freebsd-ports/emulators/wine/pkg-plist

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bin/function_grep.pl
bin/msiexec
bin/notepad
bin/regedit
bin/regsvr32
bin/widl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%bin/wine
%%WINE64%%bin/wine64
bin/wineboot
bin/winebuild
2003-04-27 13:37:57 +02:00
bin/winecfg
bin/wineconsole
bin/winecpp
bin/winedbg
bin/winedump
bin/winefile
bin/wineg++
bin/winegcc
bin/winemaker
bin/winemine
bin/winepath
bin/wineserver
bin/wmc
bin/wrc
include/wine/debug.h
include/wine/exception.h
include/wine/itss.h
include/wine/itss.idl
include/wine/library.h
include/wine/svcctl.h
include/wine/svcctl.idl
include/wine/unicode.h
include/wine/msvcrt/assert.h
include/wine/msvcrt/conio.h
include/wine/msvcrt/crtdbg.h
include/wine/msvcrt/crtdefs.h
include/wine/msvcrt/ctype.h
include/wine/msvcrt/direct.h
include/wine/msvcrt/dirent.h
include/wine/msvcrt/dos.h
include/wine/msvcrt/eh.h
include/wine/msvcrt/errno.h
include/wine/msvcrt/fcntl.h
include/wine/msvcrt/float.h
include/wine/msvcrt/io.h
include/wine/msvcrt/limits.h
include/wine/msvcrt/locale.h
include/wine/msvcrt/malloc.h
include/wine/msvcrt/math.h
include/wine/msvcrt/mbctype.h
include/wine/msvcrt/mbstring.h
include/wine/msvcrt/memory.h
include/wine/msvcrt/process.h
include/wine/msvcrt/search.h
include/wine/msvcrt/setjmp.h
include/wine/msvcrt/share.h
include/wine/msvcrt/signal.h
include/wine/msvcrt/stddef.h
include/wine/msvcrt/stdio.h
include/wine/msvcrt/stdlib.h
include/wine/msvcrt/string.h
include/wine/msvcrt/sys/locking.h
include/wine/msvcrt/sys/stat.h
include/wine/msvcrt/sys/timeb.h
include/wine/msvcrt/sys/types.h
include/wine/msvcrt/sys/unistd.h
include/wine/msvcrt/sys/utime.h
include/wine/msvcrt/time.h
include/wine/msvcrt/unistd.h
include/wine/msvcrt/wchar.h
include/wine/msvcrt/wctype.h
include/wine/windows/accctrl.h
include/wine/windows/access.idl
include/wine/windows/aclapi.h
include/wine/windows/aclui.h
include/wine/windows/activaut.h
include/wine/windows/activaut.idl
include/wine/windows/activdbg.h
include/wine/windows/activdbg.idl
include/wine/windows/activscp.h
include/wine/windows/activscp.idl
include/wine/windows/adshlp.h
include/wine/windows/advpub.h
include/wine/windows/af_irda.h
include/wine/windows/amaudio.h
include/wine/windows/amstream.h
include/wine/windows/amstream.idl
include/wine/windows/amvideo.h
include/wine/windows/amvideo.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/appcompatapi.h
include/wine/windows/appmgmt.h
include/wine/windows/asptlb.h
include/wine/windows/asptlb.idl
include/wine/windows/asynot.idl
include/wine/windows/asysta.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/atlbase.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/atlcom.h
include/wine/windows/atliface.h
include/wine/windows/atliface.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/atlwin.h
include/wine/windows/audevcod.h
include/wine/windows/audioclient.h
include/wine/windows/audioclient.idl
include/wine/windows/audiopolicy.h
include/wine/windows/audiopolicy.idl
include/wine/windows/audiosessiontypes.h
include/wine/windows/austream.h
include/wine/windows/austream.idl
include/wine/windows/aviriff.h
include/wine/windows/avrt.h
include/wine/windows/axcore.idl
include/wine/windows/axextend.idl
include/wine/windows/basetsd.h
include/wine/windows/basetyps.h
include/wine/windows/bcrypt.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/bdaiface.h
include/wine/windows/bdaiface.idl
include/wine/windows/bdaiface_enums.h
include/wine/windows/bdatypes.h
include/wine/windows/binres.idl
include/wine/windows/bits.h
include/wine/windows/bits.idl
include/wine/windows/bits1_5.h
include/wine/windows/bits1_5.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/bits2_0.h
include/wine/windows/bits2_0.idl
include/wine/windows/bits2_5.h
include/wine/windows/bits2_5.idl
include/wine/windows/bits3_0.h
include/wine/windows/bits3_0.idl
include/wine/windows/bitsmsg.h
include/wine/windows/cderr.h
include/wine/windows/cfgmgr32.h
include/wine/windows/cguid.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/chprst.idl
include/wine/windows/cierror.h
include/wine/windows/clusapi.h
include/wine/windows/cmdbas.idl
include/wine/windows/cmdtxt.idl
include/wine/windows/comcat.h
include/wine/windows/comcat.idl
include/wine/windows/commctrl.h
include/wine/windows/commctrl.rh
include/wine/windows/commdlg.h
include/wine/windows/commoncontrols.h
include/wine/windows/commoncontrols.idl
include/wine/windows/compobj.h
include/wine/windows/control.h
include/wine/windows/control.idl
include/wine/windows/cor.h
include/wine/windows/cor.idl
include/wine/windows/cordebug.h
include/wine/windows/cordebug.idl
include/wine/windows/corerror.h
include/wine/windows/corhdr.h
include/wine/windows/cpl.h
include/wine/windows/crtrow.idl
include/wine/windows/cryptdlg.h
include/wine/windows/cryptuiapi.h
include/wine/windows/ctfutb.h
include/wine/windows/ctfutb.idl
include/wine/windows/ctxtcall.h
include/wine/windows/ctxtcall.idl
include/wine/windows/custcntl.h
include/wine/windows/cvconst.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/d2d1.h
include/wine/windows/d2d1.idl
include/wine/windows/d2dbasetypes.h
include/wine/windows/d2derr.h
include/wine/windows/d3d.h
include/wine/windows/d3d10.h
include/wine/windows/d3d10.idl
include/wine/windows/d3d10_1.h
include/wine/windows/d3d10_1.idl
include/wine/windows/d3d10_1shader.h
include/wine/windows/d3d10effect.h
include/wine/windows/d3d10misc.h
include/wine/windows/d3d10shader.h
include/wine/windows/d3d11.h
include/wine/windows/d3d11.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/d3d11_1.h
include/wine/windows/d3d11_1.idl
include/wine/windows/d3d11sdklayers.h
include/wine/windows/d3d11sdklayers.idl
include/wine/windows/d3d11shader.h
include/wine/windows/d3d8.h
include/wine/windows/d3d8caps.h
include/wine/windows/d3d8types.h
include/wine/windows/d3d9.h
include/wine/windows/d3d9caps.h
include/wine/windows/d3d9types.h
include/wine/windows/d3dcaps.h
include/wine/windows/d3dcommon.h
include/wine/windows/d3dcommon.idl
include/wine/windows/d3dcompiler.h
include/wine/windows/d3dhal.h
include/wine/windows/d3drm.h
include/wine/windows/d3drmdef.h
include/wine/windows/d3drmobj.h
include/wine/windows/d3drmwin.h
include/wine/windows/d3dtypes.h
include/wine/windows/d3dvec.inl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/d3dx10.h
include/wine/windows/d3dx10async.h
include/wine/windows/d3dx10core.h
include/wine/windows/d3dx10core.idl
include/wine/windows/d3dx9.h
include/wine/windows/d3dx9anim.h
include/wine/windows/d3dx9core.h
include/wine/windows/d3dx9effect.h
include/wine/windows/d3dx9math.h
include/wine/windows/d3dx9math.inl
include/wine/windows/d3dx9mesh.h
include/wine/windows/d3dx9shader.h
include/wine/windows/d3dx9shape.h
include/wine/windows/d3dx9tex.h
include/wine/windows/d3dx9xof.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/davclnt.h
include/wine/windows/dbccmd.idl
include/wine/windows/dbcses.idl
include/wine/windows/dbdsad.idl
include/wine/windows/dbghelp.h
include/wine/windows/dbinit.idl
include/wine/windows/dbprop.idl
include/wine/windows/dbs.idl
include/wine/windows/dbt.h
include/wine/windows/dciddi.h
include/wine/windows/dciman.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/dcommon.h
include/wine/windows/dde.h
include/wine/windows/dde.rh
include/wine/windows/ddeml.h
include/wine/windows/ddraw.h
include/wine/windows/ddrawgdi.h
include/wine/windows/ddrawi.h
include/wine/windows/ddstream.h
include/wine/windows/ddstream.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/delayloadhandler.h
include/wine/windows/devenum.idl
include/wine/windows/devguid.h
include/wine/windows/devicetopology.h
include/wine/windows/devicetopology.idl
include/wine/windows/devpkey.h
include/wine/windows/devpropdef.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/difxapi.h
include/wine/windows/digitalv.h
include/wine/windows/dimm.h
include/wine/windows/dimm.idl
include/wine/windows/dinput.h
include/wine/windows/dinputd.h
include/wine/windows/dispdib.h
include/wine/windows/dispex.h
include/wine/windows/dispex.idl
include/wine/windows/dlgs.h
include/wine/windows/dls1.h
include/wine/windows/dls2.h
include/wine/windows/dmdls.h
include/wine/windows/dmerror.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/dmksctrl.h
include/wine/windows/dmo.h
include/wine/windows/dmoreg.h
include/wine/windows/dmort.h
include/wine/windows/dmplugin.h
include/wine/windows/dmusbuff.h
include/wine/windows/dmusicc.h
include/wine/windows/dmusicf.h
include/wine/windows/dmusici.h
include/wine/windows/dmusics.h
include/wine/windows/docobj.h
include/wine/windows/docobj.idl
include/wine/windows/docobjectservice.h
include/wine/windows/docobjectservice.idl
include/wine/windows/downloadmgr.h
include/wine/windows/downloadmgr.idl
include/wine/windows/dpaddr.h
include/wine/windows/dplay.h
include/wine/windows/dplay8.h
include/wine/windows/dplobby.h
2005-12-09 01:00:50 +01:00
include/wine/windows/dplobby8.h
2006-02-16 01:18:39 +01:00
include/wine/windows/dpnathlp.h
include/wine/windows/dsconf.h
include/wine/windows/dsgetdc.h
include/wine/windows/dshow.h
include/wine/windows/dsound.h
2005-12-09 01:00:50 +01:00
include/wine/windows/dsrole.h
include/wine/windows/dvdmedia.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/dvoice.h
include/wine/windows/dwmapi.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/dwrite.h
include/wine/windows/dwrite.idl
include/wine/windows/dwrite_1.h
include/wine/windows/dwrite_1.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/dwrite_2.h
include/wine/windows/dwrite_2.idl
2004-05-06 23:33:50 +02:00
include/wine/windows/dxdiag.h
include/wine/windows/dxerr8.h
include/wine/windows/dxerr9.h
include/wine/windows/dxfile.h
include/wine/windows/dxgi.h
include/wine/windows/dxgi.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/dxgi1_2.h
include/wine/windows/dxgi1_2.idl
include/wine/windows/dxgiformat.h
include/wine/windows/dxgitype.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/dxva2api.h
include/wine/windows/dxva2api.idl
include/wine/windows/dyngraph.idl
include/wine/windows/endpointvolume.h
include/wine/windows/endpointvolume.idl
include/wine/windows/errorrep.h
include/wine/windows/errors.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/errrec.idl
include/wine/windows/evcode.h
include/wine/windows/evntprov.h
include/wine/windows/evntrace.h
include/wine/windows/excpt.h
include/wine/windows/exdisp.h
include/wine/windows/exdisp.idl
include/wine/windows/exdispid.h
include/wine/windows/fci.h
include/wine/windows/fdi.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/fileapi.h
include/wine/windows/fltdefs.h
include/wine/windows/fusion.h
include/wine/windows/fusion.idl
include/wine/windows/gameux.h
include/wine/windows/gameux.idl
include/wine/windows/gdiplus.h
include/wine/windows/gdipluscolor.h
include/wine/windows/gdipluscolormatrix.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/gdipluseffects.h
include/wine/windows/gdiplusenums.h
include/wine/windows/gdiplusflat.h
include/wine/windows/gdiplusgpstubs.h
include/wine/windows/gdiplusimaging.h
include/wine/windows/gdiplusinit.h
include/wine/windows/gdiplusmem.h
include/wine/windows/gdiplusmetaheader.h
include/wine/windows/gdipluspixelformats.h
include/wine/windows/gdiplustypes.h
include/wine/windows/guiddef.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/hidusage.h
include/wine/windows/highlevelmonitorconfigurationapi.h
include/wine/windows/hlguids.h
include/wine/windows/hlink.h
include/wine/windows/hlink.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/hstring.h
include/wine/windows/hstring.idl
include/wine/windows/htiface.h
include/wine/windows/htiface.idl
include/wine/windows/htiframe.h
include/wine/windows/htiframe.idl
include/wine/windows/htmlhelp.h
include/wine/windows/http.h
include/wine/windows/httprequest.h
include/wine/windows/httprequest.idl
include/wine/windows/httprequestid.h
include/wine/windows/i_cryptasn1tls.h
include/wine/windows/iads.h
include/wine/windows/iads.idl
include/wine/windows/icftypes.h
include/wine/windows/icftypes.idl
include/wine/windows/icm.h
include/wine/windows/icmpapi.h
include/wine/windows/idispids.h
include/wine/windows/iextag.h
include/wine/windows/iextag.idl
include/wine/windows/ifdef.h
include/wine/windows/ifmib.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/iimgctx.h
include/wine/windows/iimgctx.idl
include/wine/windows/imagehlp.h
include/wine/windows/imm.h
include/wine/windows/imnact.h
include/wine/windows/imnact.idl
include/wine/windows/imnxport.h
include/wine/windows/imnxport.idl
include/wine/windows/in6addr.h
include/wine/windows/inaddr.h
include/wine/windows/indexsrv.h
include/wine/windows/indexsrv.idl
include/wine/windows/initguid.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/inputscope.h
include/wine/windows/inputscope.idl
include/wine/windows/inseng.h
include/wine/windows/inseng.idl
include/wine/windows/inspectable.h
include/wine/windows/inspectable.idl
include/wine/windows/intshcut.h
include/wine/windows/ipexport.h
include/wine/windows/iphlpapi.h
include/wine/windows/ipifcons.h
include/wine/windows/ipmib.h
include/wine/windows/iprtrmib.h
include/wine/windows/iptypes.h
include/wine/windows/isguids.h
include/wine/windows/knownfolders.h
include/wine/windows/ks.h
include/wine/windows/ksguid.h
include/wine/windows/ksmedia.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ksuuids.h
include/wine/windows/lm.h
include/wine/windows/lmaccess.h
include/wine/windows/lmapibuf.h
include/wine/windows/lmat.h
include/wine/windows/lmbrowsr.h
include/wine/windows/lmcons.h
include/wine/windows/lmerr.h
include/wine/windows/lmjoin.h
include/wine/windows/lmmsg.h
include/wine/windows/lmserver.h
include/wine/windows/lmshare.h
include/wine/windows/lmstats.h
include/wine/windows/lmuse.h
include/wine/windows/lmuseflg.h
include/wine/windows/lmwksta.h
include/wine/windows/loadperf.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/lowlevelmonitorconfigurationapi.h
include/wine/windows/lzexpand.h
include/wine/windows/mapi.h
include/wine/windows/mapicode.h
include/wine/windows/mapidefs.h
include/wine/windows/mapiform.h
2004-05-06 23:33:50 +02:00
include/wine/windows/mapiguid.h
include/wine/windows/mapitags.h
include/wine/windows/mapiutil.h
include/wine/windows/mapival.h
include/wine/windows/mapix.h
include/wine/windows/mciavi.h
include/wine/windows/mcx.h
include/wine/windows/mediaerr.h
include/wine/windows/mediaobj.h
include/wine/windows/mediaobj.idl
include/wine/windows/metahost.h
include/wine/windows/metahost.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/mfapi.h
include/wine/windows/mferror.h
include/wine/windows/mfobjects.h
include/wine/windows/mfobjects.idl
include/wine/windows/midles.h
include/wine/windows/mimeinfo.h
include/wine/windows/mimeinfo.idl
include/wine/windows/mimeole.h
include/wine/windows/mimeole.idl
include/wine/windows/minmax.h
include/wine/windows/mlang.h
include/wine/windows/mlang.idl
include/wine/windows/mmc.h
include/wine/windows/mmc.idl
include/wine/windows/mmddk.h
include/wine/windows/mmdeviceapi.h
include/wine/windows/mmdeviceapi.idl
include/wine/windows/mmreg.h
include/wine/windows/mmstream.h
include/wine/windows/mmstream.idl
include/wine/windows/mmsystem.h
include/wine/windows/mprapi.h
include/wine/windows/mprerror.h
include/wine/windows/msacm.h
include/wine/windows/msacmdlg.h
include/wine/windows/msacmdrv.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/msasn1.h
include/wine/windows/mscat.h
include/wine/windows/mscoree.h
include/wine/windows/mscoree.idl
include/wine/windows/msctf.h
include/wine/windows/msctf.idl
include/wine/windows/msdadc.h
include/wine/windows/msdadc.idl
include/wine/windows/msdaguid.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/msdasc.h
include/wine/windows/msdasc.idl
2006-02-04 03:31:00 +01:00
include/wine/windows/mshtmcid.h
include/wine/windows/mshtmdid.h
include/wine/windows/mshtmhst.h
include/wine/windows/mshtmhst.idl
include/wine/windows/mshtml.h
include/wine/windows/mshtml.idl
include/wine/windows/msi.h
include/wine/windows/msidefs.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/msident.h
include/wine/windows/msident.idl
include/wine/windows/msinkaut.h
include/wine/windows/msinkaut.idl
include/wine/windows/msiquery.h
include/wine/windows/mssip.h
include/wine/windows/mstask.h
include/wine/windows/mstask.idl
include/wine/windows/mstcpip.h
include/wine/windows/mswsock.h
include/wine/windows/msxml.h
include/wine/windows/msxml.idl
include/wine/windows/msxml2.h
include/wine/windows/msxml2.idl
include/wine/windows/msxml2did.h
include/wine/windows/msxml6.h
include/wine/windows/msxml6.idl
include/wine/windows/msxml6did.h
include/wine/windows/msxmldid.h
include/wine/windows/nb30.h
2006-03-15 23:40:27 +01:00
include/wine/windows/ndrtypes.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/netcfgx.h
include/wine/windows/netcfgx.idl
include/wine/windows/netcon.h
include/wine/windows/netcon.idl
include/wine/windows/netfw.h
include/wine/windows/netfw.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/netioapi.h
include/wine/windows/netlistmgr.h
include/wine/windows/netlistmgr.idl
include/wine/windows/nldef.h
include/wine/windows/npapi.h
include/wine/windows/nspapi.h
include/wine/windows/ntddcdrm.h
include/wine/windows/ntddndis.h
include/wine/windows/ntddscsi.h
include/wine/windows/ntddstor.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ntdef.h
include/wine/windows/ntdsapi.h
include/wine/windows/ntquery.h
include/wine/windows/ntsecapi.h
include/wine/windows/ntsecpkg.h
include/wine/windows/ntstatus.h
include/wine/windows/oaidl.h
include/wine/windows/oaidl.idl
include/wine/windows/objbase.h
include/wine/windows/objectarray.h
include/wine/windows/objectarray.idl
include/wine/windows/objidl.h
include/wine/windows/objidl.idl
include/wine/windows/objsafe.h
include/wine/windows/objsafe.idl
include/wine/windows/objsel.h
include/wine/windows/ocidl.h
include/wine/windows/ocidl.idl
include/wine/windows/ocmm.h
include/wine/windows/ocmm.idl
include/wine/windows/odbcinst.h
include/wine/windows/ole2.h
include/wine/windows/ole2ver.h
include/wine/windows/oleacc.h
include/wine/windows/oleacc.idl
include/wine/windows/oleauto.h
include/wine/windows/olectl.h
include/wine/windows/oledb.h
include/wine/windows/oledb.idl
include/wine/windows/oledberr.h
include/wine/windows/oledlg.h
include/wine/windows/oleidl.h
include/wine/windows/oleidl.idl
include/wine/windows/opnrst.idl
include/wine/windows/optary.h
include/wine/windows/optary.idl
include/wine/windows/patchapi.h
include/wine/windows/pdh.h
include/wine/windows/pdhmsg.h
include/wine/windows/perhist.h
include/wine/windows/perhist.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/physicalmonitorenumerationapi.h
include/wine/windows/pktdef.h
include/wine/windows/poppack.h
include/wine/windows/powrprof.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/prntvpt.h
include/wine/windows/profinfo.h
include/wine/windows/propidl.h
include/wine/windows/propidl.idl
include/wine/windows/propkey.h
include/wine/windows/propkeydef.h
include/wine/windows/propsys.h
include/wine/windows/propsys.idl
include/wine/windows/propvarutil.h
include/wine/windows/prsht.h
include/wine/windows/psapi.h
include/wine/windows/pshpack1.h
include/wine/windows/pshpack2.h
include/wine/windows/pshpack4.h
include/wine/windows/pshpack8.h
2004-05-06 23:33:50 +02:00
include/wine/windows/pstore.h
include/wine/windows/pstore.idl
include/wine/windows/qedit.h
include/wine/windows/qedit.idl
include/wine/windows/ras.h
include/wine/windows/rasdlg.h
include/wine/windows/raserror.h
include/wine/windows/reason.h
include/wine/windows/regstr.h
include/wine/windows/restartmanager.h
include/wine/windows/richedit.h
include/wine/windows/richole.h
include/wine/windows/richole.idl
include/wine/windows/rmxfguid.h
include/wine/windows/rmxftmpl.h
include/wine/windows/rmxftmpl.x
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/roapi.h
include/wine/windows/row.idl
include/wine/windows/rowchg.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/rowpos.idl
include/wine/windows/rowpsc.idl
include/wine/windows/rpc.h
include/wine/windows/rpcasync.h
include/wine/windows/rpcdce.h
include/wine/windows/rpcdcep.h
include/wine/windows/rpcndr.h
include/wine/windows/rpcnterr.h
include/wine/windows/rpcproxy.h
include/wine/windows/rpcsal.h
include/wine/windows/rstbas.idl
include/wine/windows/rstinf.idl
include/wine/windows/rstloc.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/rstnot.idl
include/wine/windows/rtutils.h
include/wine/windows/scarderr.h
include/wine/windows/schannel.h
include/wine/windows/schemadef.h
include/wine/windows/schnlsp.h
include/wine/windows/sddl.h
include/wine/windows/secext.h
include/wine/windows/security.h
include/wine/windows/sensapi.h
include/wine/windows/sensevts.h
include/wine/windows/sensevts.idl
include/wine/windows/servprov.h
include/wine/windows/servprov.idl
include/wine/windows/sesprp.idl
include/wine/windows/setupapi.h
2006-02-16 01:18:39 +01:00
include/wine/windows/sfc.h
include/wine/windows/shdeprecated.h
include/wine/windows/shdeprecated.idl
include/wine/windows/shdispid.h
include/wine/windows/shellapi.h
2004-05-06 23:33:50 +02:00
include/wine/windows/shldisp.h
include/wine/windows/shldisp.idl
include/wine/windows/shlguid.h
include/wine/windows/shlobj.h
include/wine/windows/shlwapi.h
include/wine/windows/shobjidl.h
include/wine/windows/shobjidl.idl
include/wine/windows/shtypes.h
include/wine/windows/shtypes.idl
include/wine/windows/sipbase.h
include/wine/windows/slerror.h
include/wine/windows/slpublic.h
include/wine/windows/snmp.h
2006-04-02 00:03:16 +02:00
include/wine/windows/softpub.h
include/wine/windows/sql.h
include/wine/windows/sqlext.h
include/wine/windows/sqltypes.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/srcrst.idl
include/wine/windows/srrestoreptapi.h
include/wine/windows/sspi.h
include/wine/windows/stdole2.idl
include/wine/windows/sti.h
include/wine/windows/storage.h
include/wine/windows/strmif.h
include/wine/windows/strmif.idl
include/wine/windows/strsafe.h
include/wine/windows/structuredquerycondition.h
include/wine/windows/structuredquerycondition.idl
include/wine/windows/svrapi.h
include/wine/windows/t2embapi.h
include/wine/windows/tapi.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/taskschd.h
include/wine/windows/taskschd.idl
include/wine/windows/tchar.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/tcpestats.h
include/wine/windows/tcpmib.h
include/wine/windows/textserv.h
include/wine/windows/textstor.h
include/wine/windows/textstor.idl
include/wine/windows/tlhelp32.h
include/wine/windows/tlogstg.h
include/wine/windows/tlogstg.idl
include/wine/windows/tmschema.h
include/wine/windows/tom.h
include/wine/windows/tom.idl
include/wine/windows/traffic.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/transact.h
include/wine/windows/transact.idl
include/wine/windows/twain.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/txcoord.h
include/wine/windows/txcoord.idl
include/wine/windows/txdtc.h
include/wine/windows/txdtc.idl
include/wine/windows/udpmib.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/uiautomation.h
include/wine/windows/uiautomationclient.h
include/wine/windows/uiautomationclient.idl
include/wine/windows/uiautomationcore.h
include/wine/windows/uiautomationcore.idl
include/wine/windows/uiautomationcoreapi.h
include/wine/windows/unknwn.h
include/wine/windows/unknwn.idl
include/wine/windows/urlhist.h
include/wine/windows/urlhist.idl
include/wine/windows/urlmon.h
include/wine/windows/urlmon.idl
include/wine/windows/userenv.h
2005-12-09 01:00:50 +01:00
include/wine/windows/usp10.h
include/wine/windows/uuids.h
include/wine/windows/uxtheme.h
include/wine/windows/vdmdbg.h
include/wine/windows/ver.h
include/wine/windows/verrsrc.h
include/wine/windows/vfw.h
include/wine/windows/vfwmsgs.h
include/wine/windows/vmr9.h
include/wine/windows/vmr9.idl
include/wine/windows/vmrender.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/vss.h
include/wine/windows/vss.idl
include/wine/windows/vsstyle.h
include/wine/windows/vssym32.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/vswriter.h
include/wine/windows/wbemcli.h
include/wine/windows/wbemcli.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/wbemdisp.h
include/wine/windows/wbemdisp.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/wbemprov.h
include/wine/windows/wbemprov.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/wct.h
include/wine/windows/webservices.h
include/wine/windows/werapi.h
include/wine/windows/wfext.h
include/wine/windows/wia.h
include/wine/windows/wia_lh.h
include/wine/windows/wia_lh.idl
include/wine/windows/wia_xp.h
include/wine/windows/wia_xp.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/wiadef.h
include/wine/windows/winbase.h
include/wine/windows/wincodec.h
include/wine/windows/wincodec.idl
include/wine/windows/wincodecsdk.h
include/wine/windows/wincodecsdk.idl
include/wine/windows/wincon.h
include/wine/windows/wincred.h
include/wine/windows/wincrypt.h
include/wine/windows/windef.h
include/wine/windows/windns.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/windows.foundation.h
include/wine/windows/windows.foundation.idl
include/wine/windows/windows.h
include/wine/windows/windowsx.h
include/wine/windows/winerror.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/winevt.h
include/wine/windows/wingdi.h
include/wine/windows/winhttp.h
include/wine/windows/wininet.h
include/wine/windows/winineti.h
include/wine/windows/winioctl.h
include/wine/windows/winldap.h
include/wine/windows/winnetwk.h
include/wine/windows/winnls.h
include/wine/windows/winnls32.h
include/wine/windows/winnt.h
include/wine/windows/winnt.rh
include/wine/windows/winperf.h
include/wine/windows/winreg.h
include/wine/windows/winresrc.h
include/wine/windows/winsafer.h
include/wine/windows/winscard.h
include/wine/windows/winsmcrd.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/winsnmp.h
include/wine/windows/winsock.h
include/wine/windows/winsock2.h
include/wine/windows/winspool.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/winstring.h
include/wine/windows/winsvc.h
include/wine/windows/winsxs.h
include/wine/windows/winsxs.idl
include/wine/windows/wintab.h
include/wine/windows/wintabx.h
include/wine/windows/winternl.h
include/wine/windows/wintrust.h
include/wine/windows/winuser.h
include/wine/windows/winuser.rh
include/wine/windows/winver.h
include/wine/windows/wmistr.h
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/wmiutils.h
include/wine/windows/wmiutils.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/wmp.h
include/wine/windows/wmp.idl
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
include/wine/windows/wmsbuffer.h
include/wine/windows/wmsbuffer.idl
include/wine/windows/wmsdkidl.h
include/wine/windows/wmsdkidl.idl
include/wine/windows/wnaspi32.h
include/wine/windows/wownt32.h
include/wine/windows/wpcapi.h
include/wine/windows/wpcapi.idl
include/wine/windows/ws2def.h
include/wine/windows/ws2ipdef.h
include/wine/windows/ws2spi.h
include/wine/windows/ws2tcpip.h
include/wine/windows/wshisotp.h
include/wine/windows/wsipx.h
include/wine/windows/wsnwlink.h
include/wine/windows/wtsapi32.h
include/wine/windows/wtypes.h
include/wine/windows/wtypes.idl
include/wine/windows/wuapi.h
include/wine/windows/wuapi.idl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/x3daudio.h
include/wine/windows/xapo.h
include/wine/windows/xapo.idl
include/wine/windows/xapofx.h
include/wine/windows/xaudio2.h
include/wine/windows/xaudio2.idl
include/wine/windows/xaudio2fx.h
include/wine/windows/xaudio2fx.idl
2004-05-06 23:33:50 +02:00
include/wine/windows/xcmc.h
include/wine/windows/xinput.h
include/wine/windows/xmldom.h
include/wine/windows/xmldom.idl
include/wine/windows/xmldomdid.h
include/wine/windows/xmldso.idl
include/wine/windows/xmldsodid.h
include/wine/windows/xmllite.h
include/wine/windows/xmllite.idl
include/wine/windows/zmouse.h
include/wine/windows/ddk/compstui.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ddk/csq.h
include/wine/windows/ddk/hidclass.h
include/wine/windows/ddk/hidpi.h
include/wine/windows/ddk/hidport.h
include/wine/windows/ddk/hidsdi.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ddk/hidtypes.h
include/wine/windows/ddk/imm.h
include/wine/windows/ddk/mountmgr.h
2006-02-16 01:18:39 +01:00
include/wine/windows/ddk/ntddcdvd.h
include/wine/windows/ddk/ntddk.h
2006-01-22 06:45:04 +01:00
include/wine/windows/ddk/ntddser.h
2006-02-04 03:31:00 +01:00
include/wine/windows/ddk/ntddtape.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ddk/ntifs.h
include/wine/windows/ddk/usb.h
include/wine/windows/ddk/usb100.h
include/wine/windows/ddk/usb200.h
include/wine/windows/ddk/usbdlib.h
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
include/wine/windows/ddk/usbioctl.h
include/wine/windows/ddk/usbiodef.h
include/wine/windows/ddk/wdm.h
include/wine/windows/ddk/winddiui.h
include/wine/windows/ddk/winsplp.h
lib/libwine.so
lib/libwine.so.1
lib/wine/acledit.dll.so
lib/wine/aclui.dll.so
lib/wine/activeds.dll.so
lib/wine/actxprxy.dll.so
lib/wine/advapi32.dll.so
lib/wine/advpack.dll.so
lib/wine/amstream.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-core-com-l1-1-0.dll.so
lib/wine/api-ms-win-core-console-l1-1-0.dll.so
lib/wine/api-ms-win-core-datetime-l1-1-0.dll.so
lib/wine/api-ms-win-core-datetime-l1-1-1.dll.so
lib/wine/api-ms-win-core-debug-l1-1-0.dll.so
lib/wine/api-ms-win-core-debug-l1-1-1.dll.so
lib/wine/api-ms-win-core-errorhandling-l1-1-0.dll.so
lib/wine/api-ms-win-core-errorhandling-l1-1-1.dll.so
lib/wine/api-ms-win-core-errorhandling-l1-1-2.dll.so
lib/wine/api-ms-win-core-fibers-l1-1-0.dll.so
lib/wine/api-ms-win-core-fibers-l1-1-1.dll.so
lib/wine/api-ms-win-core-file-l1-1-0.dll.so
lib/wine/api-ms-win-core-file-l1-2-0.dll.so
lib/wine/api-ms-win-core-file-l2-1-0.dll.so
lib/wine/api-ms-win-core-file-l2-1-1.dll.so
lib/wine/api-ms-win-core-handle-l1-1-0.dll.so
lib/wine/api-ms-win-core-heap-l1-1-0.dll.so
lib/wine/api-ms-win-core-heap-l1-2-0.dll.so
lib/wine/api-ms-win-core-heap-obsolete-l1-1-0.dll.so
lib/wine/api-ms-win-core-interlocked-l1-1-0.dll.so
lib/wine/api-ms-win-core-interlocked-l1-2-0.dll.so
lib/wine/api-ms-win-core-io-l1-1-1.dll.so
lib/wine/api-ms-win-core-kernel32-legacy-l1-1-0.dll.so
lib/wine/api-ms-win-core-libraryloader-l1-1-0.dll.so
lib/wine/api-ms-win-core-libraryloader-l1-1-1.dll.so
lib/wine/api-ms-win-core-localization-l1-2-0.dll.so
lib/wine/api-ms-win-core-localization-l1-2-1.dll.so
lib/wine/api-ms-win-core-localization-obsolete-l1-1-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-core-localregistry-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-core-memory-l1-1-0.dll.so
lib/wine/api-ms-win-core-memory-l1-1-1.dll.so
lib/wine/api-ms-win-core-misc-l1-1-0.dll.so
lib/wine/api-ms-win-core-namedpipe-l1-1-0.dll.so
lib/wine/api-ms-win-core-namedpipe-l1-2-0.dll.so
lib/wine/api-ms-win-core-processenvironment-l1-1-0.dll.so
lib/wine/api-ms-win-core-processenvironment-l1-2-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-core-processthreads-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-core-processthreads-l1-1-1.dll.so
lib/wine/api-ms-win-core-processthreads-l1-1-2.dll.so
lib/wine/api-ms-win-core-profile-l1-1-0.dll.so
lib/wine/api-ms-win-core-psapi-l1-1-0.dll.so
lib/wine/api-ms-win-core-registry-l1-1-0.dll.so
lib/wine/api-ms-win-core-rtlsupport-l1-1-0.dll.so
lib/wine/api-ms-win-core-rtlsupport-l1-2-0.dll.so
lib/wine/api-ms-win-core-shlwapi-legacy-l1-1-0.dll.so
lib/wine/api-ms-win-core-string-l1-1-0.dll.so
lib/wine/api-ms-win-core-synch-l1-1-0.dll.so
lib/wine/api-ms-win-core-synch-l1-2-0.dll.so
lib/wine/api-ms-win-core-sysinfo-l1-1-0.dll.so
lib/wine/api-ms-win-core-sysinfo-l1-2-0.dll.so
lib/wine/api-ms-win-core-sysinfo-l1-2-1.dll.so
lib/wine/api-ms-win-core-threadpool-legacy-l1-1-0.dll.so
lib/wine/api-ms-win-core-timezone-l1-1-0.dll.so
lib/wine/api-ms-win-core-url-l1-1-0.dll.so
lib/wine/api-ms-win-core-util-l1-1-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-core-winrt-error-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-core-winrt-error-l1-1-1.dll.so
lib/wine/api-ms-win-core-winrt-l1-1-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-core-winrt-string-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-core-xstate-l2-1-0.dll.so
lib/wine/api-ms-win-crt-conio-l1-1-0.dll.so
lib/wine/api-ms-win-crt-convert-l1-1-0.dll.so
lib/wine/api-ms-win-crt-environment-l1-1-0.dll.so
lib/wine/api-ms-win-crt-filesystem-l1-1-0.dll.so
lib/wine/api-ms-win-crt-heap-l1-1-0.dll.so
lib/wine/api-ms-win-crt-locale-l1-1-0.dll.so
lib/wine/api-ms-win-crt-math-l1-1-0.dll.so
lib/wine/api-ms-win-crt-multibyte-l1-1-0.dll.so
lib/wine/api-ms-win-crt-private-l1-1-0.dll.so
lib/wine/api-ms-win-crt-process-l1-1-0.dll.so
lib/wine/api-ms-win-crt-runtime-l1-1-0.dll.so
lib/wine/api-ms-win-crt-stdio-l1-1-0.dll.so
lib/wine/api-ms-win-crt-string-l1-1-0.dll.so
lib/wine/api-ms-win-crt-time-l1-1-0.dll.so
lib/wine/api-ms-win-crt-utility-l1-1-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-downlevel-advapi32-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-advapi32-l2-1-0.dll.so
lib/wine/api-ms-win-downlevel-normaliz-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-ole32-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-shell32-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-shlwapi-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-shlwapi-l2-1-0.dll.so
lib/wine/api-ms-win-downlevel-user32-l1-1-0.dll.so
lib/wine/api-ms-win-downlevel-version-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-eventing-provider-l1-1-0.dll.so
lib/wine/api-ms-win-ntuser-dc-access-l1-1-0.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/api-ms-win-security-base-l1-1-0.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/api-ms-win-security-base-l1-2-0.dll.so
lib/wine/api-ms-win-security-sddl-l1-1-0.dll.so
lib/wine/api-ms-win-service-core-l1-1-1.dll.so
lib/wine/api-ms-win-service-management-l1-1-0.dll.so
lib/wine/api-ms-win-service-winsvc-l1-2-0.dll.so
lib/wine/apphelp.dll.so
lib/wine/appwiz.cpl.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/arp.exe.so
lib/wine/aspnet_regiis.exe.so
lib/wine/atl.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/atl100.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/atl110.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/atl80.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/atl90.dll.so
lib/wine/attrib.exe.so
lib/wine/authz.dll.so
lib/wine/avicap32.dll.so
lib/wine/avifil32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/avifile.dll16.so
lib/wine/avrt.dll.so
lib/wine/bcrypt.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/bluetoothapis.dll.so
lib/wine/browseui.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/bthprops.cpl.so
lib/wine/cabarc.exe.so
lib/wine/cabinet.dll.so
lib/wine/cacls.exe.so
lib/wine/capi2032.dll.so
lib/wine/cards.dll.so
lib/wine/cfgmgr32.dll.so
lib/wine/clock.exe.so
lib/wine/clusapi.dll.so
lib/wine/cmd.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/combase.dll.so
lib/wine/comcat.dll.so
lib/wine/comctl32.dll.so
lib/wine/comdlg32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/comm.drv16.so
%%WINE32%%lib/wine/commdlg.dll16.so
%%WINE32%%lib/wine/compobj.dll16.so
lib/wine/compstui.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/comsvcs.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/conhost.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/connect.dll.so
lib/wine/control.exe.so
lib/wine/credui.dll.so
lib/wine/crtdll.dll.so
lib/wine/crypt32.dll.so
lib/wine/cryptdlg.dll.so
lib/wine/cryptdll.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/cryptext.dll.so
lib/wine/cryptnet.dll.so
lib/wine/cryptui.dll.so
lib/wine/cscript.exe.so
lib/wine/ctapi32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/ctl3d.dll16.so
lib/wine/ctl3d32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/ctl3dv2.dll16.so
lib/wine/d2d1.dll.so
lib/wine/d3d10.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/d3d10_1.dll.so
lib/wine/d3d10core.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/d3d11.dll.so
lib/wine/d3d8.dll.so
lib/wine/d3d9.dll.so
lib/wine/d3dcompiler_33.dll.so
lib/wine/d3dcompiler_34.dll.so
lib/wine/d3dcompiler_35.dll.so
lib/wine/d3dcompiler_36.dll.so
lib/wine/d3dcompiler_37.dll.so
lib/wine/d3dcompiler_38.dll.so
lib/wine/d3dcompiler_39.dll.so
lib/wine/d3dcompiler_40.dll.so
lib/wine/d3dcompiler_41.dll.so
lib/wine/d3dcompiler_42.dll.so
lib/wine/d3dcompiler_43.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/d3dcompiler_46.dll.so
lib/wine/d3dcompiler_47.dll.so
lib/wine/d3dim.dll.so
lib/wine/d3drm.dll.so
lib/wine/d3dx10_33.dll.so
lib/wine/d3dx10_34.dll.so
lib/wine/d3dx10_35.dll.so
lib/wine/d3dx10_36.dll.so
lib/wine/d3dx10_37.dll.so
lib/wine/d3dx10_38.dll.so
lib/wine/d3dx10_39.dll.so
lib/wine/d3dx10_40.dll.so
lib/wine/d3dx10_41.dll.so
lib/wine/d3dx10_42.dll.so
lib/wine/d3dx10_43.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/d3dx11_42.dll.so
lib/wine/d3dx11_43.dll.so
lib/wine/d3dx9_24.dll.so
lib/wine/d3dx9_25.dll.so
lib/wine/d3dx9_26.dll.so
lib/wine/d3dx9_27.dll.so
lib/wine/d3dx9_28.dll.so
lib/wine/d3dx9_29.dll.so
lib/wine/d3dx9_30.dll.so
lib/wine/d3dx9_31.dll.so
lib/wine/d3dx9_32.dll.so
lib/wine/d3dx9_33.dll.so
lib/wine/d3dx9_34.dll.so
lib/wine/d3dx9_35.dll.so
lib/wine/d3dx9_36.dll.so
lib/wine/d3dx9_37.dll.so
lib/wine/d3dx9_38.dll.so
lib/wine/d3dx9_39.dll.so
lib/wine/d3dx9_40.dll.so
lib/wine/d3dx9_41.dll.so
lib/wine/d3dx9_42.dll.so
lib/wine/d3dx9_43.dll.so
lib/wine/d3dxof.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/davclnt.dll.so
lib/wine/dbgeng.dll.so
lib/wine/dbghelp.dll.so
lib/wine/dciman32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/ddeml.dll16.so
lib/wine/ddraw.dll.so
lib/wine/ddrawex.dll.so
lib/wine/devenum.dll.so
lib/wine/dhcpcsvc.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/difxapi.dll.so
lib/wine/dinput.dll.so
lib/wine/dinput8.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/dispdib.dll16.so
lib/wine/dispex.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/display.drv16.so
lib/wine/dmband.dll.so
lib/wine/dmcompos.dll.so
lib/wine/dmime.dll.so
lib/wine/dmloader.dll.so
lib/wine/dmscript.dll.so
lib/wine/dmstyle.dll.so
lib/wine/dmsynth.dll.so
lib/wine/dmusic.dll.so
lib/wine/dmusic32.dll.so
lib/wine/dnsapi.dll.so
lib/wine/dplay.dll.so
lib/wine/dplayx.dll.so
lib/wine/dpnaddr.dll.so
lib/wine/dpnet.dll.so
lib/wine/dpnhpast.dll.so
lib/wine/dpnlobby.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/dpnsvr.exe.so
lib/wine/dpvoice.dll.so
lib/wine/dpwsockx.dll.so
lib/wine/drmclien.dll.so
lib/wine/dsound.dll.so
lib/wine/dssenh.dll.so
lib/wine/dswave.dll.so
lib/wine/dwmapi.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/dwrite.dll.so
lib/wine/dxdiag.exe.so
2004-05-06 23:33:50 +02:00
lib/wine/dxdiagn.dll.so
lib/wine/dxgi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/dxva2.dll.so
lib/wine/eject.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/esent.dll.so
lib/wine/evr.dll.so
lib/wine/expand.exe.so
lib/wine/explorer.exe.so
lib/wine/explorerframe.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/ext-ms-win-gdi-devcaps-l1-1-0.dll.so
lib/wine/extrac32.exe.so
lib/wine/fakedlls/acledit.dll
lib/wine/fakedlls/aclui.dll
lib/wine/fakedlls/activeds.dll
lib/wine/fakedlls/actxprxy.dll
lib/wine/fakedlls/advapi32.dll
lib/wine/fakedlls/advpack.dll
lib/wine/fakedlls/amstream.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-core-com-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-console-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-datetime-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-datetime-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-debug-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-debug-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-errorhandling-l1-1-2.dll
lib/wine/fakedlls/api-ms-win-core-fibers-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-fibers-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-file-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-file-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-file-l2-1-0.dll
lib/wine/fakedlls/api-ms-win-core-file-l2-1-1.dll
lib/wine/fakedlls/api-ms-win-core-handle-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-heap-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-heap-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-heap-obsolete-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-interlocked-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-interlocked-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-io-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-kernel32-legacy-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-libraryloader-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-libraryloader-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-localization-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-localization-l1-2-1.dll
lib/wine/fakedlls/api-ms-win-core-localization-obsolete-l1-1-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-core-localregistry-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-core-memory-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-memory-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-misc-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-namedpipe-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-namedpipe-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-processenvironment-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-processenvironment-l1-2-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-processthreads-l1-1-2.dll
lib/wine/fakedlls/api-ms-win-core-profile-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-psapi-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-registry-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-rtlsupport-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-rtlsupport-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-shlwapi-legacy-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-string-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-synch-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-synch-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-core-sysinfo-l1-2-1.dll
lib/wine/fakedlls/api-ms-win-core-threadpool-legacy-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-timezone-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-url-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-core-util-l1-1-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-core-winrt-error-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-core-winrt-error-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-core-winrt-l1-1-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-core-winrt-string-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-core-xstate-l2-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-conio-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-convert-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-environment-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-filesystem-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-heap-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-locale-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-math-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-multibyte-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-private-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-process-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-runtime-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-stdio-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-string-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-time-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-crt-utility-l1-1-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-downlevel-advapi32-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-advapi32-l2-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-normaliz-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-ole32-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-shell32-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-shlwapi-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-shlwapi-l2-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-user32-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-downlevel-version-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-eventing-provider-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-ntuser-dc-access-l1-1-0.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/api-ms-win-security-base-l1-1-0.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/api-ms-win-security-base-l1-2-0.dll
lib/wine/fakedlls/api-ms-win-security-sddl-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-service-core-l1-1-1.dll
lib/wine/fakedlls/api-ms-win-service-management-l1-1-0.dll
lib/wine/fakedlls/api-ms-win-service-winsvc-l1-2-0.dll
lib/wine/fakedlls/apphelp.dll
lib/wine/fakedlls/appwiz.cpl
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/arp.exe
lib/wine/fakedlls/aspnet_regiis.exe
lib/wine/fakedlls/atl.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/atl100.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/atl110.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/atl80.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/atl90.dll
lib/wine/fakedlls/attrib.exe
lib/wine/fakedlls/authz.dll
lib/wine/fakedlls/avicap32.dll
lib/wine/fakedlls/avifil32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/avifile.dll16
lib/wine/fakedlls/avrt.dll
lib/wine/fakedlls/bcrypt.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/bluetoothapis.dll
lib/wine/fakedlls/browseui.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/bthprops.cpl
lib/wine/fakedlls/cabarc.exe
lib/wine/fakedlls/cabinet.dll
lib/wine/fakedlls/cacls.exe
lib/wine/fakedlls/capi2032.dll
lib/wine/fakedlls/cards.dll
lib/wine/fakedlls/cfgmgr32.dll
lib/wine/fakedlls/clock.exe
lib/wine/fakedlls/clusapi.dll
lib/wine/fakedlls/cmd.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/combase.dll
lib/wine/fakedlls/comcat.dll
lib/wine/fakedlls/comctl32.dll
lib/wine/fakedlls/comdlg32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/comm.drv16
%%WINE32%%lib/wine/fakedlls/commdlg.dll16
%%WINE32%%lib/wine/fakedlls/compobj.dll16
lib/wine/fakedlls/compstui.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/comsvcs.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/conhost.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/connect.dll
lib/wine/fakedlls/control.exe
lib/wine/fakedlls/credui.dll
lib/wine/fakedlls/crtdll.dll
lib/wine/fakedlls/crypt32.dll
lib/wine/fakedlls/cryptdlg.dll
lib/wine/fakedlls/cryptdll.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/cryptext.dll
lib/wine/fakedlls/cryptnet.dll
lib/wine/fakedlls/cryptui.dll
lib/wine/fakedlls/cscript.exe
lib/wine/fakedlls/ctapi32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ctl3d.dll16
lib/wine/fakedlls/ctl3d32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ctl3dv2.dll16
lib/wine/fakedlls/d2d1.dll
lib/wine/fakedlls/d3d10.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/d3d10_1.dll
lib/wine/fakedlls/d3d10core.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/d3d11.dll
lib/wine/fakedlls/d3d8.dll
lib/wine/fakedlls/d3d9.dll
lib/wine/fakedlls/d3dcompiler_33.dll
lib/wine/fakedlls/d3dcompiler_34.dll
lib/wine/fakedlls/d3dcompiler_35.dll
lib/wine/fakedlls/d3dcompiler_36.dll
lib/wine/fakedlls/d3dcompiler_37.dll
lib/wine/fakedlls/d3dcompiler_38.dll
lib/wine/fakedlls/d3dcompiler_39.dll
lib/wine/fakedlls/d3dcompiler_40.dll
lib/wine/fakedlls/d3dcompiler_41.dll
lib/wine/fakedlls/d3dcompiler_42.dll
lib/wine/fakedlls/d3dcompiler_43.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/d3dcompiler_46.dll
lib/wine/fakedlls/d3dcompiler_47.dll
lib/wine/fakedlls/d3dim.dll
lib/wine/fakedlls/d3drm.dll
lib/wine/fakedlls/d3dx10_33.dll
lib/wine/fakedlls/d3dx10_34.dll
lib/wine/fakedlls/d3dx10_35.dll
lib/wine/fakedlls/d3dx10_36.dll
lib/wine/fakedlls/d3dx10_37.dll
lib/wine/fakedlls/d3dx10_38.dll
lib/wine/fakedlls/d3dx10_39.dll
lib/wine/fakedlls/d3dx10_40.dll
lib/wine/fakedlls/d3dx10_41.dll
lib/wine/fakedlls/d3dx10_42.dll
lib/wine/fakedlls/d3dx10_43.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/d3dx11_42.dll
lib/wine/fakedlls/d3dx11_43.dll
lib/wine/fakedlls/d3dx9_24.dll
lib/wine/fakedlls/d3dx9_25.dll
lib/wine/fakedlls/d3dx9_26.dll
lib/wine/fakedlls/d3dx9_27.dll
lib/wine/fakedlls/d3dx9_28.dll
lib/wine/fakedlls/d3dx9_29.dll
lib/wine/fakedlls/d3dx9_30.dll
lib/wine/fakedlls/d3dx9_31.dll
lib/wine/fakedlls/d3dx9_32.dll
lib/wine/fakedlls/d3dx9_33.dll
lib/wine/fakedlls/d3dx9_34.dll
lib/wine/fakedlls/d3dx9_35.dll
lib/wine/fakedlls/d3dx9_36.dll
lib/wine/fakedlls/d3dx9_37.dll
lib/wine/fakedlls/d3dx9_38.dll
lib/wine/fakedlls/d3dx9_39.dll
lib/wine/fakedlls/d3dx9_40.dll
lib/wine/fakedlls/d3dx9_41.dll
lib/wine/fakedlls/d3dx9_42.dll
lib/wine/fakedlls/d3dx9_43.dll
lib/wine/fakedlls/d3dxof.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/davclnt.dll
lib/wine/fakedlls/dbgeng.dll
lib/wine/fakedlls/dbghelp.dll
lib/wine/fakedlls/dciman32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ddeml.dll16
lib/wine/fakedlls/ddraw.dll
lib/wine/fakedlls/ddrawex.dll
lib/wine/fakedlls/devenum.dll
lib/wine/fakedlls/dhcpcsvc.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/difxapi.dll
lib/wine/fakedlls/dinput.dll
lib/wine/fakedlls/dinput8.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/dispdib.dll16
lib/wine/fakedlls/dispex.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/display.drv16
lib/wine/fakedlls/dmband.dll
lib/wine/fakedlls/dmcompos.dll
lib/wine/fakedlls/dmime.dll
lib/wine/fakedlls/dmloader.dll
lib/wine/fakedlls/dmscript.dll
lib/wine/fakedlls/dmstyle.dll
lib/wine/fakedlls/dmsynth.dll
lib/wine/fakedlls/dmusic.dll
lib/wine/fakedlls/dmusic32.dll
lib/wine/fakedlls/dnsapi.dll
lib/wine/fakedlls/dplay.dll
lib/wine/fakedlls/dplayx.dll
lib/wine/fakedlls/dpnaddr.dll
lib/wine/fakedlls/dpnet.dll
lib/wine/fakedlls/dpnhpast.dll
lib/wine/fakedlls/dpnlobby.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/dpnsvr.exe
lib/wine/fakedlls/dpvoice.dll
lib/wine/fakedlls/dpwsockx.dll
lib/wine/fakedlls/drmclien.dll
lib/wine/fakedlls/dsound.dll
lib/wine/fakedlls/dssenh.dll
lib/wine/fakedlls/dswave.dll
lib/wine/fakedlls/dwmapi.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/dwrite.dll
lib/wine/fakedlls/dxdiag.exe
lib/wine/fakedlls/dxdiagn.dll
lib/wine/fakedlls/dxgi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/dxva2.dll
lib/wine/fakedlls/eject.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/esent.dll
lib/wine/fakedlls/evr.dll
lib/wine/fakedlls/expand.exe
lib/wine/fakedlls/explorer.exe
lib/wine/fakedlls/explorerframe.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/ext-ms-win-gdi-devcaps-l1-1-0.dll
lib/wine/fakedlls/extrac32.exe
lib/wine/fakedlls/faultrep.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/findstr.exe
lib/wine/fakedlls/fltlib.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/fltmgr.sys
lib/wine/fakedlls/fntcache.dll
lib/wine/fakedlls/fontsub.dll
lib/wine/fakedlls/fusion.dll
lib/wine/fakedlls/fwpuclnt.dll
lib/wine/fakedlls/gameux.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/gdi.exe16
lib/wine/fakedlls/gdi32.dll
lib/wine/fakedlls/gdiplus.dll
%%X11%%lib/wine/fakedlls/glu32.dll
lib/wine/fakedlls/gphoto2.ds
lib/wine/fakedlls/gpkcsp.dll
lib/wine/fakedlls/hal.dll
lib/wine/fakedlls/hh.exe
lib/wine/fakedlls/hhctrl.ocx
lib/wine/fakedlls/hid.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/hidclass.sys
lib/wine/fakedlls/hlink.dll
lib/wine/fakedlls/hnetcfg.dll
lib/wine/fakedlls/hostname.exe
lib/wine/fakedlls/httpapi.dll
lib/wine/fakedlls/iccvid.dll
lib/wine/fakedlls/icinfo.exe
lib/wine/fakedlls/icmp.dll
lib/wine/fakedlls/ieframe.dll
lib/wine/fakedlls/iexplore.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ifsmgr.vxd
lib/wine/fakedlls/imaadp32.acm
lib/wine/fakedlls/imagehlp.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/imm.dll16
lib/wine/fakedlls/imm32.dll
lib/wine/fakedlls/inetcomm.dll
lib/wine/fakedlls/inetcpl.cpl
lib/wine/fakedlls/inetmib1.dll
lib/wine/fakedlls/infosoft.dll
lib/wine/fakedlls/initpki.dll
lib/wine/fakedlls/inkobj.dll
lib/wine/fakedlls/inseng.dll
lib/wine/fakedlls/ipconfig.exe
lib/wine/fakedlls/iphlpapi.dll
lib/wine/fakedlls/itircl.dll
lib/wine/fakedlls/itss.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/joy.cpl
lib/wine/fakedlls/jscript.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/jsproxy.dll
lib/wine/fakedlls/kernel32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/keyboard.drv16
%%WINE32%%lib/wine/fakedlls/krnl386.exe16
lib/wine/fakedlls/ksuser.dll
lib/wine/fakedlls/ktmw32.dll
lib/wine/fakedlls/loadperf.dll
lib/wine/fakedlls/localspl.dll
lib/wine/fakedlls/localui.dll
lib/wine/fakedlls/lodctr.exe
lib/wine/fakedlls/lz32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/lzexpand.dll16
lib/wine/fakedlls/mapi32.dll
lib/wine/fakedlls/mapistub.dll
lib/wine/fakedlls/mciavi32.dll
lib/wine/fakedlls/mcicda.dll
lib/wine/fakedlls/mciqtz32.dll
lib/wine/fakedlls/mciseq.dll
lib/wine/fakedlls/mciwave.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/mf.dll
lib/wine/fakedlls/mfplat.dll
lib/wine/fakedlls/mfreadwrite.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/mgmtapi.dll
lib/wine/fakedlls/midimap.dll
lib/wine/fakedlls/mlang.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/mmcndmgr.dll
lib/wine/fakedlls/mmdevapi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/mmdevldr.vxd
%%WINE32%%lib/wine/fakedlls/mmsystem.dll16
lib/wine/fakedlls/mofcomp.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/monodebg.vxd
lib/wine/fakedlls/mountmgr.sys
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/mouse.drv16
lib/wine/fakedlls/mpr.dll
lib/wine/fakedlls/mprapi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/msacm.dll16
lib/wine/fakedlls/msacm32.dll
lib/wine/fakedlls/msacm32.drv
lib/wine/fakedlls/msadp32.acm
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msasn1.dll
lib/wine/fakedlls/mscat32.dll
lib/wine/fakedlls/mscms.dll
lib/wine/fakedlls/mscoree.dll
lib/wine/fakedlls/msctf.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msctfp.dll
lib/wine/fakedlls/msdaps.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msdelta.dll
lib/wine/fakedlls/msdmo.dll
lib/wine/fakedlls/msftedit.dll
lib/wine/fakedlls/msg711.acm
lib/wine/fakedlls/msgsm32.acm
lib/wine/fakedlls/mshta.exe
lib/wine/fakedlls/mshtml.dll
lib/wine/fakedlls/mshtml.tlb
lib/wine/fakedlls/msi.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/msident.dll
lib/wine/fakedlls/msiexec.exe
lib/wine/fakedlls/msimg32.dll
lib/wine/fakedlls/msimsg.dll
lib/wine/fakedlls/msimtf.dll
lib/wine/fakedlls/msisip.dll
lib/wine/fakedlls/msisys.ocx
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/msls31.dll
lib/wine/fakedlls/msnet32.dll
lib/wine/fakedlls/mspatcha.dll
lib/wine/fakedlls/msrle32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msscript.ocx
lib/wine/fakedlls/mssign32.dll
lib/wine/fakedlls/mssip32.dll
lib/wine/fakedlls/mstask.dll
lib/wine/fakedlls/msvcirt.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/msvcm80.dll
lib/wine/fakedlls/msvcm90.dll
lib/wine/fakedlls/msvcp100.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/msvcp110.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msvcp120.dll
lib/wine/fakedlls/msvcp120_app.dll
lib/wine/fakedlls/msvcp60.dll
lib/wine/fakedlls/msvcp70.dll
lib/wine/fakedlls/msvcp71.dll
lib/wine/fakedlls/msvcp80.dll
lib/wine/fakedlls/msvcp90.dll
lib/wine/fakedlls/msvcr100.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/msvcr110.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/msvcr120.dll
lib/wine/fakedlls/msvcr120_app.dll
lib/wine/fakedlls/msvcr70.dll
lib/wine/fakedlls/msvcr71.dll
lib/wine/fakedlls/msvcr80.dll
lib/wine/fakedlls/msvcr90.dll
lib/wine/fakedlls/msvcrt.dll
lib/wine/fakedlls/msvcrt20.dll
lib/wine/fakedlls/msvcrt40.dll
lib/wine/fakedlls/msvcrtd.dll
lib/wine/fakedlls/msvfw32.dll
lib/wine/fakedlls/msvidc32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/msvideo.dll16
lib/wine/fakedlls/mswsock.dll
lib/wine/fakedlls/msxml.dll
lib/wine/fakedlls/msxml2.dll
lib/wine/fakedlls/msxml3.dll
lib/wine/fakedlls/msxml4.dll
lib/wine/fakedlls/msxml6.dll
lib/wine/fakedlls/nddeapi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/ndis.sys
lib/wine/fakedlls/net.exe
lib/wine/fakedlls/netapi32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/netcfgx.dll
lib/wine/fakedlls/netprofm.dll
lib/wine/fakedlls/netsh.exe
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/netstat.exe
lib/wine/fakedlls/newdev.dll
lib/wine/fakedlls/ngen.exe
lib/wine/fakedlls/normaliz.dll
lib/wine/fakedlls/notepad.exe
lib/wine/fakedlls/npmshtml.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/npptools.dll
lib/wine/fakedlls/ntdll.dll
lib/wine/fakedlls/ntdsapi.dll
lib/wine/fakedlls/ntoskrnl.exe
lib/wine/fakedlls/ntprint.dll
lib/wine/fakedlls/objsel.dll
lib/wine/fakedlls/odbc32.dll
lib/wine/fakedlls/odbccp32.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/odbccu32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ole2.dll16
%%WINE32%%lib/wine/fakedlls/ole2conv.dll16
%%WINE32%%lib/wine/fakedlls/ole2disp.dll16
%%WINE32%%lib/wine/fakedlls/ole2nls.dll16
%%WINE32%%lib/wine/fakedlls/ole2prox.dll16
%%WINE32%%lib/wine/fakedlls/ole2thk.dll16
lib/wine/fakedlls/ole32.dll
lib/wine/fakedlls/oleacc.dll
lib/wine/fakedlls/oleaut32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/olecli.dll16
lib/wine/fakedlls/olecli32.dll
lib/wine/fakedlls/oledb32.dll
lib/wine/fakedlls/oledlg.dll
lib/wine/fakedlls/olepro32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/olesvr.dll16
lib/wine/fakedlls/olesvr32.dll
lib/wine/fakedlls/olethk32.dll
lib/wine/fakedlls/oleview.exe
%%OPENAL%%lib/wine/fakedlls/openal32.dll
lib/wine/fakedlls/opengl32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/packager.dll
lib/wine/fakedlls/pdh.dll
lib/wine/fakedlls/photometadatahandler.dll
lib/wine/fakedlls/pidgen.dll
lib/wine/fakedlls/ping.exe
lib/wine/fakedlls/plugplay.exe
lib/wine/fakedlls/powrprof.dll
lib/wine/fakedlls/presentationfontcache.exe
lib/wine/fakedlls/printui.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/prntvpt.dll
lib/wine/fakedlls/progman.exe
lib/wine/fakedlls/propsys.dll
lib/wine/fakedlls/psapi.dll
lib/wine/fakedlls/pstorec.dll
lib/wine/fakedlls/qcap.dll
lib/wine/fakedlls/qedit.dll
lib/wine/fakedlls/qmgr.dll
lib/wine/fakedlls/qmgrprxy.dll
lib/wine/fakedlls/quartz.dll
lib/wine/fakedlls/query.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/rasapi16.dll16
lib/wine/fakedlls/rasapi32.dll
lib/wine/fakedlls/rasdlg.dll
lib/wine/fakedlls/reg.exe
lib/wine/fakedlls/regapi.dll
lib/wine/fakedlls/regasm.exe
lib/wine/fakedlls/regedit.exe
lib/wine/fakedlls/regsvcs.exe
lib/wine/fakedlls/regsvr32.exe
lib/wine/fakedlls/resutils.dll
lib/wine/fakedlls/riched20.dll
lib/wine/fakedlls/riched32.dll
lib/wine/fakedlls/rpcrt4.dll
lib/wine/fakedlls/rpcss.exe
lib/wine/fakedlls/rsabase.dll
lib/wine/fakedlls/rsaenh.dll
lib/wine/fakedlls/rstrtmgr.dll
lib/wine/fakedlls/rtutils.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/rundll.exe16
lib/wine/fakedlls/rundll32.exe
lib/wine/fakedlls/samlib.dll
lib/wine/fakedlls/sane.ds
lib/wine/fakedlls/sc.exe
lib/wine/fakedlls/scarddlg.dll
lib/wine/fakedlls/sccbase.dll
lib/wine/fakedlls/schannel.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/schedsvc.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/schtasks.exe
lib/wine/fakedlls/scrrun.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/scsiport.sys
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/sdbinst.exe
lib/wine/fakedlls/secedit.exe
lib/wine/fakedlls/secur32.dll
lib/wine/fakedlls/security.dll
lib/wine/fakedlls/sensapi.dll
lib/wine/fakedlls/serialui.dll
lib/wine/fakedlls/servicemodelreg.exe
lib/wine/fakedlls/services.exe
lib/wine/fakedlls/setupapi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/setupx.dll16
lib/wine/fakedlls/sfc.dll
lib/wine/fakedlls/sfc_os.dll
lib/wine/fakedlls/shdoclc.dll
lib/wine/fakedlls/shdocvw.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/shell.dll16
lib/wine/fakedlls/shell32.dll
lib/wine/fakedlls/shfolder.dll
lib/wine/fakedlls/shlwapi.dll
lib/wine/fakedlls/slbcsp.dll
lib/wine/fakedlls/slc.dll
lib/wine/fakedlls/snmpapi.dll
lib/wine/fakedlls/softpub.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/sound.drv16
lib/wine/fakedlls/spoolss.dll
lib/wine/fakedlls/spoolsv.exe
lib/wine/fakedlls/start.exe
lib/wine/fakedlls/stdole2.tlb
lib/wine/fakedlls/stdole32.tlb
lib/wine/fakedlls/sti.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/storage.dll16
%%WINE32%%lib/wine/fakedlls/stress.dll16
lib/wine/fakedlls/svchost.exe
lib/wine/fakedlls/svrapi.dll
lib/wine/fakedlls/sxs.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/system.drv16
lib/wine/fakedlls/systeminfo.exe
lib/wine/fakedlls/t2embed.dll
lib/wine/fakedlls/tapi32.dll
lib/wine/fakedlls/taskkill.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/tasklist.exe
lib/wine/fakedlls/taskmgr.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/taskschd.dll
lib/wine/fakedlls/termsv.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/toolhelp.dll16
lib/wine/fakedlls/traffic.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/twain.dll16
lib/wine/fakedlls/twain_32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/typelib.dll16
lib/wine/fakedlls/ucrtbase.dll
lib/wine/fakedlls/unicows.dll
lib/wine/fakedlls/uninstaller.exe
lib/wine/fakedlls/unlodctr.exe
lib/wine/fakedlls/updspapi.dll
lib/wine/fakedlls/url.dll
lib/wine/fakedlls/urlmon.dll
lib/wine/fakedlls/usbd.sys
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/user.exe16
lib/wine/fakedlls/user32.dll
lib/wine/fakedlls/userenv.dll
lib/wine/fakedlls/usp10.dll
lib/wine/fakedlls/uxtheme.dll
lib/wine/fakedlls/vbscript.dll
lib/wine/fakedlls/vcomp.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/vcomp100.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/vcomp110.dll
lib/wine/fakedlls/vcomp120.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/vcomp90.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/vcruntime140.dll
%%WINE32%%lib/wine/fakedlls/vdhcp.vxd
lib/wine/fakedlls/vdmdbg.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/ver.dll16
lib/wine/fakedlls/version.dll
lib/wine/fakedlls/view.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/vmm.vxd
%%WINE32%%lib/wine/fakedlls/vnbt.vxd
%%WINE32%%lib/wine/fakedlls/vnetbios.vxd
lib/wine/fakedlls/vssapi.dll
%%WINE32%%lib/wine/fakedlls/vtdapi.vxd
%%WINE32%%lib/wine/fakedlls/vwin32.vxd
%%WINE32%%lib/wine/fakedlls/w32skrnl.dll
%%WINE32%%lib/wine/fakedlls/w32sys.dll16
lib/wine/fakedlls/wbemdisp.dll
lib/wine/fakedlls/wbemprox.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/webservices.dll
lib/wine/fakedlls/wer.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/wevtapi.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/wevtutil.exe
lib/wine/fakedlls/wiaservc.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/wimgapi.dll
%%WINE32%%lib/wine/fakedlls/win32s16.dll16
%%WINE32%%lib/wine/fakedlls/win87em.dll16
%%WINE32%%lib/wine/fakedlls/winaspi.dll16
%%WINE32%%lib/wine/fakedlls/windebug.dll16
lib/wine/fakedlls/windowscodecs.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/windowscodecsext.dll
lib/wine/fakedlls/wineboot.exe
lib/wine/fakedlls/winebrowser.exe
lib/wine/fakedlls/winecfg.exe
lib/wine/fakedlls/wineconsole.exe
lib/wine/fakedlls/wined3d.dll
lib/wine/fakedlls/winedbg.exe
lib/wine/fakedlls/winedevice.exe
lib/wine/fakedlls/winefile.exe
lib/wine/fakedlls/winemapi.dll
lib/wine/fakedlls/winemenubuilder.exe
lib/wine/fakedlls/winemine.exe
%%MPG123%%lib/wine/fakedlls/winemp3.acm
lib/wine/fakedlls/winemsibuilder.exe
lib/wine/fakedlls/wineoss.drv
lib/wine/fakedlls/winepath.exe
lib/wine/fakedlls/wineps.drv
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/wineps16.drv16
%%WINE32%%lib/wine/fakedlls/winevdm.exe
%%X11%%lib/wine/fakedlls/winex11.drv
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/wing.dll16
lib/wine/fakedlls/wing32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/winhelp.exe16
lib/wine/fakedlls/winhlp32.exe
lib/wine/fakedlls/winhttp.dll
lib/wine/fakedlls/wininet.dll
lib/wine/fakedlls/winmm.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/winnls.dll16
lib/wine/fakedlls/winnls32.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/winoldap.mod16
lib/wine/fakedlls/winscard.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/winsock.dll16
lib/wine/fakedlls/winspool.drv
lib/wine/fakedlls/winsta.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/wintab.dll16
lib/wine/fakedlls/wintab32.dll
lib/wine/fakedlls/wintrust.dll
lib/wine/fakedlls/winver.exe
lib/wine/fakedlls/wlanapi.dll
lib/wine/fakedlls/wldap32.dll
lib/wine/fakedlls/wmi.dll
lib/wine/fakedlls/wmic.exe
lib/wine/fakedlls/wmiutils.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/wmp.dll
lib/wine/fakedlls/wmplayer.exe
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/wmvcore.dll
lib/wine/fakedlls/wnaspi32.dll
lib/wine/fakedlls/wordpad.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/fakedlls/wow32.dll
lib/wine/fakedlls/wpcap.dll
lib/wine/fakedlls/write.exe
lib/wine/fakedlls/ws2_32.dll
lib/wine/fakedlls/wscript.exe
lib/wine/fakedlls/wshom.ocx
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/wsnmp32.dll
lib/wine/fakedlls/wsock32.dll
lib/wine/fakedlls/wtsapi32.dll
lib/wine/fakedlls/wuapi.dll
lib/wine/fakedlls/wuaueng.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/wusa.exe
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/x3daudio1_0.dll
lib/wine/fakedlls/x3daudio1_1.dll
lib/wine/fakedlls/x3daudio1_2.dll
lib/wine/fakedlls/x3daudio1_3.dll
lib/wine/fakedlls/x3daudio1_4.dll
lib/wine/fakedlls/x3daudio1_5.dll
lib/wine/fakedlls/x3daudio1_6.dll
lib/wine/fakedlls/x3daudio1_7.dll
lib/wine/fakedlls/xapofx1_1.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/xapofx1_2.dll
lib/wine/fakedlls/xapofx1_3.dll
lib/wine/fakedlls/xapofx1_4.dll
lib/wine/fakedlls/xapofx1_5.dll
lib/wine/fakedlls/xaudio2_0.dll
lib/wine/fakedlls/xaudio2_1.dll
lib/wine/fakedlls/xaudio2_2.dll
lib/wine/fakedlls/xaudio2_3.dll
lib/wine/fakedlls/xaudio2_4.dll
lib/wine/fakedlls/xaudio2_5.dll
lib/wine/fakedlls/xaudio2_6.dll
lib/wine/fakedlls/xaudio2_8.dll
lib/wine/fakedlls/xcopy.exe
lib/wine/fakedlls/xinput1_1.dll
lib/wine/fakedlls/xinput1_2.dll
lib/wine/fakedlls/xinput1_3.dll
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fakedlls/xinput1_4.dll
lib/wine/fakedlls/xinput9_1_0.dll
lib/wine/fakedlls/xmllite.dll
lib/wine/fakedlls/xolehlp.dll
lib/wine/fakedlls/xpsprint.dll
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/fakedlls/xpssvcs.dll
lib/wine/faultrep.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/findstr.exe.so
lib/wine/fltlib.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/fltmgr.sys.so
lib/wine/fntcache.dll.so
lib/wine/fontsub.dll.so
lib/wine/fusion.dll.so
lib/wine/fwpuclnt.dll.so
lib/wine/gameux.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/gdi.exe16.so
lib/wine/gdi32.dll.so
lib/wine/gdiplus.dll.so
%%X11%%lib/wine/glu32.dll.so
lib/wine/gphoto2.ds.so
lib/wine/gpkcsp.dll.so
lib/wine/hal.dll.so
lib/wine/hh.exe.so
2004-05-06 23:33:50 +02:00
lib/wine/hhctrl.ocx.so
lib/wine/hid.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/hidclass.sys.so
lib/wine/hlink.dll.so
lib/wine/hnetcfg.dll.so
lib/wine/hostname.exe.so
lib/wine/httpapi.dll.so
lib/wine/iccvid.dll.so
lib/wine/icinfo.exe.so
lib/wine/icmp.dll.so
lib/wine/ieframe.dll.so
lib/wine/iexplore.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/ifsmgr.vxd.so
lib/wine/imaadp32.acm.so
lib/wine/imagehlp.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/imm.dll16.so
lib/wine/imm32.dll.so
lib/wine/inetcomm.dll.so
lib/wine/inetcpl.cpl.so
lib/wine/inetmib1.dll.so
lib/wine/infosoft.dll.so
lib/wine/initpki.dll.so
lib/wine/inkobj.dll.so
lib/wine/inseng.dll.so
lib/wine/ipconfig.exe.so
lib/wine/iphlpapi.dll.so
lib/wine/itircl.dll.so
lib/wine/itss.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/joy.cpl.so
lib/wine/jscript.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/jsproxy.dll.so
lib/wine/kernel32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/keyboard.drv16.so
%%WINE32%%lib/wine/krnl386.exe16.so
lib/wine/ksuser.dll.so
lib/wine/ktmw32.dll.so
lib/wine/libaclui.def
lib/wine/libactiveds.def
lib/wine/libadsiid.a
lib/wine/libadvapi32.def
lib/wine/libadvpack.def
lib/wine/libatl.def
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libatl100.def
lib/wine/libatl80.def
lib/wine/libavicap32.def
lib/wine/libavifil32.def
lib/wine/libavrt.def
lib/wine/libcabinet.def
lib/wine/libcapi2032.def
lib/wine/libcards.def
lib/wine/libcfgmgr32.def
lib/wine/libclusapi.def
lib/wine/libcomctl32.def
lib/wine/libcomdlg32.def
lib/wine/libcompstui.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libcomsvcs.def
lib/wine/libcredui.def
lib/wine/libcrtdll.def
lib/wine/libcrypt32.def
lib/wine/libcryptdll.def
lib/wine/libcryptnet.def
lib/wine/libcryptui.def
lib/wine/libctl3d32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libd2d1.def
lib/wine/libd3d10.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libd3d10_1.def
lib/wine/libd3d10core.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libd3d11.def
lib/wine/libd3d8.def
lib/wine/libd3d9.def
lib/wine/libd3dcompiler.def
lib/wine/libd3dim.def
lib/wine/libd3drm.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libd3dx10.def
lib/wine/libd3dx9.def
lib/wine/libd3dxof.def
lib/wine/libdbgeng.def
lib/wine/libdbghelp.def
lib/wine/libdciman32.def
lib/wine/libddraw.def
lib/wine/libdinput.def
lib/wine/libdinput.def.a
lib/wine/libdinput8.def
lib/wine/libdmusic32.def
lib/wine/libdnsapi.def
lib/wine/libdplay.def
lib/wine/libdplayx.def
lib/wine/libdpnet.def
lib/wine/libdsound.def
lib/wine/libdwmapi.def
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libdwrite.def
lib/wine/libdxerr8.a
lib/wine/libdxerr9.a
lib/wine/libdxgi.def
lib/wine/libdxguid.a
lib/wine/libfaultrep.def
lib/wine/libgdi32.def
lib/wine/libgdiplus.def
lib/wine/libglu32.def
lib/wine/libhid.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libhidclass.def
lib/wine/libhlink.def
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libhtmlhelp.def
lib/wine/libieframe.def
lib/wine/libimagehlp.def
lib/wine/libimm32.def
lib/wine/libinetcomm.def
lib/wine/libiphlpapi.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libjsproxy.def
%%WINE32%%lib/wine/libkernel.def
lib/wine/libkernel32.def
lib/wine/libloadperf.def
lib/wine/liblz32.def
lib/wine/libmapi32.def
lib/wine/libmlang.def
lib/wine/libmpr.def
lib/wine/libmprapi.def
lib/wine/libmsacm32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libmsasn1.def
lib/wine/libmscms.def
lib/wine/libmsdmo.def
lib/wine/libmshtml.def
lib/wine/libmsi.def
lib/wine/libmsimg32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libmspatcha.def
lib/wine/libmsvcr100.def
lib/wine/libmsvcr110.def
lib/wine/libmsvcr120.def
lib/wine/libmsvcr70.def
lib/wine/libmsvcr71.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libmsvcr80.def
lib/wine/libmsvcr90.def
lib/wine/libmsvcrt.def
lib/wine/libmsvcrt20.def
lib/wine/libmsvcrt40.def
lib/wine/libmsvcrtd.def
lib/wine/libmsvfw32.def
lib/wine/libmswsock.def
lib/wine/libnddeapi.def
lib/wine/libnetapi32.def
lib/wine/libnewdev.def
lib/wine/libnormaliz.def
lib/wine/libntdll.def
lib/wine/libntdsapi.def
lib/wine/libntoskrnl.exe.def
lib/wine/libodbc32.def
lib/wine/libodbccp32.def
lib/wine/libole32.def
lib/wine/liboleacc.def
lib/wine/liboleaut32.def
lib/wine/libolecli32.def
lib/wine/liboledlg.def
lib/wine/libolepro32.def
lib/wine/libolesvr32.def
lib/wine/libopengl32.def
lib/wine/libpdh.def
lib/wine/libpowrprof.def
lib/wine/libpropsys.def
lib/wine/libpsapi.def
lib/wine/libquartz.def
lib/wine/librasapi32.def
lib/wine/librasdlg.def
lib/wine/libresutils.def
lib/wine/libriched20.def
lib/wine/librpcrt4.def
lib/wine/librsaenh.def
lib/wine/librtutils.def
lib/wine/libsecur32.def
lib/wine/libsensapi.def
lib/wine/libserialui.def
lib/wine/libsetupapi.def
2006-02-16 01:18:39 +01:00
lib/wine/libsfc.def
lib/wine/libsfc_os.def
lib/wine/libshdocvw.def
lib/wine/libshell32.def
lib/wine/libshfolder.def
lib/wine/libshlwapi.def
lib/wine/libslc.def
lib/wine/libsnmpapi.def
lib/wine/libspoolss.def
lib/wine/libsti.def
lib/wine/libstrmbase.a
lib/wine/libstrmiids.a
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libsxs.def
lib/wine/libtapi32.def
lib/wine/libunicows.def
lib/wine/liburl.def
lib/wine/liburlmon.def
lib/wine/libusbd.sys.def
lib/wine/libuser32.def
lib/wine/libuserenv.def
lib/wine/libusp10.def
lib/wine/libuuid.a
lib/wine/libuxtheme.def
lib/wine/libvdmdbg.def
lib/wine/libversion.def
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libwebservices.def
lib/wine/libwer.def
lib/wine/libwindowscodecs.def
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/libwindowscodecsext.def
lib/wine/libwinecrt0.a
lib/wine/libwined3d.def
lib/wine/libwinhttp.def
lib/wine/libwininet.def
lib/wine/libwinmm.def
lib/wine/libwinnls32.def
lib/wine/libwinscard.def
lib/wine/libwinspool.def
lib/wine/libwintab32.def
lib/wine/libwintrust.def
lib/wine/libwldap32.def
lib/wine/libwnaspi32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/libwow32.def
lib/wine/libws2_32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libwsnmp32.def
lib/wine/libwsock32.def
lib/wine/libwtsapi32.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libxaudio2_8.def
lib/wine/libxinput.def
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/libxmllite.def
lib/wine/loadperf.dll.so
lib/wine/localspl.dll.so
lib/wine/localui.dll.so
lib/wine/lodctr.exe.so
lib/wine/lz32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/lzexpand.dll16.so
lib/wine/mapi32.dll.so
lib/wine/mapistub.dll.so
lib/wine/mciavi32.dll.so
lib/wine/mcicda.dll.so
lib/wine/mciqtz32.dll.so
lib/wine/mciseq.dll.so
lib/wine/mciwave.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/mf.dll.so
lib/wine/mfplat.dll.so
lib/wine/mfreadwrite.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/mgmtapi.dll.so
lib/wine/midimap.dll.so
lib/wine/mlang.dll.so
lib/wine/mmcndmgr.dll.so
lib/wine/mmdevapi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/mmdevldr.vxd.so
%%WINE32%%lib/wine/mmsystem.dll16.so
lib/wine/mofcomp.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/monodebg.vxd.so
lib/wine/mountmgr.sys.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/mouse.drv16.so
lib/wine/mpr.dll.so
lib/wine/mprapi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/msacm.dll16.so
lib/wine/msacm32.dll.so
lib/wine/msacm32.drv.so
lib/wine/msadp32.acm.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msasn1.dll.so
lib/wine/mscat32.dll.so
lib/wine/mscms.dll.so
lib/wine/mscoree.dll.so
lib/wine/msctf.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msctfp.dll.so
lib/wine/msdaps.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msdelta.dll.so
lib/wine/msdmo.dll.so
2006-03-15 23:40:27 +01:00
lib/wine/msftedit.dll.so
lib/wine/msg711.acm.so
lib/wine/msgsm32.acm.so
lib/wine/mshta.exe.so
lib/wine/mshtml.dll.so
lib/wine/mshtml.tlb.so
lib/wine/msi.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/msident.dll.so
lib/wine/msiexec.exe.so
lib/wine/msimg32.dll.so
lib/wine/msimsg.dll.so
lib/wine/msimtf.dll.so
lib/wine/msisip.dll.so
lib/wine/msisys.ocx.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/msls31.dll.so
lib/wine/msnet32.dll.so
lib/wine/mspatcha.dll.so
lib/wine/msrle32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msscript.ocx.so
lib/wine/mssign32.dll.so
lib/wine/mssip32.dll.so
lib/wine/mstask.dll.so
lib/wine/msvcirt.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/msvcm80.dll.so
lib/wine/msvcm90.dll.so
lib/wine/msvcp100.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/msvcp110.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msvcp120.dll.so
lib/wine/msvcp120_app.dll.so
lib/wine/msvcp60.dll.so
lib/wine/msvcp70.dll.so
lib/wine/msvcp71.dll.so
lib/wine/msvcp80.dll.so
lib/wine/msvcp90.dll.so
lib/wine/msvcr100.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/msvcr110.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/msvcr120.dll.so
lib/wine/msvcr120_app.dll.so
lib/wine/msvcr70.dll.so
lib/wine/msvcr71.dll.so
lib/wine/msvcr80.dll.so
lib/wine/msvcr90.dll.so
lib/wine/msvcrt.dll.so
lib/wine/msvcrt20.dll.so
lib/wine/msvcrt40.dll.so
lib/wine/msvcrtd.dll.so
lib/wine/msvfw32.dll.so
lib/wine/msvidc32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/msvideo.dll16.so
lib/wine/mswsock.dll.so
lib/wine/msxml.dll.so
lib/wine/msxml2.dll.so
lib/wine/msxml3.dll.so
lib/wine/msxml4.dll.so
lib/wine/msxml6.dll.so
lib/wine/nddeapi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/ndis.sys.so
lib/wine/net.exe.so
lib/wine/netapi32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/netcfgx.dll.so
lib/wine/netprofm.dll.so
lib/wine/netsh.exe.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/netstat.exe.so
lib/wine/newdev.dll.so
lib/wine/ngen.exe.so
lib/wine/normaliz.dll.so
lib/wine/notepad.exe.so
lib/wine/npmshtml.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/npptools.dll.so
lib/wine/ntdll.dll.so
lib/wine/ntdsapi.dll.so
lib/wine/ntoskrnl.exe.so
lib/wine/ntprint.dll.so
lib/wine/objsel.dll.so
lib/wine/odbc32.dll.so
lib/wine/odbccp32.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/odbccu32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/ole2.dll16.so
%%WINE32%%lib/wine/ole2conv.dll16.so
%%WINE32%%lib/wine/ole2disp.dll16.so
%%WINE32%%lib/wine/ole2nls.dll16.so
%%WINE32%%lib/wine/ole2prox.dll16.so
%%WINE32%%lib/wine/ole2thk.dll16.so
lib/wine/ole32.dll.so
lib/wine/oleacc.dll.so
lib/wine/oleaut32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/olecli.dll16.so
lib/wine/olecli32.dll.so
lib/wine/oledb32.dll.so
lib/wine/oledlg.dll.so
lib/wine/olepro32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/olesvr.dll16.so
lib/wine/olesvr32.dll.so
lib/wine/olethk32.dll.so
lib/wine/oleview.exe.so
%%OPENAL%%lib/wine/openal32.dll.so
lib/wine/opengl32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/packager.dll.so
lib/wine/pdh.dll.so
lib/wine/photometadatahandler.dll.so
lib/wine/pidgen.dll.so
lib/wine/ping.exe.so
lib/wine/plugplay.exe.so
lib/wine/powrprof.dll.so
lib/wine/presentationfontcache.exe.so
lib/wine/printui.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/prntvpt.dll.so
lib/wine/progman.exe.so
lib/wine/propsys.dll.so
lib/wine/psapi.dll.so
lib/wine/pstorec.dll.so
lib/wine/qcap.dll.so
lib/wine/qedit.dll.so
lib/wine/qmgr.dll.so
lib/wine/qmgrprxy.dll.so
lib/wine/quartz.dll.so
lib/wine/query.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/rasapi16.dll16.so
lib/wine/rasapi32.dll.so
lib/wine/rasdlg.dll.so
lib/wine/reg.exe.so
lib/wine/regapi.dll.so
lib/wine/regasm.exe.so
lib/wine/regedit.exe.so
lib/wine/regsvcs.exe.so
lib/wine/regsvr32.exe.so
lib/wine/resutils.dll.so
lib/wine/riched20.dll.so
lib/wine/riched32.dll.so
lib/wine/rpcrt4.dll.so
lib/wine/rpcss.exe.so
lib/wine/rsabase.dll.so
lib/wine/rsaenh.dll.so
lib/wine/rstrtmgr.dll.so
lib/wine/rtutils.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/rundll.exe16.so
lib/wine/rundll32.exe.so
lib/wine/samlib.dll.so
lib/wine/sane.ds.so
lib/wine/sc.exe.so
lib/wine/scarddlg.dll.so
lib/wine/sccbase.dll.so
lib/wine/schannel.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/schedsvc.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/schtasks.exe.so
lib/wine/scrrun.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/scsiport.sys.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/sdbinst.exe.so
lib/wine/secedit.exe.so
lib/wine/secur32.dll.so
2006-01-22 06:45:04 +01:00
lib/wine/security.dll.so
lib/wine/sensapi.dll.so
lib/wine/serialui.dll.so
lib/wine/servicemodelreg.exe.so
lib/wine/services.exe.so
lib/wine/setupapi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/setupx.dll16.so
2006-02-16 01:18:39 +01:00
lib/wine/sfc.dll.so
lib/wine/sfc_os.dll.so
lib/wine/shdoclc.dll.so
lib/wine/shdocvw.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/shell.dll16.so
lib/wine/shell32.dll.so
lib/wine/shfolder.dll.so
lib/wine/shlwapi.dll.so
lib/wine/slbcsp.dll.so
lib/wine/slc.dll.so
lib/wine/snmpapi.dll.so
lib/wine/softpub.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/sound.drv16.so
2006-04-02 00:03:16 +02:00
lib/wine/spoolss.dll.so
lib/wine/spoolsv.exe.so
lib/wine/start.exe.so
lib/wine/stdole2.tlb.so
lib/wine/stdole32.tlb.so
lib/wine/sti.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/storage.dll16.so
%%WINE32%%lib/wine/stress.dll16.so
lib/wine/svchost.exe.so
lib/wine/svrapi.dll.so
lib/wine/sxs.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/system.drv16.so
lib/wine/systeminfo.exe.so
lib/wine/t2embed.dll.so
lib/wine/tapi32.dll.so
lib/wine/taskkill.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/tasklist.exe.so
lib/wine/taskmgr.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/taskschd.dll.so
lib/wine/termsv.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/toolhelp.dll16.so
lib/wine/traffic.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/twain.dll16.so
lib/wine/twain_32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/typelib.dll16.so
lib/wine/ucrtbase.dll.so
lib/wine/unicows.dll.so
lib/wine/uninstaller.exe.so
lib/wine/unlodctr.exe.so
lib/wine/updspapi.dll.so
lib/wine/url.dll.so
lib/wine/urlmon.dll.so
lib/wine/usbd.sys.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/user.exe16.so
lib/wine/user32.dll.so
lib/wine/userenv.dll.so
lib/wine/usp10.dll.so
lib/wine/uxtheme.dll.so
lib/wine/vbscript.dll.so
lib/wine/vcomp.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/vcomp100.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/vcomp110.dll.so
lib/wine/vcomp120.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/vcomp90.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/vcruntime140.dll.so
%%WINE32%%lib/wine/vdhcp.vxd.so
lib/wine/vdmdbg.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/wimgapi.dll.so
%%WINE32%%lib/wine/ver.dll16.so
lib/wine/version.dll.so
lib/wine/view.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/vmm.vxd.so
%%WINE32%%lib/wine/vnbt.vxd.so
%%WINE32%%lib/wine/vnetbios.vxd.so
lib/wine/vssapi.dll.so
%%WINE32%%lib/wine/vtdapi.vxd.so
%%WINE32%%lib/wine/vwin32.vxd.so
%%WINE32%%lib/wine/w32skrnl.dll.so
%%WINE32%%lib/wine/w32sys.dll16.so
lib/wine/wbemdisp.dll.so
lib/wine/wbemprox.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/webservices.dll.so
lib/wine/wer.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/wevtapi.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/wevtutil.exe.so
lib/wine/wiaservc.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/win32s16.dll16.so
%%WINE32%%lib/wine/win87em.dll16.so
%%WINE32%%lib/wine/winaspi.dll16.so
%%WINE32%%lib/wine/windebug.dll16.so
lib/wine/windowscodecs.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/windowscodecsext.dll.so
lib/wine/wineboot.exe.so
lib/wine/winebrowser.exe.so
lib/wine/winecfg.exe.so
lib/wine/wineconsole.exe.so
lib/wine/wined3d.dll.so
lib/wine/winedbg.exe.so
lib/wine/winedevice.exe.so
lib/wine/winefile.exe.so
lib/wine/winemapi.dll.so
lib/wine/winemenubuilder.exe.so
lib/wine/winemine.exe.so
lib/wine/winemsibuilder.exe.so
lib/wine/wineoss.drv.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%MPG123%%lib/wine/winemp3.acm.so
lib/wine/winepath.exe.so
lib/wine/wineps.drv.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/wineps16.drv16.so
%%WINE32%%lib/wine/winevdm.exe.so
%%X11%%lib/wine/winex11.drv.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/wing.dll16.so
lib/wine/wing32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/winhelp.exe16.so
lib/wine/winhlp32.exe.so
lib/wine/winhttp.dll.so
lib/wine/wininet.dll.so
lib/wine/winmm.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/winnls.dll16.so
lib/wine/winnls32.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/winoldap.mod16.so
lib/wine/winscard.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/winsock.dll16.so
lib/wine/winspool.drv.so
lib/wine/winsta.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/wintab.dll16.so
lib/wine/wintab32.dll.so
lib/wine/wintrust.dll.so
lib/wine/winver.exe.so
lib/wine/wlanapi.dll.so
lib/wine/wldap32.dll.so
lib/wine/wmi.dll.so
lib/wine/wmic.exe.so
lib/wine/wmiutils.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/wmp.dll.so
lib/wine/wmplayer.exe.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/wmvcore.dll.so
lib/wine/wnaspi32.dll.so
2006-02-16 01:18:39 +01:00
lib/wine/wordpad.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%lib/wine/wow32.dll.so
lib/wine/wpcap.dll.so
lib/wine/write.exe.so
lib/wine/ws2_32.dll.so
lib/wine/wscript.exe.so
lib/wine/wshom.ocx.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/wsnmp32.dll.so
lib/wine/wsock32.dll.so
lib/wine/wtsapi32.dll.so
lib/wine/wuapi.dll.so
lib/wine/wuaueng.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/wusa.exe.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/x3daudio1_0.dll.so
lib/wine/x3daudio1_1.dll.so
lib/wine/x3daudio1_2.dll.so
lib/wine/x3daudio1_3.dll.so
lib/wine/x3daudio1_4.dll.so
lib/wine/x3daudio1_5.dll.so
lib/wine/x3daudio1_6.dll.so
lib/wine/x3daudio1_7.dll.so
lib/wine/xapofx1_1.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/xapofx1_2.dll.so
lib/wine/xapofx1_3.dll.so
lib/wine/xapofx1_4.dll.so
lib/wine/xapofx1_5.dll.so
lib/wine/xaudio2_0.dll.so
lib/wine/xaudio2_1.dll.so
lib/wine/xaudio2_2.dll.so
lib/wine/xaudio2_3.dll.so
lib/wine/xaudio2_4.dll.so
lib/wine/xaudio2_5.dll.so
lib/wine/xaudio2_6.dll.so
lib/wine/xaudio2_8.dll.so
lib/wine/xcopy.exe.so
lib/wine/xinput1_1.dll.so
lib/wine/xinput1_2.dll.so
lib/wine/xinput1_3.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
lib/wine/xinput1_4.dll.so
lib/wine/xinput9_1_0.dll.so
lib/wine/xmllite.dll.so
lib/wine/xolehlp.dll.so
lib/wine/xpsprint.dll.so
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
lib/wine/xpssvcs.dll.so
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%man/de.UTF-8/man1/wine.1.gz
man/de.UTF-8/man1/winemaker.1.gz
man/de.UTF-8/man1/wineserver.1.gz
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%man/fr.UTF-8/man1/wine.1.gz
man/fr.UTF-8/man1/winemaker.1.gz
man/fr.UTF-8/man1/wineserver.1.gz
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
man/man1/msiexec.1.gz
man/man1/notepad.1.gz
man/man1/regedit.1.gz
man/man1/regsvr32.1.gz
man/man1/widl.1.gz
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%man/man1/wine.1.gz
Update to Wine 1.6 which represents 16 months of development effort and some 10,000 individual changes (see below). [1] STAGEify, follow the new LIB_DEPENDS standard, replace USE_GMAKE by USES. == User interface - Window transparency is supported, including both color keying and alpha blending transparency. - All window rendering is done on the client-side using the DIB engine (except for OpenGL rendering). This means that rendering to windows or bitmaps gives identical results. - Common dialogs correctly scale with the screen DPI resolution. - In virtual desktop mode, shortcuts placed in the Desktop folder are displayed on the desktop, and can be used to launch applications. - The HTML Help control has better support for non-ASCII characters, and for multiple help windows. - Custom painting and images are better supported in listview controls. - Input validation is improved in the date and calendar controls. == X11 driver - X11 server-side font rendering is no longer supported. All fonts are rendered client-side using FreeType. - The big lock around all X11 calls has been removed, we rely on the X libraries internal locking for thread safety. - XRandR versions 1.2 and 1.3 are supported. == Graphics - There are significant performance improvements in the DIB engine, particularly for text rendering, bitmap stretching, alpha blending, and gradients. - Bounds tracking is supported for all graphics primitives, to enable copying only the modified portions of a bitmap. - OpenGL rendering is supported in device-independent bitmaps using libOSMesa. - Brush dithering is implemented in the DIB engine. - Path gradients are implemented in GdiPlus. - More image codecs features are implemented, including JPEG encoding, palette formats, and meta-data support for various image types. == Text and fonts - Sub-pixel font anti-aliasing is supported in the DIB engine, using the system anti-aliasing configuration from FontConfig. - Dynamic loading of scalable font resources is supported. - Text layout in Uniscribe supports character-specific position adjustments. Right-to-left text handling is also improved. - There is an initial implementation of the DirectWrite text layout engine. - Built-in fonts are more complete, with the addition of FixedSys and Wingdings fonts, more high-resolution pixel fonts, and a wider range of glyphs in the existing fonts, notably Arabic glyphs in Tahoma. - Bi-directional text support is improved in the RichEdit control. == Input devices - The raw input API is supported for keyboard and mouse input. - There is a joystick applet in the control panel, to allow configuring joysticks and testing their behavior. == Kernel - DOSBox is tried first when running a DOS application. The Wine DOS support is only used as a fallback when DOSBox cannot be found, and will be removed in a future release. - A monotonic time counter is used on platforms that support it, to make timers more robust against system time changes. - File times are reported with nanosecond resolution. - Wine can be configured to report the Windows version as 'Windows 8'. == OLE / COM - The typelib writer is reimplemented for better compatibility. - OLE DB supports more data types and conversions. - OLE automation manages a cache of string allocations for better performance and compatibility. == Internet and networking - HTTPS connections use GnuTLS. OpenSSL is no longer used. - The TLS 1.1 and TLS 1.2 protocols are enabled by default, with automatic fallback to TLS 1.0. The SSL2 protocol is disabled by default. - Security certificate validation errors are handled better. - NTLM and Negotiate authentication protocols are supported. - ActiveX controls can be downloaded and installed automatically. - Internet proxy bypass is supported, and can be enabled either through the registry or with the no_proxy environment variable. - Broadcast packets can be received on interface-bound sockets, which is needed for some networked multi-player games. - The Server Name Indication TLS extension is supported. - Persistent cookies are supported, and URL cache files are managed better. The Internet control panel allows clearing saved cookies and cache files. - Punycode encoding for Internationalized Domain Names is supported. - JavaScript performance is improved. The built-in JavaScript engine is preferred over the Gecko one in most cases. - Many more built-in functions of VBScript are implemented. Regular expressions are also supported. == Direct3D - The Direct3D 9Ex implementation is more complete. In particular: - IDirect3DDevice9Ex::PresentEx is implemented. - IDirect3DDevice9Ex::ResetEx is implemented. - Various Direct3D 9Ex display mode handling functions are implemented. - Direct3D 9Ex style video memory accounting is implemented. - Like the X11 driver, WineD3D no longer uses the big X11 lock when making GL calls. - The WineD3D graphics card database is updated to recognize more graphics cards. - The fallback card detection code for unrecognized graphics cards is improved. This results in a more reasonable card being reported when the graphics card is not already in the WineD3D database. - WineD3D has GLSL based implementations of Direct3D fixed-function vertex and fragment processing. In some cases this allows functionality that's not present in fixed-function OpenGL to be implemented, in other cases it allows functionality to be implemented in a more efficient way. - On drivers that support it, GL_ARB_debug_output is used to get more detailed debugging output from the OpenGL driver. - On drivers that support it, GL_ARB_framebuffer_sRGB is used for rendering to frame buffers in the sRGB color space. - On drivers that support it, GL_ARB_instanced_arrays is used for more efficient instanced drawing. - On drivers that support it, and return useful information, GL_ARB_internalformat_query2 is used for more accurate reporting of surface / texture format capabilities. - There is an initial implementation of a HLSL compiler. - Improvements to various parts of the D3DX9 implementation, including: - The surface and texture handling functions. This includes code for loading, saving, filling, and rendering to surfaces and textures. - The effects framework. - The constant table implementation. - A number of spherical harmonics functions have been implemented. - Support for .x files. - Improvements to the Direct3D 10 implementation, including: - Support for more shader model 4 opcodes and register types. - Support for shader model 4 indirect addressing. - Initial geometry shader support. - Improved binary effect parsing. - Support for Direct3D 10 style instanced draws, using GL_ARB_draw_instanced. == DirectDraw - Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases. - The 2D-only fallback in WineD3D for using DirectDraw without a working OpenGL implementation is more robust. Note that this still isn't a recommended configuration. == Audio and video - DirectSound has a better resampler. - Audio device enumeration is improved, and multi-channel devices are better supported. - VMR-9 video rendering is implemented. == Printer support - The PPD files of already installed printers are automatically refreshed when needed. - Printing resolution can be configured from the print dialog. - Simulated italic fonts can be printed. == Internationalization - Japanese vertical text is correctly supported. - Translated font names are used when there is a match for the current language. == Built-in applications - The new 'netstat' application displays information about active network connections. - The 'cabarc' application supports multi-cabinet archives. - The 'attrib' application supports recursing in sub-directories. - The 'ipconfig' application can display IPv6 addresses. - The 'start' application allows setting process priority and affinity. - The 'cmd' application support arithmetic variable expansion, comparison operators, and various extra features in 'for' loops. - The Winedump tool can display the contents of typelib files. - The Fnt2bdf tool has been removed since X11 server-side fonts are no longer used. == Miscellaneous - XML namespaces are better supported. XML parsing is also implemented in the XMLLite library. - Windows Management Instrumentation (WMI) is implemented, with a wide range of WBEM system classes. - A number of forwarding libraries are added to support the API Sets feature added in Windows 8. - More of the latest functions of the C runtime are implemented, particularly the locale functions. Exception handling and RTTI are supported on 64-bit. - The standard C++ class libraries are more complete, particularly the math functions and the stream classes. PR: 182099 [1]
2013-11-02 00:32:10 +01:00
man/man1/wineboot.1.gz
man/man1/winebuild.1.gz
man/man1/winecfg.1.gz
man/man1/wineconsole.1.gz
man/man1/winecpp.1.gz
man/man1/winedbg.1.gz
man/man1/winedump.1.gz
man/man1/winefile.1.gz
man/man1/wineg++.1.gz
man/man1/winegcc.1.gz
man/man1/winemaker.1.gz
man/man1/winemine.1.gz
man/man1/winepath.1.gz
man/man1/wineserver.1.gz
man/man1/wmc.1.gz
man/man1/wrc.1.gz
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable.
2016-01-05 08:22:13 +01:00
%%WINE32%%man/pl.UTF-8/man1/wine.1.gz
share/applications/wine.desktop
%%PORTDOCS%%%%DOCSDIR%%/ANNOUNCE
%%PORTDOCS%%%%DOCSDIR%%/AUTHORS
%%PORTDOCS%%%%DOCSDIR%%/README
%%PORTDOCS%%%%DOCSDIR%%/README.winedbg
%%PORTDOCS%%%%DOCSDIR%%/README.winedump
%%X11%%%%DATADIR%%/fonts/coue1255.fon
%%X11%%%%DATADIR%%/fonts/coue1256.fon
%%X11%%%%DATADIR%%/fonts/coue1257.fon
%%X11%%%%DATADIR%%/fonts/coure.fon
%%X11%%%%DATADIR%%/fonts/couree.fon
%%X11%%%%DATADIR%%/fonts/coureg.fon
%%X11%%%%DATADIR%%/fonts/courer.fon
%%X11%%%%DATADIR%%/fonts/couret.fon
%%X11%%%%DATADIR%%/fonts/cvgasys.fon
%%X11%%%%DATADIR%%/fonts/hvgasys.fon
%%X11%%%%DATADIR%%/fonts/jsmalle.fon
%%X11%%%%DATADIR%%/fonts/jvgafix.fon
%%X11%%%%DATADIR%%/fonts/jvgasys.fon
%%X11%%%%DATADIR%%/fonts/marlett.ttf
%%X11%%%%DATADIR%%/fonts/smae1255.fon
%%X11%%%%DATADIR%%/fonts/smae1256.fon
%%X11%%%%DATADIR%%/fonts/smae1257.fon
%%X11%%%%DATADIR%%/fonts/smalle.fon
%%X11%%%%DATADIR%%/fonts/smallee.fon
%%X11%%%%DATADIR%%/fonts/smalleg.fon
%%X11%%%%DATADIR%%/fonts/smaller.fon
%%X11%%%%DATADIR%%/fonts/smallet.fon
%%X11%%%%DATADIR%%/fonts/ssee1255.fon
%%X11%%%%DATADIR%%/fonts/ssee1256.fon
%%X11%%%%DATADIR%%/fonts/ssee1257.fon
%%X11%%%%DATADIR%%/fonts/ssee874.fon
%%X11%%%%DATADIR%%/fonts/ssef1255.fon
%%X11%%%%DATADIR%%/fonts/ssef1256.fon
%%X11%%%%DATADIR%%/fonts/ssef1257.fon
%%X11%%%%DATADIR%%/fonts/ssef874.fon
%%X11%%%%DATADIR%%/fonts/sserife.fon
%%X11%%%%DATADIR%%/fonts/sserifee.fon
%%X11%%%%DATADIR%%/fonts/sserifeg.fon
%%X11%%%%DATADIR%%/fonts/sserifer.fon
%%X11%%%%DATADIR%%/fonts/sserifet.fon
%%X11%%%%DATADIR%%/fonts/sseriff.fon
%%X11%%%%DATADIR%%/fonts/sseriffe.fon
%%X11%%%%DATADIR%%/fonts/sseriffg.fon
%%X11%%%%DATADIR%%/fonts/sseriffr.fon
%%X11%%%%DATADIR%%/fonts/sserifft.fon
%%X11%%%%DATADIR%%/fonts/svgasys.fon
%%X11%%%%DATADIR%%/fonts/symbol.ttf
%%X11%%%%DATADIR%%/fonts/tahoma.ttf
%%X11%%%%DATADIR%%/fonts/tahomabd.ttf
%%X11%%%%DATADIR%%/fonts/vgafix.fon
%%X11%%%%DATADIR%%/fonts/vgas1255.fon
%%X11%%%%DATADIR%%/fonts/vgas1256.fon
%%X11%%%%DATADIR%%/fonts/vgas1257.fon
%%X11%%%%DATADIR%%/fonts/vgas874.fon
%%X11%%%%DATADIR%%/fonts/vgasys.fon
%%X11%%%%DATADIR%%/fonts/vgasyse.fon
%%X11%%%%DATADIR%%/fonts/vgasysg.fon
%%X11%%%%DATADIR%%/fonts/vgasysr.fon
%%X11%%%%DATADIR%%/fonts/vgasyst.fon
%%X11%%%%DATADIR%%/fonts/wingding.ttf