Update to 1.3.13.
Prompted by: "Zach Dykstra" <dykstraz@central.edu>
This commit is contained in:
parent
9c52600d4a
commit
171c2dfc3e
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=41280
8 changed files with 33 additions and 30 deletions
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@ -6,7 +6,7 @@
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#
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PORTNAME= asc
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PORTVERSION= 1.3.12
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PORTVERSION= 1.3.13
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CATEGORIES= games
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MASTER_SITES= ftp://asc-hq.sourceforge.net/pub/asc-hq/develop/ \
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ftp://asc-hq.sourceforge.net/pub/asc-hq/ \
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@ -1,2 +1,2 @@
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MD5 (asc-1.3.12-beta.src.tar.gz) = 9663bd7a9d1b6533551fb0fc0e10cea8
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MD5 (asc-1.3.13-beta.src.tar.gz) = e4a2ea5030da7c541d4a7934f3ceec1a
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MD5 (main.con) = c9fee6c3e554742612dbeb02fd0700e3
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@ -1,17 +1,17 @@
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$FreeBSD$
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--- source/Makefile.in 2001/02/17 15:51:24 1.1
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+++ source/Makefile.in 2001/02/17 16:16:56
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--- source/Makefile.in.orig Mon Apr 2 11:30:54 2001
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+++ source/Makefile.in Wed Apr 11 11:36:32 2001
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@@ -73,7 +73,7 @@
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asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp artint.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp
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asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
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-asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
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+asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
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-asc_LDADD = ./ai/libai.a ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
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+asc_LDADD = ./ai/libai.a ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
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SUBDIRS = docs sdl libs mapedit tools
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SUBDIRS = docs sdl libs mapedit tools ai
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@@ -88,7 +88,7 @@
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13
games/asc/files/patch-source::ai::ai_common.h
Normal file
13
games/asc/files/patch-source::ai::ai_common.h
Normal file
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@ -0,0 +1,13 @@
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$FreeBSD$
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--- source/ai/ai_common.h 2001/04/11 09:18:02 1.1
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+++ source/ai/ai_common.h 2001/04/11 09:18:09
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@@ -25,6 +25,7 @@
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#include <math.h>
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#include <algorithm>
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#include <memory>
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+#include <machine/float.h>
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#include "ai.h"
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@ -1,13 +0,0 @@
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$FreeBSD$
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--- source/artint.cpp 2001/02/17 15:35:48 1.1
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+++ source/artint.cpp 2001/02/17 15:36:28
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@@ -136,6 +136,7 @@
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#include <math.h>
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#include <algorithm>
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#include <memory>
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+#include <machine/float.h>
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#include "artint.h"
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@ -1,16 +1,16 @@
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$FreeBSD$
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--- source/mapedit/Makefile.in.orig Mon Feb 26 14:37:52 2001
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+++ source/mapedit/Makefile.in Sat Mar 10 15:32:13 2001
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--- source/mapedit/Makefile.in.orig Tue Apr 3 15:57:37 2001
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+++ source/mapedit/Makefile.in Wed Apr 11 11:40:53 2001
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@@ -76,10 +76,10 @@
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bin_PROGRAMS = ascmapedit ascmap2pcx
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ascmapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
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ascmapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
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-ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread @LDADDLIBBZ2@
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+ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a @LDADDLIBBZ2@
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ascmap2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
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ascmap2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
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-ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
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+ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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@ -1,26 +1,28 @@
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$FreeBSD$
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--- source/tools/linux/Makefile.in 2001/03/10 14:10:17 1.1
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+++ source/tools/linux/Makefile.in 2001/03/10 14:19:07
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@@ -81,11 +81,11 @@
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asc_makegfx_SOURCES = makegfx.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
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--- source/tools/linux/Makefile.in.orig Tue Apr 3 15:57:52 2001
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+++ source/tools/linux/Makefile.in Wed Apr 11 11:42:46 2001
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@@ -82,12 +82,12 @@
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asc_mntgraph_SOURCES = mntgraph.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
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asc_viewid_SOURCES = viewid.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
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-asc_mount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
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-asc_demount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
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-asc_gfx2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_makegfx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_mntgraph_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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-asc_viewid_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
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+asc_mount_LDADD = @LDADDLIBBZ2@
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+asc_demount_LDADD = @LDADDLIBBZ2@
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+asc_gfx2pcx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_makegfx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_mntgraph_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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+asc_viewid_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
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mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
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CONFIG_HEADER = ../../../config.h
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CONFIG_CLEAN_FILES =
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@@ -93,7 +93,7 @@
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@@ -95,7 +95,7 @@
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DEFS = @DEFS@ -I. -I$(srcdir) -I../../..
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@ -4,6 +4,7 @@ bin/asc_gfx2pcx
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bin/asc_makegfx
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bin/asc_mntgraph
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bin/asc_mount
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bin/asc_viewid
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bin/ascmap2pcx
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bin/ascmapedit
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share/asc/main.con
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