- Unbreak the build against Clang
- Point MASTER_SITES to a working mirror - Modernize LIB_DEPENDS syntax - Stagify, cleanup, and reclaim
This commit is contained in:
parent
30915d2a36
commit
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=361526
1 changed files with 25 additions and 24 deletions
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@ -5,20 +5,19 @@ PORTNAME= qudos
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PORTVERSION= 0.40.1
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PORTREVISION= 15
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/
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MASTER_SITES= http://www.bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/QuDos/
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DISTNAME= QuDos-${PORTVERSION}-src
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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QuDos-${PORTVERSION}.pk3
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= ports@FreeBSD.org
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced OpenGL-only Quake II engine
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USES= gmake tar:bzip2
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" BUILD_ARTS_SND=NO
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PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}" VER="${PORTVERSION}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO
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@ -51,9 +50,6 @@ SDLGL_DESC= Build SDL OpenGL renderer
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XATRIX_DESC= Build The Reckoning (Xatrix) mission pack
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ZAERO_DESC= Build Zaero mission pack
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MAKE_ENV+= BUILD_ARTS_SND=NO
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NO_STAGE= yes
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.include <bsd.port.options.mk>
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.for mod in ${MOD_LIST}
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@ -68,8 +64,8 @@ PLIST_SUB+= ${mod}="@comment "
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.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL}
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USE_GL= glu
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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LIB_DEPENDS+= libjpeg.so:${PORTSDIR}/graphics/jpeg \
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libpng15.so:${PORTSDIR}/graphics/png
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.endif
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.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL}
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@ -77,7 +73,7 @@ USE_SDL= sdl
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.endif
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.if ${PORT_OPTIONS:MCLIENT}
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LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
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LIB_DEPENDS+= libvorbis.so:${PORTSDIR}/audio/libvorbis
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MAKE_ENV+= BUILD_QUAKE2=YES
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PLIST_SUB+= CLIENT=""
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Q2BIN+= ${PORTNAME}
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@ -176,8 +172,11 @@ MAKE_ENV+= WITH_X86_ASM=NO
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post-patch:
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# Resolve name collision with jpeg-8
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${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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@${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/src/ref_gl/gl_image.c
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# Remove controversial options unsupported by modern compilers (e.g. Clang)
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@${REINPLACE_CMD} -e 's|-falign-loops=2 -falign-jumps=2 ||' \
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${WRKSRC}/src/ref_gl/Makefile ${WRKSRC}/Makefile
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post-build:
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.for bin in ${Q2BIN}
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@ -186,30 +185,32 @@ post-build:
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do-install:
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.for bin in ${Q2BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${STAGEDIR}${PREFIX}/bin
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.endfor
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@${MKDIR} ${LIBDIR}/baseq2
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@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
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.for ref in ${Q2REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so \
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${STAGEDIR}${LIBDIR}
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.endfor
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.for snd in ${Q2SND}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${STAGEDIR}${LIBDIR}
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.endfor
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so \
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${STAGEDIR}${LIBDIR}/baseq2
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.endif
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.for mod in ${MOD_LIST:tl}
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.if ${PORT_OPTIONS:M${mod:tu}}
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@${MKDIR} ${LIBDIR}/${mod}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod}
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@${MKDIR} ${STAGEDIR}${LIBDIR}/${mod}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so \
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${STAGEDIR}${LIBDIR}/${mod}
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.endif
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.endfor
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${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MDOCS}
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 \
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${STAGEDIR}${LIBDIR}/baseq2
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt \
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${WRKSRC}/docs/Ogg_readme.txt ${DOCSDIR}
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.endif
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${WRKSRC}/docs/Ogg_readme.txt ${STAGEDIR}${DOCSDIR}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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