GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls. You have only one control: when you hold the mouse button, the ribbon goes up. Otherwise the ribbon goes down. The game uses OpenGL for drawing two-dimensional frames. This is for portability(for MacOS X) and to offload CPU. WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ PR: ports/121847 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
This commit is contained in:
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=209886
4 changed files with 56 additions and 0 deletions
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@ -285,6 +285,7 @@
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SUBDIR += glmaze
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SUBDIR += glob2
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SUBDIR += glpuzzle
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SUBDIR += glsfcave
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SUBDIR += gltron
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SUBDIR += gma
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SUBDIR += gmastermind
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42
games/glsfcave/Makefile
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games/glsfcave/Makefile
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# New ports collection makefile for: glsfcave
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# Date created: 19 Mar 2008
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# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= glsfcave
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PORTVERSION= 1.0
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CATEGORIES= games
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MASTER_SITES= http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ \
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http://www.amdmi3.ru/distfiles/
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MASTER_SITE_SUBDIR= ${PORTNAME}
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MAINTAINER= amdmi3@amdmi3.ru
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COMMENT= Control a ribbon to avoid hitting walls
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LIB_DEPENDS= glut.4:${PORTSDIR}/graphics/libglut
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USE_BZIP2= yes
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USE_GL= yes
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WRKSRC= ${WRKDIR}/${PORTNAME}
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PORTDOCS= README
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PLIST_FILES= bin/glsfcave
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do-build:
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cd ${WRKSRC} && ${CC} -o glsfcave main.c -I${LOCALBASE}/include \
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-L${LOCALBASE}/lib -lglut -lGL -lGLU
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/glsfcave ${PREFIX}/bin
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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.for f in ${PORTDOCS}
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${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
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.endfor
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.endif
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.include <bsd.port.mk>
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games/glsfcave/distinfo
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games/glsfcave/distinfo
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MD5 (glsfcave-1.0.tar.bz2) = ff0f7897c1c6366ed41cf59fde4efed5
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SHA256 (glsfcave-1.0.tar.bz2) = 778655f28452d104fcb3b23b48938b2d1a52076be464f0c658a165f89821f6e9
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SIZE (glsfcave-1.0.tar.bz2) = 4017
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games/glsfcave/pkg-descr
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games/glsfcave/pkg-descr
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GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
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a game where the player controls a ribbon to avoid hitting walls.
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You have only one control: when you hold the mouse button, the
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ribbon goes up. Otherwise the ribbon goes down.
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The game uses OpenGL for drawing two-dimensional frames. This is
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for portability(for MacOS X) and to offload CPU.
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WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
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