Update games/scummvm to 0.7.0

0.7.0 (2004-12-24)
 New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.

PR:		Miguel Mendez <flynn@energyhq.es.eu.org>
Submitted by:	ports/75798
This commit is contained in:
Edwin Groothuis 2005-01-10 00:17:44 +00:00
parent 4f5e312d05
commit 9b2ccd0e7f
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=126019
2 changed files with 3 additions and 4 deletions

View file

@ -6,11 +6,10 @@
#
PORTNAME= scummvm
PORTVERSION= 0.6.1
PORTVERSION= 0.7.0
CATEGORIES= games emulators
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= ${PORTNAME}
DISTNAME= ${PORTNAME}-${PORTVERSION}b
MAINTAINER= alexander@trull.com
COMMENT= Graphical Adventure Game Virtual Machine

View file

@ -1,2 +1,2 @@
MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055
SIZE (scummvm-0.6.1b.tar.bz2) = 1626950
MD5 (scummvm-0.7.0.tar.bz2) = 7e2f9bc1bc54aa78285f7f3189ee8a7c
SIZE (scummvm-0.7.0.tar.bz2) = 2045328