20 lines
821 B
Text
20 lines
821 B
Text
|
xNetHack is a fork of the dungeon exploration game NetHack. It is a
|
||
|
distant descendent of Rogue and Hack, and a direct descendant of the
|
||
|
development version of NetHack 3.7.
|
||
|
|
||
|
The main goals of xNetHack are to take vanilla NetHack and:
|
||
|
|
||
|
- Fix gameplay balance issues.
|
||
|
- Remove tedious and frustrating parts of the game.
|
||
|
- Make uninteresting parts of the game more interesting.
|
||
|
- Experiment with new ideas from the community.
|
||
|
|
||
|
In general, the game design takes a conservative approach to changing
|
||
|
the gameplay compared to other variants, with focus on deepening
|
||
|
elements of the game rather than broadening them. For example, this
|
||
|
philosophy would prefer to differentiate monsters in a class that all
|
||
|
tend to play the same way, instead of adding new monsters to that class.
|
||
|
|
||
|
|
||
|
WWW: https://nethackwiki.com/wiki/XNetHack
|