- Fix build

- Use canonical patch filenames
This commit is contained in:
Dmitry Marakasov 2014-08-18 12:43:29 +00:00
parent 5131ed46e5
commit 534caa166b
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=365287
2 changed files with 11 additions and 0 deletions

View file

@ -0,0 +1,11 @@
--- lib/ivis_opengl/screen.cpp.orig 2013-12-12 06:20:34.000000000 +0400
+++ lib/ivis_opengl/screen.cpp 2014-08-18 16:11:06.000000000 +0400
@@ -261,7 +261,7 @@
__glewUseProgram = __glewUseProgramObjectARB;
__glewGetShaderiv = __glewGetObjectParameterivARB;
__glewLinkProgram = __glewLinkProgramARB;
- __glewShaderSource = __glewShaderSourceARB;
+ __glewShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(__glewShaderSourceARB);
__glewUniform1f = __glewUniform1fARB;
__glewUniform1i = __glewUniform1iARB;
__glewUniform4fv = __glewUniform4fvARB;