diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index b0a25ae7b4..4740546dbe 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2127,14 +2127,14 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.") (define-public ode (package (name "ode") - (version "0.16.1") + (version "0.16.2") (source (origin (method url-fetch) (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/" "ode-" version ".tar.gz")) (sha256 - (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j")) + (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj")) (modules '((guix build utils))) (snippet '(begin @@ -2142,12 +2142,7 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.") #t)))) (build-system cmake-build-system) (arguments - ;; Tests fail on all systems but x86_64. This is fixed upstream and can - ;; be removed in 0.16.2+. - `(#:tests? ,(string-prefix? "x86_64-" - (or (%current-target-system) - (%current-system))) - #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") + `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") #:phases (modify-phases %standard-phases (add-after 'unpack 'unbundle-libccd