games/xataxx: Remove expired port
2024-03-15 games/xataxx: No available WWW
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@ -3043,3 +3043,4 @@ net-im/gtkcord4|net-im/dissent|2024-03-03|Project renamed
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devel/anjuta|devel/gnome-builder|2024-03-12|Has expired: Unmaintained, upstream WWW owned by gambling site, use devel/gnome-builder
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deskutils/rubrica||2024-03-12|Has expired: Upstream WWW redirects to a different site not related to the application
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x11/mrxvt-devel|x11/mrxvt|2024-03-12|Merge most recent version into main port
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games/xataxx||2024-03-16|Has expired: No available WWW
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@ -1060,7 +1060,6 @@
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SUBDIR += wyrmgus
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SUBDIR += wyrmsun
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SUBDIR += xasteroids
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SUBDIR += xataxx
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SUBDIR += xbat
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SUBDIR += xbill
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SUBDIR += xbl
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@ -1,33 +0,0 @@
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PORTNAME= xataxx
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PORTVERSION= 1.0
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PORTREVISION= 4
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CATEGORIES= games
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MASTER_SITES= XCONTRIB/../R5contrib
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DISTNAME= ${PORTNAME}
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MAINTAINER= bofh@FreeBSD.org
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COMMENT= Strategy game of position and movement for X Window System
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LICENSE= NONE
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DEPRECATED= No available WWW
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EXPIRATION_DATE=2024-03-15
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USES= imake tar:Z xorg
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USE_XORG= x11 xext
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OPTIONS_DEFINE= DOCS
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.include <bsd.port.pre.mk>
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.if ${OPSYS} == FreeBSD && ( ${OSVERSION} >= 1400079 || ( ${OSVERSION} >= 1302505 && ${OSVERSION} < 1400000 ))
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CFLAGS+= -Wno-error=int-conversion
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.endif
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post-install:
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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.for i in README TODO
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(cd ${WRKSRC} && ${INSTALL_DATA} ${i} ${STAGEDIR}${DOCSDIR})
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.endfor
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.include <bsd.port.post.mk>
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@ -1,2 +0,0 @@
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SHA256 (xataxx.tar.Z) = 83885b0b682463a7e7a01ea0b7b9703111c68ddfc5f287cf9acebd28f696e907
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SIZE (xataxx.tar.Z) = 50921
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@ -1,27 +0,0 @@
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--- ./Imakefile.orig 1991-10-29 02:23:52.000000000 -0200
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+++ ./Imakefile 2013-11-16 00:46:31.000000000 -0200
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@@ -4,11 +4,13 @@
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# in the system default BINDIR
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# BINDIR =
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+MANSUFFIX = 6
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+
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# !%^#*
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DEPLIBS =
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/* DATADIR is where the boards and bitmaps will be installed */
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-DATADIR = /afs/andrew.cmu.edu/usr0/games/lib/xataxx
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+DATADIR = $(LOCALBASE)/share/xataxx
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LOCAL_LIBRARIES = $(XLIB)
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SRCS = bits.c board.c colbits.c demo.c display.c main.c nubot.c parse.c zot.c
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@@ -19,6 +21,8 @@
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install:: install.lib
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install.lib:
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+ @if [ -d $(DESTDIR)$(DATADIR) ]; then set +x; \
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+ else (set -x; $(MKDIRHIER) $(DESTDIR)$(DATADIR)); fi
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for i in lib//**/*; do \
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- (set -x; install -c $$i $(DATADIR)); \
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+ (set -x; install -c $$i $(DESTDIR)$(DATADIR)); \
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done
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@ -1,22 +0,0 @@
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--- bits.c.orig
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+++ bits.c
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@@ -1,7 +1,10 @@
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#include <stdio.h>
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+#include <stdlib.h>
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#include <ctype.h>
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#include <X11/Xlib.h>
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+#include <X11/Xutil.h>
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#include <math.h>
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+#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include "struct.h"
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@@ -16,7 +19,7 @@
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#define NFDSHIFT 5 /* Shift based on above */
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#ifndef howmany
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#define howmany(x, y) (((x)+((y)-1))/(y))
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-#endif howmany
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+#endif
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#define NBBY 8 /* number of bits in a byte */
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@ -1,16 +0,0 @@
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--- board.c.orig
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+++ board.c
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@@ -1,3 +1,4 @@
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+#include <stdlib.h>
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#include <X11/Xlib.h>
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#include "struct.h"
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@@ -461,7 +462,7 @@
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}
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}
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if (best_count==-1)
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- return;
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+ return(0);
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move_piece(best.ox,best.oy,best.nx,best.ny,player);
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}
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@ -1,8 +0,0 @@
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--- demo.c.orig
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+++ demo.c
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@@ -1,4 +1,5 @@
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#include <stdio.h>
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+#include <stdlib.h>
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#include <X11/Xlib.h>
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#include "struct.h"
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@ -1,27 +0,0 @@
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--- display.c.orig
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+++ display.c
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@@ -1,4 +1,6 @@
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#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <math.h>
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@@ -145,7 +147,7 @@
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int occ,x,y;
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if (currdpy != dpy && !botmode)
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- return;
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+ return(0);
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wipemap(currdpy, currbamp, currgc, currscr, currwin);
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for (y=0;y!=ysize;y++)
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for (x=0;x!=xsize;x++)
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@@ -386,7 +388,7 @@
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XFlush(currdpy);
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}
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XNextEvent(dpy,&event);
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- return;
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+ return(0);
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}
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}
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@ -1,19 +0,0 @@
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--- main.c.orig
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+++ main.c
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@@ -1,4 +1,7 @@
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#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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+#include <unistd.h>
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#include <X11/Xlib.h>
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#include <math.h>
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#include "struct.h"
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@@ -160,7 +163,7 @@
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int x;
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{
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int z1, z2, z3, z4, z=0;
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- char nn[6];
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+ static char nn[6];
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z1 = (int) (x)/1000;
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z2 = (int) (x)/100-(10*z1);
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@ -1,27 +0,0 @@
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--- nubot.c.orig
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+++ nubot.c
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@@ -1,4 +1,6 @@
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#include <stdio.h>
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+#include <stdlib.h>
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+#include <strings.h>
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#include <X11/Xlib.h>
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#include "struct.h"
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@@ -172,7 +174,7 @@
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list_moves(player, board, movel);
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- if (movel[0].ox==(-1)) return; /* there are no legal moves */
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+ if (movel[0].ox==(-1)) return(0); /* there are no legal moves */
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if (botlevel==0) {
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for (ix=0; movel[ix].ox!=(-1); ix++);
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@@ -180,7 +182,7 @@
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best = &(movel[ix]);
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move_piece(best->ox,best->oy,best->nx,best->ny,player);
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- return;
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+ return(0);
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};
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for (ix=0; movel[ix].ox!=(-1); ix++) {
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@ -1,9 +0,0 @@
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--- parse.c.orig
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+++ parse.c
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@@ -1,4 +1,6 @@
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#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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#include <strings.h>
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#include "struct.h"
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@ -1,11 +0,0 @@
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--- zot.c.orig
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+++ zot.c
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@@ -23,7 +23,7 @@
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GC bgc;
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if (!wflump)
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- return;
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+ return(0);
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zot(dx, dy, cmaps, cdpy, cscr, cgc, cwin, cmap);
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}
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@ -1,3 +0,0 @@
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XAtaxx is a strategy game based on Ataxx, a popular arcade video game.
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It is a game of position and movement. The object is to have the most
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pieces of your color on the board at the end of the game.
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@ -1,58 +0,0 @@
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bin/xataxx
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share/man/man6/xataxx.6.gz
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%%PORTDOCS%%%%DOCSDIR%%/README
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%%PORTDOCS%%%%DOCSDIR%%/TODO
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%%DATADIR%%/1.xbd
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%%DATADIR%%/10.xbd
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%%DATADIR%%/11.xbd
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%%DATADIR%%/12.xbd
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%%DATADIR%%/13.xbd
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%%DATADIR%%/14.xbd
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%%DATADIR%%/15.xbd
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%%DATADIR%%/16.xbd
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%%DATADIR%%/17.xbd
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%%DATADIR%%/18.xbd
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%%DATADIR%%/19.xbd
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%%DATADIR%%/2.xbd
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%%DATADIR%%/20.xbd
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%%DATADIR%%/21.xbd
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%%DATADIR%%/22.xbd
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%%DATADIR%%/23.xbd
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%%DATADIR%%/24.xbd
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%%DATADIR%%/25.xbd
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%%DATADIR%%/26.xbd
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%%DATADIR%%/27.xbd
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%%DATADIR%%/28.xbd
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%%DATADIR%%/29.xbd
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%%DATADIR%%/3.xbd
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%%DATADIR%%/30.xbd
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%%DATADIR%%/31.xbd
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%%DATADIR%%/32.xbd
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%%DATADIR%%/33.xbd
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%%DATADIR%%/34.xbd
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%%DATADIR%%/35.xbd
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%%DATADIR%%/4.xbd
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%%DATADIR%%/5.xbd
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%%DATADIR%%/6.xbd
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%%DATADIR%%/7.xbd
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%%DATADIR%%/8.xbd
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%%DATADIR%%/9.xbd
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%%DATADIR%%/boards.num
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%%DATADIR%%/clearstone.xbm
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%%DATADIR%%/dkblock.xbm
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%%DATADIR%%/dksmiley.xbm
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%%DATADIR%%/dkstone.xbm
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%%DATADIR%%/downcursor.xbm
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%%DATADIR%%/downmask.xbm
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%%DATADIR%%/ltblock.xbm
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%%DATADIR%%/ltsmiley.xbm
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%%DATADIR%%/ltstone.xbm
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%%DATADIR%%/scowlcurs.xbm
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%%DATADIR%%/scowlcursmask.xbm
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%%DATADIR%%/smilecurs.xbm
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%%DATADIR%%/smilecursmask.xbm
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%%DATADIR%%/stone.xbm
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%%DATADIR%%/stonemask.xbm
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%%DATADIR%%/title.xbm
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%%DATADIR%%/upcursor.xbm
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%%DATADIR%%/upmask.xbm
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