New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.

WWW:	http://cal3d.sourceforge.net/

Add CONFLICTS in graphics/cal3d

PR:		88536
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by:	marcus
This commit is contained in:
Marcus Alves Grando 2005-11-13 03:02:22 +00:00
parent dbdbfba7c7
commit 9b7b267cf9
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=148073
8 changed files with 32 additions and 18 deletions

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@ -40,6 +40,7 @@
SUBDIR += cairo
SUBDIR += cairo-java
SUBDIR += cal3d
SUBDIR += cal3d-devel
SUBDIR += camediaplay
SUBDIR += cbrpager
SUBDIR += cbview

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@ -6,29 +6,39 @@
#
PORTNAME= cal3d
PORTVERSION= 0.10.0
DISTVERSION= ${CAL3DVER}_pre20050823
CATEGORIES= graphics devel
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED}
MASTER_SITE_SUBDIR= ${PORTNAME}
DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
MASTER_SITES= ${MASTER_SITE_GENTOO}
MASTER_SITE_SUBDIR= distfiles
PKGNAMESUFFIX= -devel
DISTNAME= ${PORTNAME}-${DISTVERSION}
MAINTAINER= sw@gegenunendlich.de
COMMENT= Skeletal based 3d character animation library written in C++
MAINTAINER= acardenas@bsd.org.pe
COMMENT= Skeletal based 3d character animation library written in C++ (devel)
CAL3DVER= 0.11.0
CONFLICTS= cal3d-[0-9]*
USE_BZIP2= yes
USE_GNOME= pkgconfig
USE_GCC= 3.2+
USE_AUTOMAKE_VER= 19
AUTOMAKE_ARGS= "--add-missing"
USE_AUTOHEADER_VER= 259
USE_INC_LIBTOOL_VER= 15
INSTALLS_SHLIB= yes
CONFIGURE_ARGS+= --disable-static
.include <bsd.port.pre.mk>
CPPFLAGS+= -I${LOCALBASE}/include -I${X11BASE}/include
LDFLAGS+= -L${LOCALBASE}/lib -L${X11BASE}/lib
CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
CONFIGURE_ARGS= --disable-static
MAKE_ARGS= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}"
WRKSRC= ${WRKDIR}/${PORTNAME}
pre-configure:
cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal
cd ${WRKSRC} && ${AUTOHEADER}
cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force
.include <bsd.port.post.mk>
.include <bsd.port.mk>

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@ -1,2 +1,3 @@
MD5 (cal3d-full-0.10.0.tar.bz2) = 47b3b72c6adcf5351f0884639d606d05
SIZE (cal3d-full-0.10.0.tar.bz2) = 2995348
MD5 (cal3d-0.11.0_pre20050823.tar.bz2) = da196ac6a41e34c2166cf894f7085bf0
SHA256 (cal3d-0.11.0_pre20050823.tar.bz2) = 05c48360149be601e851b909bbbd80da0abfe77fc7828b262b80c08494844041
SIZE (cal3d-0.11.0_pre20050823.tar.bz2) = 8138576

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@ -5,7 +5,7 @@
#include "cal3d/global.h"
#include "cal3d/datasource.h"
-#include <istream>
+#include <istream.h>
+#include <iostream>
/**
* CalBufferSource class.

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@ -5,7 +5,7 @@
#include <string>
-#include <istream>
+#include <istream.h>
+#include <iostream>
#include "cal3d/global.h"
#include "cal3d/datasource.h"

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@ -5,7 +5,7 @@
#include "cal3d/global.h"
#include "cal3d/datasource.h"
-#include <istream>
+#include <istream.h>
+#include <iostream>
/**
* CalStreamSource class.

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@ -8,7 +8,6 @@ include/cal3d/cal3d.h
include/cal3d/cal3d_wrapper.h
include/cal3d/coreanimation.h
include/cal3d/corebone.h
include/cal3d/corekeyframe.h
include/cal3d/corematerial.h
include/cal3d/coremesh.h
include/cal3d/coremodel.h
@ -16,7 +15,6 @@ include/cal3d/coremorphanimation.h
include/cal3d/coreskeleton.h
include/cal3d/coresubmesh.h
include/cal3d/coresubmorphtarget.h
include/cal3d/coretrack.h
include/cal3d/datasource.h
include/cal3d/error.h
include/cal3d/global.h
@ -30,6 +28,8 @@ include/cal3d/morphtargetmixer.h
include/cal3d/physique.h
include/cal3d/platform.h
include/cal3d/quaternion.h
include/cal3d/refcounted.h
include/cal3d/refptr.h
include/cal3d/renderer.h
include/cal3d/resource.h
include/cal3d/saver.h
@ -37,8 +37,8 @@ include/cal3d/skeleton.h
include/cal3d/springsystem.h
include/cal3d/streamsource.h
include/cal3d/submesh.h
include/cal3d/tinystr.h
include/cal3d/tinyxml.h
include/cal3d/transform.h
include/cal3d/vector.h
@dirrm include/cal3d
lib/libcal3d.so

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@ -15,6 +15,8 @@ DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
MAINTAINER= sw@gegenunendlich.de
COMMENT= Skeletal based 3d character animation library written in C++
CONFLICTS= cal3d-devel-[0-9]*
USE_BZIP2= yes
USE_GNOME= pkgconfig
USE_AUTOMAKE_VER= 19