New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=148073
8 changed files with 32 additions and 18 deletions
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@ -40,6 +40,7 @@
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SUBDIR += cairo
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SUBDIR += cairo-java
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SUBDIR += cal3d
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SUBDIR += cal3d-devel
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SUBDIR += camediaplay
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SUBDIR += cbrpager
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SUBDIR += cbview
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@ -6,29 +6,39 @@
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#
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PORTNAME= cal3d
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PORTVERSION= 0.10.0
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DISTVERSION= ${CAL3DVER}_pre20050823
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CATEGORIES= graphics devel
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED}
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MASTER_SITE_SUBDIR= ${PORTNAME}
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DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
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MASTER_SITES= ${MASTER_SITE_GENTOO}
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MASTER_SITE_SUBDIR= distfiles
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PKGNAMESUFFIX= -devel
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DISTNAME= ${PORTNAME}-${DISTVERSION}
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MAINTAINER= sw@gegenunendlich.de
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COMMENT= Skeletal based 3d character animation library written in C++
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MAINTAINER= acardenas@bsd.org.pe
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COMMENT= Skeletal based 3d character animation library written in C++ (devel)
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CAL3DVER= 0.11.0
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CONFLICTS= cal3d-[0-9]*
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USE_BZIP2= yes
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USE_GNOME= pkgconfig
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USE_GCC= 3.2+
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USE_AUTOMAKE_VER= 19
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AUTOMAKE_ARGS= "--add-missing"
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USE_AUTOHEADER_VER= 259
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USE_INC_LIBTOOL_VER= 15
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INSTALLS_SHLIB= yes
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CONFIGURE_ARGS+= --disable-static
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.include <bsd.port.pre.mk>
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CPPFLAGS+= -I${LOCALBASE}/include -I${X11BASE}/include
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LDFLAGS+= -L${LOCALBASE}/lib -L${X11BASE}/lib
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CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
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CONFIGURE_TARGET= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL}
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CONFIGURE_ARGS= --disable-static
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MAKE_ARGS= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}"
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WRKSRC= ${WRKDIR}/${PORTNAME}
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pre-configure:
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cd ${WRKSRC} && ${ACLOCAL} -I ${LOCALBASE}/share/aclocal
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cd ${WRKSRC} && ${AUTOHEADER}
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cd ${WRKSRC} && ${LIBTOOLIZE} --automake --force
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.include <bsd.port.post.mk>
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.include <bsd.port.mk>
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@ -1,2 +1,3 @@
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MD5 (cal3d-full-0.10.0.tar.bz2) = 47b3b72c6adcf5351f0884639d606d05
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SIZE (cal3d-full-0.10.0.tar.bz2) = 2995348
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MD5 (cal3d-0.11.0_pre20050823.tar.bz2) = da196ac6a41e34c2166cf894f7085bf0
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SHA256 (cal3d-0.11.0_pre20050823.tar.bz2) = 05c48360149be601e851b909bbbd80da0abfe77fc7828b262b80c08494844041
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SIZE (cal3d-0.11.0_pre20050823.tar.bz2) = 8138576
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@ -5,7 +5,7 @@
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#include "cal3d/global.h"
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#include "cal3d/datasource.h"
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-#include <istream>
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+#include <istream.h>
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+#include <iostream>
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/**
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* CalBufferSource class.
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@ -5,7 +5,7 @@
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#include <string>
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-#include <istream>
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+#include <istream.h>
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+#include <iostream>
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#include "cal3d/global.h"
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#include "cal3d/datasource.h"
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@ -5,7 +5,7 @@
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#include "cal3d/global.h"
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#include "cal3d/datasource.h"
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-#include <istream>
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+#include <istream.h>
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+#include <iostream>
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/**
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* CalStreamSource class.
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@ -8,7 +8,6 @@ include/cal3d/cal3d.h
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include/cal3d/cal3d_wrapper.h
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include/cal3d/coreanimation.h
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include/cal3d/corebone.h
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include/cal3d/corekeyframe.h
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include/cal3d/corematerial.h
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include/cal3d/coremesh.h
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include/cal3d/coremodel.h
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@ -16,7 +15,6 @@ include/cal3d/coremorphanimation.h
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include/cal3d/coreskeleton.h
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include/cal3d/coresubmesh.h
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include/cal3d/coresubmorphtarget.h
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include/cal3d/coretrack.h
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include/cal3d/datasource.h
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include/cal3d/error.h
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include/cal3d/global.h
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@ -30,6 +28,8 @@ include/cal3d/morphtargetmixer.h
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include/cal3d/physique.h
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include/cal3d/platform.h
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include/cal3d/quaternion.h
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include/cal3d/refcounted.h
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include/cal3d/refptr.h
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include/cal3d/renderer.h
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include/cal3d/resource.h
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include/cal3d/saver.h
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@ -37,8 +37,8 @@ include/cal3d/skeleton.h
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include/cal3d/springsystem.h
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include/cal3d/streamsource.h
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include/cal3d/submesh.h
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include/cal3d/tinystr.h
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include/cal3d/tinyxml.h
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include/cal3d/transform.h
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include/cal3d/vector.h
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@dirrm include/cal3d
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lib/libcal3d.so
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@ -15,6 +15,8 @@ DISTFILES= ${PORTNAME}-full-${PORTVERSION}${EXTRACT_SUFX}
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MAINTAINER= sw@gegenunendlich.de
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COMMENT= Skeletal based 3d character animation library written in C++
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CONFLICTS= cal3d-devel-[0-9]*
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USE_BZIP2= yes
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USE_GNOME= pkgconfig
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USE_AUTOMAKE_VER= 19
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