devel/godot: update to 2.0.3

PR:		209639
Submitted by:	FreeBSD@Shaneware.biz (maintainer)
This commit is contained in:
Steve Wills 2016-05-19 21:14:19 +00:00
parent 5c93ecbe9e
commit 2b2656d0f1
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=415528
5 changed files with 90 additions and 101 deletions

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@ -2,7 +2,7 @@
# $FreeBSD$
PORTNAME= godot
PORTVERSION= 2.0
PORTVERSION= 2.0.3
DISTVERSIONSUFFIX= -stable
CATEGORIES= devel games
@ -15,7 +15,7 @@ LIB_DEPENDS= libfreetype.so:print/freetype2 \
libasound.so:audio/alsa-lib
USE_GITHUB= yes
GH_ACCOUNT= okamstudio
GH_ACCOUNT= godotengine
USES= scons pkgconfig compiler
USE_XORG= x11 xcursor xinerama

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@ -1,2 +1,3 @@
SHA256 (okamstudio-godot-2.0-stable_GH0.tar.gz) = 5947331b210f046f7cbd0b88aba1cc4216a50347983662c46b1e91ae581e5a7c
SIZE (okamstudio-godot-2.0-stable_GH0.tar.gz) = 54214296
TIMESTAMP = 1463653508
SHA256 (godotengine-godot-2.0.3-stable_GH0.tar.gz) = 8112742141fc5b3467e19206c677aa81738eded0681280d7c3817520afedc383
SIZE (godotengine-godot-2.0.3-stable_GH0.tar.gz) = 32804039

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@ -1,14 +1,5 @@
--- SConstruct.orig 2016-02-29 11:52:09 UTC
+++ SConstruct
@@ -63,7 +63,7 @@ elif (os.name=="nt"):
if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
custom_tools=['mingw']
-env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
+env_base=Environment(tools=custom_tools,ENV = os.environ);
#env_base=Environment(tools=custom_tools);
env_base.global_defaults=global_defaults
@@ -223,15 +223,17 @@ if selected_platform in platform_list:
if env["extra_suffix"] != '' :
env.extra_suffix += '.'+env["extra_suffix"]

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@ -1,6 +1,6 @@
Godot is a multi-platform 2D and 3D game engine. It also provides a feature rich
development environment.
Easily deploy your game on IOS, android, OSX, Linux, Windows or PS3.
Easily deploy your game on IOS, android, OSX, Linux, Steam, Windows or PS3.
WWW: http://www.godotengine.org

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@ -5,14 +5,14 @@ bin/godot.x11%%BINSUFF%%
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%%EXAMPLES%%%%DATADIR%%/demos/2d/area_input/input.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/area_input/input.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/ball.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/ball.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/ball.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/ball.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/box.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/dynamic_collision_shapes/poly.png
@ -20,15 +20,15 @@ bin/godot.x11%%BINSUFF%%
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%%EXAMPLES%%%%DATADIR%%/demos/2d/fog_of_war/icon.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/beach_cave.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/beach_cave.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/beach_cave.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hdr/ocean_beach.png
@ -63,25 +63,25 @@ bin/godot.x11%%BINSUFF%%
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%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/map.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tiles.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tileset.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/map.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tileset.tres
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tileset_edit.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/bastiles.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/dungeon.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/dungeon.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/isotiles.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/tileset.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/tileset.tres
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/tileset_edit.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/character_shder.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/column.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/character_shader.tres
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/column.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio/idle0001.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio/idle0002.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/cubio/idle0003.png
@ -248,108 +248,107 @@ bin/godot.x11%%BINSUFF%%
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/faceMask.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/faceNormal.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/fire.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/floor_shader.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/floor_shader.tres
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/light2.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/shadow_blob.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/shoot.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/shoot.tscn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/shoot_halo.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/tileset.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/tileset_scene.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/torch.scn
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%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/torch_light.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/torch_shader.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric_light/wall_shader.res
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%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/princess.png
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@ -357,24 +356,23 @@ bin/godot.x11%%BINSUFF%%
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@ -383,33 +381,32 @@ bin/godot.x11%%BINSUFF%%
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@ -417,43 +414,43 @@ bin/godot.x11%%BINSUFF%%
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@ -462,7 +459,7 @@ bin/godot.x11%%BINSUFF%%
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@ -475,22 +472,22 @@ bin/godot.x11%%BINSUFF%%
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@ -607,6 +604,7 @@ bin/godot.x11%%BINSUFF%%
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@ -639,7 +637,6 @@ bin/godot.x11%%BINSUFF%%
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