- Bump PORTREVISION.

- Add USE_GL=linux, and integrate with actual framework.
This commit is contained in:
Alejandro Pulver 2008-05-06 23:36:57 +00:00
parent 10e6334639
commit 06c92b0f18
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=212765

View file

@ -10,7 +10,7 @@
PORTNAME= quake3
DISTVERSION= 1.11-6
PORTREVISION= 4
PORTREVISION= 5
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GENTOO}
MASTER_SITE_SUBDIR= distfiles
@ -23,6 +23,7 @@ MAINTAINER= alepulver@FreeBSD.org
COMMENT= Quake III Arena Demo
USE_LINUX= yes
USE_GL= linux
NO_BUILD= yes
NO_WRKSUBDIR= yes
@ -40,23 +41,11 @@ do-install:
@${MKDIR} ${DATADIR}
@${INSTALL_PROGRAM} ${WRKSRC}/bin/x86/glibc-2.0/q3demo ${DATADIR}
@${CP} -R ${WRKSRC}/demoq3 ${DATADIR}
@${LN} -s ${GL_LIB} ${DATADIR}/libGL.so
@${LN} -s ${LINUXBASE}/usr/X11R6/lib/libGL.so.1 ${DATADIR}/libGL.so
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
@${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
@${CP} -R ${WRKSRC}/Help/* ${DOCSDIR}
.endif
.include <bsd.port.pre.mk>
.ifdef(WITH_NVIDIA_GL)
GL_LIB= ${LINUXBASE}/usr/lib/libGL.so.1
GL_PORT= x11/nvidia-driver
.else
GL_LIB= ${LINUXBASE}/usr/X11R6/lib/libGL.so.1
GL_PORT= graphics/linux_dri
.endif
RUN_DEPENDS+= ${GL_LIB}:${PORTSDIR}/${GL_PORT}
.include <bsd.port.post.mk>
.include <bsd.port.mk>