bwidgets/src/core/texture.cpp

105 lines
2.8 KiB
C++

#include <basic_widgets/core/renderer.hpp>
#include <basic_widgets/core/texture.hpp>
using namespace bwidgets;
core::Texture::Texture(SDL_Texture* t) : OpaqueStruct(t)
{
_attributes = attributes(t);
}
core::Texture::Texture(Renderer* r, SDL_PixelFormatEnum f, SDL_TextureAccess a, int w,
int h)
: Texture(ptr_or_throw<SDLError>(SDL_CreateTexture(r->c_pod, f, a, w, h), __FILE__,
__FUNCTION__, __LINE__))
{}
core::Texture::Texture(Renderer* r, SDL_Surface* s)
: OpaqueStruct(ptr_or_throw<SDLError>(SDL_CreateTextureFromSurface(r->c_pod, s),
__FILE__, __FUNCTION__, __LINE__))
{
_attributes = attributes(c_pod);
}
core::Texture::~Texture() noexcept
{
SDL_DestroyTexture(c_pod);
c_pod = nullptr;
}
auto core::Texture::alpha_mode() -> uint8_t
{
uint8_t mode = 0;
SDLError::success_or_throw(SDL_GetTextureAlphaMod(c_pod, &mode), __FILE__,
__FUNCTION__, __LINE__);
return mode;
}
auto core::Texture::alpha_mode(uint8_t m) -> core::Texture*
{
SDLError::success_or_throw(SDL_SetTextureAlphaMod(c_pod, m), __FILE__, __FUNCTION__,
__LINE__);
return this;
}
auto core::Texture::blend_mode() -> SDL_BlendMode
{
SDL_BlendMode mode {};
SDLError::success_or_throw(SDL_GetTextureBlendMode(c_pod, &mode), __FILE__,
__FUNCTION__, __LINE__);
return mode;
}
auto core::Texture::blend_mode(SDL_BlendMode m) -> core::Texture*
{
SDLError::success_or_throw(SDL_SetTextureBlendMode(c_pod, m), __FILE__, __FUNCTION__,
__LINE__);
return this;
}
auto core::Texture::color_mode() -> SDL_Color
{
SDL_Color mode;
SDLError::success_or_throw(SDL_GetTextureColorMod(c_pod, &mode.r, &mode.g, &mode.b),
__FILE__, __FUNCTION__, __LINE__);
return mode;
}
auto core::Texture::color_mode(const SDL_Color& m) -> core::Texture*
{
SDLError::success_or_throw(SDL_SetTextureColorMod(c_pod, m.r, m.g, m.b), __FILE__,
__FUNCTION__, __LINE__);
return this;
}
auto core::Texture::scale_mode() -> SDL_ScaleMode
{
SDL_ScaleMode mode {};
SDLError::success_or_throw(SDL_GetTextureScaleMode(c_pod, &mode), __FILE__,
__FUNCTION__, __LINE__);
return mode;
}
auto core::Texture::scale_mode(SDL_ScaleMode m) -> core::Texture*
{
SDLError::success_or_throw(SDL_SetTextureScaleMode(c_pod, m), __FILE__, __FUNCTION__,
__LINE__);
return this;
}
auto core::Texture::update(SDL_Rect* r, const void* pixels, int pitch) -> core::Texture*
{
SDLError::success_or_throw(SDL_UpdateTexture(c_pod, r, pixels, pitch), __FILE__,
__FUNCTION__, __LINE__);
return this;
}