Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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# New ports collection makefile for: cultivation
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# Date created: 06 Feb 2007
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# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= cultivation
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2008-03-13 17:06:02 +01:00
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PORTVERSION= 8
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2009-01-23 17:28:36 +01:00
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PORTREVISION= 1
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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CATEGORIES= games
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2009-08-22 02:23:13 +02:00
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/v${PORTVERSION}
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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DISTNAME= Cultivation_${PORTVERSION}_UnixSource
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2008-06-19 19:28:24 +02:00
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MAINTAINER= amdmi3@FreeBSD.org
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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COMMENT= Unique game of conflict and cooperation in a gardening community
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2009-01-23 17:28:36 +01:00
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LIB_DEPENDS= portaudio:${PORTSDIR}/audio/portaudio
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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2009-01-23 17:28:36 +01:00
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USE_GL= glut
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Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-02-08 23:33:02 +01:00
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USE_GMAKE= yes
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WRKSRC= ${WRKDIR}/${DISTNAME}/game2
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BUILD_WRKSRC= ${WRKSRC}/gameSource
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MAKE_ARGS= CXX=${CXX}
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PORTDOCS= changeLog.txt how_to_play.txt
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post-patch:
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@cd ${WRKSRC} && ${CAT} Makefile.GnuLinux Makefile.common \
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../minorGems/build/Makefile.minorGems gameSource/Makefile.all \
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../minorGems/build/Makefile.minorGems_targets > gameSource/Makefile
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@${REINPLACE_CMD} -e 's|font\.tga|${DATADIR}/font.tga|; \
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s|language\.txt|${DATADIR}/language.txt|; \
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s|features\.txt|${DATADIR}/features.txt|' \
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${BUILD_WRKSRC}/game.cpp
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@${REINPLACE_CMD} -e 's|"languages"|"${DATADIR}/languages"|' \
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${WRKSRC}/../minorGems/util/TranslationManager.cpp
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do-install:
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/Cultivation ${PREFIX}/bin
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${MKDIR} ${DATADIR}/languages
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${INSTALL_DATA} ${BUILD_WRKSRC}/font.tga ${DATADIR}
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${INSTALL_DATA} ${BUILD_WRKSRC}/features.txt ${DATADIR}
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${INSTALL_DATA} ${BUILD_WRKSRC}/language.txt ${DATADIR}
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${INSTALL_DATA} ${BUILD_WRKSRC}/languages/* ${DATADIR}/languages
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.if !defined(NOPORTDOCS)
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post-install:
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${MKDIR} ${DOCSDIR}
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.for f in ${PORTDOCS}
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${INSTALL_DATA} ${WRKSRC}/documentation/${f} ${DOCSDIR}
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.endfor
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.endif
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.include <bsd.port.mk>
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