
int len = ca_size(f) + int_len(l);
char nn[len];
sprintf(nn,"%s:%i",f,l);
char* aa = force_ca_length(nn,15);
char* aa = force_ca_length(nn,forced_length);
printf("\x1b[90m%s \x1b[33m[ warn ]\x1b[0m %s\n",aa,ca);
free(aa);
}
@ -94,18 +103,18 @@ void info_m(char*ca,char*f,int l,...){
int len = ca_size(f) + int_len(l);
char nn[len];
sprintf(nn,"%s:%i",f,l);
char* aa = force_ca_length(nn,15);
char* aa = force_ca_length(nn,forced_length);
printf("\x1b[90m%s [ info ] %s\x1b[0m\n",aa,ca);
free(aa);
}
void log_m(char*ca,char*f,int l,...){
if(log_level<0)
if(log_level<2)
return;
int len = ca_size(f) + int_len(l);
char nn[len];
sprintf(nn,"%s:%i",f,l);
char* aa = force_ca_length(nn,15);
printf("\x1b[35m%s [ log ] \x1b[0m%s\n",aa,ca);
char* aa = force_ca_length(nn,forced_length);
printf("\x1b[35m%s [ log ] \x1b[90m%s\x1b[0m\n",aa,ca);
free(aa);
}
void flag_handle(int argc,char* argv[]){
@ -117,10 +126,10 @@ void flag_handle(int argc,char* argv[]){
break;
switch(argv[i][y]){
case 'q':
log_level=-1;
log_level-=1;
break;
case 'd':case 'v':
log_level=2;
log_level+=1;
break;
}
}

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@ -1,15 +1,24 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include "string.h"
#ifndef __util__
#define __util__
#include "string.h"
#define greater(a,b) (a>b?a:b)
#define lesser(a,b) (a>b?b:a)
#define diff(a,b) (a>b?a-b:b-a)
static const double FL_DIS = 1e-10;
static const double NaN = 0.0f/0.0f;
#define greater(a,b) ((a)>(b)?(a):(b))
#define lesser(a,b) ((a)>(b)?(b):(a))
#define diff(a,b) ((a)>(b)?(a)-(b):(b)-(a))
#define malloc(X) malloc(X); mmalloc();
void mmalloc();
#define free(X) free(X); ffree();
#define err(s,f,...) err_m(s,f,__FILE__,__LINE__,##__VA_ARGS__);
#define warn(s) warn_m(s,__FILE__,__LINE__);
#define info(s) info_m(s,__FILE__,__LINE__);
#define logm(s) log_m(s,__FILE__,__LINE__);
double binomial(int n, int k);
void mmalloc();
void ffree();
void err_m(char*,void (*)(int),char*,int);
void warn_m(char*,char*,int ,...);
@ -21,9 +30,4 @@ unsigned int_len(const unsigned n);
char* force_ca_length(char*inp,int len);
void pexit(int s);
#define err(s,f,...) err_m(s,f,__FILE__,__LINE__,##__VA_ARGS__);
#define warn(s) warn_m(s,__FILE__,__LINE__);
#define info(s) info_m(s,__FILE__,__LINE__);
#define logm(s) log_m(s,__FILE__,__LINE__);
#endif