Remove, renamed to games/warmux
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76fe8040a4
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=271437
7 changed files with 0 additions and 1759 deletions
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# Ports collection makefile for: wormux
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# Date created: Thu Dec 16 18:46:55 EET 2004
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# Whom: Anton Yudin <toha@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= wormux
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DISTVERSION= 0.9.2.1
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PORTREVISION= 2
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CATEGORIES= games
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MASTER_SITES= http://download.gna.org/wormux/ \
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http://download.gna.org/wormux/archive/
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MAINTAINER= makc@FreeBSD.org
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COMMENT= Wormux game
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LIB_DEPENDS= xml++-2.6.2:${PORTSDIR}/textproc/libxml++26 \
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curl:${PORTSDIR}/ftp/curl
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USE_BZIP2= yes
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GNU_CONFIGURE= yes
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USE_GMAKE= yes
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USE_SDL= sdl image mixer ttf gfx net
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MAKE_JOBS_SAFE= yes
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USE_DOS2UNIX= fixed_class.h
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MANCOMPRESSED= no
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MAN6= wormux.6
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OPTIONS+= NLS "Native Language Support via gettext utilities" on \
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FRIBIDI "Enable bi-directional unicode support" off \
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SERVER "Enable dedicated server" off
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.include <bsd.port.options.mk>
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post-patch:
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${REINPLACE_CMD} -e "s,-Werror,," ${WRKSRC}/Makefile.in \
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${WRKSRC}/src/Makefile.in
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${FIND} -d ${WRKSRC}/data/ -name "*.*~" -delete
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.if !defined(WITHOUT_NLS)
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USE_GETTEXT= yes
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PLIST_SUB+= NLS=""
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CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include" \
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LDFLAGS="-L${LOCALBASE}/lib"
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.else
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CONFIGURE_ARGS+= --disable-nls
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PLIST_SUB+= NLS="@comment "
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.endif
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.if defined(WITH_SERVER)
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PLIST_SUB+= SERVER=""
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CONFIGURE_ARGS+= --enable-servers
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.else
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PLIST_SUB+= SERVER="@comment "
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.endif
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.if defined(WITH_FRIBIDI)
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LIB_DEPENDS+= fribidi:${PORTSDIR}/converters/fribidi
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CONFIGURE_ARGS+= --enable-fribidi
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.else
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CONFIGURE_ARGS+= --disable-fribidi
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.endif
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.include <bsd.port.mk>
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@ -1,3 +0,0 @@
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MD5 (wormux-0.9.2.1.tar.bz2) = e49621b9b4ac7c8d1b11657989df61db
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SHA256 (wormux-0.9.2.1.tar.bz2) = 01372e5eefb20f95d984c5b4376b71e8cde58d2e7ec8d30de6585ce05ea90140
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SIZE (wormux-0.9.2.1.tar.bz2) = 99679696
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--- src/game/config.h.orig 2008-08-20 13:36:54.000000000 +0300
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+++ src/game/config.h 2008-08-20 13:35:42.000000000 +0300
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@@ -126,7 +126,7 @@
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const std::string& GetTtfFilename();
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- std::string GetDataDir() const { return data_dir; };
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+ std::string GetDataDir() const { return data_dir + "/"; };
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std::string GetLocaleDir() const { return locale_dir; };
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std::string GetPersonalDataDir() const { return personal_data_dir; };
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std::string GetChatLogDir() const { return chat_log_dir; };
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@ -1,11 +0,0 @@
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--- configure.orig 2008-06-28 20:02:41.000000000 +0400
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+++ configure 2008-07-01 04:33:14.000000000 +0400
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@@ -6825,8 +6825,6 @@
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DATADIR="$withval"
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fi;
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-# ensure a trailing slash (r4255)
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-DATADIR="${DATADIR}/"
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if test "${WIN32}" = "yes"; then LOCALEDIR="locale"
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@ -1,15 +0,0 @@
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--- ./lib/fixedpoint/fixed_class.h.orig 2010-04-18 21:42:49.000000000 +0400
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+++ ./lib/fixedpoint/fixed_class.h 2010-04-24 14:38:36.456848203 +0400
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@@ -50,6 +50,12 @@
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#ifdef __APPLE__
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#define SIZE_T_FIXEDPOINT_METHODS
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#endif
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+
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+#ifdef __FreeBSD__
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+ #include <machine/elf.h>
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+ #define __WORDSIZE __ELF_WORD_SIZE
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+#endif
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+
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#if __WORDSIZE == 64
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#define SIZE_T_FIXEDPOINT_METHODS
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#endif
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Almost everyone has heard of the Worms(R) series of games, developed by Team17.
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Worms was created in 1990, the goal of the game consisting of a several teams of
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"worms" fighting to the death on a 2D map. Wormux is heavily influenced by all
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games in this genre, including Scorched Earth and Liero.
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Wormux is free software clone of this game concept. Though currently under heavy
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development, it is already very playable, with lots of weapons (Dynamite,
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Baseball Bat, Teleportation, etc.). There are also lots of maps available for
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your battling pleasure! Wormux takes the genre to the next level, with great
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customisation options leading to great gameplay. There is a wide selection of
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teams, from the Aliens to the Chickens. Also, new battlefields can be downloaded
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from the Internet, making strategy an important part of each battle.
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WWW: http://www.wormux.org/
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