remove unused caption vertical alignment as we use all viewport height
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e884c27ccf
commit
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@ -7,7 +7,7 @@ using widget::Caption;
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int main()
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{
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run_example<Caption>([](Caption* w, core::Font* f, int, int) {
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w->alignment.h = Caption::AlignmentH::CENTER;
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w->alignment = Caption::Alignment::CENTER;
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w->text("¡jello!");
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w->font(f);
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});
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@ -15,18 +15,12 @@ namespace bwidgets::widget
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public TextureHandler
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{
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public:
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enum struct AlignmentH {
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enum struct Alignment {
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CENTER,
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LEFT,
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RIGHT
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};
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enum struct AlignmentV {
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BOTTOM,
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CENTER,
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TOP
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};
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private:
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SDL_Color _color_fg {0, 0, 0, SDL_ALPHA_OPAQUE};
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SDL_Color _color_bg {255, 255, 255, SDL_ALPHA_TRANSPARENT};
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@ -42,10 +36,7 @@ namespace bwidgets::widget
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virtual void _handle_texture_update() override;
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public:
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struct {
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AlignmentH h;
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AlignmentV v;
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} alignment {AlignmentH::LEFT, AlignmentV::CENTER};
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Alignment alignment {Alignment::LEFT};
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core::Size margins {2, 2};
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Caption(Widget* parent=nullptr) : Widget(parent) {}
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@ -107,8 +107,8 @@ namespace bwidgets::widget
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_increment_button(this),
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_decrement_button(this)
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{
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Input<T>::_input_caption.alignment.h =
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widget::Caption::AlignmentH::RIGHT;
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Input<T>::_input_caption.alignment =
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widget::Caption::Alignment::RIGHT;
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_increment_button.text("+");
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@ -10,7 +10,7 @@ widget::Button::Button(Widget* parent)
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_caption(this)
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{
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_focus_area = _click_area = &_widget_area;
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_caption.alignment.h = Caption::AlignmentH::CENTER;
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_caption.alignment = Caption::Alignment::CENTER;
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}
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core::Size widget::Button::size() const noexcept
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@ -94,32 +94,22 @@ void widget::Caption::_handle_rendering()
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};
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SDL_Rect texture_dst {
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margins.w,
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core::center_rect(_widget_area.h, size_dst.h) + margins.h,
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margins.h,
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size_dst.w,
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size_dst.h
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};
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switch (alignment.h)
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switch (alignment)
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{
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case AlignmentH::CENTER:
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case Alignment::CENTER:
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texture_dst.x = core::center_rect(_widget_area.w, texture_dst.w)
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+ _widget_area.x;
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break;
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case AlignmentH::LEFT:
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case Alignment::LEFT:
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break;
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case AlignmentH::RIGHT:
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case Alignment::RIGHT:
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texture_dst.x = _widget_area.w - texture_dst.w - margins.w + _widget_area.x;
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break;
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}
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switch (alignment.v)
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{
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case AlignmentV::BOTTOM:
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texture_dst.y = _widget_area.h - texture_dst.h - margins.h + _widget_area.y;
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break;
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case AlignmentV::CENTER:
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break;
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case AlignmentV::TOP:
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texture_dst.y = margins.h + _widget_area.y;
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}
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_renderer->copy(_text_texture, NULL, texture_dst);
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}
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