Update games/scummvm to 0.7.0
0.7.0 (2004-12-24) New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable. PR: Miguel Mendez <flynn@energyhq.es.eu.org> Submitted by: ports/75798
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svn path=/head/; revision=126019
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#
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#
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PORTNAME= scummvm
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PORTNAME= scummvm
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PORTVERSION= 0.6.1
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PORTVERSION= 0.7.0
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CATEGORIES= games emulators
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CATEGORIES= games emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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DISTNAME= ${PORTNAME}-${PORTVERSION}b
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MAINTAINER= alexander@trull.com
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MAINTAINER= alexander@trull.com
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COMMENT= Graphical Adventure Game Virtual Machine
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COMMENT= Graphical Adventure Game Virtual Machine
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MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055
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MD5 (scummvm-0.7.0.tar.bz2) = 7e2f9bc1bc54aa78285f7f3189ee8a7c
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SIZE (scummvm-0.6.1b.tar.bz2) = 1626950
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SIZE (scummvm-0.7.0.tar.bz2) = 2045328
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