Do not try to initialise SDL_AUDIO if NO_SOUND is given. This should make
gltron actually usable enen on systems w/o sound hardware.
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=28911
1 changed files with 15 additions and 0 deletions
15
games/gltron/files/patch-af
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15
games/gltron/files/patch-af
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@ -0,0 +1,15 @@
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--- system_sdl.c 2000/05/26 09:21:17 1.1
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+++ system_sdl.c 2000/05/26 09:27:15
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@@ -17,7 +17,11 @@
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}
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void SystemInit(int *argc, char *argv[]) {
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- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ){
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+ Uint32 sflag = 0;
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+#ifdef SOUND
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+ sflag = SDL_INIT_AUDIO;
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+#endif
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+ if(SDL_Init(SDL_INIT_VIDEO | sflag) < 0 ){
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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