www/threejs: upgrade to r154
Release notes at <https://github.com/mrdoob/three.js/releases/tag/r154>.
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08c926853d
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3 changed files with 9 additions and 7 deletions
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@ -1,5 +1,5 @@
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PORTNAME= three.js
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PORTVERSION= 153
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PORTVERSION= 154
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DISTVERSIONPREFIX= r
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CATEGORIES= www
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@ -1,3 +1,3 @@
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TIMESTAMP = 1685901325
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SHA256 (mrdoob-three.js-r153_GH0.tar.gz) = 061a057b0ce12032a71ad08107227106ff277266516f77ff6da45c5119f6910e
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SIZE (mrdoob-three.js-r153_GH0.tar.gz) = 354403696
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TIMESTAMP = 1688115019
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SHA256 (mrdoob-three.js-r154_GH0.tar.gz) = 5a51899bae3b4b9a2c52fc8a3c8fbc1fd15b359e291e0515f73d4f3914383677
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SIZE (mrdoob-three.js-r154_GH0.tar.gz) = 354422029
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@ -193,6 +193,8 @@
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%%WWWDIR%%/renderers/WebGLRenderTarget.js
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%%WWWDIR%%/renderers/WebGLRenderer.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js
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@ -214,6 +216,8 @@
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%%WWWDIR%%/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/color_vertex.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/common.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/default_fragment.glsl.js
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@ -225,8 +229,6 @@
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%%WWWDIR%%/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/encodings_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js
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@ -274,7 +276,7 @@
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%%WWWDIR%%/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/normal_vertex.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/output_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/packing.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js
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%%WWWDIR%%/renderers/shaders/ShaderChunk/project_vertex.glsl.js
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