13 lines
514 B
Text
13 lines
514 B
Text
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The NVIDIA Texture Tools is a collection of image processing and
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texture manipulation tools, designed to be integrated in game tools
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and asset conditioning pipelines.
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The primary features of the library are mipmap and normal map
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generation, format conversion and DXT compression.
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DXT compression is based on Simon Brown's squish library. The library
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also contains an alternative GPU-accelerated compressor that uses
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CUDA and is one order of magnitude faster.
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WWW: http://code.google.com/p/nvidia-texture-tools/
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