24 lines
1.1 KiB
Text
24 lines
1.1 KiB
Text
|
OpenGL only Quake II engine modification with the following features:
|
||
|
|
||
|
- Requires id Software's Quake II: Patched to v3.20.
|
||
|
- OpenGL Only: No software mode; No 3dfx.
|
||
|
- 32-bit color skin/texture support: .jpg; .tga; .png.
|
||
|
- Texture Compression: For large textures/skins.
|
||
|
- Particle Engine: Fast intuitive system; dynamically lit; custom special
|
||
|
effects.
|
||
|
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
|
||
|
deformation, other custom functions.
|
||
|
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
|
||
|
reorganized menus.
|
||
|
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
|
||
|
distance; adjustable viewing angle.
|
||
|
- Miscellaneous Special Effects: Improved model lighting system; improved
|
||
|
dynamic shadows system; overbright maps, entities and particles; transparent
|
||
|
surface vertex lighting.
|
||
|
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
|
||
|
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
|
||
|
filter parameter.
|
||
|
- Backwards Compatible: With old mods.
|
||
|
|
||
|
WWW: http://www.quake2max.net/
|