Update to 1.3.13.

Prompted by:	"Zach Dykstra" <dykstraz@central.edu>
This commit is contained in:
Maxim Sobolev 2001-04-11 10:14:48 +00:00
parent 9c52600d4a
commit 171c2dfc3e
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=41280
8 changed files with 33 additions and 30 deletions

View file

@ -6,7 +6,7 @@
#
PORTNAME= asc
PORTVERSION= 1.3.12
PORTVERSION= 1.3.13
CATEGORIES= games
MASTER_SITES= ftp://asc-hq.sourceforge.net/pub/asc-hq/develop/ \
ftp://asc-hq.sourceforge.net/pub/asc-hq/ \

View file

@ -1,2 +1,2 @@
MD5 (asc-1.3.12-beta.src.tar.gz) = 9663bd7a9d1b6533551fb0fc0e10cea8
MD5 (asc-1.3.13-beta.src.tar.gz) = e4a2ea5030da7c541d4a7934f3ceec1a
MD5 (main.con) = c9fee6c3e554742612dbeb02fd0700e3

View file

@ -1,17 +1,17 @@
$FreeBSD$
--- source/Makefile.in 2001/02/17 15:51:24 1.1
+++ source/Makefile.in 2001/02/17 16:16:56
--- source/Makefile.in.orig Mon Apr 2 11:30:54 2001
+++ source/Makefile.in Wed Apr 11 11:36:32 2001
@@ -73,7 +73,7 @@
asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp artint.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp
asc_SOURCES = unitctrl.cpp soundList.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp newfont.cpp network.cpp missions.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp building.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
-asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
+asc_LDADD = ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
-asc_LDADD = ./ai/libai.a ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
+asc_LDADD = ./ai/libai.a ./sdl/libsdl.a ./libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
SUBDIRS = docs sdl libs mapedit tools
SUBDIRS = docs sdl libs mapedit tools ai
@@ -88,7 +88,7 @@

View file

@ -0,0 +1,13 @@
$FreeBSD$
--- source/ai/ai_common.h 2001/04/11 09:18:02 1.1
+++ source/ai/ai_common.h 2001/04/11 09:18:09
@@ -25,6 +25,7 @@
#include <math.h>
#include <algorithm>
#include <memory>
+#include <machine/float.h>
#include "ai.h"

View file

@ -1,13 +0,0 @@
$FreeBSD$
--- source/artint.cpp 2001/02/17 15:35:48 1.1
+++ source/artint.cpp 2001/02/17 15:36:28
@@ -136,6 +136,7 @@
#include <math.h>
#include <algorithm>
#include <memory>
+#include <machine/float.h>
#include "artint.h"

View file

@ -1,16 +1,16 @@
$FreeBSD$
--- source/mapedit/Makefile.in.orig Mon Feb 26 14:37:52 2001
+++ source/mapedit/Makefile.in Sat Mar 10 15:32:13 2001
--- source/mapedit/Makefile.in.orig Tue Apr 3 15:57:37 2001
+++ source/mapedit/Makefile.in Wed Apr 11 11:40:53 2001
@@ -76,10 +76,10 @@
bin_PROGRAMS = ascmapedit ascmap2pcx
ascmapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
ascmapedit_SOURCES = edevents.cpp edgen.cpp edglobal.cpp edmain.cpp edselfnt.cpp edmisc.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
-ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread @LDADDLIBBZ2@
+ascmapedit_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a @LDADDLIBBZ2@
ascmap2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp
ascmap2pcx_SOURCES = map2pcx.cpp weather.cpp typen.cpp strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp pd.cpp palette.cpp newfont.cpp misc.cpp loadpcxc.cpp loaders.cpp loadbi3.cpp dlg_box.cpp dialog.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp PropertyGroup.cpp gameoptions.cpp Named.cpp buildingtype.cpp vehicletype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp gamemap.cpp password.cpp password_dialog.cpp research.cpp mapdisplay.cpp ascstring.cpp graphicset.cpp vehicle.cpp buildings.cpp networkdata.cpp resourcenet.cpp
-ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL -lpthread -lSDL_image @LDADDLIBBZ2@
+ascmap2pcx_LDADD = ../sdl/libsdl.a ../libs/triangul/libtriangul.a -lSDL_image @LDADDLIBBZ2@
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs

View file

@ -1,26 +1,28 @@
$FreeBSD$
--- source/tools/linux/Makefile.in 2001/03/10 14:10:17 1.1
+++ source/tools/linux/Makefile.in 2001/03/10 14:19:07
@@ -81,11 +81,11 @@
asc_makegfx_SOURCES = makegfx.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
--- source/tools/linux/Makefile.in.orig Tue Apr 3 15:57:52 2001
+++ source/tools/linux/Makefile.in Wed Apr 11 11:42:46 2001
@@ -82,12 +82,12 @@
asc_mntgraph_SOURCES = mntgraph.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
asc_viewid_SOURCES = viewid.cpp basestrm.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp CLoadable.cpp Named.cpp Property.cpp PropertyGroup.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp
-asc_mount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
-asc_demount_LDADD = -lSDL -lpthread @LDADDLIBBZ2@
-asc_gfx2pcx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
-asc_makegfx_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
-asc_mntgraph_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
-asc_viewid_LDADD = ../../sdl/libsdl.a -lSDL -lpthread @LDADDLIBBZ2@
+asc_mount_LDADD = @LDADDLIBBZ2@
+asc_demount_LDADD = @LDADDLIBBZ2@
+asc_gfx2pcx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
+asc_makegfx_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
+asc_mntgraph_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
+asc_viewid_LDADD = ../../sdl/libsdl.a @LDADDLIBBZ2@
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_HEADER = ../../../config.h
CONFIG_CLEAN_FILES =
@@ -93,7 +93,7 @@
@@ -95,7 +95,7 @@
DEFS = @DEFS@ -I. -I$(srcdir) -I../../..

View file

@ -4,6 +4,7 @@ bin/asc_gfx2pcx
bin/asc_makegfx
bin/asc_mntgraph
bin/asc_mount
bin/asc_viewid
bin/ascmap2pcx
bin/ascmapedit
share/asc/main.con