Every game needs a user interface that matches its look and feel. The purpose
of glooey is to help you make such an interface. Towards this end, glooey provides 7 powerful placement widgets, a label widget, an image widget, 3 different button widgets, a text entry widget, a variety of scroll boxes and bars, 4 different dialog box widgets, and a variety of other miscellaneous widgets. The appearance of any widget can be trivially customized, and glooey comes with built-in fantasy, puzzle, and 8-bit themes to prove it (and to help you hit the ground running if your game fits one of those genres). The philosophy behind glooey is that deriving subclasses from a basic set of widgets with no default style is the most elegant way to control how widgets look. This approach is flexible because subclasses can customize or override most aspects of the basic widgets. But it's also surprisingly succinct and powerful: specifying a style is usually as simple as setting a class variable, and styles can be easily composed using either inner classes or previously defined widgets. This philosophy makes glooey easy to get started with, and powerful enough to support even the most complicated games. WWW: https://pypi.org/project/glooey
This commit is contained in:
parent
a82adc010b
commit
34c7101ea5
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=528807
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@ -806,6 +806,7 @@
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SUBDIR += py-gizeh
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SUBDIR += py-glewpy
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SUBDIR += py-glfw
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SUBDIR += py-glooey
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SUBDIR += py-gphoto2
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SUBDIR += py-graph-core
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SUBDIR += py-graphviz
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26
graphics/py-glooey/Makefile
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graphics/py-glooey/Makefile
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# $FreeBSD$
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PORTNAME= glooey
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PORTVERSION= 0.3.0
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CATEGORIES= graphics x11-toolkits python
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MASTER_SITES= CHEESESHOP
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PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX}
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MAINTAINER= db@FreeBSD.org
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COMMENT= Cross-platform windowing and multimedia library
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LICENSE= MIT
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LICENSE_FILE= ${WRKSRC}/LICENSE.txt
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BUILD_DEPENDS= ${PYTHON_PKGNAMEPREFIX}pyglet>0:graphics/py-pyglet@${PY_FLAVOR} \
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${PYTHON_PKGNAMEPREFIX}more-itertools>0:devel/py-more-itertools@${PY_FLAVOR} \
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${PYTHON_PKGNAMEPREFIX}vecrec>0:graphics/py-vecrec@${PY_FLAVOR} \
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${PYTHON_PKGNAMEPREFIX}autoprop>0:devel/py-autoprop@${PY_FLAVOR} \
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${PYTHON_PKGNAMEPREFIX}debugtools>0:devel/py-debugtools@${PY_FLAVOR} \
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${PYTHON_PKGNAMEPREFIX}yaml>0:devel/py-yaml@${PY_FLAVOR}
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USES= python:3.5+
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USE_PYTHON= autoplist distutils
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NO_ARCH= yes
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.include <bsd.port.mk>
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graphics/py-glooey/distinfo
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graphics/py-glooey/distinfo
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TIMESTAMP = 1584708926
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SHA256 (glooey-0.3.0.tar.gz) = dc2e2d6775b5114a0daa03887687e1cdb85219133be501bc0dd7bcb7d8b9ae52
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SIZE (glooey-0.3.0.tar.gz) = 13511446
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graphics/py-glooey/pkg-descr
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graphics/py-glooey/pkg-descr
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@ -0,0 +1,20 @@
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Every game needs a user interface that matches its look and feel. The purpose
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of glooey is to help you make such an interface. Towards this end, glooey
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provides 7 powerful placement widgets, a label widget, an image widget,
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3 different button widgets, a text entry widget, a variety of scroll boxes
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and bars, 4 different dialog box widgets, and a variety of other miscellaneous
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widgets. The appearance of any widget can be trivially customized, and
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glooey comes with built-in fantasy, puzzle, and 8-bit themes to prove it
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(and to help you hit the ground running if your game fits one of those genres).
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The philosophy behind glooey is that deriving subclasses from a basic set of
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widgets with no default style is the most elegant way to control how
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widgets look. This approach is flexible because subclasses can customize or
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override most aspects of the basic widgets. But it's also surprisingly
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succinct and powerful: specifying a style is usually as simple as setting
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a class variable, and styles can be easily composed using either inner
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classes or previously defined widgets. This philosophy makes glooey easy
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to get started with, and powerful enough to support even the most
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complicated games.
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WWW: https://pypi.org/project/glooey
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