2005-08-31 13:50:26 +02:00
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Games::AlphaBeta provides a generic implementation of the AlphaBeta
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game-tree search algorithm (also known as MiniMax search with alpha beta
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pruning). This algorithm can be used to find the best move at a particular
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position in any two-player, zero-sum game with perfect information.
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Examples of such games include Chess, Othello, Connect4, Go, Tic-Tac-Toe
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and many, many other boardgames.
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Users must pass an object representing the initial state of the game as the
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first argument to new(). This object must provide the following methods:
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copy(), apply(), endpos(), evaluate() and findmoves(). This is explained
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more carefully in Games::AlphaBeta::Position which is a base class you can
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use to implement your position object.
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2005-09-21 21:31:43 +02:00
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WWW: http://search.cpan.org/dist/Games-AlphaBeta/
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