chainreaction/menu.hpp

43 lines
1.1 KiB
C++

#ifndef MENU_HPP
#define MENU_HPP
#include <SDL2/SDL_events.h>
#include <basic_widgets/w/aligned_layout.hpp>
#include <basic_widgets/w/feat/font_handler.hpp>
namespace game
{
struct Settings;
}
namespace game::ui
{
class Menu final : public bwidgets::Widget,
public bwidgets::FontHandler
{
bwidgets::AlignedLayout _menu;
void _push_settings(Settings*) const;
void _handle_font_change(bwidgets::Font*) override;
void _handle_font_color_change(const bwidgets::Color&,
const bwidgets::Color&) override
{}
void _handle_geometry_change(const SDL_Rect&) noexcept override;
void _handle_renderer_change(bwidgets::Renderer*) override;
void _handle_rendering() override;
public:
const uint32_t settings_event {SDL_RegisterEvents(1)};
bool shown {};
Menu(Widget* parent = nullptr);
auto handle_event(const SDL_Event&) -> Menu* override;
[[nodiscard]] auto size() const noexcept -> bwidgets::Size override;
};
}
#endif