bwidgets/inc/basic_widgets/w/feat/keyboard_handler.hpp

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#ifndef BWIDGETS_KEYBOARD_HANDLER
#define BWIDGETS_KEYBOARD_HANDLER
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#include <basic_widgets/w/feat/focus_handler.hpp>
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struct SDL_KeyboardEvent;
struct SDL_TextInputEvent;
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namespace bwidgets
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{
class KeyboardHandler : public virtual FocusHandler
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{
protected:
virtual void _handle_key(const SDL_KeyboardEvent&) = 0;
virtual void _handle_text_input(const SDL_TextInputEvent&) = 0;
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public:
using FocusHandler::FocusHandler;
KeyboardHandler(const KeyboardHandler&) = delete;
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KeyboardHandler(KeyboardHandler&&) = delete;
~KeyboardHandler() override = default;
auto operator=(const KeyboardHandler&) = delete;
auto operator=(KeyboardHandler&&) = delete;
virtual auto handle_keyboard(const SDL_KeyboardEvent& ev)
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-> KeyboardHandler* final
{
if (_has_focus) _handle_key(ev);
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return this;
}
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virtual auto handle_keyboard(const SDL_TextInputEvent& ev)
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-> KeyboardHandler* final
{
if (_has_focus) _handle_text_input(ev);
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return this;
}
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};
}
#endif