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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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include/wine/windows/appcompatapi.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/appmgmt.h
|
2010-05-09 11:45:29 +02:00
|
|
|
include/wine/windows/asptlb.h
|
|
|
|
include/wine/windows/asptlb.idl
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/asynot.idl
|
|
|
|
include/wine/windows/asysta.idl
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/atlbase.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/atlcom.h
|
2010-11-13 23:42:25 +01:00
|
|
|
include/wine/windows/atliface.h
|
|
|
|
include/wine/windows/atliface.idl
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/atlwin.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/audevcod.h
|
2009-12-05 23:32:27 +01:00
|
|
|
include/wine/windows/audioclient.h
|
|
|
|
include/wine/windows/audioclient.idl
|
|
|
|
include/wine/windows/audiopolicy.h
|
|
|
|
include/wine/windows/audiopolicy.idl
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/audiosessiontypes.h
|
2004-03-11 09:55:31 +01:00
|
|
|
include/wine/windows/austream.h
|
|
|
|
include/wine/windows/austream.idl
|
2003-11-20 19:31:39 +01:00
|
|
|
include/wine/windows/aviriff.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/avrt.h
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/axcore.idl
|
|
|
|
include/wine/windows/axextend.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/basetsd.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/basetyps.h
|
2007-09-15 03:41:53 +02:00
|
|
|
include/wine/windows/bcrypt.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/bdaiface.h
|
|
|
|
include/wine/windows/bdaiface.idl
|
|
|
|
include/wine/windows/bdaiface_enums.h
|
|
|
|
include/wine/windows/bdatypes.h
|
2009-08-08 01:54:44 +02:00
|
|
|
include/wine/windows/binres.idl
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/bits.h
|
|
|
|
include/wine/windows/bits.idl
|
2008-03-23 04:40:01 +01:00
|
|
|
include/wine/windows/bits1_5.h
|
|
|
|
include/wine/windows/bits1_5.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/bits2_0.h
|
|
|
|
include/wine/windows/bits2_0.idl
|
|
|
|
include/wine/windows/bits2_5.h
|
|
|
|
include/wine/windows/bits2_5.idl
|
|
|
|
include/wine/windows/bits3_0.h
|
|
|
|
include/wine/windows/bits3_0.idl
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/bitsmsg.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/cderr.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/cfgmgr32.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/cguid.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/chprst.idl
|
2006-07-31 08:00:32 +02:00
|
|
|
include/wine/windows/cierror.h
|
2006-10-31 08:52:09 +01:00
|
|
|
include/wine/windows/clusapi.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/cmdbas.idl
|
|
|
|
include/wine/windows/cmdtxt.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/comcat.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/comcat.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/commctrl.h
|
2008-10-25 12:21:18 +02:00
|
|
|
include/wine/windows/commctrl.rh
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/commdlg.h
|
2009-08-22 20:28:32 +02:00
|
|
|
include/wine/windows/commoncontrols.h
|
|
|
|
include/wine/windows/commoncontrols.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/compobj.h
|
2003-06-19 00:39:59 +02:00
|
|
|
include/wine/windows/control.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/control.idl
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/cor.h
|
2010-11-13 23:42:25 +01:00
|
|
|
include/wine/windows/cor.idl
|
2011-09-23 21:47:55 +02:00
|
|
|
include/wine/windows/cordebug.h
|
|
|
|
include/wine/windows/cordebug.idl
|
2008-04-05 15:55:14 +02:00
|
|
|
include/wine/windows/corerror.h
|
2008-07-26 18:58:54 +02:00
|
|
|
include/wine/windows/corhdr.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/cpl.h
|
2009-08-08 01:54:44 +02:00
|
|
|
include/wine/windows/crtrow.idl
|
2008-07-11 22:53:59 +02:00
|
|
|
include/wine/windows/cryptdlg.h
|
|
|
|
include/wine/windows/cryptuiapi.h
|
2010-02-19 23:44:14 +01:00
|
|
|
include/wine/windows/ctfutb.h
|
|
|
|
include/wine/windows/ctfutb.idl
|
2009-01-17 16:02:40 +01:00
|
|
|
include/wine/windows/ctxtcall.h
|
|
|
|
include/wine/windows/ctxtcall.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/custcntl.h
|
2004-04-14 21:54:02 +02:00
|
|
|
include/wine/windows/cvconst.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/d2d1.h
|
|
|
|
include/wine/windows/d2d1.idl
|
|
|
|
include/wine/windows/d2dbasetypes.h
|
|
|
|
include/wine/windows/d2derr.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/d3d.h
|
2007-07-29 01:18:53 +02:00
|
|
|
include/wine/windows/d3d10.h
|
|
|
|
include/wine/windows/d3d10.idl
|
2010-10-16 01:09:29 +02:00
|
|
|
include/wine/windows/d3d10_1.h
|
|
|
|
include/wine/windows/d3d10_1.idl
|
2010-11-13 23:42:25 +01:00
|
|
|
include/wine/windows/d3d10_1shader.h
|
2009-02-28 18:12:57 +01:00
|
|
|
include/wine/windows/d3d10effect.h
|
2008-10-25 12:21:18 +02:00
|
|
|
include/wine/windows/d3d10misc.h
|
2009-02-28 18:12:57 +01:00
|
|
|
include/wine/windows/d3d10shader.h
|
2010-10-31 05:52:58 +01:00
|
|
|
include/wine/windows/d3d11.h
|
|
|
|
include/wine/windows/d3d11.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/d3d11_1.h
|
|
|
|
include/wine/windows/d3d11_1.idl
|
|
|
|
include/wine/windows/d3d11sdklayers.h
|
|
|
|
include/wine/windows/d3d11sdklayers.idl
|
2010-09-04 11:08:16 +02:00
|
|
|
include/wine/windows/d3d11shader.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/d3d8.h
|
|
|
|
include/wine/windows/d3d8caps.h
|
|
|
|
include/wine/windows/d3d8types.h
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/d3d9.h
|
|
|
|
include/wine/windows/d3d9caps.h
|
|
|
|
include/wine/windows/d3d9types.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/d3dcaps.h
|
2010-09-04 11:08:16 +02:00
|
|
|
include/wine/windows/d3dcommon.h
|
|
|
|
include/wine/windows/d3dcommon.idl
|
|
|
|
include/wine/windows/d3dcompiler.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/d3dhal.h
|
2005-02-11 23:37:32 +01:00
|
|
|
include/wine/windows/d3drm.h
|
2007-04-27 22:42:15 +02:00
|
|
|
include/wine/windows/d3drmdef.h
|
2008-08-23 17:19:00 +02:00
|
|
|
include/wine/windows/d3drmobj.h
|
2010-11-13 23:42:25 +01:00
|
|
|
include/wine/windows/d3drmwin.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/d3dtypes.h
|
|
|
|
include/wine/windows/d3dvec.inl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/d3dx10.h
|
|
|
|
include/wine/windows/d3dx10async.h
|
|
|
|
include/wine/windows/d3dx10core.h
|
|
|
|
include/wine/windows/d3dx10core.idl
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/d3dx9.h
|
2011-05-08 03:38:18 +02:00
|
|
|
include/wine/windows/d3dx9anim.h
|
2008-01-12 00:13:23 +01:00
|
|
|
include/wine/windows/d3dx9core.h
|
2010-03-20 03:12:00 +01:00
|
|
|
include/wine/windows/d3dx9effect.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/d3dx9math.h
|
|
|
|
include/wine/windows/d3dx9math.inl
|
2009-02-14 21:24:19 +01:00
|
|
|
include/wine/windows/d3dx9mesh.h
|
2008-07-26 18:58:54 +02:00
|
|
|
include/wine/windows/d3dx9shader.h
|
2010-04-25 22:33:58 +02:00
|
|
|
include/wine/windows/d3dx9shape.h
|
2008-04-19 04:32:07 +02:00
|
|
|
include/wine/windows/d3dx9tex.h
|
2011-05-08 03:38:18 +02:00
|
|
|
include/wine/windows/d3dx9xof.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/davclnt.h
|
2009-08-08 01:54:44 +02:00
|
|
|
include/wine/windows/dbccmd.idl
|
|
|
|
include/wine/windows/dbcses.idl
|
|
|
|
include/wine/windows/dbdsad.idl
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/dbghelp.h
|
2006-07-31 08:00:32 +02:00
|
|
|
include/wine/windows/dbinit.idl
|
|
|
|
include/wine/windows/dbprop.idl
|
|
|
|
include/wine/windows/dbs.idl
|
2004-01-25 20:03:03 +01:00
|
|
|
include/wine/windows/dbt.h
|
2005-05-28 17:40:32 +02:00
|
|
|
include/wine/windows/dciddi.h
|
|
|
|
include/wine/windows/dciman.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
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include/wine/windows/dcommon.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/dde.h
|
2011-11-19 15:06:48 +01:00
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include/wine/windows/dde.rh
|
2003-01-03 10:49:27 +01:00
|
|
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include/wine/windows/ddeml.h
|
|
|
|
include/wine/windows/ddraw.h
|
2009-06-20 17:07:01 +02:00
|
|
|
include/wine/windows/ddrawgdi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ddrawi.h
|
2004-03-11 09:55:31 +01:00
|
|
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include/wine/windows/ddstream.h
|
|
|
|
include/wine/windows/ddstream.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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|
|
include/wine/windows/delayloadhandler.h
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/devenum.idl
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/devguid.h
|
2009-12-05 23:32:27 +01:00
|
|
|
include/wine/windows/devicetopology.h
|
|
|
|
include/wine/windows/devicetopology.idl
|
2010-03-06 15:07:19 +01:00
|
|
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include/wine/windows/devpkey.h
|
|
|
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include/wine/windows/devpropdef.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/difxapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/digitalv.h
|
2007-10-27 01:19:38 +02:00
|
|
|
include/wine/windows/dimm.h
|
|
|
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include/wine/windows/dimm.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/dinput.h
|
2011-12-02 23:59:34 +01:00
|
|
|
include/wine/windows/dinputd.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/dispdib.h
|
2004-12-03 18:13:09 +01:00
|
|
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include/wine/windows/dispex.h
|
|
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include/wine/windows/dispex.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/dlgs.h
|
2003-04-14 09:23:24 +02:00
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include/wine/windows/dls1.h
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2004-01-25 20:03:03 +01:00
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include/wine/windows/dls2.h
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2003-04-14 09:23:24 +02:00
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include/wine/windows/dmdls.h
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include/wine/windows/dmerror.h
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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include/wine/windows/dmksctrl.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/dmo.h
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include/wine/windows/dmoreg.h
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include/wine/windows/dmort.h
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2003-04-14 09:23:24 +02:00
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include/wine/windows/dmplugin.h
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include/wine/windows/dmusbuff.h
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include/wine/windows/dmusicc.h
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include/wine/windows/dmusicf.h
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include/wine/windows/dmusici.h
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include/wine/windows/dmusics.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/docobj.h
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2003-10-17 17:37:35 +02:00
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include/wine/windows/docobj.idl
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2011-03-19 13:38:58 +01:00
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include/wine/windows/docobjectservice.h
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include/wine/windows/docobjectservice.idl
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2005-07-26 12:33:35 +02:00
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include/wine/windows/downloadmgr.h
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include/wine/windows/downloadmgr.idl
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2003-07-10 12:57:27 +02:00
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include/wine/windows/dpaddr.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/dplay.h
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2003-07-10 12:57:27 +02:00
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include/wine/windows/dplay8.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/dplobby.h
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2005-12-09 01:00:50 +01:00
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include/wine/windows/dplobby8.h
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2006-02-16 01:18:39 +01:00
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include/wine/windows/dpnathlp.h
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2003-05-09 11:28:35 +02:00
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include/wine/windows/dsconf.h
|
2006-08-25 09:43:18 +02:00
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include/wine/windows/dsgetdc.h
|
2003-01-03 10:49:27 +01:00
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include/wine/windows/dshow.h
|
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include/wine/windows/dsound.h
|
2005-12-09 01:00:50 +01:00
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include/wine/windows/dsrole.h
|
2008-04-19 04:32:07 +02:00
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include/wine/windows/dvdmedia.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/dvoice.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/dwmapi.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/dwrite.h
|
|
|
|
include/wine/windows/dwrite.idl
|
|
|
|
include/wine/windows/dwrite_1.h
|
|
|
|
include/wine/windows/dwrite_1.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/dwrite_2.h
|
|
|
|
include/wine/windows/dwrite_2.idl
|
2004-05-06 23:33:50 +02:00
|
|
|
include/wine/windows/dxdiag.h
|
2004-03-11 09:55:31 +01:00
|
|
|
include/wine/windows/dxerr8.h
|
|
|
|
include/wine/windows/dxerr9.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/dxfile.h
|
2007-07-29 01:18:53 +02:00
|
|
|
include/wine/windows/dxgi.h
|
|
|
|
include/wine/windows/dxgi.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/dxgi1_2.h
|
|
|
|
include/wine/windows/dxgi1_2.idl
|
2011-07-09 01:15:38 +02:00
|
|
|
include/wine/windows/dxgiformat.h
|
2007-07-29 01:18:53 +02:00
|
|
|
include/wine/windows/dxgitype.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/dxva2api.h
|
|
|
|
include/wine/windows/dxva2api.idl
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/dyngraph.idl
|
2009-12-19 11:08:43 +01:00
|
|
|
include/wine/windows/endpointvolume.h
|
|
|
|
include/wine/windows/endpointvolume.idl
|
2007-09-15 03:41:53 +02:00
|
|
|
include/wine/windows/errorrep.h
|
2006-05-31 00:43:06 +02:00
|
|
|
include/wine/windows/errors.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/errrec.idl
|
2004-03-11 09:55:31 +01:00
|
|
|
include/wine/windows/evcode.h
|
2010-10-02 01:28:34 +02:00
|
|
|
include/wine/windows/evntprov.h
|
2005-05-28 17:40:32 +02:00
|
|
|
include/wine/windows/evntrace.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/excpt.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/exdisp.h
|
|
|
|
include/wine/windows/exdisp.idl
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/exdispid.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/fci.h
|
|
|
|
include/wine/windows/fdi.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/fileapi.h
|
2011-07-03 17:39:11 +02:00
|
|
|
include/wine/windows/fltdefs.h
|
2008-04-05 15:55:14 +02:00
|
|
|
include/wine/windows/fusion.h
|
|
|
|
include/wine/windows/fusion.idl
|
2010-06-11 23:09:00 +02:00
|
|
|
include/wine/windows/gameux.h
|
|
|
|
include/wine/windows/gameux.idl
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/gdiplus.h
|
2008-04-19 04:32:07 +02:00
|
|
|
include/wine/windows/gdipluscolor.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/gdipluscolormatrix.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/gdipluseffects.h
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/gdiplusenums.h
|
|
|
|
include/wine/windows/gdiplusflat.h
|
|
|
|
include/wine/windows/gdiplusgpstubs.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/gdiplusimaging.h
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/gdiplusinit.h
|
|
|
|
include/wine/windows/gdiplusmem.h
|
2007-07-29 01:18:53 +02:00
|
|
|
include/wine/windows/gdiplusmetaheader.h
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/gdipluspixelformats.h
|
|
|
|
include/wine/windows/gdiplustypes.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/guiddef.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/hidusage.h
|
|
|
|
include/wine/windows/highlevelmonitorconfigurationapi.h
|
2006-06-10 02:13:48 +02:00
|
|
|
include/wine/windows/hlguids.h
|
2005-08-31 15:57:33 +02:00
|
|
|
include/wine/windows/hlink.h
|
|
|
|
include/wine/windows/hlink.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/hstring.h
|
|
|
|
include/wine/windows/hstring.idl
|
2012-01-05 17:26:14 +01:00
|
|
|
include/wine/windows/htiface.h
|
|
|
|
include/wine/windows/htiface.idl
|
2006-07-11 00:28:20 +02:00
|
|
|
include/wine/windows/htiframe.h
|
|
|
|
include/wine/windows/htiframe.idl
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/htmlhelp.h
|
2009-01-17 16:02:40 +01:00
|
|
|
include/wine/windows/http.h
|
2011-07-11 01:11:14 +02:00
|
|
|
include/wine/windows/httprequest.h
|
|
|
|
include/wine/windows/httprequest.idl
|
|
|
|
include/wine/windows/httprequestid.h
|
2007-09-15 03:41:53 +02:00
|
|
|
include/wine/windows/i_cryptasn1tls.h
|
2005-10-03 20:51:15 +02:00
|
|
|
include/wine/windows/iads.h
|
|
|
|
include/wine/windows/iads.idl
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/icftypes.h
|
|
|
|
include/wine/windows/icftypes.idl
|
2004-01-25 20:03:03 +01:00
|
|
|
include/wine/windows/icm.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/icmpapi.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/idispids.h
|
2011-07-03 17:39:11 +02:00
|
|
|
include/wine/windows/iextag.h
|
|
|
|
include/wine/windows/iextag.idl
|
2010-10-02 01:28:34 +02:00
|
|
|
include/wine/windows/ifdef.h
|
2011-12-20 14:00:50 +01:00
|
|
|
include/wine/windows/ifmib.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/iimgctx.h
|
|
|
|
include/wine/windows/iimgctx.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/imagehlp.h
|
|
|
|
include/wine/windows/imm.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/imnact.h
|
|
|
|
include/wine/windows/imnact.idl
|
|
|
|
include/wine/windows/imnxport.h
|
|
|
|
include/wine/windows/imnxport.idl
|
2009-04-25 07:50:31 +02:00
|
|
|
include/wine/windows/in6addr.h
|
2010-09-04 11:08:16 +02:00
|
|
|
include/wine/windows/inaddr.h
|
2006-08-25 09:43:18 +02:00
|
|
|
include/wine/windows/indexsrv.h
|
|
|
|
include/wine/windows/indexsrv.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/initguid.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/inputscope.h
|
|
|
|
include/wine/windows/inputscope.idl
|
|
|
|
include/wine/windows/inseng.h
|
|
|
|
include/wine/windows/inseng.idl
|
|
|
|
include/wine/windows/inspectable.h
|
|
|
|
include/wine/windows/inspectable.idl
|
2007-09-15 03:41:53 +02:00
|
|
|
include/wine/windows/intshcut.h
|
2003-01-03 10:49:27 +01:00
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|
|
include/wine/windows/ipexport.h
|
2003-06-19 00:39:59 +02:00
|
|
|
include/wine/windows/iphlpapi.h
|
|
|
|
include/wine/windows/ipifcons.h
|
2011-12-20 14:00:50 +01:00
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|
|
include/wine/windows/ipmib.h
|
2003-06-19 00:39:59 +02:00
|
|
|
include/wine/windows/iprtrmib.h
|
|
|
|
include/wine/windows/iptypes.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/isguids.h
|
2010-09-20 18:36:43 +02:00
|
|
|
include/wine/windows/knownfolders.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/ks.h
|
|
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include/wine/windows/ksguid.h
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include/wine/windows/ksmedia.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ksuuids.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/lm.h
|
|
|
|
include/wine/windows/lmaccess.h
|
|
|
|
include/wine/windows/lmapibuf.h
|
2011-10-11 03:46:32 +02:00
|
|
|
include/wine/windows/lmat.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/lmbrowsr.h
|
|
|
|
include/wine/windows/lmcons.h
|
|
|
|
include/wine/windows/lmerr.h
|
2005-02-11 23:37:32 +01:00
|
|
|
include/wine/windows/lmjoin.h
|
2006-06-10 02:13:48 +02:00
|
|
|
include/wine/windows/lmmsg.h
|
2004-03-11 09:55:31 +01:00
|
|
|
include/wine/windows/lmserver.h
|
|
|
|
include/wine/windows/lmshare.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/lmstats.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/lmuse.h
|
|
|
|
include/wine/windows/lmuseflg.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/lmwksta.h
|
2009-01-17 16:02:40 +01:00
|
|
|
include/wine/windows/loadperf.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/lowlevelmonitorconfigurationapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/lzexpand.h
|
|
|
|
include/wine/windows/mapi.h
|
|
|
|
include/wine/windows/mapicode.h
|
|
|
|
include/wine/windows/mapidefs.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/mapiform.h
|
2004-05-06 23:33:50 +02:00
|
|
|
include/wine/windows/mapiguid.h
|
|
|
|
include/wine/windows/mapitags.h
|
|
|
|
include/wine/windows/mapiutil.h
|
|
|
|
include/wine/windows/mapival.h
|
|
|
|
include/wine/windows/mapix.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/mciavi.h
|
|
|
|
include/wine/windows/mcx.h
|
|
|
|
include/wine/windows/mediaerr.h
|
|
|
|
include/wine/windows/mediaobj.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/mediaobj.idl
|
2010-10-16 01:09:29 +02:00
|
|
|
include/wine/windows/metahost.h
|
|
|
|
include/wine/windows/metahost.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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include/wine/windows/mfapi.h
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include/wine/windows/mferror.h
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include/wine/windows/mfobjects.h
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include/wine/windows/mfobjects.idl
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2007-12-29 13:11:54 +01:00
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include/wine/windows/midles.h
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2005-07-26 12:33:35 +02:00
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include/wine/windows/mimeinfo.h
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include/wine/windows/mimeinfo.idl
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2007-12-29 13:11:54 +01:00
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include/wine/windows/mimeole.h
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include/wine/windows/mimeole.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/minmax.h
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2004-12-03 18:13:09 +01:00
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include/wine/windows/mlang.h
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include/wine/windows/mlang.idl
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2011-10-22 13:54:46 +02:00
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include/wine/windows/mmc.h
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include/wine/windows/mmc.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/mmddk.h
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2009-12-19 11:08:43 +01:00
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include/wine/windows/mmdeviceapi.h
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include/wine/windows/mmdeviceapi.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/mmreg.h
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2004-03-11 09:55:31 +01:00
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include/wine/windows/mmstream.h
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include/wine/windows/mmstream.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/mmsystem.h
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2006-05-31 00:43:06 +02:00
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include/wine/windows/mprapi.h
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2010-10-16 01:09:29 +02:00
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include/wine/windows/mprerror.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/msacm.h
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include/wine/windows/msacmdlg.h
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2004-01-25 20:03:03 +01:00
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include/wine/windows/msacmdrv.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/msasn1.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/mscat.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/mscoree.h
|
|
|
|
include/wine/windows/mscoree.idl
|
2009-02-01 01:08:07 +01:00
|
|
|
include/wine/windows/msctf.h
|
|
|
|
include/wine/windows/msctf.idl
|
2009-09-03 05:47:06 +02:00
|
|
|
include/wine/windows/msdadc.h
|
|
|
|
include/wine/windows/msdadc.idl
|
|
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include/wine/windows/msdaguid.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/msdasc.h
|
|
|
|
include/wine/windows/msdasc.idl
|
2006-02-04 03:31:00 +01:00
|
|
|
include/wine/windows/mshtmcid.h
|
2005-01-12 00:03:39 +01:00
|
|
|
include/wine/windows/mshtmdid.h
|
2005-04-20 22:47:47 +02:00
|
|
|
include/wine/windows/mshtmhst.h
|
|
|
|
include/wine/windows/mshtmhst.idl
|
2005-01-12 00:03:39 +01:00
|
|
|
include/wine/windows/mshtml.h
|
|
|
|
include/wine/windows/mshtml.idl
|
2003-08-16 09:38:59 +02:00
|
|
|
include/wine/windows/msi.h
|
2005-02-11 23:37:32 +01:00
|
|
|
include/wine/windows/msidefs.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/msident.h
|
|
|
|
include/wine/windows/msident.idl
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/msinkaut.h
|
|
|
|
include/wine/windows/msinkaut.idl
|
2003-08-16 09:38:59 +02:00
|
|
|
include/wine/windows/msiquery.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/mssip.h
|
2008-07-11 22:53:59 +02:00
|
|
|
include/wine/windows/mstask.h
|
|
|
|
include/wine/windows/mstask.idl
|
2008-12-23 14:40:14 +01:00
|
|
|
include/wine/windows/mstcpip.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/mswsock.h
|
2005-05-28 17:40:32 +02:00
|
|
|
include/wine/windows/msxml.h
|
|
|
|
include/wine/windows/msxml.idl
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/msxml2.h
|
|
|
|
include/wine/windows/msxml2.idl
|
|
|
|
include/wine/windows/msxml2did.h
|
2010-09-04 11:08:16 +02:00
|
|
|
include/wine/windows/msxml6.h
|
|
|
|
include/wine/windows/msxml6.idl
|
|
|
|
include/wine/windows/msxml6did.h
|
2005-05-28 17:40:32 +02:00
|
|
|
include/wine/windows/msxmldid.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/nb30.h
|
2006-03-15 23:40:27 +01:00
|
|
|
include/wine/windows/ndrtypes.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/netcfgx.h
|
|
|
|
include/wine/windows/netcfgx.idl
|
2009-07-18 21:50:09 +02:00
|
|
|
include/wine/windows/netcon.h
|
|
|
|
include/wine/windows/netcon.idl
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/netfw.h
|
|
|
|
include/wine/windows/netfw.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/netioapi.h
|
|
|
|
include/wine/windows/netlistmgr.h
|
|
|
|
include/wine/windows/netlistmgr.idl
|
2011-12-20 14:00:50 +01:00
|
|
|
include/wine/windows/nldef.h
|
2004-04-14 21:54:02 +02:00
|
|
|
include/wine/windows/npapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/nspapi.h
|
|
|
|
include/wine/windows/ntddcdrm.h
|
2009-07-18 21:50:09 +02:00
|
|
|
include/wine/windows/ntddndis.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ntddscsi.h
|
|
|
|
include/wine/windows/ntddstor.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ntdef.h
|
2006-05-31 00:43:06 +02:00
|
|
|
include/wine/windows/ntdsapi.h
|
2006-07-11 00:28:20 +02:00
|
|
|
include/wine/windows/ntquery.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ntsecapi.h
|
2007-04-27 22:42:15 +02:00
|
|
|
include/wine/windows/ntsecpkg.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ntstatus.h
|
|
|
|
include/wine/windows/oaidl.h
|
2003-05-09 11:28:35 +02:00
|
|
|
include/wine/windows/oaidl.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/objbase.h
|
2011-07-11 01:11:14 +02:00
|
|
|
include/wine/windows/objectarray.h
|
|
|
|
include/wine/windows/objectarray.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/objidl.h
|
2003-05-09 11:28:35 +02:00
|
|
|
include/wine/windows/objidl.idl
|
2005-10-03 20:51:15 +02:00
|
|
|
include/wine/windows/objsafe.h
|
|
|
|
include/wine/windows/objsafe.idl
|
2005-08-31 15:57:33 +02:00
|
|
|
include/wine/windows/objsel.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ocidl.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/ocidl.idl
|
2006-11-25 19:15:21 +01:00
|
|
|
include/wine/windows/ocmm.h
|
|
|
|
include/wine/windows/ocmm.idl
|
2005-03-13 10:40:43 +01:00
|
|
|
include/wine/windows/odbcinst.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ole2.h
|
|
|
|
include/wine/windows/ole2ver.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/oleacc.h
|
|
|
|
include/wine/windows/oleacc.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/oleauto.h
|
|
|
|
include/wine/windows/olectl.h
|
2006-07-31 08:00:32 +02:00
|
|
|
include/wine/windows/oledb.h
|
|
|
|
include/wine/windows/oledb.idl
|
2009-09-26 16:58:36 +02:00
|
|
|
include/wine/windows/oledberr.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/oledlg.h
|
|
|
|
include/wine/windows/oleidl.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/oleidl.idl
|
2009-08-08 01:54:44 +02:00
|
|
|
include/wine/windows/opnrst.idl
|
2006-07-11 00:28:20 +02:00
|
|
|
include/wine/windows/optary.h
|
|
|
|
include/wine/windows/optary.idl
|
2011-10-11 03:46:32 +02:00
|
|
|
include/wine/windows/patchapi.h
|
2007-06-30 17:08:37 +02:00
|
|
|
include/wine/windows/pdh.h
|
|
|
|
include/wine/windows/pdhmsg.h
|
2009-02-28 18:12:57 +01:00
|
|
|
include/wine/windows/perhist.h
|
|
|
|
include/wine/windows/perhist.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/physicalmonitorenumerationapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/pktdef.h
|
|
|
|
include/wine/windows/poppack.h
|
2005-04-20 22:47:47 +02:00
|
|
|
include/wine/windows/powrprof.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/prntvpt.h
|
2006-06-22 23:49:40 +02:00
|
|
|
include/wine/windows/profinfo.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/propidl.h
|
|
|
|
include/wine/windows/propidl.idl
|
2010-02-07 13:44:59 +01:00
|
|
|
include/wine/windows/propkey.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/propkeydef.h
|
|
|
|
include/wine/windows/propsys.h
|
|
|
|
include/wine/windows/propsys.idl
|
2008-03-08 17:59:44 +01:00
|
|
|
include/wine/windows/propvarutil.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/prsht.h
|
|
|
|
include/wine/windows/psapi.h
|
|
|
|
include/wine/windows/pshpack1.h
|
|
|
|
include/wine/windows/pshpack2.h
|
|
|
|
include/wine/windows/pshpack4.h
|
|
|
|
include/wine/windows/pshpack8.h
|
2004-05-06 23:33:50 +02:00
|
|
|
include/wine/windows/pstore.h
|
|
|
|
include/wine/windows/pstore.idl
|
2008-02-22 21:02:39 +01:00
|
|
|
include/wine/windows/qedit.h
|
|
|
|
include/wine/windows/qedit.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ras.h
|
2010-05-09 11:45:29 +02:00
|
|
|
include/wine/windows/rasdlg.h
|
2008-08-23 17:19:00 +02:00
|
|
|
include/wine/windows/raserror.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/reason.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/regstr.h
|
2010-09-20 18:36:43 +02:00
|
|
|
include/wine/windows/restartmanager.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/richedit.h
|
|
|
|
include/wine/windows/richole.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/richole.idl
|
2007-01-10 23:56:45 +01:00
|
|
|
include/wine/windows/rmxfguid.h
|
2011-05-14 02:21:47 +02:00
|
|
|
include/wine/windows/rmxftmpl.h
|
|
|
|
include/wine/windows/rmxftmpl.x
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/roapi.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/row.idl
|
|
|
|
include/wine/windows/rowchg.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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include/wine/windows/rowpos.idl
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include/wine/windows/rowpsc.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/rpc.h
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2007-12-29 13:11:54 +01:00
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include/wine/windows/rpcasync.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/rpcdce.h
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include/wine/windows/rpcdcep.h
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include/wine/windows/rpcndr.h
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include/wine/windows/rpcnterr.h
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include/wine/windows/rpcproxy.h
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2011-05-29 02:59:38 +02:00
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include/wine/windows/rpcsal.h
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2009-11-15 04:44:00 +01:00
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include/wine/windows/rstbas.idl
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include/wine/windows/rstinf.idl
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include/wine/windows/rstloc.idl
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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include/wine/windows/rstnot.idl
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2009-07-07 00:00:55 +02:00
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include/wine/windows/rtutils.h
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2007-06-23 18:49:01 +02:00
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include/wine/windows/scarderr.h
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2005-05-28 17:40:32 +02:00
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include/wine/windows/schannel.h
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2004-12-03 18:13:09 +01:00
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include/wine/windows/schemadef.h
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2007-08-11 21:51:40 +02:00
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include/wine/windows/schnlsp.h
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2003-11-20 19:31:39 +01:00
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include/wine/windows/sddl.h
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2004-12-03 18:13:09 +01:00
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include/wine/windows/secext.h
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2005-11-06 23:22:16 +01:00
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include/wine/windows/security.h
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2005-02-11 23:37:32 +01:00
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include/wine/windows/sensapi.h
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include/wine/windows/sensevts.h
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include/wine/windows/sensevts.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/servprov.h
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2003-10-17 17:37:35 +02:00
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include/wine/windows/servprov.idl
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2009-08-08 01:54:44 +02:00
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include/wine/windows/sesprp.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/setupapi.h
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2006-02-16 01:18:39 +01:00
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include/wine/windows/sfc.h
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2010-04-03 02:56:31 +02:00
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include/wine/windows/shdeprecated.h
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include/wine/windows/shdeprecated.idl
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2008-10-25 12:21:18 +02:00
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include/wine/windows/shdispid.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/shellapi.h
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2004-05-06 23:33:50 +02:00
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include/wine/windows/shldisp.h
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include/wine/windows/shldisp.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/shlguid.h
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include/wine/windows/shlobj.h
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include/wine/windows/shlwapi.h
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2003-10-17 17:37:35 +02:00
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include/wine/windows/shobjidl.h
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include/wine/windows/shobjidl.idl
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include/wine/windows/shtypes.h
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include/wine/windows/shtypes.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/sipbase.h
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2009-02-01 01:08:07 +01:00
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include/wine/windows/slerror.h
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include/wine/windows/slpublic.h
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2005-07-26 12:33:35 +02:00
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include/wine/windows/snmp.h
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2006-04-02 00:03:16 +02:00
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include/wine/windows/softpub.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/sql.h
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include/wine/windows/sqlext.h
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include/wine/windows/sqltypes.h
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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/srcrst.idl
|
2009-02-01 01:08:07 +01:00
|
|
|
include/wine/windows/srrestoreptapi.h
|
2004-03-11 09:55:31 +01:00
|
|
|
include/wine/windows/sspi.h
|
2006-08-14 08:04:08 +02:00
|
|
|
include/wine/windows/stdole2.idl
|
2009-08-22 20:28:32 +02:00
|
|
|
include/wine/windows/sti.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/storage.h
|
2003-06-19 00:39:59 +02:00
|
|
|
include/wine/windows/strmif.h
|
2003-07-10 12:57:27 +02:00
|
|
|
include/wine/windows/strmif.idl
|
2010-12-31 09:15:15 +01:00
|
|
|
include/wine/windows/strsafe.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/structuredquerycondition.h
|
|
|
|
include/wine/windows/structuredquerycondition.idl
|
2006-09-15 14:33:52 +02:00
|
|
|
include/wine/windows/svrapi.h
|
2009-07-18 21:50:09 +02:00
|
|
|
include/wine/windows/t2embapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/tapi.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/taskschd.h
|
|
|
|
include/wine/windows/taskschd.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/tchar.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/tcpestats.h
|
2011-12-20 14:00:50 +01:00
|
|
|
include/wine/windows/tcpmib.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/textserv.h
|
2009-02-14 21:24:19 +01:00
|
|
|
include/wine/windows/textstor.h
|
|
|
|
include/wine/windows/textstor.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/tlhelp32.h
|
2012-02-03 21:02:14 +01:00
|
|
|
include/wine/windows/tlogstg.h
|
|
|
|
include/wine/windows/tlogstg.idl
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/tmschema.h
|
2006-07-31 08:00:32 +02:00
|
|
|
include/wine/windows/tom.h
|
|
|
|
include/wine/windows/tom.idl
|
2009-05-23 19:12:37 +02:00
|
|
|
include/wine/windows/traffic.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/transact.h
|
|
|
|
include/wine/windows/transact.idl
|
2006-05-31 00:43:06 +02:00
|
|
|
include/wine/windows/twain.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/txcoord.h
|
|
|
|
include/wine/windows/txcoord.idl
|
|
|
|
include/wine/windows/txdtc.h
|
|
|
|
include/wine/windows/txdtc.idl
|
2011-12-20 14:00:50 +01:00
|
|
|
include/wine/windows/udpmib.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/uiautomation.h
|
|
|
|
include/wine/windows/uiautomationclient.h
|
|
|
|
include/wine/windows/uiautomationclient.idl
|
|
|
|
include/wine/windows/uiautomationcore.h
|
|
|
|
include/wine/windows/uiautomationcore.idl
|
|
|
|
include/wine/windows/uiautomationcoreapi.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/unknwn.h
|
2003-05-09 11:28:35 +02:00
|
|
|
include/wine/windows/unknwn.idl
|
2006-10-31 08:52:09 +01:00
|
|
|
include/wine/windows/urlhist.h
|
|
|
|
include/wine/windows/urlhist.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/urlmon.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/urlmon.idl
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/userenv.h
|
2005-12-09 01:00:50 +01:00
|
|
|
include/wine/windows/usp10.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/uuids.h
|
2003-10-17 17:37:35 +02:00
|
|
|
include/wine/windows/uxtheme.h
|
2007-07-29 01:18:53 +02:00
|
|
|
include/wine/windows/vdmdbg.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/ver.h
|
2011-11-19 15:06:48 +01:00
|
|
|
include/wine/windows/verrsrc.h
|
2009-02-01 01:08:07 +01:00
|
|
|
include/wine/windows/vfw.h
|
|
|
|
include/wine/windows/vfwmsgs.h
|
2008-06-28 13:07:17 +02:00
|
|
|
include/wine/windows/vmr9.h
|
|
|
|
include/wine/windows/vmr9.idl
|
2008-07-11 22:53:59 +02:00
|
|
|
include/wine/windows/vmrender.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/vss.h
|
|
|
|
include/wine/windows/vss.idl
|
2011-07-11 01:11:14 +02:00
|
|
|
include/wine/windows/vsstyle.h
|
|
|
|
include/wine/windows/vssym32.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/vswriter.h
|
2009-07-18 21:50:09 +02:00
|
|
|
include/wine/windows/wbemcli.h
|
|
|
|
include/wine/windows/wbemcli.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/wbemdisp.h
|
|
|
|
include/wine/windows/wbemdisp.idl
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/wbemprov.h
|
|
|
|
include/wine/windows/wbemprov.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/wct.h
|
|
|
|
include/wine/windows/webservices.h
|
2010-09-04 11:08:16 +02:00
|
|
|
include/wine/windows/werapi.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/wfext.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/wia.h
|
|
|
|
include/wine/windows/wia_lh.h
|
|
|
|
include/wine/windows/wia_lh.idl
|
2010-01-22 20:54:47 +01:00
|
|
|
include/wine/windows/wia_xp.h
|
2009-11-15 04:44:00 +01:00
|
|
|
include/wine/windows/wia_xp.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/wiadef.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winbase.h
|
2009-06-20 17:07:01 +02:00
|
|
|
include/wine/windows/wincodec.h
|
|
|
|
include/wine/windows/wincodec.idl
|
2011-11-19 15:06:48 +01:00
|
|
|
include/wine/windows/wincodecsdk.h
|
|
|
|
include/wine/windows/wincodecsdk.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/wincon.h
|
2006-11-25 19:15:21 +01:00
|
|
|
include/wine/windows/wincred.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/wincrypt.h
|
|
|
|
include/wine/windows/windef.h
|
2006-04-13 20:13:33 +02:00
|
|
|
include/wine/windows/windns.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/windows.foundation.h
|
|
|
|
include/wine/windows/windows.foundation.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/windows.h
|
|
|
|
include/wine/windows/windowsx.h
|
|
|
|
include/wine/windows/winerror.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/winevt.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/wingdi.h
|
2007-09-15 03:41:53 +02:00
|
|
|
include/wine/windows/winhttp.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/wininet.h
|
2007-08-11 21:51:40 +02:00
|
|
|
include/wine/windows/winineti.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winioctl.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/winldap.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winnetwk.h
|
|
|
|
include/wine/windows/winnls.h
|
2005-01-12 00:03:39 +01:00
|
|
|
include/wine/windows/winnls32.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winnt.h
|
2011-11-19 15:06:48 +01:00
|
|
|
include/wine/windows/winnt.rh
|
2007-06-30 17:08:37 +02:00
|
|
|
include/wine/windows/winperf.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winreg.h
|
|
|
|
include/wine/windows/winresrc.h
|
2009-01-17 16:02:40 +01:00
|
|
|
include/wine/windows/winsafer.h
|
2007-06-23 18:49:01 +02:00
|
|
|
include/wine/windows/winscard.h
|
|
|
|
include/wine/windows/winsmcrd.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/winsnmp.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winsock.h
|
|
|
|
include/wine/windows/winsock2.h
|
|
|
|
include/wine/windows/winspool.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/winstring.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winsvc.h
|
2010-11-13 23:42:25 +01:00
|
|
|
include/wine/windows/winsxs.h
|
|
|
|
include/wine/windows/winsxs.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/wintab.h
|
|
|
|
include/wine/windows/wintabx.h
|
|
|
|
include/wine/windows/winternl.h
|
2004-12-03 18:13:09 +01:00
|
|
|
include/wine/windows/wintrust.h
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winuser.h
|
2008-10-25 12:21:18 +02:00
|
|
|
include/wine/windows/winuser.rh
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/winver.h
|
2005-05-28 17:40:32 +02:00
|
|
|
include/wine/windows/wmistr.h
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
include/wine/windows/wmiutils.h
|
|
|
|
include/wine/windows/wmiutils.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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include/wine/windows/wmp.h
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include/wine/windows/wmp.idl
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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include/wine/windows/wmsbuffer.h
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include/wine/windows/wmsbuffer.idl
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include/wine/windows/wmsdkidl.h
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include/wine/windows/wmsdkidl.idl
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2003-01-03 10:49:27 +01:00
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include/wine/windows/wnaspi32.h
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include/wine/windows/wownt32.h
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2011-07-11 01:11:14 +02:00
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include/wine/windows/wpcapi.h
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include/wine/windows/wpcapi.idl
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2009-04-21 13:44:03 +02:00
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include/wine/windows/ws2def.h
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include/wine/windows/ws2ipdef.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/ws2spi.h
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include/wine/windows/ws2tcpip.h
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include/wine/windows/wshisotp.h
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include/wine/windows/wsipx.h
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2004-12-03 18:13:09 +01:00
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include/wine/windows/wsnwlink.h
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2005-02-11 23:37:32 +01:00
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include/wine/windows/wtsapi32.h
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2003-01-03 10:49:27 +01:00
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include/wine/windows/wtypes.h
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2003-05-09 11:28:35 +02:00
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include/wine/windows/wtypes.idl
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2008-12-23 14:40:14 +01:00
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include/wine/windows/wuapi.h
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include/wine/windows/wuapi.idl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/x3daudio.h
|
|
|
|
include/wine/windows/xapo.h
|
|
|
|
include/wine/windows/xapo.idl
|
|
|
|
include/wine/windows/xapofx.h
|
|
|
|
include/wine/windows/xaudio2.h
|
|
|
|
include/wine/windows/xaudio2.idl
|
|
|
|
include/wine/windows/xaudio2fx.h
|
|
|
|
include/wine/windows/xaudio2fx.idl
|
2004-05-06 23:33:50 +02:00
|
|
|
include/wine/windows/xcmc.h
|
2008-11-09 14:21:00 +01:00
|
|
|
include/wine/windows/xinput.h
|
2005-07-26 12:33:35 +02:00
|
|
|
include/wine/windows/xmldom.h
|
|
|
|
include/wine/windows/xmldom.idl
|
|
|
|
include/wine/windows/xmldomdid.h
|
|
|
|
include/wine/windows/xmldso.idl
|
|
|
|
include/wine/windows/xmldsodid.h
|
2010-01-22 20:54:47 +01:00
|
|
|
include/wine/windows/xmllite.h
|
|
|
|
include/wine/windows/xmllite.idl
|
2003-01-03 10:49:27 +01:00
|
|
|
include/wine/windows/zmouse.h
|
2006-06-22 23:49:40 +02:00
|
|
|
include/wine/windows/ddk/compstui.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ddk/csq.h
|
|
|
|
include/wine/windows/ddk/hidclass.h
|
|
|
|
include/wine/windows/ddk/hidpi.h
|
|
|
|
include/wine/windows/ddk/hidport.h
|
2007-02-17 00:15:59 +01:00
|
|
|
include/wine/windows/ddk/hidsdi.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ddk/hidtypes.h
|
2007-07-15 19:09:08 +02:00
|
|
|
include/wine/windows/ddk/imm.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/ddk/mountmgr.h
|
2006-02-16 01:18:39 +01:00
|
|
|
include/wine/windows/ddk/ntddcdvd.h
|
2008-03-08 17:59:44 +01:00
|
|
|
include/wine/windows/ddk/ntddk.h
|
2006-01-22 06:45:04 +01:00
|
|
|
include/wine/windows/ddk/ntddser.h
|
2006-02-04 03:31:00 +01:00
|
|
|
include/wine/windows/ddk/ntddtape.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ddk/ntifs.h
|
2008-10-25 12:21:18 +02:00
|
|
|
include/wine/windows/ddk/usb.h
|
|
|
|
include/wine/windows/ddk/usb100.h
|
|
|
|
include/wine/windows/ddk/usb200.h
|
|
|
|
include/wine/windows/ddk/usbdlib.h
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
include/wine/windows/ddk/usbioctl.h
|
|
|
|
include/wine/windows/ddk/usbiodef.h
|
2005-10-03 20:51:15 +02:00
|
|
|
include/wine/windows/ddk/wdm.h
|
2007-12-29 13:11:54 +01:00
|
|
|
include/wine/windows/ddk/winddiui.h
|
2005-08-31 15:57:33 +02:00
|
|
|
include/wine/windows/ddk/winsplp.h
|
2003-07-10 18:39:10 +02:00
|
|
|
lib/libwine.so
|
|
|
|
lib/libwine.so.1
|
2007-04-27 22:42:15 +02:00
|
|
|
lib/wine/acledit.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/aclui.dll.so
|
2005-07-26 12:33:35 +02:00
|
|
|
lib/wine/activeds.dll.so
|
2007-12-29 13:11:54 +01:00
|
|
|
lib/wine/actxprxy.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/advapi32.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/advpack.dll.so
|
2004-03-11 09:55:31 +01:00
|
|
|
lib/wine/amstream.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/api-ms-win-core-com-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-console-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-datetime-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-datetime-l1-1-1.dll.so
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lib/wine/api-ms-win-core-debug-l1-1-0.dll.so
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lib/wine/api-ms-win-core-debug-l1-1-1.dll.so
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lib/wine/api-ms-win-core-errorhandling-l1-1-0.dll.so
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lib/wine/api-ms-win-core-errorhandling-l1-1-1.dll.so
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lib/wine/api-ms-win-core-errorhandling-l1-1-2.dll.so
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lib/wine/api-ms-win-core-fibers-l1-1-0.dll.so
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lib/wine/api-ms-win-core-fibers-l1-1-1.dll.so
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lib/wine/api-ms-win-core-file-l1-1-0.dll.so
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lib/wine/api-ms-win-core-file-l1-2-0.dll.so
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lib/wine/api-ms-win-core-file-l2-1-0.dll.so
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lib/wine/api-ms-win-core-file-l2-1-1.dll.so
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lib/wine/api-ms-win-core-handle-l1-1-0.dll.so
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lib/wine/api-ms-win-core-heap-l1-1-0.dll.so
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lib/wine/api-ms-win-core-heap-l1-2-0.dll.so
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lib/wine/api-ms-win-core-heap-obsolete-l1-1-0.dll.so
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lib/wine/api-ms-win-core-interlocked-l1-1-0.dll.so
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lib/wine/api-ms-win-core-interlocked-l1-2-0.dll.so
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lib/wine/api-ms-win-core-io-l1-1-1.dll.so
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lib/wine/api-ms-win-core-kernel32-legacy-l1-1-0.dll.so
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lib/wine/api-ms-win-core-libraryloader-l1-1-0.dll.so
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lib/wine/api-ms-win-core-libraryloader-l1-1-1.dll.so
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lib/wine/api-ms-win-core-localization-l1-2-0.dll.so
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lib/wine/api-ms-win-core-localization-l1-2-1.dll.so
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lib/wine/api-ms-win-core-localization-obsolete-l1-1-0.dll.so
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
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|
lib/wine/api-ms-win-core-localregistry-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/api-ms-win-core-memory-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-memory-l1-1-1.dll.so
|
|
|
|
lib/wine/api-ms-win-core-misc-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-namedpipe-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-core-namedpipe-l1-2-0.dll.so
|
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lib/wine/api-ms-win-core-processenvironment-l1-1-0.dll.so
|
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|
|
lib/wine/api-ms-win-core-processenvironment-l1-2-0.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/api-ms-win-core-processthreads-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/api-ms-win-core-processthreads-l1-1-1.dll.so
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lib/wine/api-ms-win-core-processthreads-l1-1-2.dll.so
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lib/wine/api-ms-win-core-profile-l1-1-0.dll.so
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lib/wine/api-ms-win-core-psapi-l1-1-0.dll.so
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lib/wine/api-ms-win-core-registry-l1-1-0.dll.so
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lib/wine/api-ms-win-core-rtlsupport-l1-1-0.dll.so
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lib/wine/api-ms-win-core-rtlsupport-l1-2-0.dll.so
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lib/wine/api-ms-win-core-shlwapi-legacy-l1-1-0.dll.so
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lib/wine/api-ms-win-core-string-l1-1-0.dll.so
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lib/wine/api-ms-win-core-synch-l1-1-0.dll.so
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lib/wine/api-ms-win-core-synch-l1-2-0.dll.so
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lib/wine/api-ms-win-core-sysinfo-l1-1-0.dll.so
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lib/wine/api-ms-win-core-sysinfo-l1-2-0.dll.so
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lib/wine/api-ms-win-core-sysinfo-l1-2-1.dll.so
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lib/wine/api-ms-win-core-threadpool-legacy-l1-1-0.dll.so
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lib/wine/api-ms-win-core-timezone-l1-1-0.dll.so
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lib/wine/api-ms-win-core-url-l1-1-0.dll.so
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lib/wine/api-ms-win-core-util-l1-1-0.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/api-ms-win-core-winrt-error-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/api-ms-win-core-winrt-error-l1-1-1.dll.so
|
|
|
|
lib/wine/api-ms-win-core-winrt-l1-1-0.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
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|
lib/wine/api-ms-win-core-winrt-string-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/api-ms-win-core-xstate-l2-1-0.dll.so
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lib/wine/api-ms-win-crt-conio-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-convert-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-environment-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-filesystem-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-heap-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-locale-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-math-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-multibyte-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-private-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-process-l1-1-0.dll.so
|
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lib/wine/api-ms-win-crt-runtime-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-stdio-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-string-l1-1-0.dll.so
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lib/wine/api-ms-win-crt-time-l1-1-0.dll.so
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|
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lib/wine/api-ms-win-crt-utility-l1-1-0.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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lib/wine/api-ms-win-downlevel-advapi32-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-advapi32-l2-1-0.dll.so
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lib/wine/api-ms-win-downlevel-normaliz-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-ole32-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-shell32-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-shlwapi-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-shlwapi-l2-1-0.dll.so
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lib/wine/api-ms-win-downlevel-user32-l1-1-0.dll.so
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lib/wine/api-ms-win-downlevel-version-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/api-ms-win-eventing-provider-l1-1-0.dll.so
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lib/wine/api-ms-win-ntuser-dc-access-l1-1-0.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/api-ms-win-security-base-l1-1-0.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/api-ms-win-security-base-l1-2-0.dll.so
|
|
|
|
lib/wine/api-ms-win-security-sddl-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-service-core-l1-1-1.dll.so
|
|
|
|
lib/wine/api-ms-win-service-management-l1-1-0.dll.so
|
|
|
|
lib/wine/api-ms-win-service-winsvc-l1-2-0.dll.so
|
2011-11-06 10:39:27 +01:00
|
|
|
lib/wine/apphelp.dll.so
|
2008-07-26 18:58:54 +02:00
|
|
|
lib/wine/appwiz.cpl.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/arp.exe.so
|
2010-10-16 01:09:29 +02:00
|
|
|
lib/wine/aspnet_regiis.exe.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/atl.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/atl100.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/atl110.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/atl80.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/atl90.dll.so
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/attrib.exe.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/authz.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/avicap32.dll.so
|
|
|
|
lib/wine/avifil32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/avifile.dll16.so
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/avrt.dll.so
|
2009-04-21 13:44:03 +02:00
|
|
|
lib/wine/bcrypt.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/bluetoothapis.dll.so
|
2007-02-17 00:15:59 +01:00
|
|
|
lib/wine/browseui.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/bthprops.cpl.so
|
2011-02-10 00:45:50 +01:00
|
|
|
lib/wine/cabarc.exe.so
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/cabinet.dll.so
|
2009-01-17 16:02:40 +01:00
|
|
|
lib/wine/cacls.exe.so
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/capi2032.dll.so
|
|
|
|
lib/wine/cards.dll.so
|
2003-11-20 19:31:39 +01:00
|
|
|
lib/wine/cfgmgr32.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/clock.exe.so
|
2006-10-09 21:20:49 +02:00
|
|
|
lib/wine/clusapi.dll.so
|
2006-09-15 14:33:52 +02:00
|
|
|
lib/wine/cmd.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/combase.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/comcat.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/comctl32.dll.so
|
|
|
|
lib/wine/comdlg32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/comm.drv16.so
|
|
|
|
%%WINE32%%lib/wine/commdlg.dll16.so
|
|
|
|
%%WINE32%%lib/wine/compobj.dll16.so
|
2006-06-22 23:49:40 +02:00
|
|
|
lib/wine/compstui.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/comsvcs.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/conhost.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/connect.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/control.exe.so
|
2007-01-26 21:25:11 +01:00
|
|
|
lib/wine/credui.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/crtdll.dll.so
|
|
|
|
lib/wine/crypt32.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/cryptdlg.dll.so
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/cryptdll.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/cryptext.dll.so
|
2006-07-11 00:28:20 +02:00
|
|
|
lib/wine/cryptnet.dll.so
|
2008-04-19 04:32:07 +02:00
|
|
|
lib/wine/cryptui.dll.so
|
2012-01-05 17:26:14 +01:00
|
|
|
lib/wine/cscript.exe.so
|
2007-12-29 13:11:54 +01:00
|
|
|
lib/wine/ctapi32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/ctl3d.dll16.so
|
2003-01-16 10:04:03 +01:00
|
|
|
lib/wine/ctl3d32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/ctl3dv2.dll16.so
|
|
|
|
lib/wine/d2d1.dll.so
|
2007-07-15 19:09:08 +02:00
|
|
|
lib/wine/d3d10.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/d3d10_1.dll.so
|
2008-11-23 21:53:10 +01:00
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lib/wine/d3d10core.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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lib/wine/d3d11.dll.so
|
2002-07-11 12:10:57 +02:00
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lib/wine/d3d8.dll.so
|
2003-07-10 12:57:27 +02:00
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lib/wine/d3d9.dll.so
|
2010-09-04 11:08:16 +02:00
|
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lib/wine/d3dcompiler_33.dll.so
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lib/wine/d3dcompiler_34.dll.so
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lib/wine/d3dcompiler_35.dll.so
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lib/wine/d3dcompiler_36.dll.so
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lib/wine/d3dcompiler_37.dll.so
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lib/wine/d3dcompiler_38.dll.so
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lib/wine/d3dcompiler_39.dll.so
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lib/wine/d3dcompiler_40.dll.so
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lib/wine/d3dcompiler_41.dll.so
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lib/wine/d3dcompiler_42.dll.so
|
|
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lib/wine/d3dcompiler_43.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/d3dcompiler_46.dll.so
|
|
|
|
lib/wine/d3dcompiler_47.dll.so
|
2003-02-20 11:23:19 +01:00
|
|
|
lib/wine/d3dim.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/d3drm.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/d3dx10_33.dll.so
|
|
|
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lib/wine/d3dx10_34.dll.so
|
|
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lib/wine/d3dx10_35.dll.so
|
|
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lib/wine/d3dx10_36.dll.so
|
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lib/wine/d3dx10_37.dll.so
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lib/wine/d3dx10_38.dll.so
|
|
|
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lib/wine/d3dx10_39.dll.so
|
|
|
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lib/wine/d3dx10_40.dll.so
|
|
|
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lib/wine/d3dx10_41.dll.so
|
|
|
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lib/wine/d3dx10_42.dll.so
|
|
|
|
lib/wine/d3dx10_43.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/d3dx11_42.dll.so
|
|
|
|
lib/wine/d3dx11_43.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/d3dx9_24.dll.so
|
|
|
|
lib/wine/d3dx9_25.dll.so
|
|
|
|
lib/wine/d3dx9_26.dll.so
|
|
|
|
lib/wine/d3dx9_27.dll.so
|
|
|
|
lib/wine/d3dx9_28.dll.so
|
|
|
|
lib/wine/d3dx9_29.dll.so
|
|
|
|
lib/wine/d3dx9_30.dll.so
|
|
|
|
lib/wine/d3dx9_31.dll.so
|
|
|
|
lib/wine/d3dx9_32.dll.so
|
|
|
|
lib/wine/d3dx9_33.dll.so
|
|
|
|
lib/wine/d3dx9_34.dll.so
|
|
|
|
lib/wine/d3dx9_35.dll.so
|
2008-01-25 23:20:04 +01:00
|
|
|
lib/wine/d3dx9_36.dll.so
|
2008-04-05 15:55:14 +02:00
|
|
|
lib/wine/d3dx9_37.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/d3dx9_38.dll.so
|
|
|
|
lib/wine/d3dx9_39.dll.so
|
|
|
|
lib/wine/d3dx9_40.dll.so
|
2009-04-21 13:44:03 +02:00
|
|
|
lib/wine/d3dx9_41.dll.so
|
2009-09-26 16:58:36 +02:00
|
|
|
lib/wine/d3dx9_42.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/d3dx9_43.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/d3dxof.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/davclnt.dll.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/dbgeng.dll.so
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/dbghelp.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/dciman32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/ddeml.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/ddraw.dll.so
|
2006-12-26 17:25:56 +01:00
|
|
|
lib/wine/ddrawex.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/devenum.dll.so
|
2012-01-05 17:26:14 +01:00
|
|
|
lib/wine/dhcpcsvc.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/difxapi.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/dinput.dll.so
|
2002-07-11 12:10:57 +02:00
|
|
|
lib/wine/dinput8.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/dispdib.dll16.so
|
2010-03-06 15:07:19 +01:00
|
|
|
lib/wine/dispex.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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|
%%WINE32%%lib/wine/display.drv16.so
|
2003-04-14 09:23:24 +02:00
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lib/wine/dmband.dll.so
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lib/wine/dmcompos.dll.so
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lib/wine/dmime.dll.so
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lib/wine/dmloader.dll.so
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lib/wine/dmscript.dll.so
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lib/wine/dmstyle.dll.so
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lib/wine/dmsynth.dll.so
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lib/wine/dmusic.dll.so
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lib/wine/dmusic32.dll.so
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2006-04-13 20:13:33 +02:00
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lib/wine/dnsapi.dll.so
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2002-04-12 16:47:47 +02:00
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lib/wine/dplay.dll.so
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lib/wine/dplayx.dll.so
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2007-08-11 21:51:40 +02:00
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lib/wine/dpnaddr.dll.so
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2004-04-14 21:54:02 +02:00
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lib/wine/dpnet.dll.so
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2007-08-11 21:51:40 +02:00
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lib/wine/dpnhpast.dll.so
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lib/wine/dpnlobby.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/dpnsvr.exe.so
|
|
|
|
lib/wine/dpvoice.dll.so
|
2008-07-26 18:58:54 +02:00
|
|
|
lib/wine/dpwsockx.dll.so
|
2009-07-07 00:00:55 +02:00
|
|
|
lib/wine/drmclien.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/dsound.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/dssenh.dll.so
|
2004-01-25 20:03:03 +01:00
|
|
|
lib/wine/dswave.dll.so
|
2007-06-30 17:08:37 +02:00
|
|
|
lib/wine/dwmapi.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/dwrite.dll.so
|
2009-09-03 05:47:06 +02:00
|
|
|
lib/wine/dxdiag.exe.so
|
2004-05-06 23:33:50 +02:00
|
|
|
lib/wine/dxdiagn.dll.so
|
2008-10-25 12:21:18 +02:00
|
|
|
lib/wine/dxgi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/dxva2.dll.so
|
2005-11-10 16:29:12 +01:00
|
|
|
lib/wine/eject.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/esent.dll.so
|
|
|
|
lib/wine/evr.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/expand.exe.so
|
2005-11-24 01:15:55 +01:00
|
|
|
lib/wine/explorer.exe.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/explorerframe.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/ext-ms-win-gdi-devcaps-l1-1-0.dll.so
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2009-10-25 14:48:56 +01:00
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lib/wine/extrac32.exe.so
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/acledit.dll
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lib/wine/fakedlls/aclui.dll
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lib/wine/fakedlls/activeds.dll
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lib/wine/fakedlls/actxprxy.dll
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lib/wine/fakedlls/advapi32.dll
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lib/wine/fakedlls/advpack.dll
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lib/wine/fakedlls/amstream.dll
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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/api-ms-win-core-com-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-console-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-datetime-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-datetime-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-debug-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-debug-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-2.dll
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lib/wine/fakedlls/api-ms-win-core-fibers-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-fibers-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-file-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-file-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-file-l2-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-file-l2-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-handle-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-heap-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-heap-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-heap-obsolete-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-interlocked-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-interlocked-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-io-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-kernel32-legacy-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-libraryloader-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-libraryloader-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-localization-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-localization-l1-2-1.dll
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lib/wine/fakedlls/api-ms-win-core-localization-obsolete-l1-1-0.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-core-localregistry-l1-1-0.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/api-ms-win-core-memory-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-memory-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-misc-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-namedpipe-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-namedpipe-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-processenvironment-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-processenvironment-l1-2-0.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-0.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-1.dll
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lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-2.dll
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lib/wine/fakedlls/api-ms-win-core-profile-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-psapi-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-registry-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-rtlsupport-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-rtlsupport-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-shlwapi-legacy-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-string-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-synch-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-synch-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-2-0.dll
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lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-2-1.dll
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lib/wine/fakedlls/api-ms-win-core-threadpool-legacy-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-timezone-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-url-l1-1-0.dll
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lib/wine/fakedlls/api-ms-win-core-util-l1-1-0.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-core-winrt-error-l1-1-0.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-core-winrt-error-l1-1-1.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-core-winrt-l1-1-0.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-core-winrt-string-l1-1-0.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-eventing-provider-l1-1-0.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-ntuser-dc-access-l1-1-0.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-security-base-l1-1-0.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/api-ms-win-security-base-l1-2-0.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-security-sddl-l1-1-0.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-service-core-l1-1-1.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-service-management-l1-1-0.dll
|
|
|
|
lib/wine/fakedlls/api-ms-win-service-winsvc-l1-2-0.dll
|
2011-11-06 10:39:27 +01:00
|
|
|
lib/wine/fakedlls/apphelp.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/appwiz.cpl
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/arp.exe
|
2010-10-16 01:09:29 +02:00
|
|
|
lib/wine/fakedlls/aspnet_regiis.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/atl.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/atl100.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/atl110.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/atl80.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/atl90.dll
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/fakedlls/attrib.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/authz.dll
|
|
|
|
lib/wine/fakedlls/avicap32.dll
|
|
|
|
lib/wine/fakedlls/avifil32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/avifile.dll16
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/fakedlls/avrt.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/bcrypt.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/bluetoothapis.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/browseui.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/bthprops.cpl
|
2011-02-10 00:45:50 +01:00
|
|
|
lib/wine/fakedlls/cabarc.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/cabinet.dll
|
|
|
|
lib/wine/fakedlls/cacls.exe
|
|
|
|
lib/wine/fakedlls/capi2032.dll
|
|
|
|
lib/wine/fakedlls/cards.dll
|
|
|
|
lib/wine/fakedlls/cfgmgr32.dll
|
|
|
|
lib/wine/fakedlls/clock.exe
|
|
|
|
lib/wine/fakedlls/clusapi.dll
|
|
|
|
lib/wine/fakedlls/cmd.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/combase.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/comcat.dll
|
|
|
|
lib/wine/fakedlls/comctl32.dll
|
|
|
|
lib/wine/fakedlls/comdlg32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/comm.drv16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/commdlg.dll16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/compobj.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/compstui.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/comsvcs.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/conhost.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/connect.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/control.exe
|
|
|
|
lib/wine/fakedlls/credui.dll
|
|
|
|
lib/wine/fakedlls/crtdll.dll
|
|
|
|
lib/wine/fakedlls/crypt32.dll
|
|
|
|
lib/wine/fakedlls/cryptdlg.dll
|
|
|
|
lib/wine/fakedlls/cryptdll.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/cryptext.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/cryptnet.dll
|
|
|
|
lib/wine/fakedlls/cryptui.dll
|
2012-01-05 17:26:14 +01:00
|
|
|
lib/wine/fakedlls/cscript.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/ctapi32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ctl3d.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/ctl3d32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ctl3dv2.dll16
|
|
|
|
lib/wine/fakedlls/d2d1.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/d3d10.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/d3d10_1.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/d3d10core.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/d3d11.dll
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/d3d8.dll
|
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lib/wine/fakedlls/d3d9.dll
|
2010-09-04 11:08:16 +02:00
|
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lib/wine/fakedlls/d3dcompiler_33.dll
|
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lib/wine/fakedlls/d3dcompiler_34.dll
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lib/wine/fakedlls/d3dcompiler_35.dll
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lib/wine/fakedlls/d3dcompiler_36.dll
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lib/wine/fakedlls/d3dcompiler_37.dll
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lib/wine/fakedlls/d3dcompiler_38.dll
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lib/wine/fakedlls/d3dcompiler_39.dll
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lib/wine/fakedlls/d3dcompiler_40.dll
|
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lib/wine/fakedlls/d3dcompiler_41.dll
|
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|
lib/wine/fakedlls/d3dcompiler_42.dll
|
|
|
|
lib/wine/fakedlls/d3dcompiler_43.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/d3dcompiler_46.dll
|
|
|
|
lib/wine/fakedlls/d3dcompiler_47.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/d3dim.dll
|
|
|
|
lib/wine/fakedlls/d3drm.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/d3dx10_33.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_34.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_35.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_36.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_37.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_38.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_39.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_40.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_41.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_42.dll
|
|
|
|
lib/wine/fakedlls/d3dx10_43.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/d3dx11_42.dll
|
|
|
|
lib/wine/fakedlls/d3dx11_43.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/d3dx9_24.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_25.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_26.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_27.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_28.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_29.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_30.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_31.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_32.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_33.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_34.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_35.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_36.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_37.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_38.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_39.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_40.dll
|
|
|
|
lib/wine/fakedlls/d3dx9_41.dll
|
2009-09-26 16:58:36 +02:00
|
|
|
lib/wine/fakedlls/d3dx9_42.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/d3dx9_43.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/d3dxof.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/davclnt.dll
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/fakedlls/dbgeng.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/dbghelp.dll
|
|
|
|
lib/wine/fakedlls/dciman32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ddeml.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/ddraw.dll
|
|
|
|
lib/wine/fakedlls/ddrawex.dll
|
|
|
|
lib/wine/fakedlls/devenum.dll
|
2012-01-05 17:26:14 +01:00
|
|
|
lib/wine/fakedlls/dhcpcsvc.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/difxapi.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/dinput.dll
|
|
|
|
lib/wine/fakedlls/dinput8.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/dispdib.dll16
|
2010-03-06 15:07:19 +01:00
|
|
|
lib/wine/fakedlls/dispex.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/display.drv16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/dmband.dll
|
|
|
|
lib/wine/fakedlls/dmcompos.dll
|
|
|
|
lib/wine/fakedlls/dmime.dll
|
|
|
|
lib/wine/fakedlls/dmloader.dll
|
|
|
|
lib/wine/fakedlls/dmscript.dll
|
|
|
|
lib/wine/fakedlls/dmstyle.dll
|
|
|
|
lib/wine/fakedlls/dmsynth.dll
|
|
|
|
lib/wine/fakedlls/dmusic.dll
|
|
|
|
lib/wine/fakedlls/dmusic32.dll
|
|
|
|
lib/wine/fakedlls/dnsapi.dll
|
|
|
|
lib/wine/fakedlls/dplay.dll
|
|
|
|
lib/wine/fakedlls/dplayx.dll
|
|
|
|
lib/wine/fakedlls/dpnaddr.dll
|
|
|
|
lib/wine/fakedlls/dpnet.dll
|
|
|
|
lib/wine/fakedlls/dpnhpast.dll
|
|
|
|
lib/wine/fakedlls/dpnlobby.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/dpnsvr.exe
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lib/wine/fakedlls/dpvoice.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/dpwsockx.dll
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lib/wine/fakedlls/drmclien.dll
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lib/wine/fakedlls/dsound.dll
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lib/wine/fakedlls/dssenh.dll
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lib/wine/fakedlls/dswave.dll
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lib/wine/fakedlls/dwmapi.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/dwrite.dll
|
2009-09-03 05:47:06 +02:00
|
|
|
lib/wine/fakedlls/dxdiag.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/dxdiagn.dll
|
|
|
|
lib/wine/fakedlls/dxgi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/dxva2.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/eject.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/esent.dll
|
|
|
|
lib/wine/fakedlls/evr.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/expand.exe
|
|
|
|
lib/wine/fakedlls/explorer.exe
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/explorerframe.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/ext-ms-win-gdi-devcaps-l1-1-0.dll
|
2009-10-25 14:48:56 +01:00
|
|
|
lib/wine/fakedlls/extrac32.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/faultrep.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/findstr.exe
|
2009-10-10 12:34:16 +02:00
|
|
|
lib/wine/fakedlls/fltlib.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/fltmgr.sys
|
|
|
|
lib/wine/fakedlls/fntcache.dll
|
|
|
|
lib/wine/fakedlls/fontsub.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/fusion.dll
|
2009-12-05 23:32:27 +01:00
|
|
|
lib/wine/fakedlls/fwpuclnt.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/gameux.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/gdi.exe16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/gdi32.dll
|
|
|
|
lib/wine/fakedlls/gdiplus.dll
|
2014-12-26 06:24:30 +01:00
|
|
|
%%X11%%lib/wine/fakedlls/glu32.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/gphoto2.ds
|
|
|
|
lib/wine/fakedlls/gpkcsp.dll
|
|
|
|
lib/wine/fakedlls/hal.dll
|
|
|
|
lib/wine/fakedlls/hh.exe
|
|
|
|
lib/wine/fakedlls/hhctrl.ocx
|
|
|
|
lib/wine/fakedlls/hid.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/hidclass.sys
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/hlink.dll
|
|
|
|
lib/wine/fakedlls/hnetcfg.dll
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/fakedlls/hostname.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/httpapi.dll
|
|
|
|
lib/wine/fakedlls/iccvid.dll
|
|
|
|
lib/wine/fakedlls/icinfo.exe
|
|
|
|
lib/wine/fakedlls/icmp.dll
|
2011-08-06 09:13:26 +02:00
|
|
|
lib/wine/fakedlls/ieframe.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/iexplore.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ifsmgr.vxd
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/imaadp32.acm
|
|
|
|
lib/wine/fakedlls/imagehlp.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/imm.dll16
|
2009-08-22 20:28:32 +02:00
|
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|
lib/wine/fakedlls/imm32.dll
|
|
|
|
lib/wine/fakedlls/inetcomm.dll
|
2010-09-20 18:36:43 +02:00
|
|
|
lib/wine/fakedlls/inetcpl.cpl
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/inetmib1.dll
|
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lib/wine/fakedlls/infosoft.dll
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lib/wine/fakedlls/initpki.dll
|
|
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lib/wine/fakedlls/inkobj.dll
|
|
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|
lib/wine/fakedlls/inseng.dll
|
2010-09-04 11:08:16 +02:00
|
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lib/wine/fakedlls/ipconfig.exe
|
2009-08-22 20:28:32 +02:00
|
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lib/wine/fakedlls/iphlpapi.dll
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lib/wine/fakedlls/itircl.dll
|
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lib/wine/fakedlls/itss.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/joy.cpl
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/jscript.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/jsproxy.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/kernel32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/keyboard.drv16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/krnl386.exe16
|
|
|
|
lib/wine/fakedlls/ksuser.dll
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/fakedlls/ktmw32.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/loadperf.dll
|
|
|
|
lib/wine/fakedlls/localspl.dll
|
|
|
|
lib/wine/fakedlls/localui.dll
|
|
|
|
lib/wine/fakedlls/lodctr.exe
|
|
|
|
lib/wine/fakedlls/lz32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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%%WINE32%%lib/wine/fakedlls/lzexpand.dll16
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/mapi32.dll
|
2010-01-09 13:31:50 +01:00
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lib/wine/fakedlls/mapistub.dll
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/mciavi32.dll
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lib/wine/fakedlls/mcicda.dll
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lib/wine/fakedlls/mciqtz32.dll
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lib/wine/fakedlls/mciseq.dll
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lib/wine/fakedlls/mciwave.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/mf.dll
|
|
|
|
lib/wine/fakedlls/mfplat.dll
|
|
|
|
lib/wine/fakedlls/mfreadwrite.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/mgmtapi.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/midimap.dll
|
|
|
|
lib/wine/fakedlls/mlang.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/mmcndmgr.dll
|
2009-12-19 11:08:43 +01:00
|
|
|
lib/wine/fakedlls/mmdevapi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/mmdevldr.vxd
|
|
|
|
%%WINE32%%lib/wine/fakedlls/mmsystem.dll16
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/fakedlls/mofcomp.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/monodebg.vxd
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mountmgr.sys
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/mouse.drv16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mpr.dll
|
|
|
|
lib/wine/fakedlls/mprapi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/msacm.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msacm32.dll
|
|
|
|
lib/wine/fakedlls/msacm32.drv
|
|
|
|
lib/wine/fakedlls/msadp32.acm
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msasn1.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mscat32.dll
|
|
|
|
lib/wine/fakedlls/mscms.dll
|
|
|
|
lib/wine/fakedlls/mscoree.dll
|
|
|
|
lib/wine/fakedlls/msctf.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msctfp.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msdaps.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msdelta.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msdmo.dll
|
|
|
|
lib/wine/fakedlls/msftedit.dll
|
|
|
|
lib/wine/fakedlls/msg711.acm
|
|
|
|
lib/wine/fakedlls/msgsm32.acm
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/fakedlls/mshta.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mshtml.dll
|
|
|
|
lib/wine/fakedlls/mshtml.tlb
|
|
|
|
lib/wine/fakedlls/msi.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/msident.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msiexec.exe
|
|
|
|
lib/wine/fakedlls/msimg32.dll
|
2011-03-19 13:38:58 +01:00
|
|
|
lib/wine/fakedlls/msimsg.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msimtf.dll
|
|
|
|
lib/wine/fakedlls/msisip.dll
|
|
|
|
lib/wine/fakedlls/msisys.ocx
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/msls31.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msnet32.dll
|
2011-04-02 00:43:25 +02:00
|
|
|
lib/wine/fakedlls/mspatcha.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msrle32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msscript.ocx
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mssign32.dll
|
|
|
|
lib/wine/fakedlls/mssip32.dll
|
|
|
|
lib/wine/fakedlls/mstask.dll
|
|
|
|
lib/wine/fakedlls/msvcirt.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/msvcm80.dll
|
|
|
|
lib/wine/fakedlls/msvcm90.dll
|
2011-04-15 23:40:18 +02:00
|
|
|
lib/wine/fakedlls/msvcp100.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/msvcp110.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msvcp120.dll
|
|
|
|
lib/wine/fakedlls/msvcp120_app.dll
|
2011-05-08 03:38:18 +02:00
|
|
|
lib/wine/fakedlls/msvcp60.dll
|
2011-05-14 02:21:47 +02:00
|
|
|
lib/wine/fakedlls/msvcp70.dll
|
|
|
|
lib/wine/fakedlls/msvcp71.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/msvcp80.dll
|
|
|
|
lib/wine/fakedlls/msvcp90.dll
|
2010-05-09 11:45:29 +02:00
|
|
|
lib/wine/fakedlls/msvcr100.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/msvcr110.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/msvcr120.dll
|
|
|
|
lib/wine/fakedlls/msvcr120_app.dll
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/fakedlls/msvcr70.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msvcr71.dll
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/fakedlls/msvcr80.dll
|
|
|
|
lib/wine/fakedlls/msvcr90.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msvcrt.dll
|
|
|
|
lib/wine/fakedlls/msvcrt20.dll
|
|
|
|
lib/wine/fakedlls/msvcrt40.dll
|
|
|
|
lib/wine/fakedlls/msvcrtd.dll
|
|
|
|
lib/wine/fakedlls/msvfw32.dll
|
|
|
|
lib/wine/fakedlls/msvidc32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/msvideo.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/mswsock.dll
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/fakedlls/msxml.dll
|
|
|
|
lib/wine/fakedlls/msxml2.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/msxml3.dll
|
2010-02-07 13:44:59 +01:00
|
|
|
lib/wine/fakedlls/msxml4.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/msxml6.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/nddeapi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/ndis.sys
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/net.exe
|
|
|
|
lib/wine/fakedlls/netapi32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/netcfgx.dll
|
|
|
|
lib/wine/fakedlls/netprofm.dll
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/fakedlls/netsh.exe
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/netstat.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/newdev.dll
|
2010-04-25 22:33:58 +02:00
|
|
|
lib/wine/fakedlls/ngen.exe
|
2011-01-07 22:00:22 +01:00
|
|
|
lib/wine/fakedlls/normaliz.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/notepad.exe
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/fakedlls/npmshtml.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/npptools.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/ntdll.dll
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lib/wine/fakedlls/ntdsapi.dll
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lib/wine/fakedlls/ntoskrnl.exe
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lib/wine/fakedlls/ntprint.dll
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lib/wine/fakedlls/objsel.dll
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lib/wine/fakedlls/odbc32.dll
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lib/wine/fakedlls/odbccp32.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/odbccu32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ole2.dll16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/ole2conv.dll16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/ole2disp.dll16
|
|
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|
%%WINE32%%lib/wine/fakedlls/ole2nls.dll16
|
|
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%%WINE32%%lib/wine/fakedlls/ole2prox.dll16
|
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%%WINE32%%lib/wine/fakedlls/ole2thk.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/ole32.dll
|
|
|
|
lib/wine/fakedlls/oleacc.dll
|
|
|
|
lib/wine/fakedlls/oleaut32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/olecli.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/olecli32.dll
|
2009-09-03 05:47:06 +02:00
|
|
|
lib/wine/fakedlls/oledb32.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/oledlg.dll
|
|
|
|
lib/wine/fakedlls/olepro32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/olesvr.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/olesvr32.dll
|
|
|
|
lib/wine/fakedlls/olethk32.dll
|
|
|
|
lib/wine/fakedlls/oleview.exe
|
2011-07-09 01:15:38 +02:00
|
|
|
%%OPENAL%%lib/wine/fakedlls/openal32.dll
|
2010-09-06 02:07:36 +02:00
|
|
|
lib/wine/fakedlls/opengl32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/packager.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/pdh.dll
|
2012-01-13 21:57:52 +01:00
|
|
|
lib/wine/fakedlls/photometadatahandler.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/pidgen.dll
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/fakedlls/ping.exe
|
2011-02-10 00:45:50 +01:00
|
|
|
lib/wine/fakedlls/plugplay.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/powrprof.dll
|
2011-08-27 22:56:47 +02:00
|
|
|
lib/wine/fakedlls/presentationfontcache.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/printui.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/prntvpt.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/progman.exe
|
|
|
|
lib/wine/fakedlls/propsys.dll
|
|
|
|
lib/wine/fakedlls/psapi.dll
|
|
|
|
lib/wine/fakedlls/pstorec.dll
|
|
|
|
lib/wine/fakedlls/qcap.dll
|
|
|
|
lib/wine/fakedlls/qedit.dll
|
|
|
|
lib/wine/fakedlls/qmgr.dll
|
|
|
|
lib/wine/fakedlls/qmgrprxy.dll
|
|
|
|
lib/wine/fakedlls/quartz.dll
|
|
|
|
lib/wine/fakedlls/query.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/rasapi16.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/rasapi32.dll
|
|
|
|
lib/wine/fakedlls/rasdlg.dll
|
|
|
|
lib/wine/fakedlls/reg.exe
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/fakedlls/regapi.dll
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/fakedlls/regasm.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/regedit.exe
|
2010-11-13 23:42:25 +01:00
|
|
|
lib/wine/fakedlls/regsvcs.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/regsvr32.exe
|
|
|
|
lib/wine/fakedlls/resutils.dll
|
|
|
|
lib/wine/fakedlls/riched20.dll
|
|
|
|
lib/wine/fakedlls/riched32.dll
|
|
|
|
lib/wine/fakedlls/rpcrt4.dll
|
|
|
|
lib/wine/fakedlls/rpcss.exe
|
|
|
|
lib/wine/fakedlls/rsabase.dll
|
|
|
|
lib/wine/fakedlls/rsaenh.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/rstrtmgr.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/rtutils.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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%%WINE32%%lib/wine/fakedlls/rundll.exe16
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/rundll32.exe
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2010-05-22 21:13:58 +02:00
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lib/wine/fakedlls/samlib.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/sane.ds
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2010-05-09 11:45:29 +02:00
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lib/wine/fakedlls/sc.exe
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2011-04-15 23:40:18 +02:00
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lib/wine/fakedlls/scarddlg.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/sccbase.dll
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lib/wine/fakedlls/schannel.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/schedsvc.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/schtasks.exe
|
2011-11-19 15:06:48 +01:00
|
|
|
lib/wine/fakedlls/scrrun.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/scsiport.sys
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/sdbinst.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/secedit.exe
|
|
|
|
lib/wine/fakedlls/secur32.dll
|
|
|
|
lib/wine/fakedlls/security.dll
|
|
|
|
lib/wine/fakedlls/sensapi.dll
|
|
|
|
lib/wine/fakedlls/serialui.dll
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/fakedlls/servicemodelreg.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/services.exe
|
|
|
|
lib/wine/fakedlls/setupapi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/setupx.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/sfc.dll
|
|
|
|
lib/wine/fakedlls/sfc_os.dll
|
|
|
|
lib/wine/fakedlls/shdoclc.dll
|
|
|
|
lib/wine/fakedlls/shdocvw.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/shell.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/shell32.dll
|
|
|
|
lib/wine/fakedlls/shfolder.dll
|
|
|
|
lib/wine/fakedlls/shlwapi.dll
|
|
|
|
lib/wine/fakedlls/slbcsp.dll
|
|
|
|
lib/wine/fakedlls/slc.dll
|
|
|
|
lib/wine/fakedlls/snmpapi.dll
|
|
|
|
lib/wine/fakedlls/softpub.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/sound.drv16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/spoolss.dll
|
|
|
|
lib/wine/fakedlls/spoolsv.exe
|
|
|
|
lib/wine/fakedlls/start.exe
|
|
|
|
lib/wine/fakedlls/stdole2.tlb
|
|
|
|
lib/wine/fakedlls/stdole32.tlb
|
|
|
|
lib/wine/fakedlls/sti.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/storage.dll16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/stress.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/svchost.exe
|
|
|
|
lib/wine/fakedlls/svrapi.dll
|
|
|
|
lib/wine/fakedlls/sxs.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/system.drv16
|
|
|
|
lib/wine/fakedlls/systeminfo.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/t2embed.dll
|
|
|
|
lib/wine/fakedlls/tapi32.dll
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/fakedlls/taskkill.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/tasklist.exe
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/taskmgr.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/taskschd.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/termsv.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/toolhelp.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/traffic.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/twain.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/twain_32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/typelib.dll16
|
|
|
|
lib/wine/fakedlls/ucrtbase.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/unicows.dll
|
|
|
|
lib/wine/fakedlls/uninstaller.exe
|
|
|
|
lib/wine/fakedlls/unlodctr.exe
|
|
|
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lib/wine/fakedlls/updspapi.dll
|
|
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lib/wine/fakedlls/url.dll
|
|
|
|
lib/wine/fakedlls/urlmon.dll
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/fakedlls/usbd.sys
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/user.exe16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/user32.dll
|
|
|
|
lib/wine/fakedlls/userenv.dll
|
|
|
|
lib/wine/fakedlls/usp10.dll
|
|
|
|
lib/wine/fakedlls/uxtheme.dll
|
2011-07-09 01:15:38 +02:00
|
|
|
lib/wine/fakedlls/vbscript.dll
|
2011-04-15 23:40:18 +02:00
|
|
|
lib/wine/fakedlls/vcomp.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/vcomp100.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/vcomp110.dll
|
|
|
|
lib/wine/fakedlls/vcomp120.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/vcomp90.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/vcruntime140.dll
|
|
|
|
%%WINE32%%lib/wine/fakedlls/vdhcp.vxd
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/vdmdbg.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/ver.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/version.dll
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/fakedlls/view.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/vmm.vxd
|
|
|
|
%%WINE32%%lib/wine/fakedlls/vnbt.vxd
|
|
|
|
%%WINE32%%lib/wine/fakedlls/vnetbios.vxd
|
|
|
|
lib/wine/fakedlls/vssapi.dll
|
|
|
|
%%WINE32%%lib/wine/fakedlls/vtdapi.vxd
|
|
|
|
%%WINE32%%lib/wine/fakedlls/vwin32.vxd
|
|
|
|
%%WINE32%%lib/wine/fakedlls/w32skrnl.dll
|
|
|
|
%%WINE32%%lib/wine/fakedlls/w32sys.dll16
|
|
|
|
lib/wine/fakedlls/wbemdisp.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/wbemprox.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/webservices.dll
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/fakedlls/wer.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/wevtapi.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/wevtutil.exe
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/fakedlls/wiaservc.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/fakedlls/wimgapi.dll
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%%WINE32%%lib/wine/fakedlls/win32s16.dll16
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%%WINE32%%lib/wine/fakedlls/win87em.dll16
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%%WINE32%%lib/wine/fakedlls/winaspi.dll16
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%%WINE32%%lib/wine/fakedlls/windebug.dll16
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/windowscodecs.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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lib/wine/fakedlls/windowscodecsext.dll
|
2009-08-22 20:28:32 +02:00
|
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lib/wine/fakedlls/wineboot.exe
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lib/wine/fakedlls/winebrowser.exe
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lib/wine/fakedlls/winecfg.exe
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lib/wine/fakedlls/wineconsole.exe
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lib/wine/fakedlls/wined3d.dll
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lib/wine/fakedlls/winedbg.exe
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lib/wine/fakedlls/winedevice.exe
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lib/wine/fakedlls/winefile.exe
|
2009-12-19 11:08:43 +01:00
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lib/wine/fakedlls/winemapi.dll
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/winemenubuilder.exe
|
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lib/wine/fakedlls/winemine.exe
|
2014-12-20 08:48:08 +01:00
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%%MPG123%%lib/wine/fakedlls/winemp3.acm
|
2011-02-10 00:45:50 +01:00
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lib/wine/fakedlls/winemsibuilder.exe
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/wineoss.drv
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lib/wine/fakedlls/winepath.exe
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lib/wine/fakedlls/wineps.drv
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/wineps16.drv16
|
|
|
|
%%WINE32%%lib/wine/fakedlls/winevdm.exe
|
2014-12-26 06:24:30 +01:00
|
|
|
%%X11%%lib/wine/fakedlls/winex11.drv
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/wing.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/wing32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/winhelp.exe16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/winhlp32.exe
|
|
|
|
lib/wine/fakedlls/winhttp.dll
|
|
|
|
lib/wine/fakedlls/wininet.dll
|
|
|
|
lib/wine/fakedlls/winmm.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/winnls.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/winnls32.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/winoldap.mod16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/winscard.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/fakedlls/winsock.dll16
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/winspool.drv
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/fakedlls/winsta.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
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%%WINE32%%lib/wine/fakedlls/wintab.dll16
|
2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/wintab32.dll
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lib/wine/fakedlls/wintrust.dll
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|
lib/wine/fakedlls/winver.exe
|
2010-10-31 05:52:58 +01:00
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lib/wine/fakedlls/wlanapi.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/wldap32.dll
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lib/wine/fakedlls/wmi.dll
|
2010-12-31 09:15:15 +01:00
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|
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lib/wine/fakedlls/wmic.exe
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/wmiutils.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/wmp.dll
|
|
|
|
lib/wine/fakedlls/wmplayer.exe
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/wmvcore.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/wnaspi32.dll
|
|
|
|
lib/wine/fakedlls/wordpad.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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%%WINE32%%lib/wine/fakedlls/wow32.dll
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lib/wine/fakedlls/wpcap.dll
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2009-08-22 20:28:32 +02:00
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lib/wine/fakedlls/write.exe
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lib/wine/fakedlls/ws2_32.dll
|
2010-09-04 11:08:16 +02:00
|
|
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lib/wine/fakedlls/wscript.exe
|
2011-08-06 09:13:26 +02:00
|
|
|
lib/wine/fakedlls/wshom.ocx
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/wsnmp32.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/wsock32.dll
|
|
|
|
lib/wine/fakedlls/wtsapi32.dll
|
|
|
|
lib/wine/fakedlls/wuapi.dll
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/fakedlls/wuaueng.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/wusa.exe
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
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lib/wine/fakedlls/x3daudio1_0.dll
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lib/wine/fakedlls/x3daudio1_1.dll
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lib/wine/fakedlls/x3daudio1_2.dll
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lib/wine/fakedlls/x3daudio1_3.dll
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lib/wine/fakedlls/x3daudio1_4.dll
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lib/wine/fakedlls/x3daudio1_5.dll
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lib/wine/fakedlls/x3daudio1_6.dll
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lib/wine/fakedlls/x3daudio1_7.dll
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2010-11-13 23:42:25 +01:00
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lib/wine/fakedlls/xapofx1_1.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/xapofx1_2.dll
|
|
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lib/wine/fakedlls/xapofx1_3.dll
|
|
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lib/wine/fakedlls/xapofx1_4.dll
|
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lib/wine/fakedlls/xapofx1_5.dll
|
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lib/wine/fakedlls/xaudio2_0.dll
|
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lib/wine/fakedlls/xaudio2_1.dll
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lib/wine/fakedlls/xaudio2_2.dll
|
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lib/wine/fakedlls/xaudio2_3.dll
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lib/wine/fakedlls/xaudio2_4.dll
|
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lib/wine/fakedlls/xaudio2_5.dll
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lib/wine/fakedlls/xaudio2_6.dll
|
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lib/wine/fakedlls/xaudio2_8.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/xcopy.exe
|
|
|
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lib/wine/fakedlls/xinput1_1.dll
|
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lib/wine/fakedlls/xinput1_2.dll
|
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lib/wine/fakedlls/xinput1_3.dll
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fakedlls/xinput1_4.dll
|
2009-08-22 20:28:32 +02:00
|
|
|
lib/wine/fakedlls/xinput9_1_0.dll
|
|
|
|
lib/wine/fakedlls/xmllite.dll
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/fakedlls/xolehlp.dll
|
2012-01-13 21:57:52 +01:00
|
|
|
lib/wine/fakedlls/xpsprint.dll
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/fakedlls/xpssvcs.dll
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/faultrep.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/findstr.exe.so
|
2009-10-10 12:34:16 +02:00
|
|
|
lib/wine/fltlib.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/fltmgr.sys.so
|
|
|
|
lib/wine/fntcache.dll.so
|
|
|
|
lib/wine/fontsub.dll.so
|
2008-03-23 04:40:01 +01:00
|
|
|
lib/wine/fusion.dll.so
|
2009-12-05 23:32:27 +01:00
|
|
|
lib/wine/fwpuclnt.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/gameux.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/gdi.exe16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/gdi32.dll.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/gdiplus.dll.so
|
2014-12-26 06:24:30 +01:00
|
|
|
%%X11%%lib/wine/glu32.dll.so
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/gphoto2.ds.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/gpkcsp.dll.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/hal.dll.so
|
2005-07-26 12:33:35 +02:00
|
|
|
lib/wine/hh.exe.so
|
2004-05-06 23:33:50 +02:00
|
|
|
lib/wine/hhctrl.ocx.so
|
2006-08-14 08:04:08 +02:00
|
|
|
lib/wine/hid.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/hidclass.sys.so
|
2006-06-10 02:13:48 +02:00
|
|
|
lib/wine/hlink.dll.so
|
2007-06-30 17:08:37 +02:00
|
|
|
lib/wine/hnetcfg.dll.so
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/hostname.exe.so
|
2009-01-17 16:02:40 +01:00
|
|
|
lib/wine/httpapi.dll.so
|
2004-01-25 20:03:03 +01:00
|
|
|
lib/wine/iccvid.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/icinfo.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/icmp.dll.so
|
2011-08-06 09:13:26 +02:00
|
|
|
lib/wine/ieframe.dll.so
|
2006-04-13 20:13:33 +02:00
|
|
|
lib/wine/iexplore.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/ifsmgr.vxd.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/imaadp32.acm.so
|
|
|
|
lib/wine/imagehlp.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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|
|
%%WINE32%%lib/wine/imm.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/imm32.dll.so
|
2007-12-29 13:11:54 +01:00
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|
|
lib/wine/inetcomm.dll.so
|
2010-09-20 18:36:43 +02:00
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lib/wine/inetcpl.cpl.so
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2008-06-28 13:07:17 +02:00
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lib/wine/inetmib1.dll.so
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2006-07-31 08:00:32 +02:00
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|
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lib/wine/infosoft.dll.so
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2008-02-22 21:02:39 +01:00
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lib/wine/initpki.dll.so
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2007-08-11 21:51:40 +02:00
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lib/wine/inkobj.dll.so
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2006-06-22 23:49:40 +02:00
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|
|
lib/wine/inseng.dll.so
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2010-09-04 11:08:16 +02:00
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|
lib/wine/ipconfig.exe.so
|
2003-06-19 00:39:59 +02:00
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|
|
lib/wine/iphlpapi.dll.so
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2008-02-22 21:02:39 +01:00
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|
lib/wine/itircl.dll.so
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2004-12-03 18:13:09 +01:00
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lib/wine/itss.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/joy.cpl.so
|
2008-03-23 04:40:01 +01:00
|
|
|
lib/wine/jscript.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/jsproxy.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/kernel32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/keyboard.drv16.so
|
|
|
|
%%WINE32%%lib/wine/krnl386.exe16.so
|
|
|
|
lib/wine/ksuser.dll.so
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/ktmw32.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/libaclui.def
|
2005-07-26 12:33:35 +02:00
|
|
|
lib/wine/libactiveds.def
|
2008-03-08 17:59:44 +01:00
|
|
|
lib/wine/libadsiid.a
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libadvapi32.def
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/libadvpack.def
|
|
|
|
lib/wine/libatl.def
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/libatl100.def
|
|
|
|
lib/wine/libatl80.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libavicap32.def
|
|
|
|
lib/wine/libavifil32.def
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/libavrt.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libcabinet.def
|
2003-11-20 19:31:39 +01:00
|
|
|
lib/wine/libcapi2032.def
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/libcards.def
|
2003-11-20 19:31:39 +01:00
|
|
|
lib/wine/libcfgmgr32.def
|
2006-10-09 21:20:49 +02:00
|
|
|
lib/wine/libclusapi.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libcomctl32.def
|
|
|
|
lib/wine/libcomdlg32.def
|
2006-06-22 23:49:40 +02:00
|
|
|
lib/wine/libcompstui.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libcomsvcs.def
|
2007-10-27 01:19:38 +02:00
|
|
|
lib/wine/libcredui.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libcrtdll.def
|
|
|
|
lib/wine/libcrypt32.def
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/libcryptdll.def
|
2007-10-27 01:19:38 +02:00
|
|
|
lib/wine/libcryptnet.def
|
2008-10-25 12:21:18 +02:00
|
|
|
lib/wine/libcryptui.def
|
2003-01-16 10:04:03 +01:00
|
|
|
lib/wine/libctl3d32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libd2d1.def
|
2008-10-25 12:21:18 +02:00
|
|
|
lib/wine/libd3d10.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libd3d10_1.def
|
2008-11-23 21:53:10 +01:00
|
|
|
lib/wine/libd3d10core.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/libd3d11.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libd3d8.def
|
2003-07-10 12:57:27 +02:00
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lib/wine/libd3d9.def
|
2010-09-04 11:08:16 +02:00
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lib/wine/libd3dcompiler.def
|
2003-02-20 11:23:19 +01:00
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lib/wine/libd3dim.def
|
2004-12-03 18:13:09 +01:00
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lib/wine/libd3drm.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libd3dx10.def
|
2008-03-08 17:59:44 +01:00
|
|
|
lib/wine/libd3dx9.def
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/libd3dxof.def
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/libdbgeng.def
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/libdbghelp.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libdciman32.def
|
|
|
|
lib/wine/libddraw.def
|
|
|
|
lib/wine/libdinput.def
|
2005-05-28 17:40:32 +02:00
|
|
|
lib/wine/libdinput.def.a
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libdinput8.def
|
2003-04-14 09:23:24 +02:00
|
|
|
lib/wine/libdmusic32.def
|
2006-04-13 20:13:33 +02:00
|
|
|
lib/wine/libdnsapi.def
|
2003-01-03 10:49:27 +01:00
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|
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lib/wine/libdplay.def
|
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lib/wine/libdplayx.def
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/libdpnet.def
|
2003-01-03 10:49:27 +01:00
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lib/wine/libdsound.def
|
2007-06-30 17:08:37 +02:00
|
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lib/wine/libdwmapi.def
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
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lib/wine/libdwrite.def
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/libdxerr8.a
|
|
|
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lib/wine/libdxerr9.a
|
2008-10-25 12:21:18 +02:00
|
|
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lib/wine/libdxgi.def
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/libdxguid.a
|
2010-10-31 05:52:58 +01:00
|
|
|
lib/wine/libfaultrep.def
|
2003-01-03 10:49:27 +01:00
|
|
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lib/wine/libgdi32.def
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/libgdiplus.def
|
2010-09-06 02:07:36 +02:00
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lib/wine/libglu32.def
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2006-08-14 08:04:08 +02:00
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lib/wine/libhid.def
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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/libhidclass.def
|
2006-08-14 08:04:08 +02:00
|
|
|
lib/wine/libhlink.def
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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lib/wine/libhtmlhelp.def
|
2011-08-06 09:13:26 +02:00
|
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|
lib/wine/libieframe.def
|
2003-01-03 10:49:27 +01:00
|
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|
lib/wine/libimagehlp.def
|
|
|
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lib/wine/libimm32.def
|
2007-12-29 13:11:54 +01:00
|
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|
lib/wine/libinetcomm.def
|
2003-06-19 00:39:59 +02:00
|
|
|
lib/wine/libiphlpapi.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libjsproxy.def
|
|
|
|
%%WINE32%%lib/wine/libkernel.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libkernel32.def
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/libloadperf.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/liblz32.def
|
|
|
|
lib/wine/libmapi32.def
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/libmlang.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libmpr.def
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/libmprapi.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libmsacm32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libmsasn1.def
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/libmscms.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libmsdmo.def
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/libmshtml.def
|
2003-08-16 09:38:59 +02:00
|
|
|
lib/wine/libmsi.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libmsimg32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libmspatcha.def
|
|
|
|
lib/wine/libmsvcr100.def
|
|
|
|
lib/wine/libmsvcr110.def
|
|
|
|
lib/wine/libmsvcr120.def
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/libmsvcr70.def
|
2008-01-25 23:20:04 +01:00
|
|
|
lib/wine/libmsvcr71.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/libmsvcr80.def
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lib/wine/libmsvcr90.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libmsvcrt.def
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lib/wine/libmsvcrt20.def
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2004-01-25 20:03:03 +01:00
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lib/wine/libmsvcrt40.def
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2004-04-14 21:54:02 +02:00
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lib/wine/libmsvcrtd.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libmsvfw32.def
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2003-08-16 09:38:59 +02:00
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lib/wine/libmswsock.def
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2006-10-09 21:20:49 +02:00
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lib/wine/libnddeapi.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libnetapi32.def
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2004-01-25 20:03:03 +01:00
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lib/wine/libnewdev.def
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2011-01-07 22:00:22 +01:00
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lib/wine/libnormaliz.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libntdll.def
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2006-05-31 00:43:06 +02:00
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lib/wine/libntdsapi.def
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2007-06-23 18:49:01 +02:00
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lib/wine/libntoskrnl.exe.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libodbc32.def
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2005-05-28 17:40:32 +02:00
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lib/wine/libodbccp32.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libole32.def
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2003-07-10 12:57:27 +02:00
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lib/wine/liboleacc.def
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2003-01-03 10:49:27 +01:00
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lib/wine/liboleaut32.def
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lib/wine/libolecli32.def
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lib/wine/liboledlg.def
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lib/wine/libolepro32.def
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lib/wine/libolesvr32.def
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2010-09-06 02:07:36 +02:00
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lib/wine/libopengl32.def
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2007-07-15 19:09:08 +02:00
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lib/wine/libpdh.def
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2005-05-28 17:40:32 +02:00
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lib/wine/libpowrprof.def
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2010-09-04 11:08:16 +02:00
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lib/wine/libpropsys.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libpsapi.def
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lib/wine/libquartz.def
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lib/wine/librasapi32.def
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2009-02-01 01:08:07 +01:00
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lib/wine/librasdlg.def
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2006-10-31 08:52:09 +01:00
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lib/wine/libresutils.def
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2005-03-13 10:40:43 +01:00
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lib/wine/libriched20.def
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2003-01-03 10:49:27 +01:00
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lib/wine/librpcrt4.def
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2007-08-11 21:51:40 +02:00
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lib/wine/librsaenh.def
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2009-07-07 00:00:55 +02:00
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lib/wine/librtutils.def
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2004-03-11 09:55:31 +01:00
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lib/wine/libsecur32.def
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2005-02-11 23:37:32 +01:00
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lib/wine/libsensapi.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libserialui.def
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lib/wine/libsetupapi.def
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2006-02-16 01:18:39 +01:00
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lib/wine/libsfc.def
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2007-01-26 21:25:11 +01:00
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lib/wine/libsfc_os.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libshdocvw.def
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lib/wine/libshell32.def
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lib/wine/libshfolder.def
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lib/wine/libshlwapi.def
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2008-02-22 21:02:39 +01:00
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lib/wine/libslc.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libsnmpapi.def
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2007-04-27 22:42:15 +02:00
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lib/wine/libspoolss.def
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2003-01-03 10:49:27 +01:00
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lib/wine/libsti.def
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2010-10-16 01:09:29 +02:00
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lib/wine/libstrmbase.a
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2005-08-31 15:57:33 +02:00
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lib/wine/libstrmiids.a
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/libsxs.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libtapi32.def
|
2003-12-14 02:18:02 +01:00
|
|
|
lib/wine/libunicows.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/liburl.def
|
|
|
|
lib/wine/liburlmon.def
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/libusbd.sys.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libuser32.def
|
2008-05-03 00:31:52 +02:00
|
|
|
lib/wine/libuserenv.def
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/libusp10.def
|
|
|
|
lib/wine/libuuid.a
|
2003-10-17 17:37:35 +02:00
|
|
|
lib/wine/libuxtheme.def
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/libvdmdbg.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libversion.def
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/libwebservices.def
|
2010-10-31 05:52:58 +01:00
|
|
|
lib/wine/libwer.def
|
2009-07-07 00:00:55 +02:00
|
|
|
lib/wine/libwindowscodecs.def
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/libwindowscodecsext.def
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/libwinecrt0.a
|
2003-11-20 19:31:39 +01:00
|
|
|
lib/wine/libwined3d.def
|
2008-07-11 22:53:59 +02:00
|
|
|
lib/wine/libwinhttp.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libwininet.def
|
|
|
|
lib/wine/libwinmm.def
|
|
|
|
lib/wine/libwinnls32.def
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/libwinscard.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libwinspool.def
|
|
|
|
lib/wine/libwintab32.def
|
|
|
|
lib/wine/libwintrust.def
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/libwldap32.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libwnaspi32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/libwow32.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libws2_32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libwsnmp32.def
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/libwsock32.def
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/libwtsapi32.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libxaudio2_8.def
|
2008-11-23 21:53:10 +01:00
|
|
|
lib/wine/libxinput.def
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/libxmllite.def
|
2009-01-17 16:02:40 +01:00
|
|
|
lib/wine/loadperf.dll.so
|
2006-09-15 14:33:52 +02:00
|
|
|
lib/wine/localspl.dll.so
|
2007-04-15 13:22:55 +02:00
|
|
|
lib/wine/localui.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/lodctr.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/lz32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/lzexpand.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/mapi32.dll.so
|
2010-01-09 13:31:50 +01:00
|
|
|
lib/wine/mapistub.dll.so
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/mciavi32.dll.so
|
|
|
|
lib/wine/mcicda.dll.so
|
2009-02-28 18:12:57 +01:00
|
|
|
lib/wine/mciqtz32.dll.so
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/mciseq.dll.so
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/mciwave.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/mf.dll.so
|
|
|
|
lib/wine/mfplat.dll.so
|
|
|
|
lib/wine/mfreadwrite.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/mgmtapi.dll.so
|
2005-07-26 12:33:35 +02:00
|
|
|
lib/wine/midimap.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/mlang.dll.so
|
2011-10-22 13:54:46 +02:00
|
|
|
lib/wine/mmcndmgr.dll.so
|
2009-12-19 11:08:43 +01:00
|
|
|
lib/wine/mmdevapi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/mmdevldr.vxd.so
|
|
|
|
%%WINE32%%lib/wine/mmsystem.dll16.so
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/mofcomp.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/monodebg.vxd.so
|
2008-01-12 00:13:23 +01:00
|
|
|
lib/wine/mountmgr.sys.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/mouse.drv16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/mpr.dll.so
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/mprapi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/msacm.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msacm32.dll.so
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/msacm32.drv.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/msadp32.acm.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msasn1.dll.so
|
2007-12-29 13:11:54 +01:00
|
|
|
lib/wine/mscat32.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/mscms.dll.so
|
2006-10-31 08:52:09 +01:00
|
|
|
lib/wine/mscoree.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/msctf.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msctfp.dll.so
|
2009-08-08 01:54:44 +02:00
|
|
|
lib/wine/msdaps.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msdelta.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msdmo.dll.so
|
2006-03-15 23:40:27 +01:00
|
|
|
lib/wine/msftedit.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/msg711.acm.so
|
2009-08-08 01:54:44 +02:00
|
|
|
lib/wine/msgsm32.acm.so
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/mshta.exe.so
|
2003-10-17 17:37:35 +02:00
|
|
|
lib/wine/mshtml.dll.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/mshtml.tlb.so
|
2003-08-16 09:38:59 +02:00
|
|
|
lib/wine/msi.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/msident.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/msiexec.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msimg32.dll.so
|
2011-03-19 13:38:58 +01:00
|
|
|
lib/wine/msimsg.dll.so
|
2007-10-27 01:19:38 +02:00
|
|
|
lib/wine/msimtf.dll.so
|
2008-08-23 17:19:00 +02:00
|
|
|
lib/wine/msisip.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msisys.ocx.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/msls31.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msnet32.dll.so
|
2011-04-02 00:43:25 +02:00
|
|
|
lib/wine/mspatcha.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msrle32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msscript.ocx.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/mssign32.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/mssip32.dll.so
|
2008-07-26 18:58:54 +02:00
|
|
|
lib/wine/mstask.dll.so
|
2007-10-20 21:43:57 +02:00
|
|
|
lib/wine/msvcirt.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/msvcm80.dll.so
|
|
|
|
lib/wine/msvcm90.dll.so
|
2011-04-15 23:40:18 +02:00
|
|
|
lib/wine/msvcp100.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/msvcp110.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msvcp120.dll.so
|
|
|
|
lib/wine/msvcp120_app.dll.so
|
2011-05-08 03:38:18 +02:00
|
|
|
lib/wine/msvcp60.dll.so
|
2011-05-14 02:21:47 +02:00
|
|
|
lib/wine/msvcp70.dll.so
|
|
|
|
lib/wine/msvcp71.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/msvcp80.dll.so
|
|
|
|
lib/wine/msvcp90.dll.so
|
2010-05-09 11:45:29 +02:00
|
|
|
lib/wine/msvcr100.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/msvcr110.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/msvcr120.dll.so
|
|
|
|
lib/wine/msvcr120_app.dll.so
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/msvcr70.dll.so
|
2008-01-25 23:20:04 +01:00
|
|
|
lib/wine/msvcr71.dll.so
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/msvcr80.dll.so
|
|
|
|
lib/wine/msvcr90.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/msvcrt.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msvcrt20.dll.so
|
2004-01-25 20:03:03 +01:00
|
|
|
lib/wine/msvcrt40.dll.so
|
2003-04-14 09:23:24 +02:00
|
|
|
lib/wine/msvcrtd.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/msvfw32.dll.so
|
2004-02-14 05:09:14 +01:00
|
|
|
lib/wine/msvidc32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/msvideo.dll16.so
|
2003-08-16 09:38:59 +02:00
|
|
|
lib/wine/mswsock.dll.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/msxml.dll.so
|
|
|
|
lib/wine/msxml2.dll.so
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/msxml3.dll.so
|
2010-02-07 13:44:59 +01:00
|
|
|
lib/wine/msxml4.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/msxml6.dll.so
|
2006-10-09 21:20:49 +02:00
|
|
|
lib/wine/nddeapi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/ndis.sys.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/net.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/netapi32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/netcfgx.dll.so
|
|
|
|
lib/wine/netprofm.dll.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/netsh.exe.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/netstat.exe.so
|
2004-01-25 20:03:03 +01:00
|
|
|
lib/wine/newdev.dll.so
|
2010-04-25 22:33:58 +02:00
|
|
|
lib/wine/ngen.exe.so
|
2011-01-07 22:00:22 +01:00
|
|
|
lib/wine/normaliz.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/notepad.exe.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/npmshtml.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/npptools.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/ntdll.dll.so
|
2006-05-31 00:43:06 +02:00
|
|
|
lib/wine/ntdsapi.dll.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/ntoskrnl.exe.so
|
2007-06-30 17:08:37 +02:00
|
|
|
lib/wine/ntprint.dll.so
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/objsel.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/odbc32.dll.so
|
2005-05-28 17:40:32 +02:00
|
|
|
lib/wine/odbccp32.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/odbccu32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/ole2.dll16.so
|
|
|
|
%%WINE32%%lib/wine/ole2conv.dll16.so
|
|
|
|
%%WINE32%%lib/wine/ole2disp.dll16.so
|
|
|
|
%%WINE32%%lib/wine/ole2nls.dll16.so
|
|
|
|
%%WINE32%%lib/wine/ole2prox.dll16.so
|
|
|
|
%%WINE32%%lib/wine/ole2thk.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/ole32.dll.so
|
2003-07-10 12:57:27 +02:00
|
|
|
lib/wine/oleacc.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/oleaut32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/olecli.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/olecli32.dll.so
|
2009-09-03 05:47:06 +02:00
|
|
|
lib/wine/oledb32.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/oledlg.dll.so
|
|
|
|
lib/wine/olepro32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/olesvr.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/olesvr32.dll.so
|
2007-09-15 03:41:53 +02:00
|
|
|
lib/wine/olethk32.dll.so
|
2006-06-22 23:49:40 +02:00
|
|
|
lib/wine/oleview.exe.so
|
2011-07-09 01:15:38 +02:00
|
|
|
%%OPENAL%%lib/wine/openal32.dll.so
|
2010-09-06 02:07:36 +02:00
|
|
|
lib/wine/opengl32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/packager.dll.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/pdh.dll.so
|
2012-01-13 21:57:52 +01:00
|
|
|
lib/wine/photometadatahandler.dll.so
|
2008-12-23 14:40:14 +01:00
|
|
|
lib/wine/pidgen.dll.so
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/ping.exe.so
|
2011-02-10 00:45:50 +01:00
|
|
|
lib/wine/plugplay.exe.so
|
2005-05-28 17:40:32 +02:00
|
|
|
lib/wine/powrprof.dll.so
|
2011-08-27 22:56:47 +02:00
|
|
|
lib/wine/presentationfontcache.exe.so
|
2007-06-30 17:08:37 +02:00
|
|
|
lib/wine/printui.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/prntvpt.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/progman.exe.so
|
2008-01-25 23:20:04 +01:00
|
|
|
lib/wine/propsys.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/psapi.dll.so
|
2006-08-25 09:43:18 +02:00
|
|
|
lib/wine/pstorec.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/qcap.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/qedit.dll.so
|
2007-10-20 21:43:57 +02:00
|
|
|
lib/wine/qmgr.dll.so
|
2007-12-29 13:11:54 +01:00
|
|
|
lib/wine/qmgrprxy.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/quartz.dll.so
|
2006-07-11 00:28:20 +02:00
|
|
|
lib/wine/query.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/rasapi16.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/rasapi32.dll.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/rasdlg.dll.so
|
2008-03-23 04:40:01 +01:00
|
|
|
lib/wine/reg.exe.so
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/regapi.dll.so
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/regasm.exe.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/regedit.exe.so
|
2010-11-13 23:42:25 +01:00
|
|
|
lib/wine/regsvcs.exe.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/regsvr32.exe.so
|
2006-10-31 08:52:09 +01:00
|
|
|
lib/wine/resutils.dll.so
|
2005-03-13 10:40:43 +01:00
|
|
|
lib/wine/riched20.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/riched32.dll.so
|
|
|
|
lib/wine/rpcrt4.dll.so
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/rpcss.exe.so
|
2004-02-14 05:09:14 +01:00
|
|
|
lib/wine/rsabase.dll.so
|
2004-12-03 18:13:09 +01:00
|
|
|
lib/wine/rsaenh.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/rstrtmgr.dll.so
|
2009-07-07 00:00:55 +02:00
|
|
|
lib/wine/rtutils.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/rundll.exe16.so
|
2003-01-03 10:49:27 +01:00
|
|
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lib/wine/rundll32.exe.so
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2010-05-22 21:13:58 +02:00
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lib/wine/samlib.dll.so
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2006-05-31 00:43:06 +02:00
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lib/wine/sane.ds.so
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2010-05-09 11:45:29 +02:00
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lib/wine/sc.exe.so
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2011-04-15 23:40:18 +02:00
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lib/wine/scarddlg.dll.so
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2008-02-22 21:02:39 +01:00
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lib/wine/sccbase.dll.so
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2007-03-03 11:04:32 +01:00
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lib/wine/schannel.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/schedsvc.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/schtasks.exe.so
|
2011-11-19 15:06:48 +01:00
|
|
|
lib/wine/scrrun.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/scsiport.sys.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/sdbinst.exe.so
|
2008-03-08 17:59:44 +01:00
|
|
|
lib/wine/secedit.exe.so
|
2004-03-11 09:55:31 +01:00
|
|
|
lib/wine/secur32.dll.so
|
2006-01-22 06:45:04 +01:00
|
|
|
lib/wine/security.dll.so
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/sensapi.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/serialui.dll.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/servicemodelreg.exe.so
|
2008-04-05 15:55:14 +02:00
|
|
|
lib/wine/services.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/setupapi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/setupx.dll16.so
|
2006-02-16 01:18:39 +01:00
|
|
|
lib/wine/sfc.dll.so
|
2007-01-26 21:25:11 +01:00
|
|
|
lib/wine/sfc_os.dll.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/shdoclc.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/shdocvw.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/shell.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/shell32.dll.so
|
|
|
|
lib/wine/shfolder.dll.so
|
|
|
|
lib/wine/shlwapi.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/slbcsp.dll.so
|
|
|
|
lib/wine/slc.dll.so
|
2002-05-13 09:42:33 +02:00
|
|
|
lib/wine/snmpapi.dll.so
|
2008-02-22 21:02:39 +01:00
|
|
|
lib/wine/softpub.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/sound.drv16.so
|
2006-04-02 00:03:16 +02:00
|
|
|
lib/wine/spoolss.dll.so
|
2007-03-30 22:02:04 +02:00
|
|
|
lib/wine/spoolsv.exe.so
|
2003-02-20 11:23:19 +01:00
|
|
|
lib/wine/start.exe.so
|
2005-07-26 12:33:35 +02:00
|
|
|
lib/wine/stdole2.tlb.so
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/stdole32.tlb.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/sti.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/storage.dll16.so
|
|
|
|
%%WINE32%%lib/wine/stress.dll16.so
|
2007-12-29 13:11:54 +01:00
|
|
|
lib/wine/svchost.exe.so
|
2006-09-15 14:33:52 +02:00
|
|
|
lib/wine/svrapi.dll.so
|
2007-04-27 22:42:15 +02:00
|
|
|
lib/wine/sxs.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/system.drv16.so
|
|
|
|
lib/wine/systeminfo.exe.so
|
2009-05-09 11:36:11 +02:00
|
|
|
lib/wine/t2embed.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/tapi32.dll.so
|
2010-10-02 01:28:34 +02:00
|
|
|
lib/wine/taskkill.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/tasklist.exe.so
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/taskmgr.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/taskschd.dll.so
|
2009-04-25 07:50:31 +02:00
|
|
|
lib/wine/termsv.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/toolhelp.dll16.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/traffic.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/twain.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/twain_32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/typelib.dll16.so
|
|
|
|
lib/wine/ucrtbase.dll.so
|
2003-12-14 02:18:02 +01:00
|
|
|
lib/wine/unicows.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/uninstaller.exe.so
|
2009-02-01 01:08:07 +01:00
|
|
|
lib/wine/unlodctr.exe.so
|
2009-01-17 16:02:40 +01:00
|
|
|
lib/wine/updspapi.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/url.dll.so
|
|
|
|
lib/wine/urlmon.dll.so
|
2010-03-20 03:12:00 +01:00
|
|
|
lib/wine/usbd.sys.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/user.exe16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/user32.dll.so
|
2006-06-10 02:13:48 +02:00
|
|
|
lib/wine/userenv.dll.so
|
2005-08-31 15:57:33 +02:00
|
|
|
lib/wine/usp10.dll.so
|
2003-10-17 17:37:35 +02:00
|
|
|
lib/wine/uxtheme.dll.so
|
2011-07-09 01:15:38 +02:00
|
|
|
lib/wine/vbscript.dll.so
|
2011-04-15 23:40:18 +02:00
|
|
|
lib/wine/vcomp.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/vcomp100.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/vcomp110.dll.so
|
|
|
|
lib/wine/vcomp120.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/vcomp90.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/vcruntime140.dll.so
|
|
|
|
%%WINE32%%lib/wine/vdhcp.vxd.so
|
2004-04-14 21:54:02 +02:00
|
|
|
lib/wine/vdmdbg.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/wimgapi.dll.so
|
|
|
|
%%WINE32%%lib/wine/ver.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/version.dll.so
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/view.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/vmm.vxd.so
|
|
|
|
%%WINE32%%lib/wine/vnbt.vxd.so
|
|
|
|
%%WINE32%%lib/wine/vnetbios.vxd.so
|
|
|
|
lib/wine/vssapi.dll.so
|
|
|
|
%%WINE32%%lib/wine/vtdapi.vxd.so
|
|
|
|
%%WINE32%%lib/wine/vwin32.vxd.so
|
|
|
|
%%WINE32%%lib/wine/w32skrnl.dll.so
|
|
|
|
%%WINE32%%lib/wine/w32sys.dll16.so
|
|
|
|
lib/wine/wbemdisp.dll.so
|
2009-05-09 11:36:11 +02:00
|
|
|
lib/wine/wbemprox.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/webservices.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/wer.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/wevtapi.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/wevtutil.exe.so
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/wiaservc.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/win32s16.dll16.so
|
|
|
|
%%WINE32%%lib/wine/win87em.dll16.so
|
|
|
|
%%WINE32%%lib/wine/winaspi.dll16.so
|
|
|
|
%%WINE32%%lib/wine/windebug.dll16.so
|
2009-06-20 17:07:01 +02:00
|
|
|
lib/wine/windowscodecs.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/windowscodecsext.dll.so
|
2003-01-16 10:04:03 +01:00
|
|
|
lib/wine/wineboot.exe.so
|
2004-01-25 20:03:03 +01:00
|
|
|
lib/wine/winebrowser.exe.so
|
2003-04-14 09:23:24 +02:00
|
|
|
lib/wine/winecfg.exe.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/wineconsole.exe.so
|
2003-11-20 19:31:39 +01:00
|
|
|
lib/wine/wined3d.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/winedbg.exe.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/winedevice.exe.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/winefile.exe.so
|
2009-12-19 11:08:43 +01:00
|
|
|
lib/wine/winemapi.dll.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/winemenubuilder.exe.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/winemine.exe.so
|
2011-02-10 00:45:50 +01:00
|
|
|
lib/wine/winemsibuilder.exe.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/wineoss.drv.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%MPG123%%lib/wine/winemp3.acm.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/winepath.exe.so
|
2005-05-28 17:40:32 +02:00
|
|
|
lib/wine/wineps.drv.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/wineps16.drv16.so
|
|
|
|
%%WINE32%%lib/wine/winevdm.exe.so
|
2014-12-26 06:24:30 +01:00
|
|
|
%%X11%%lib/wine/winex11.drv.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/wing.dll16.so
|
2007-03-03 11:04:32 +01:00
|
|
|
lib/wine/wing32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/winhelp.exe16.so
|
2008-05-24 18:17:24 +02:00
|
|
|
lib/wine/winhlp32.exe.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/winhttp.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/wininet.dll.so
|
|
|
|
lib/wine/winmm.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/winnls.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/winnls32.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/winoldap.mod16.so
|
2007-06-23 18:49:01 +02:00
|
|
|
lib/wine/winscard.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/winsock.dll16.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/winspool.drv.so
|
2011-05-29 02:59:38 +02:00
|
|
|
lib/wine/winsta.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/wintab.dll16.so
|
2003-01-03 10:49:27 +01:00
|
|
|
lib/wine/wintab32.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/wintrust.dll.so
|
2002-06-07 02:55:25 +02:00
|
|
|
lib/wine/winver.exe.so
|
2010-10-31 05:52:58 +01:00
|
|
|
lib/wine/wlanapi.dll.so
|
2005-10-03 20:51:15 +02:00
|
|
|
lib/wine/wldap32.dll.so
|
2008-01-25 23:20:04 +01:00
|
|
|
lib/wine/wmi.dll.so
|
2010-12-31 09:15:15 +01:00
|
|
|
lib/wine/wmic.exe.so
|
2009-07-18 21:50:09 +02:00
|
|
|
lib/wine/wmiutils.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/wmp.dll.so
|
|
|
|
lib/wine/wmplayer.exe.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/wmvcore.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/wnaspi32.dll.so
|
2006-02-16 01:18:39 +01:00
|
|
|
lib/wine/wordpad.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%lib/wine/wow32.dll.so
|
|
|
|
lib/wine/wpcap.dll.so
|
2007-08-11 21:51:40 +02:00
|
|
|
lib/wine/write.exe.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/ws2_32.dll.so
|
2010-09-04 11:08:16 +02:00
|
|
|
lib/wine/wscript.exe.so
|
2011-08-06 09:13:26 +02:00
|
|
|
lib/wine/wshom.ocx.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/wsnmp32.dll.so
|
2002-04-12 16:47:47 +02:00
|
|
|
lib/wine/wsock32.dll.so
|
2005-02-11 23:37:32 +01:00
|
|
|
lib/wine/wtsapi32.dll.so
|
2008-12-23 14:40:14 +01:00
|
|
|
lib/wine/wuapi.dll.so
|
2009-11-15 04:44:00 +01:00
|
|
|
lib/wine/wuaueng.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/wusa.exe.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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lib/wine/x3daudio1_0.dll.so
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lib/wine/x3daudio1_1.dll.so
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lib/wine/x3daudio1_2.dll.so
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lib/wine/x3daudio1_3.dll.so
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lib/wine/x3daudio1_4.dll.so
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lib/wine/x3daudio1_5.dll.so
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lib/wine/x3daudio1_6.dll.so
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lib/wine/x3daudio1_7.dll.so
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2010-11-13 23:42:25 +01:00
|
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lib/wine/xapofx1_1.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/xapofx1_2.dll.so
|
|
|
|
lib/wine/xapofx1_3.dll.so
|
|
|
|
lib/wine/xapofx1_4.dll.so
|
|
|
|
lib/wine/xapofx1_5.dll.so
|
|
|
|
lib/wine/xaudio2_0.dll.so
|
|
|
|
lib/wine/xaudio2_1.dll.so
|
|
|
|
lib/wine/xaudio2_2.dll.so
|
|
|
|
lib/wine/xaudio2_3.dll.so
|
|
|
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lib/wine/xaudio2_4.dll.so
|
|
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lib/wine/xaudio2_5.dll.so
|
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lib/wine/xaudio2_6.dll.so
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lib/wine/xaudio2_8.dll.so
|
2007-03-30 22:02:04 +02:00
|
|
|
lib/wine/xcopy.exe.so
|
2008-11-23 21:53:10 +01:00
|
|
|
lib/wine/xinput1_1.dll.so
|
|
|
|
lib/wine/xinput1_2.dll.so
|
|
|
|
lib/wine/xinput1_3.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
lib/wine/xinput1_4.dll.so
|
2008-11-23 21:53:10 +01:00
|
|
|
lib/wine/xinput9_1_0.dll.so
|
2009-04-25 07:50:31 +02:00
|
|
|
lib/wine/xmllite.dll.so
|
2011-09-11 14:21:15 +02:00
|
|
|
lib/wine/xolehlp.dll.so
|
2012-01-13 21:57:52 +01:00
|
|
|
lib/wine/xpsprint.dll.so
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
|
|
|
lib/wine/xpssvcs.dll.so
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%man/de.UTF-8/man1/wine.1.gz
|
2014-01-18 11:04:07 +01:00
|
|
|
man/de.UTF-8/man1/winemaker.1.gz
|
|
|
|
man/de.UTF-8/man1/wineserver.1.gz
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
|
|
|
%%WINE32%%man/fr.UTF-8/man1/wine.1.gz
|
2014-01-18 11:04:07 +01:00
|
|
|
man/fr.UTF-8/man1/winemaker.1.gz
|
|
|
|
man/fr.UTF-8/man1/wineserver.1.gz
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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man/man1/msiexec.1.gz
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man/man1/notepad.1.gz
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man/man1/regedit.1.gz
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man/man1/regsvr32.1.gz
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man/man1/widl.1.gz
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Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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%%WINE32%%man/man1/wine.1.gz
|
Update to Wine 1.6 which represents 16 months of development effort and
some 10,000 individual changes (see below). [1]
STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES.
== User interface
- Window transparency is supported, including both color keying and
alpha blending transparency.
- All window rendering is done on the client-side using the DIB engine
(except for OpenGL rendering). This means that rendering to windows
or bitmaps gives identical results.
- Common dialogs correctly scale with the screen DPI resolution.
- In virtual desktop mode, shortcuts placed in the Desktop folder are
displayed on the desktop, and can be used to launch applications.
- The HTML Help control has better support for non-ASCII characters,
and for multiple help windows.
- Custom painting and images are better supported in listview
controls.
- Input validation is improved in the date and calendar controls.
== X11 driver
- X11 server-side font rendering is no longer supported. All fonts are
rendered client-side using FreeType.
- The big lock around all X11 calls has been removed, we rely on the X
libraries internal locking for thread safety.
- XRandR versions 1.2 and 1.3 are supported.
== Graphics
- There are significant performance improvements in the DIB engine,
particularly for text rendering, bitmap stretching, alpha blending,
and gradients.
- Bounds tracking is supported for all graphics primitives, to enable
copying only the modified portions of a bitmap.
- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
- Brush dithering is implemented in the DIB engine.
- Path gradients are implemented in GdiPlus.
- More image codecs features are implemented, including JPEG encoding,
palette formats, and meta-data support for various image types.
== Text and fonts
- Sub-pixel font anti-aliasing is supported in the DIB engine, using
the system anti-aliasing configuration from FontConfig.
- Dynamic loading of scalable font resources is supported.
- Text layout in Uniscribe supports character-specific position
adjustments. Right-to-left text handling is also improved.
- There is an initial implementation of the DirectWrite text layout
engine.
- Built-in fonts are more complete, with the addition of FixedSys and
Wingdings fonts, more high-resolution pixel fonts, and a wider range
of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
- Bi-directional text support is improved in the RichEdit control.
== Input devices
- The raw input API is supported for keyboard and mouse input.
- There is a joystick applet in the control panel, to allow
configuring joysticks and testing their behavior.
== Kernel
- DOSBox is tried first when running a DOS application. The Wine DOS
support is only used as a fallback when DOSBox cannot be found, and
will be removed in a future release.
- A monotonic time counter is used on platforms that support it, to
make timers more robust against system time changes.
- File times are reported with nanosecond resolution.
- Wine can be configured to report the Windows version as 'Windows 8'.
== OLE / COM
- The typelib writer is reimplemented for better compatibility.
- OLE DB supports more data types and conversions.
- OLE automation manages a cache of string allocations for better
performance and compatibility.
== Internet and networking
- HTTPS connections use GnuTLS. OpenSSL is no longer used.
- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
default.
- Security certificate validation errors are handled better.
- NTLM and Negotiate authentication protocols are supported.
- ActiveX controls can be downloaded and installed automatically.
- Internet proxy bypass is supported, and can be enabled either
through the registry or with the no_proxy environment variable.
- Broadcast packets can be received on interface-bound sockets, which
is needed for some networked multi-player games.
- The Server Name Indication TLS extension is supported.
- Persistent cookies are supported, and URL cache files are managed
better. The Internet control panel allows clearing saved cookies and
cache files.
- Punycode encoding for Internationalized Domain Names is supported.
- JavaScript performance is improved. The built-in JavaScript engine
is preferred over the Gecko one in most cases.
- Many more built-in functions of VBScript are implemented. Regular
expressions are also supported.
== Direct3D
- The Direct3D 9Ex implementation is more complete. In particular:
- IDirect3DDevice9Ex::PresentEx is implemented.
- IDirect3DDevice9Ex::ResetEx is implemented.
- Various Direct3D 9Ex display mode handling functions are implemented.
- Direct3D 9Ex style video memory accounting is implemented.
- Like the X11 driver, WineD3D no longer uses the big X11 lock when
making GL calls.
- The WineD3D graphics card database is updated to recognize more
graphics cards.
- The fallback card detection code for unrecognized graphics cards is
improved. This results in a more reasonable card being reported when
the graphics card is not already in the WineD3D database.
- WineD3D has GLSL based implementations of Direct3D fixed-function
vertex and fragment processing. In some cases this allows
functionality that's not present in fixed-function OpenGL to be
implemented, in other cases it allows functionality to be
implemented in a more efficient way.
- On drivers that support it, GL_ARB_debug_output is used to get more
detailed debugging output from the OpenGL driver.
- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
rendering to frame buffers in the sRGB color space.
- On drivers that support it, GL_ARB_instanced_arrays is used for more
efficient instanced drawing.
- On drivers that support it, and return useful information,
GL_ARB_internalformat_query2 is used for more accurate reporting of
surface / texture format capabilities.
- There is an initial implementation of a HLSL compiler.
- Improvements to various parts of the D3DX9 implementation, including:
- The surface and texture handling functions. This includes code for
loading, saving, filling, and rendering to surfaces and textures.
- The effects framework.
- The constant table implementation.
- A number of spherical harmonics functions have been implemented.
- Support for .x files.
- Improvements to the Direct3D 10 implementation, including:
- Support for more shader model 4 opcodes and register types.
- Support for shader model 4 indirect addressing.
- Initial geometry shader support.
- Improved binary effect parsing.
- Support for Direct3D 10 style instanced draws, using
GL_ARB_draw_instanced.
== DirectDraw
- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
- The 2D-only fallback in WineD3D for using DirectDraw without a
working OpenGL implementation is more robust. Note that this still
isn't a recommended configuration.
== Audio and video
- DirectSound has a better resampler.
- Audio device enumeration is improved, and multi-channel devices are
better supported.
- VMR-9 video rendering is implemented.
== Printer support
- The PPD files of already installed printers are automatically
refreshed when needed.
- Printing resolution can be configured from the print dialog.
- Simulated italic fonts can be printed.
== Internationalization
- Japanese vertical text is correctly supported.
- Translated font names are used when there is a match for the current
language.
== Built-in applications
- The new 'netstat' application displays information about active
network connections.
- The 'cabarc' application supports multi-cabinet archives.
- The 'attrib' application supports recursing in sub-directories.
- The 'ipconfig' application can display IPv6 addresses.
- The 'start' application allows setting process priority and affinity.
- The 'cmd' application support arithmetic variable expansion,
comparison operators, and various extra features in 'for' loops.
- The Winedump tool can display the contents of typelib files.
- The Fnt2bdf tool has been removed since X11 server-side fonts are no
longer used.
== Miscellaneous
- XML namespaces are better supported. XML parsing is also implemented
in the XMLLite library.
- Windows Management Instrumentation (WMI) is implemented, with a wide
range of WBEM system classes.
- A number of forwarding libraries are added to support the API Sets
feature added in Windows 8.
- More of the latest functions of the C runtime are implemented,
particularly the locale functions. Exception handling and RTTI are
supported on 64-bit.
- The standard C++ class libraries are more complete, particularly the
math functions and the stream classes.
PR: 182099 [1]
2013-11-02 00:32:10 +01:00
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man/man1/wineboot.1.gz
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man/man1/winebuild.1.gz
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man/man1/winecfg.1.gz
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man/man1/wineconsole.1.gz
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man/man1/winecpp.1.gz
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man/man1/winedbg.1.gz
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man/man1/winedump.1.gz
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man/man1/winefile.1.gz
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man/man1/wineg++.1.gz
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man/man1/winegcc.1.gz
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man/man1/winemaker.1.gz
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man/man1/winemine.1.gz
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man/man1/winepath.1.gz
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man/man1/wineserver.1.gz
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man/man1/wmc.1.gz
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man/man1/wrc.1.gz
|
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series. This represents 17 months of development and around
13,000 individual changes.
This port now also supports amd64.
It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.
At a more detailed level, changes include:
== Text and fonts
- DirectWrite is implemented, and works for a number of applications.
Functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
== Graphics
- Direct2D is supported. This includes:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
== Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Changes include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
The graphics card detection code is simplified and improved. More
reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing
with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
== DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
== Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
== Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
== User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
== X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
== OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
== Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
== Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
== Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
== Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
== Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
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%%WINE32%%man/pl.UTF-8/man1/wine.1.gz
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2014-01-18 11:04:07 +01:00
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share/applications/wine.desktop
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2004-02-29 23:45:09 +01:00
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