- Stagify, convert to OptionsNG, remove check for alpha (unsupported)

- Cleanup Makefile and port description while here
This commit is contained in:
Alexey Dokuchaev 2014-01-28 10:42:26 +00:00
parent 5a53bc762b
commit 938b25c033
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=341531
2 changed files with 14 additions and 34 deletions

View file

@ -30,40 +30,20 @@ SCRIPTS= chromeclock chromeclock_L crystalclock crystalclock_L \
TEXTURES= light.ppm marble.ppm sky.ppm wood.ppm detail.pgm \
detail2.pgm detail_b.pgm filter.pgm
PLIST_FILES=
.for f in ${PROGRAMS}
PLIST_FILES+= bin/${f}
.endfor
.for f in ${SCRIPTS}
PLIST_FILES+= bin/${f}
.endfor
.for f in ${TEXTURES}
PLIST_FILES+= lib/X11/glclock/${f}
.endfor
PLIST_FILES= ${PROGRAMS:S,^,bin/,} ${SCRIPTS:S,^,bin/,} \
${TEXTURES:S,^,lib/X11/glclock/,}
PLIST_DIRS= lib/X11/glclock
NO_STAGE= yes
.include <bsd.port.pre.mk>
OPTIONS_DEFINE= OPTIMIZED_CFLAGS
.if defined(WITH_OPTIMIZED_CFLAGS)
CFLAGS+= -O3 -fexpensive-optimizations \
-fomit-frame-pointer -fforce-mem -fforce-addr
.if (${ARCH} != "alpha")
CFLAGS+= -ffast-math
.endif
.endif
OPTIMIZED_CFLAGS_CFLAGS= -O3 -fexpensive-optimizations \
-ffast-math -fomit-frame-pointer -fforce-mem -fforce-addr
do-install:
.for f in ${PROGRAMS}
${INSTALL_PROGRAM} ${WRKSRC}/${f} ${PREFIX}/bin
.endfor
.for f in ${SCRIPTS}
${INSTALL_SCRIPT} ${WRKSRC}/${f} ${PREFIX}/bin
.endfor
@${MKDIR} ${PREFIX}/lib/X11/glclock
.for f in ${TEXTURES}
${INSTALL_DATA} ${WRKSRC}/${f} ${PREFIX}/lib/X11/glclock
.endfor
${INSTALL_PROGRAM} ${PROGRAMS:S,^,${WRKSRC}/,} ${STAGEDIR}${PREFIX}/bin
${INSTALL_SCRIPT} ${SCRIPTS:S,^,${WRKSRC}/,} ${STAGEDIR}${PREFIX}/bin
@${MKDIR} ${STAGEDIR}${PREFIX}/lib/X11/glclock
${INSTALL_DATA} ${TEXTURES:S,^,${WRKSRC}/,} \
${STAGEDIR}${PREFIX}/lib/X11/glclock
.include <bsd.port.post.mk>
.include <bsd.port.mk>

View file

@ -1,3 +1,3 @@
glclock is a OpenGL demo with benchmarking capability. For fun and
performance testing, glclock will be of some use for those who have
hardware-accelerated 3D cards (see people.FreeBSD.org/~3d) or very fast CPUs.
glclock is a OpenGL demo with benchmarking capability. For fun and
performance testing, glclock will be of some use for those who have
hardware-accelerated 3D cards, or fast CPUs.