- Update to version 1.36.

- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:		ports/138535
Submitted by:	Dominic Fandrey <kamikaze@bsdforen.de>
This commit is contained in:
Alejandro Pulver 2009-09-09 14:50:17 +00:00
parent b682597185
commit b56e8e6cd3
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=241122
18 changed files with 323 additions and 2226 deletions

View file

@ -5,38 +5,45 @@
# $FreeBSD$
#
PORTNAME= ioquake3
DISTVERSION= 1.34-rc3
PORTREVISION= 7
PORTNAME?= ioquake3
DISTVERSION?= 1.36
CATEGORIES= games
MASTER_SITES= http://ioquake3.org/files/
DISTNAME= ${PORTNAME}_${DISTVERSION}
MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Cleaned-up and enhaced version of Quake 3
MAINTAINER?= kamikaze@bsdforen.de
COMMENT?= Cleaned-up and enhaced version of Quake 3
USE_BZIP2= yes
USE_ZIP?= yes
# Allow slave ports to turn off zip.
.if ${USE_ZIP} == "no"
.undef USE_ZIP
.endif
USE_GMAKE= yes
OPTIONS= CLIENT "Build client" on \
CELLSHADING "Enable Cell Shading effect" off \
GAMELIBS "Build game libraries (when not mandatory)" off \
GAMELIBS "Build game libraries (when not mandatory)" on \
DEDICATED "Build dedicated server" on \
MP3 "Enable MP3 support" off \
OPENAL "Enable OpenAL (3D sound) support" off \
OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL_AUDIO "Use SDL for audio" off \
SDL_VIDEO "Use SDL for video" off \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis codec support" off
VORBIS "Enable Ogg Vorbis support" on
MAKE_ENV= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${LIBDIR}" \
HOMEPATH="/.${PORTNAME}" \
ARCH="${LINUX_ARCH}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" \
ARCH="${LINUX_ARCH}" \
BINSUFFIX="${BINSUFFIX}"
ALL_TARGET= release
MAKE_JOBS_SAFE= yes
LIBDIR= ${PREFIX}/lib/${PORTNAME}
VM_ARCHS= amd64 i386 powerpc
BUILDDIR= ${WRKSRC}/build/release-${OPSYS:L}-${LINUX_ARCH}
LINUX_ARCH= ${ARCH:C/amd64/x86_64/:C/i386/x86/}
BINSUFFIX?=
# Make sure TARGET and CFLAGS fit together.
MACHINE_ARCH= ${ARCH}
.include <bsd.cpu.mk>
.include <bsd.port.pre.mk>
@ -45,102 +52,59 @@ VM_ARCHS= amd64 i386 powerpc
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if defined(HAVE_VM_COMPILED)
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
.if defined(WITH_CELLSHADING)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-cellshading
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
.if defined(WITH_CLIENT) || defined(WITH_SMP)
# OpenAL
. if defined(WITH_OPENAL)
LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
MAKE_ENV+= USE_OPENAL=1
. if defined(WITH_OPENAL_DLOPEN)
MAKE_ENV+= USE_OPENAL_DLOPEN=1
. endif
. endif
# SDL
. if defined(WITH_SDL_AUDIO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_AUDIO=1
. endif
. if defined(WITH_SDL_VIDEO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_VIDEO=1
. else
USE_GL= yes
USE_XORG= xxf86dga
. endif
# Vorbis
. if defined(WITH_VORBIS)
.if defined(WITH_VORBIS)
LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= USE_CODEC_VORBIS=1
. endif
MAKE_ARGS+= USE_CODEC_VORBIS=1
.endif
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_CLIENT=1
# SMP is only built with CLIENT.
.if defined(WITH_CLIENT) || defined(WITH_SMP)
MAKE_ARGS+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
Q3BIN+= ioquake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_SERVER=1
.if defined(WITH_DEDICATED)
MAKE_ARGS+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
Q3BIN+= ioq3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= BUILD_GAME_SO=1
.if defined(WITH_GAMELIBS)
MAKE_ARGS+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if defined(WITH_MP3)
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-mp3
LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
MAKE_ENV+= USE_CODEC_MP3=1
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= BUILD_CLIENT_SMP=1
.if defined(WITH_SMP)
MAKE_ARGS+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
Q3BIN+= ioquake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
# There are new variables in the config files, so keep them in another dir.
@${REINPLACE_CMD} -E 's|/\.q3a|/.${PORTNAME}|' \
${WRKSRC}/code/unix/unix_shared.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${bin} ${PREFIX}/bin
${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${LINUX_ARCH} \
${PREFIX}/bin/${bin}${BINSUFFIX}
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.if defined(WITH_GAMELIBS)
.for dir in baseq3 missionpack
${MKDIR} ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/${dir}/*.so ${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILDDIR}/${dir}/*.so ${LIBDIR}/${dir}
.endfor
.endif
.if !defined(NOPORTDOCS)

View file

@ -1,3 +1,3 @@
MD5 (ioquake3_1.34-rc3.tar.bz2) = ed06d79afcb026f58763a89483733823
SHA256 (ioquake3_1.34-rc3.tar.bz2) = fb43f63178c6700f20b83634b816f77e390e375e7d9c717180c9820f0c541b01
SIZE (ioquake3_1.34-rc3.tar.bz2) = 3147694
MD5 (ioquake3-1.36.zip) = 8e48a3957b3e70601d0ea0a450dc6359
SHA256 (ioquake3-1.36.zip) = 3f8fecd81f9af484b9215df4cf58bcc6a378adb6f1504b0bba169c3dbadb4c94
SIZE (ioquake3-1.36.zip) = 4583577

View file

@ -1,933 +0,0 @@
Index: code/renderer/tr_image.c
===================================================================
--- code/renderer/tr_image.c (revision 933)
+++ code/renderer/tr_image.c (working copy)
@@ -34,7 +34,24 @@
#define JPEG_INTERNALS
#include "../jpeg-6/jpeglib.h"
+/**
+ * Headers for cell shading
+ * @author Jordi Prats Catala
+ * @author Guillermo Miranda Alamo
+ */
+/*
+byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows);
+byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows);
+void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value);
+*/
+//void kuwahara(int columns, int rows, byte *targa_rgba);
+
static void LoadBMP( const char *name, byte **pic, int *width, int *height );
static void LoadTGA( const char *name, byte **pic, int *width, int *height );
static void LoadJPG( const char *name, byte **pic, int *width, int *height );
@@ -799,7 +816,643 @@
return image;
}
+/****************************
+RGB GET/SET
+****************************/
+//RED
+static byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ return *pixbuf;
+}
+
+static void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ *pixbuf=value;
+}
+//GREEN
+static byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+
+ pixbuf++;
+ return *pixbuf;
+}
+
+static void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf++;
+ *pixbuf=value;
+}
+//BLUE
+static byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ if(rows<=y)
+ y=y%rows;
+ if(columns<=x)
+ x=x%columns;
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=2;
+ return *pixbuf;
+}
+
+static void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=2;
+ *pixbuf=value;
+}
+//ALPHA
+static byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=3;
+ return *pixbuf;
+}
+
+static void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4;
+
+ pixbuf+=(x*4);
+ pixbuf+=3;
+ *pixbuf=value;
+}
+
+//RGB
+static void getImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
+{
+ byte *pixbuf;
+
+ x*=((x<0)?-1:1);
+ y*=((y<0)?-1:1);
+ //if(rows<=y)
+ y=y%rows;
+ //if(columns<=x)
+ x=x%columns;
+ //x*=((x<0)?-1:1);
+ //y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4 + x*4;
+
+ rgb[0]=*pixbuf;
+ rgb[1]=*(pixbuf+1);
+ rgb[2]=*(pixbuf+2);
+}
+
+static void setImageRGB(byte *targa_rgba, int x, int y, int columns, int rows, vec3_t rgb)
+{
+ byte *pixbuf;
+
+ //x*=((x<0)?-1:1);
+ //y*=((y<0)?-1:1);
+
+ pixbuf = targa_rgba + y*columns*4 + (x*4);
+
+ *pixbuf=(byte)(rgb[0]);
+ *(pixbuf+1)=(byte)(rgb[1]);
+ *(pixbuf+2)=(byte)(rgb[2]);
+}
+
+/****************************
+NO BRAINER'S BLUR
+****************************/
+static void blur(int columns, int rows, byte *targa_rgba)
+{
+ int row, column;
+ float sum;
+
+
+ for(row=0; row<rows; row++)
+ {
+ //pixbuf = targa_rgba + row*columns*4;
+ for(column=0; column<columns; column++)
+ {
+ sum=0;
+ sum+=getImageR(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageR(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageR(targa_rgba,column,row,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageR(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageR(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageR(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageR(targa_rgba, column, row, columns, rows, (byte)sum);
+ ////////////////////
+ sum=0;
+ sum+=getImageG(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageG(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageG(targa_rgba,column,row,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageG(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageG(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageG(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageG(targa_rgba, column, row, columns, rows, (byte)sum);
+ ////////////////////////
+ sum=0;
+ sum+=getImageB(targa_rgba,column-1,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row-1,columns,rows);
+ sum+=getImageB(targa_rgba,column-1,row,columns,rows);
+ sum+=getImageB(targa_rgba,column,row,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row,columns,rows);
+ sum+=getImageB(targa_rgba,column-1,row+1,columns,rows);
+ sum+=getImageB(targa_rgba,column,row+1,columns,rows);
+ sum+=getImageB(targa_rgba,column+1,row+1,columns,rows);
+
+ sum/=9.0f;
+
+ setImageB(targa_rgba, column, row, columns, rows, (byte)sum);
+
+ // "halftoning"
+ /*if((row%5==0)&&(column%5==1))
+ {
+ gris=0;
+ gris+=red;
+ gris+=green;
+ gris+=blue;
+ gris/=3;
+
+ gris=255-gris;
+ if(gris<0)
+ gris=0;
+
+ setImageR(targa_rgba, column, row, columns, rows, (byte)gris);
+ setImageG(targa_rgba, column, row, columns, rows, (byte)gris);
+ setImageB(targa_rgba, column, row, columns, rows, (byte)gris);
+
+ }*/
+
+ }
+ }
+
+}
+
+
+/****************************
+COLORED LIGHTMAP
+****************************/
+void whiteTextureOne(int columns, int rows, byte *targa_rgba){
+ //byte *pixbyf;
+ int row, column;
+ long rMean=0, gMean=0, bMean=0;
+ int pixels=0;
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ // Don't count fully transparent pixels
+ if(getImageA(targa_rgba,column,row,columns,rows)==0)
+ continue;
+ // Sum pixels values
+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
+ pixels++;
+ }
+ }
+
+ // Calculate average
+ if(pixels>0){
+ rMean=((float)rMean/(float)pixels);
+ gMean=((float)gMean/(float)pixels);
+ bMean=((float)bMean/(float)pixels);
+ }
+ else{
+ return;
+ }
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ setImageR(targa_rgba,column,row,columns,rows,rMean);
+ setImageG(targa_rgba,column,row,columns,rows,gMean);
+ setImageB(targa_rgba,column,row,columns,rows,bMean);
+ }
+ }
+}
+
+int diffSquare(int mean, int val){
+ float variance = (val-mean)/255.0f;
+ float radius = mean<128?mean:255-mean;
+ return mean+(radius*variance);
+}
+
+/****************************
+DECONTRAST
+****************************/
+void whiteTextureTwo(int columns, int rows, byte *targa_rgba){
+ int row, column;
+ long rMean=0, gMean=0, bMean=0;
+ int r=0, g=0, b=0;
+ int pixels=0;
+
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ // Don't count fully transparent pixels
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ // Sum pixels values
+ rMean+=getImageR(targa_rgba,column,row,columns,rows);
+ gMean+=getImageG(targa_rgba,column,row,columns,rows);
+ bMean+=getImageB(targa_rgba,column,row,columns,rows);
+ pixels++;
+ }
+ }
+
+ // Calculate average
+ if(pixels>0){
+ rMean=rMean/pixels;
+ gMean=gMean/pixels;
+ bMean=bMean/pixels;
+ }
+ else{
+ return;
+ }
+
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ if(getImageA(targa_rgba,column,row,columns,rows)<32)
+ continue;
+ r=getImageR(targa_rgba,column,row,columns,rows);
+ g=getImageG(targa_rgba,column,row,columns,rows);
+ b=getImageB(targa_rgba,column,row,columns,rows);
+
+ setImageR(targa_rgba,column,row,columns,rows,diffSquare(rMean,r));
+ setImageG(targa_rgba,column,row,columns,rows,diffSquare(gMean,g));
+ setImageB(targa_rgba,column,row,columns,rows,diffSquare(bMean,b));
+
+ }
+ }
+}
+
+/****************************
+KUWAHARA ,FAILS SOMEWHERE
+****************************/
+#define KWH_RADIUS 2
+static void mean_variance(int x0, int y0, int x1, int y1, int columns, int rows, byte *targa_rgba, vec4_t mv )
+{
+ short min=255*3, max=0;
+ unsigned short count= 0;
+ short row, column;
+ unsigned short value;
+ vec3_t rgb;
+
+ mv[0]=mv[1]=mv[2]=mv[3]=0;
+
+ for(row=y0;row<=y1;row++)
+ {
+ for(column=x0;column<=x1;column++)
+ {
+ getImageRGB(targa_rgba,column,row,columns,rows,rgb);
+
+ VectorAdd(mv,rgb,mv);
+
+ count++;
+ value=rgb[0]+rgb[1]+rgb[2];
+ if(value<min) min=value;
+ if(value>max) max=value;
+ }
+ }
+
+ mv[0]/=count;
+ mv[1]/=count;
+ mv[2]/=count;
+ mv[3]= (max-min)/3.0f;
+}
+
+
+static void rgb_kuwahara(int x, int y, int columns, int rows, byte *targa_rgba, vec4_t bmv)
+{
+ vec4_t mv;
+ bmv[0]=bmv[1]=bmv[2]=bmv[3]=255;
+
+ mean_variance(x-KWH_RADIUS, y-KWH_RADIUS, x, y, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x, y-KWH_RADIUS, x+KWH_RADIUS, y, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x, y, x+KWH_RADIUS, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+
+ mean_variance(x-KWH_RADIUS, y, x, y+KWH_RADIUS, columns, rows, targa_rgba, mv);
+ if( mv[3] < bmv[3] )
+ {
+ Vector4Copy(mv,bmv);
+ }
+}
+
+static void kuwahara(int columns, int rows, byte *targa_rgba){
+ int row, column;
+ vec4_t rgbv;
+
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ rgb_kuwahara(column, row, columns, rows, targa_rgba, rgbv);
+ setImageRGB(targa_rgba,column,row,columns,rows,rgbv);
+ }
+ }
+}
+
+
+#define FLT_MAX 3.40282346638528860000e+38
+static void kuwahara3(int columns, int rows, byte *targa_rgba)
+{
+ byte channel;
+ int size = 10;
+ int index1,index2;
+ int width = columns-4;
+ int height = rows-4;
+ int size2 = (size+1)/2;
+ int offset = (size-1)/2;
+ const int width2 = columns + offset;
+ const int height2 = rows + offset;
+ int x1start = 4;
+ int y1start = 4;
+ int x2, y2;
+ int sum, sum2, n, v=0, xbase, ybase;
+ int y1,x1;
+ int xbase2=0, ybase2=0;
+ float var, min;
+ float** mean, **variance;
+
+ //blur(columns, rows, targa_rgba);
+
+ // I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc I hate malloc
+ mean = (float**)malloc(sizeof(float*)*width2);
+ for(index1=0;index1<width2;index1++)
+ mean[index1] = (float*)malloc(sizeof(float)*height2);
+
+ variance = (float**)malloc(sizeof(float*)*width2);
+ for(index2=0;index2<width2;index2++)
+ variance[index2] = (float*)malloc(sizeof(float)*height2);
+
+ // For each channel (R,G,B)
+ // for(channel=0;channel<2;channel++)
+ // FTL
+ for(channel=0;channel<3;channel++){
+ for (y1=y1start-offset; y1<y1start+height; y1++) {
+
+ for (x1=x1start-offset; x1<x1start+width; x1++) {
+ sum=0; sum2=0; n=0;
+ for (x2=x1; x2<x1+size2; x2++) {
+ for (y2=y1; y2<y1+size2; y2++) {
+ //v = i(x2, y2);
+ switch(channel){
+ case 0:
+ v = getImageR(targa_rgba,x2,y2,columns,rows);
+ break;
+ case 1:
+ v = getImageG(targa_rgba,x2,y2,columns,rows);
+ break;
+ case 2:
+ v = getImageB(targa_rgba,x2,y2,columns,rows);
+ break;
+ }
+ //v = *targa_rgba + y2*columns*4+x2*4;
+ v/=10;
+ v*=10;
+ sum += v;
+ sum2 += v*v;
+ n++;
+ }
+ }
+ //cerr << "Accedo" << endl;
+ mean[x1+offset][y1+offset] = (float)(sum/n);
+ variance[x1+offset][y1+offset] = (float)((n*sum2-sum*sum)/n);
+ }
+ }
+
+ for (y1=y1start; y1<y1start+height; y1++) {
+ /*if ((y1%20)==0)
+ cout << (0.7+0.3*(y1-y1start)/height);*/
+ for (x1=x1start; x1<x1start+width; x1++) {
+ min = FLT_MAX;
+ xbase = x1; ybase=y1;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ xbase = x1+offset;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ ybase = y1+offset;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ xbase = x1;
+ var = variance[xbase][ybase];
+ if (var<min){
+ min= var;
+ xbase2=xbase;
+ ybase2=ybase;
+ }
+ //i(x1, y1)=(int)(mean[xbase2][ybase2]+0.5);
+ switch(channel){
+ case 0:
+ setImageR(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ case 1:
+ setImageG(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ case 2:
+ setImageB(targa_rgba,x1,y1,columns,rows,(byte)(mean[xbase2][ybase2]+0.5));
+ break;
+ }
+ }
+ }
+ }
+ // Fuck mean & variance, this is hell (!+) Bad Religion
+ for(index1=0;index1<width2;index1++)
+ free(mean[index1]);
+ free(mean);
+
+ for(index2=0;index2<width2;index2++)
+ free(variance[index2]);
+ free(variance);
+
+ //blur(columns, rows, targa_rgba);
+}
+
+/****************************
+Symmetric Nearest Neighbour
+****************************/
+
+#define SNN_RADIUS 3
+
+static int deltaE(int l1,int a1,int b1,int l2,int a2,int b2)
+{
+ return (l1-l2)*(l1-l2) + (a1-a2)*(a1-a2) + (b1-b2)*(b1-b2);
+}
+
+static void snn(int columns, int rows, byte *targa_rgba)
+{
+
+ int row, column;
+ unsigned short sumR, sumG, sumB;
+ unsigned short count;
+ short u, v;
+ byte r, g, b;
+ byte r1, g1, b1;
+ byte r2, g2, b2;
+ for(row=0;row<rows;row++){
+ for(column=0;column<columns;column++){
+ sumR=0;
+ sumG=0;
+ sumB=0;
+ count=0;
+
+ r=getImageR(targa_rgba,column,row,columns,rows);
+ g=getImageG(targa_rgba,column,row,columns,rows);
+ b=getImageB(targa_rgba,column,row,columns,rows);
+
+ for(v=-SNN_RADIUS;v<=0;v++)
+ {
+ for(u=-SNN_RADIUS;u<=SNN_RADIUS;u++)
+ {
+ if(v==0&&u>=0) break;
+ // Sum pixels values
+ r1=getImageR(targa_rgba,column+u,row+v,columns,rows);
+ g1=getImageG(targa_rgba,column+u,row+v,columns,rows);
+ b1=getImageB(targa_rgba,column+u,row+v,columns,rows);
+
+ r2=getImageR(targa_rgba,column-u,row-v,columns,rows);
+ g2=getImageG(targa_rgba,column-u,row-v,columns,rows);
+ b2=getImageB(targa_rgba,column-u,row-v,columns,rows);
+
+ if ( deltaE(r,g,b,r1,g1,b1) < deltaE(r,g,b,r2,g2,b2))
+ {
+ sumR += r1;
+ sumG += g1;
+ sumB += b1;
+ }
+ else
+ {
+ sumR += r2;
+ sumG += g2;
+ sumB += b2;
+ }
+ count++;
+ }
+ }
+
+ r=(byte)((int)(2*sumR+r)/(int)(2*count+1));
+ g=(byte)((int)(2*sumG+g)/(int)(2*count+1));
+ b=(byte)((int)(2*sumB+b)/(int)(2*count+1));
+
+ setImageR(targa_rgba,column,row,columns,rows,r);
+ setImageG(targa_rgba,column,row,columns,rows,g);
+ setImageB(targa_rgba,column,row,columns,rows,b);
+ }
+ }
+}
+
+
+
/*
=========================================================
@@ -1968,6 +2621,50 @@
} else if ( !Q_stricmp( name+len-4, ".jpg" ) ) {
LoadJPG( name, pic, width, height );
}
+
+ switch(r_celshadalgo->integer)
+ {
+ case 1:
+ whiteTextureOne(*width,*height,*pic);
+ break;
+ case 2:
+ whiteTextureTwo(*width,*height,*pic);
+ break;
+ case 10:
+ kuwahara(*width,*height,*pic);
+ break;
+ case 11:
+ blur(*width,*height,*pic);
+ kuwahara(*width,*height,*pic);
+ break;
+ case 12:
+ kuwahara(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 13:
+ blur(*width,*height,*pic);
+ kuwahara(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 20:
+ snn(*width,*height,*pic);
+ break;
+ case 21:
+ blur(*width,*height,*pic);
+ snn(*width,*height,*pic);
+ break;
+ case 22:
+ snn(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ case 23:
+ blur(*width,*height,*pic);
+ snn(*width,*height,*pic);
+ blur(*width,*height,*pic);
+ break;
+ default:
+ break;
+ }
}
Index: code/renderer/tr_init.c
===================================================================
--- code/renderer/tr_init.c (revision 933)
+++ code/renderer/tr_init.c (working copy)
@@ -111,6 +111,10 @@
cvar_t *r_roundImagesDown;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
+// Next one added for cell shading algorithm selection
+cvar_t *r_celshadalgo;
+//. next one for enable/disable cel bordering all together.
+cvar_t *r_celoutline;
cvar_t *r_showtris;
cvar_t *r_showsky;
cvar_t *r_shownormals;
@@ -1110,6 +1114,10 @@
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
+ // for cell shading algorithm selection
+ r_celshadalgo = ri.Cvar_Get ("r_celshadalgo", "1", CVAR_LATCH);
+ // cel outline option
+ r_celoutline = ri.Cvar_Get("r_celoutline","1", CVAR_ARCHIVE);
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
Index: code/renderer/tr_local.h
===================================================================
--- code/renderer/tr_local.h (revision 933)
+++ code/renderer/tr_local.h (working copy)
@@ -1063,6 +1063,8 @@
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
extern cvar_t *r_logFile; // number of frames to emit GL logs
+extern cvar_t *r_celshadalgo; // Cell shading, chooses method: 0 = disabled, 1 = kuwahara, 2 = whiteTexture
+extern cvar_t *r_celoutline; //. cel outline. 1 on, 0 off. (maybe other options later)
extern cvar_t *r_showtris; // enables wireframe rendering of the world
extern cvar_t *r_showsky; // forces sky in front of all surfaces
extern cvar_t *r_shownormals; // draws wireframe normals
Index: code/renderer/tr_shade.c
===================================================================
--- code/renderer/tr_shade.c (revision 933)
+++ code/renderer/tr_shade.c (working copy)
@@ -201,6 +201,86 @@
}
+//R_DRAWCEL
+static void R_DrawCel( int numIndexes, const glIndex_t *indexes ) {
+ int primitives;
+
+ if(
+ //. ignore the 2d projection. do i smell the HUD?
+ (backEnd.projection2D == qtrue) ||
+ //. ignore general entitites that are sprites. SEE NOTE #3.
+ (backEnd.currentEntity->e.reType == RT_SPRITE) ||
+ //. ignore these liquids. why? ever see liquid with tris on the surface? exactly. SEE NOTE #4.
+ (tess.shader->contentFlags & (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_FOG)) ||
+ //. ignore things that are two sided, meaning mostly things that have transparency. SEE NOTE #1.
+ (tess.shader->cullType == CT_TWO_SIDED)
+
+ ) {
+ return;
+ }
+
+ primitives = r_primitives->integer;
+
+ // default is to use triangles if compiled vertex arrays are present
+ if ( primitives == 0 ) {
+ if ( qglLockArraysEXT ) {
+ primitives = 2;
+ } else {
+ primitives = 1;
+ }
+ }
+
+ //. correction for mirrors. SEE NOTE #2.
+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_FRONT); }
+ else { qglCullFace (GL_BACK); }
+
+ qglEnable (GL_BLEND);
+ qglBlendFunc (GL_SRC_ALPHA ,GL_ONE_MINUS_SRC_ALPHA);
+ qglColor3f (0.0f,0.0f,0.0f);
+ qglLineWidth( (float) r_celoutline->integer );
+
+ if(primitives == 2) {
+ qglDrawElements( GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, indexes );
+ } else if(primitives == 1) {
+ R_DrawStripElements( numIndexes, indexes, qglArrayElement );
+ } else if(primitives == 3) {
+ R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete );
+ }
+
+ //. correction for mirrors. SEE NOTE #2.
+ if(backEnd.viewParms.isMirror == qtrue) { qglCullFace (GL_BACK); }
+ else { qglCullFace (GL_FRONT); }
+
+ qglDisable (GL_BLEND);
+
+ return;
+
+/* Notes
+
+1. this is going to be a pain in the arse. it fixes things like light `beams` from being cel'd but it
+also will ignore any other shader set with no culling. this usually is everything that is translucent.
+but this is a good hack to clean up the screen untill something more selective comes along. or who knows
+group desision might actually be that this is liked. if so i take back calling it a `hack`, lol.
+ = bob.
+
+2. mirrors display correctly because the normals of the displayed are inverted of normal space. so to
+continue to have them display correctly, we must invert them inversely from a normal inversion.
+ = bob.
+
+3. this turns off a lot of space hogging sprite cel outlines. picture if you will five people in a small
+room all shooting rockets. each smoke puff gets a big black square around it, each explosion gets a big
+black square around it, and now nobody can see eachother because everyones screen is solid black.
+ = bob.
+
+4. ignoring liquids means you will not get black tris lines all over the top of your liquid. i put this in
+after seeing the lava on q3dm7 and water on q3ctf2 that had black lines all over the top, making the
+liquids look solid instead of... liquid.
+ = bob.
+
+*/
+}
+
+
/*
=============================================================
@@ -245,6 +325,33 @@
GL_Bind( bundle->image[ index ] );
}
+//DRAWCEL
+static void DrawCel (shaderCommands_t *input) {
+
+ GL_Bind( tr.whiteImage );
+ qglColor3f (1,1,1);
+
+ GL_State( GLS_POLYMODE_LINE | GLS_DEPTHMASK_TRUE );
+
+ qglDisableClientState (GL_COLOR_ARRAY);
+ qglDisableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ qglVertexPointer (3, GL_FLOAT, 16, input->xyz); // padded for SIMD
+
+ if (qglLockArraysEXT) {
+ qglLockArraysEXT(0, input->numVertexes);
+ GLimp_LogComment( "glLockArraysEXT\n" );
+ }
+
+ R_DrawCel( input->numIndexes, input->indexes );
+
+ if (qglUnlockArraysEXT) {
+ qglUnlockArraysEXT();
+ GLimp_LogComment( "glUnlockArraysEXT\n" );
+ }
+
+}
+
/*
================
DrawTris
@@ -1140,6 +1247,12 @@
qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
}
+ //. show me cel outlines.
+ //. there has to be a better place to put this.
+ if(r_celoutline->integer > 0) {
+ DrawCel(&tess);
+ }
+
//
// if there is only a single pass then we can enable color
// and texture arrays before we compile, otherwise we need
Index: code/renderer/tr_shader.c
===================================================================
--- code/renderer/tr_shader.c (revision 933)
+++ code/renderer/tr_shader.c (working copy)
@@ -2744,7 +2744,17 @@
*/
qhandle_t RE_RegisterShaderNoMip( const char *name ) {
shader_t *sh;
+ // Remember previous value
+ int old_r_celshadalgo;
+ /*
+ * This will prevent sprites, like buttons, go through
+ * cel shading filters, like kuwahara.
+ * @author gmiranda
+ */
+ old_r_celshadalgo = r_celshadalgo->integer;
+ r_celshadalgo->integer=0;
+
if ( strlen( name ) >= MAX_QPATH ) {
Com_Printf( "Shader name exceeds MAX_QPATH\n" );
return 0;
@@ -2752,6 +2762,9 @@
sh = R_FindShader( name, LIGHTMAP_2D, qfalse );
+ // Restore value
+ r_celshadalgo->integer=old_r_celshadalgo;
+
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if

View file

@ -1,753 +0,0 @@
Index: code/client/snd_codec.c
===================================================================
--- code/client/snd_codec.c (revision 917)
+++ code/client/snd_codec.c (working copy)
@@ -105,6 +105,9 @@
#if USE_CODEC_VORBIS
S_CodecRegister(&ogg_codec);
#endif
+#if USE_CODEC_MP3
+ S_CodecRegister(&mp3_codec);
+#endif
}
/*
Index: code/client/snd_codec.h
===================================================================
--- code/client/snd_codec.h (revision 917)
+++ code/client/snd_codec.h (working copy)
@@ -95,4 +95,13 @@
int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer);
#endif // USE_CODEC_VORBIS
+// MP3 codec
+#ifdef USE_CODEC_MP3
+extern snd_codec_t mp3_codec;
+void *S_MP3_CodecLoad(const char *filename, snd_info_t *info);
+snd_stream_t *S_MP3_CodecOpenStream(const char *filename);
+void S_MP3_CodecCloseStream(snd_stream_t *stream);
+int S_MP3_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer);
+#endif // USE_CODEC_MP3
+
#endif // !_SND_CODEC_H_
Index: code/client/snd_codec_mp3.c
===================================================================
--- code/client/snd_codec_mp3.c (revision 0)
+++ code/client/snd_codec_mp3.c (revision 0)
@@ -0,0 +1,716 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+Copyright (C) 2005-2006 Joerg Dietrich <dietrich_joerg@gmx.de>
+Copyright (C) 2006 Thilo Schulz <arny@ats.s.bawue.de>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// MP3 support is enabled by this define
+#if USE_CODEC_MP3
+
+// includes for the Q3 sound system
+#include "client.h"
+#include "snd_codec.h"
+
+// includes for the MP3 codec
+#include <mad.h>
+
+#define MP3_SAMPLE_WIDTH 2
+#define MP3_PCMSAMPLES_PERSLICE 32
+
+// buffer size used when reading through the mp3
+#define MP3_DATA_BUFSIZ 128*1024
+
+// undefine this if you don't want any dithering.
+#define MP3_DITHERING
+
+// Q3 MP3 codec
+snd_codec_t mp3_codec =
+{
+ ".mp3",
+ S_MP3_CodecLoad,
+ S_MP3_CodecOpenStream,
+ S_MP3_CodecReadStream,
+ S_MP3_CodecCloseStream,
+ NULL
+};
+
+// structure used for info purposes
+struct snd_codec_mp3_info
+{
+ byte encbuf[MP3_DATA_BUFSIZ]; // left over bytes not consumed
+ // by the decoder.
+ struct mad_stream madstream; // uses encbuf as buffer.
+ struct mad_frame madframe; // control structures for libmad.
+ struct mad_synth madsynth;
+
+ byte *pcmbuf; // buffer for not-used samples.
+ int buflen; // length of buffer data.
+ int pcmbufsize; // amount of allocated memory for
+ // pcmbuf. This should have at least
+ // the size of a decoded mp3 frame.
+
+ byte *dest; // copy decoded data here.
+ int destlen; // amount of already copied data.
+ int destsize; // amount of bytes we must decode.
+};
+
+/*************** MP3 utility functions ***************/
+
+/*
+=================
+S_MP3_ReadData
+=================
+*/
+
+// feed libmad with data
+int S_MP3_ReadData(snd_stream_t *stream, struct mad_stream *madstream, byte *encbuf, int encbufsize)
+{
+ int retval;
+ int leftover;
+
+ if(!stream)
+ return -1;
+
+ leftover = madstream->bufend - madstream->next_frame;
+ if(leftover > 0)
+ memmove(encbuf, madstream->this_frame, leftover);
+
+
+ // Fill the buffer right to the end
+
+ retval = FS_Read(&encbuf[leftover], encbufsize - leftover, stream->file);
+
+ if(retval <= 0)
+ {
+ // EOF reached, that's ok.
+ return 0;
+ }
+
+ mad_stream_buffer(madstream, encbuf, retval + leftover);
+
+ return retval;
+}
+
+
+/*
+=================
+S_MP3_Scanfile
+
+to determine the samplecount, we apparently must get *all* headers :(
+I basically used the xmms-mad plugin source to see how this stuff works.
+
+returns a value < 0 on error.
+=================
+*/
+
+int S_MP3_Scanfile(snd_stream_t *stream)
+{
+ struct mad_stream madstream;
+ struct mad_header madheader;
+ int retval;
+ int samplecount;
+ byte encbuf[MP3_DATA_BUFSIZ];
+
+ // error out on invalid input.
+ if(!stream)
+ return -1;
+
+ mad_stream_init(&madstream);
+ mad_header_init(&madheader);
+
+ while(1)
+ {
+ retval = S_MP3_ReadData(stream, &madstream, encbuf, sizeof(encbuf));
+ if(retval < 0)
+ return -1;
+ else if(retval == 0)
+ break;
+
+ // Start decoding the headers.
+ while(1)
+ {
+ if((retval = mad_header_decode(&madheader, &madstream)) < 0)
+ {
+ if(madstream.error == MAD_ERROR_BUFLEN)
+ {
+ // We need to read more data
+ break;
+ }
+
+ if(!MAD_RECOVERABLE (madstream.error))
+ {
+ // unrecoverable error... we must bail out.
+ return retval;
+ }
+
+ mad_stream_skip(&madstream, madstream.skiplen);
+ continue;
+ }
+
+ // we got a valid header.
+
+ if(madheader.layer != MAD_LAYER_III)
+ {
+ // we don't support non-mp3s
+ return -1;
+ }
+
+ if(!stream->info.samples)
+ {
+ // This here is the very first frame. Set initial values now,
+ // that we expect to stay constant throughout the whole mp3.
+
+ stream->info.rate = madheader.samplerate;
+ stream->info.width = MP3_SAMPLE_WIDTH;
+ stream->info.channels = MAD_NCHANNELS(&madheader);
+ stream->info.samples = 0;
+ stream->info.size = 0; // same here.
+ stream->info.dataofs = 0;
+ }
+ else
+ {
+ // Check whether something changed that shouldn't.
+
+ if(stream->info.rate != madheader.samplerate ||
+ stream->info.channels != MAD_NCHANNELS(&madheader))
+ return -1;
+ }
+
+ // Update the counters
+ samplecount = MAD_NSBSAMPLES(&madheader) * MP3_PCMSAMPLES_PERSLICE;
+ stream->info.samples += samplecount;
+ stream->info.size += samplecount * stream->info.channels * stream->info.width;
+ }
+ }
+
+ // Reset the file pointer so we can do the real decoding.
+ FS_Seek(stream->file, 0, FS_SEEK_SET);
+
+ return 0;
+}
+
+/************************ dithering functions ***************************/
+
+#ifdef MP3_DITHERING
+
+// All dithering done here is taken from the GPL'ed xmms-mad plugin.
+
+/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
+/* Any feedback is very welcome. For any question, comments, */
+/* see http://www.math.keio.ac.jp/matumoto/emt.html or email */
+/* matumoto@math.keio.ac.jp */
+
+/* Period parameters */
+#define MP3_DITH_N 624
+#define MP3_DITH_M 397
+#define MATRIX_A 0x9908b0df /* constant vector a */
+#define UPPER_MASK 0x80000000 /* most significant w-r bits */
+#define LOWER_MASK 0x7fffffff /* least significant r bits */
+
+/* Tempering parameters */
+#define TEMPERING_MASK_B 0x9d2c5680
+#define TEMPERING_MASK_C 0xefc60000
+#define TEMPERING_SHIFT_U(y) (y >> 11)
+#define TEMPERING_SHIFT_S(y) (y << 7)
+#define TEMPERING_SHIFT_T(y) (y << 15)
+#define TEMPERING_SHIFT_L(y) (y >> 18)
+
+static unsigned long mt[MP3_DITH_N]; /* the array for the state vector */
+static int mti=MP3_DITH_N+1; /* mti==MP3_DITH_N+1 means mt[MP3_DITH_N] is not initialized */
+
+/* initializing the array with a NONZERO seed */
+void sgenrand(unsigned long seed)
+{
+ /* setting initial seeds to mt[MP3_DITH_N] using */
+ /* the generator Line 25 of Table 1 in */
+ /* [KNUTH 1981, The Art of Computer Programming */
+ /* Vol. 2 (2nd Ed.), pp102] */
+ mt[0]= seed & 0xffffffff;
+ for (mti=1; mti<MP3_DITH_N; mti++)
+ mt[mti] = (69069 * mt[mti-1]) & 0xffffffff;
+}
+
+unsigned long genrand(void)
+{
+ unsigned long y;
+ static unsigned long mag01[2]={0x0, MATRIX_A};
+ /* mag01[x] = x * MATRIX_A for x=0,1 */
+
+ if (mti >= MP3_DITH_N) { /* generate MP3_DITH_N words at one time */
+ int kk;
+
+ if (mti == MP3_DITH_N+1) /* if sgenrand() has not been called, */
+ sgenrand(4357); /* a default initial seed is used */
+
+ for (kk=0;kk<MP3_DITH_N-MP3_DITH_M;kk++) {
+ y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
+ mt[kk] = mt[kk+MP3_DITH_M] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ for (;kk<MP3_DITH_N-1;kk++) {
+ y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
+ mt[kk] = mt[kk+(MP3_DITH_M-MP3_DITH_N)] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ y = (mt[MP3_DITH_N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
+ mt[MP3_DITH_N-1] = mt[MP3_DITH_M-1] ^ (y >> 1) ^ mag01[y & 0x1];
+
+ mti = 0;
+ }
+
+ y = mt[mti++];
+ y ^= TEMPERING_SHIFT_U(y);
+ y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
+ y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
+ y ^= TEMPERING_SHIFT_L(y);
+
+ return y;
+}
+
+long triangular_dither_noise(int nbits) {
+ // parameter nbits : the peak-to-peak amplitude desired (in bits)
+ // use with nbits set to 2 + nber of bits to be trimmed.
+ // (because triangular is made from two uniformly distributed processes,
+ // it starts at 2 bits peak-to-peak amplitude)
+ // see The Theory of Dithered Quantization by Robert Alexander Wannamaker
+ // for complete proof of why that's optimal
+
+ long v = (genrand()/2 - genrand()/2); // in ]-2^31, 2^31[
+ //int signe = (v>0) ? 1 : -1;
+ long P = 1 << (32 - nbits); // the power of 2
+ v /= P;
+ // now v in ]-2^(nbits-1), 2^(nbits-1) [
+
+ return v;
+}
+
+#endif // MP3_DITHERING
+
+/************************ decoder functions ***************************/
+
+/*
+=================
+S_MP3_Scale
+
+Converts the signal to 16 bit LE-PCM data and does dithering.
+
+- borrowed from xmms-mad plugin source.
+=================
+*/
+
+/*
+ * xmms-mad - mp3 plugin for xmms
+ * Copyright (C) 2001-2002 Sam Clegg
+ */
+
+signed int S_MP3_Scale(mad_fixed_t sample)
+{
+ int n_bits_to_loose = MAD_F_FRACBITS + 1 - 16;
+#ifdef MP3_DITHERING
+ int dither;
+#endif
+
+ // round
+ sample += (1L << (n_bits_to_loose - 1));
+
+#ifdef MP3_DITHERING
+ dither = triangular_dither_noise(n_bits_to_loose + 1);
+ sample += dither;
+#endif
+
+ /* clip */
+ if (sample >= MAD_F_ONE)
+ sample = MAD_F_ONE - 1;
+ else if (sample < -MAD_F_ONE)
+ sample = -MAD_F_ONE;
+
+ /* quantize */
+ return sample >> n_bits_to_loose;
+}
+
+
+
+/*
+=================
+S_MP3_PCMCopy
+
+Copy and convert pcm data until bytecount bytes have been written.
+return the position in pcm->samples.
+indicate the amount of actually written bytes in wrotecnt.
+=================
+*/
+
+int S_MP3_PCMCopy(byte *buf, struct mad_pcm *pcm, int bufofs,
+ int sampleofs, int bytecount, int *wrotecnt)
+{
+ int written = 0;
+ signed int sample;
+ int framesize = pcm->channels * MP3_SAMPLE_WIDTH;
+
+ // add new pcm data.
+ while(written < bytecount && sampleofs < pcm->length)
+ {
+ sample = S_MP3_Scale(pcm->samples[0][sampleofs]);
+
+#ifdef Q3_BIG_ENDIAN
+ // output to 16 bit big endian PCM
+ buf[bufofs++] = (sample >> 8) & 0xff;
+ buf[bufofs++] = sample & 0xff;
+#else
+ // output to 16 bit little endian PCM
+ buf[bufofs++] = sample & 0xff;
+ buf[bufofs++] = (sample >> 8) & 0xff;
+#endif
+
+ if(pcm->channels == 2)
+ {
+ sample = S_MP3_Scale(pcm->samples[1][sampleofs]);
+
+#ifdef Q3_BIG_ENDIAN
+ buf[bufofs++] = (sample >> 8) & 0xff;
+ buf[bufofs++] = sample & 0xff;
+#else
+ buf[bufofs++] = sample & 0xff;
+ buf[bufofs++] = (sample >> 8) & 0xff;
+#endif
+ }
+
+ sampleofs++;
+ written += framesize;
+ }
+
+ if(wrotecnt)
+ *wrotecnt = written;
+
+ return sampleofs;
+}
+
+
+/*
+=================
+S_MP3_Decode
+=================
+*/
+
+// gets executed for every decoded frame.
+int S_MP3_Decode(snd_stream_t *stream)
+{
+ struct snd_codec_mp3_info *mp3info;
+ struct mad_stream *madstream;
+ struct mad_frame *madframe;
+ struct mad_synth *madsynth;
+ struct mad_pcm *pcm;
+ int cursize;
+ int samplecount;
+ int needcount;
+ int wrote;
+ int retval;
+
+ if(!stream)
+ return -1;
+
+ mp3info = stream->ptr;
+ madstream = &mp3info->madstream;
+ madframe = &mp3info->madframe;
+
+ if(mad_frame_decode(madframe, madstream))
+ {
+ if(madstream->error == MAD_ERROR_BUFLEN)
+ {
+ // we need more data. Read another chunk.
+ retval = S_MP3_ReadData(stream, madstream, mp3info->encbuf, sizeof(mp3info->encbuf));
+
+ // call myself again now that buffer is full.
+ if(retval > 0)
+ retval = S_MP3_Decode(stream);
+ }
+ else if(MAD_RECOVERABLE(madstream->error))
+ {
+ mad_stream_skip(madstream, madstream->skiplen);
+ return S_MP3_Decode(stream);
+ }
+ else
+ retval = -1;
+
+ return retval;
+ }
+
+ // check whether this really is an mp3
+ if(madframe->header.layer != MAD_LAYER_III)
+ return -1;
+
+ // generate pcm data
+ madsynth = &mp3info->madsynth;
+ mad_synth_frame(madsynth, madframe);
+
+ pcm = &madsynth->pcm;
+
+ // perform a few checks to see whether something changed that shouldn't.
+
+ if(stream->info.rate != pcm->samplerate ||
+ stream->info.channels != pcm->channels)
+ {
+ return -1;
+ }
+ // see whether we have got enough data now.
+ cursize = pcm->length * pcm->channels * stream->info.width;
+ needcount = mp3info->destsize - mp3info->destlen;
+
+ // Copy exactly as many samples as required.
+ samplecount = S_MP3_PCMCopy(mp3info->dest, pcm,
+ mp3info->destlen, 0, needcount, &wrote);
+ mp3info->destlen += wrote;
+
+ if(samplecount < pcm->length)
+ {
+ // Not all samples got copied. Copy the rest into the pcm buffer.
+ samplecount = S_MP3_PCMCopy(mp3info->pcmbuf, pcm,
+ mp3info->buflen,
+ samplecount,
+ mp3info->pcmbufsize - mp3info->buflen,
+ &wrote);
+ mp3info->buflen += wrote;
+
+
+ if(samplecount < pcm->length)
+ {
+ // The pcm buffer was not large enough. Make it bigger.
+ byte *newbuf = Z_Malloc(cursize);
+
+ if(mp3info->pcmbuf)
+ {
+ memcpy(newbuf, mp3info->pcmbuf, mp3info->buflen);
+ Z_Free(mp3info->pcmbuf);
+ }
+
+ mp3info->pcmbuf = newbuf;
+ mp3info->pcmbufsize = cursize;
+
+ samplecount = S_MP3_PCMCopy(mp3info->pcmbuf, pcm,
+ mp3info->buflen,
+ samplecount,
+ mp3info->pcmbufsize - mp3info->buflen,
+ &wrote);
+ mp3info->buflen += wrote;
+ }
+
+ // we're definitely done.
+ retval = 0;
+ }
+ else if(mp3info->destlen >= mp3info->destsize)
+ retval = 0;
+ else
+ retval = 1;
+
+ return retval;
+}
+
+/*************** Callback functions for quake3 ***************/
+
+/*
+=================
+S_MP3_CodecOpenStream
+=================
+*/
+
+snd_stream_t *S_MP3_CodecOpenStream(const char *filename)
+{
+ snd_stream_t *stream;
+ struct snd_codec_mp3_info *mp3info;
+
+ // Open the stream
+ stream = S_CodecUtilOpen(filename, &mp3_codec);
+ if(!stream || stream->length <= 0)
+ return NULL;
+
+ // We have to scan through the MP3 to determine the important mp3 info.
+ if(S_MP3_Scanfile(stream) < 0)
+ {
+ // scanning didn't work out...
+ S_CodecUtilClose(stream);
+ return NULL;
+ }
+
+ // Initialize the mp3 info structure we need for streaming
+ mp3info = Z_Malloc(sizeof(*mp3info));
+ if(!mp3info)
+ {
+ S_CodecUtilClose(stream);
+ return NULL;
+ }
+
+ stream->ptr = mp3info;
+
+ // initialize the libmad control structures.
+ mad_stream_init(&mp3info->madstream);
+ mad_frame_init(&mp3info->madframe);
+ mad_synth_init(&mp3info->madsynth);
+
+ if(S_MP3_ReadData(stream, &mp3info->madstream, mp3info->encbuf, sizeof(mp3info->encbuf)) <= 0)
+ {
+ // we didnt read anything, that's bad.
+ S_MP3_CodecCloseStream(stream);
+ return NULL;
+ }
+
+ return stream;
+}
+
+/*
+=================
+S_MP3_CodecCloseStream
+=================
+*/
+
+// free all memory we allocated.
+void S_MP3_CodecCloseStream(snd_stream_t *stream)
+{
+ struct snd_codec_mp3_info *mp3info;
+
+ if(!stream)
+ return;
+
+ // free all data in our mp3info tree
+
+ if(stream->ptr)
+ {
+ mp3info = stream->ptr;
+
+ if(mp3info->pcmbuf)
+ Z_Free(mp3info->pcmbuf);
+
+ mad_synth_finish(&mp3info->madsynth);
+ mad_frame_finish(&mp3info->madframe);
+ mad_stream_finish(&mp3info->madstream);
+
+ Z_Free(stream->ptr);
+ }
+
+ S_CodecUtilClose(stream);
+}
+
+/*
+=================
+S_MP3_CodecReadStream
+=================
+*/
+int S_MP3_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
+{
+ struct snd_codec_mp3_info *mp3info;
+ int retval;
+
+ if(!stream)
+ return -1;
+
+ mp3info = stream->ptr;
+
+ // Make sure we get complete frames all the way through.
+ bytes -= bytes % (stream->info.channels * stream->info.width);
+
+ if(mp3info->buflen)
+ {
+ if(bytes < mp3info->buflen)
+ {
+ // we still have enough bytes in our decoded pcm buffer
+ memcpy(buffer, mp3info->pcmbuf, bytes);
+
+ // remove the portion from our buffer.
+ mp3info->buflen -= bytes;
+ memmove(mp3info->pcmbuf, &mp3info->pcmbuf[bytes], mp3info->buflen);
+ return bytes;
+ }
+ else
+ {
+ // copy over the samples we already have.
+ memcpy(buffer, mp3info->pcmbuf, mp3info->buflen);
+ mp3info->destlen = mp3info->buflen;
+ mp3info->buflen = 0;
+ }
+ }
+ else
+ mp3info->destlen = 0;
+
+ mp3info->dest = buffer;
+ mp3info->destsize = bytes;
+
+ do
+ {
+ retval = S_MP3_Decode(stream);
+ } while(retval > 0);
+
+ // if there was an error return nothing.
+ if(retval < 0)
+ return 0;
+
+ return mp3info->destlen;
+}
+
+/*
+=====================================================================
+S_MP3_CodecLoad
+
+We handle S_MP3_CodecLoad as a special case of the streaming functions
+where we read the whole stream at once.
+======================================================================
+*/
+void *S_MP3_CodecLoad(const char *filename, snd_info_t *info)
+{
+ snd_stream_t *stream;
+ byte *pcmbuffer;
+
+ // check if input is valid
+ if(!filename)
+ return NULL;
+
+ stream = S_MP3_CodecOpenStream(filename);
+
+ if(!stream)
+ return NULL;
+
+ // copy over the info
+ info->rate = stream->info.rate;
+ info->width = stream->info.width;
+ info->channels = stream->info.channels;
+ info->samples = stream->info.samples;
+ info->dataofs = stream->info.dataofs;
+
+ // allocate enough buffer for all pcm data
+ pcmbuffer = Z_Malloc(stream->info.size);
+ if(!pcmbuffer)
+ {
+ S_MP3_CodecCloseStream(stream);
+ return NULL;
+ }
+
+ info->size = S_MP3_CodecReadStream(stream, stream->info.size, pcmbuffer);
+
+ if(info->size <= 0)
+ {
+ // we didn't read anything at all. darn.
+ Z_Free(pcmbuffer);
+ pcmbuffer = NULL;
+ }
+
+ S_MP3_CodecCloseStream(stream);
+
+ return pcmbuffer;
+}
+
+#endif // USE_CODEC_MP3

View file

@ -1,98 +1,22 @@
--- Makefile.orig Tue Nov 28 19:05:39 2006
+++ Makefile Fri Sep 28 22:39:49 2007
@@ -26,11 +26,20 @@
endif
--- Makefile.orig 2009-08-30 19:33:49.000000000 +0200
+++ Makefile 2009-09-01 23:28:34.000000000 +0200
@@ -17,6 +17,15 @@
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
-BUILD_CLIENT =
-BUILD_CLIENT_SMP =
-BUILD_SERVER =
-BUILD_GAME_SO =
-BUILD_GAME_QVM =
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_MP3?=0
+USE_CODEC_VORBIS?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
#############################################################################
#
@@ -88,30 +97,10 @@
endif
export USE_CCACHE
-ifndef USE_SDL
-USE_SDL=1
-endif
-
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -185,6 +174,10 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ BASE_CFLAGS += -DUSE_CODEC_MP3=1
+ifeq ($(COMPILE_PLATFORM),freebsd)
+ ifeq ($(COMPILE_ARCH),amd64)
+ COMPILE_ARCH=x86_64
+ endif
+
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
GL_CFLAGS =
@@ -243,6 +236,10 @@
endif
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ CLIENT_LDFLAGS += -lmad
+ ifeq ($(COMPILE_ARCH),i386)
+ COMPILE_ARCH=x86
+ endif
+endif
+
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
@@ -342,6 +339,11 @@
endif
endif
+ ifeq ($(USE_CODEC_MP3),1)
+ BASE_CFLAGS += -DUSE_CODEC_MP3=1
+ CLIENT_LDFLAGS += -lmad
+ endif
+
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
@@ -444,18 +446,12 @@
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
@@ -521,15 +530,35 @@
ifeq ($(PLATFORM),freebsd)
@ -101,289 +25,70 @@
- else #default to i386
- ARCH=i386
- endif #alpha test
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ BASE_CFLAGS = -DARCH='\"$(ARCH)\"' -DLIBDIR='\"$(LIBDIR)\"' -I$(LOCALBASE)/include -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ FREEBSD_ARCH = $(ARCH)
+ ifeq ($(ARCH),amd64)
+ ARCH = x86_64
+ endif
+ ifeq ($(ARCH),i386)
+ ARCH = x86
+ endif
+
+ ifeq ($(FREEBSD_ARCH),x86_64)
+ FREEBSD_ARCH = amd64
+ endif
+ ifeq ($(FREEBSD_ARCH),x86)
+ FREEBSD_ARCH = i386
+ endif
- GL_CFLAGS = -I/usr/X11R6/include
+ GL_CFLAGS = -I$(LOCALBASE)/include
+ ifndef HOMEPATH
+ HOMEPATH = /.ioquake3
+ endif
+
+ ifndef DEFAULT_LIBDIR
+ DEFAULT_LIBDIR = /usr/local/lib/ioquake3
+ endif
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -DUSE_ICON $(shell sdl-config --cflags)
+ -DUSE_ICON $(shell sdl-config --cflags) -DMAP_ANONYMOUS=MAP_ANON \
+ -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
+ -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \
+ $(shell make -f /dev/null -VCFLAGS MACHINE_ARCH=$(FREEBSD_ARCH))
+
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -468,47 +464,61 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- CC=gcc
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
BASE_CFLAGS += -DUSE_OPENAL
@@ -547,9 +576,22 @@
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
else
- ifeq ($(ARCH),i386)
- CC=gcc
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- HAVE_VM_COMPILED=true
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
+ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
+ endif
+
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ ifeq ($(ARCH),x86)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m32
+ endif
endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LDFLAGS=-lpthread
+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
+ -fomit-frame-pointer -pipe -ffast-math \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -funroll-loops -fstrength-reduce
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),x86_64)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m64
+ endif
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
+ -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=true
@@ -557,6 +599,7 @@
BASE_CFLAGS += -DNO_VM_COMPILED
endif
endif
+ endif
+
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(LOCALBASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
endif
endif
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
@@ -516,7 +526,6 @@
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
-
else # ifeq freebsd
#############################################################################
@@ -670,24 +679,25 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/ioq3ded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/ioquake3$(BINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/ioquake3-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
+ $(B)/baseq3/cgame.$(SHLIBEXT) \
+ $(B)/baseq3/qagame.$(SHLIBEXT) \
+ $(B)/baseq3/ui.$(SHLIBEXT) \
+ $(B)/missionpack/cgame.$(SHLIBEXT) \
+ $(B)/missionpack/qagame.$(SHLIBEXT) \
+ $(B)/missionpack/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -749,11 +759,11 @@
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_release: B=$(BR)
-build_release: makedirs tools
+build_release: makedirs
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
#Build both debug and release builds
-all:build_debug build_release
+all:build_release
targets: $(TARGETS)
@@ -835,8 +845,13 @@
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
- $(B)/client/snd_codec_ogg.o \
- \
+ $(B)/client/snd_codec_ogg.o
+
+ifeq ($(USE_CODEC_MP3),1)
+ Q3OBJ += $(B)/client/snd_codec_mp3.o
+endif
+
+Q3OBJ += \
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
@@ -964,13 +979,10 @@
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
- ifeq ($(ARCH),x86)
- Q3OBJ += $(B)/client/vm_x86.o
- endif
- ifeq ($(ARCH),x86_64)
+ ifeq ($(ARCH),amd64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
- ifeq ($(ARCH),ppc)
+ ifeq ($(ARCH),powerpc)
Q3OBJ += $(B)/client/$(VM_PPC).o
endif
endif
@@ -1017,10 +1029,10 @@
$(B)/client/sdl_glimp_smp.o
endif
-$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/ioquake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/ioquake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1056,6 +1068,7 @@
$(B)/client/snd_codec.o : $(CDIR)/snd_codec.c; $(DO_CC)
$(B)/client/snd_codec_wav.o : $(CDIR)/snd_codec_wav.c; $(DO_CC)
$(B)/client/snd_codec_ogg.o : $(CDIR)/snd_codec_ogg.c; $(DO_CC)
+$(B)/client/snd_codec_mp3.o : $(CDIR)/snd_codec_mp3.c; $(DO_CC)
$(B)/client/qal.o : $(CDIR)/qal.c; $(DO_CC)
$(B)/client/snd_openal.o : $(CDIR)/snd_openal.c; $(DO_CC)
@@ -1317,18 +1330,15 @@
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
- ifeq ($(ARCH),x86)
- Q3DOBJ += $(B)/ded/vm_x86.o
- endif
- ifeq ($(ARCH),x86_64)
+ ifeq ($(ARCH),amd64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
- ifeq ($(ARCH),ppc)
+ ifeq ($(ARCH),powerpc)
Q3DOBJ += $(B)/ded/$(VM_PPC).o
endif
endif
-$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/ioq3ded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1445,7 +1455,7 @@
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
+$(B)/baseq3/cgame.$(SHLIBEXT) : $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1486,7 +1496,7 @@
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
+$(B)/missionpack/cgame.$(SHLIBEXT) : $(MPCGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1536,7 +1546,7 @@
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
+$(B)/baseq3/qagame.$(SHLIBEXT) : $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1584,7 +1594,7 @@
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
+$(B)/missionpack/qagame.$(SHLIBEXT) : $(MPGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1644,7 +1654,7 @@
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
+$(B)/baseq3/ui.$(SHLIBEXT) : $(Q3UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@@ -1669,7 +1679,7 @@
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
+$(B)/missionpack/ui.$(SHLIBEXT) : $(MPUIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm

View file

@ -0,0 +1,11 @@
--- README.orig 2009-08-30 23:34:03.000000000 +0200
+++ README 2009-08-31 00:05:03.000000000 +0200
@@ -79,6 +79,8 @@
CFLAGS - use this for custom CFLAGS
V - set to show cc command line when building
DEFAULT_BASEDIR - extra path to search for baseq3 and such
+ DEFAULT_LIBDIR - extra path to search for libraries (FreeBSD only)
+ HOMEPATH - alternative home directory (FreeBSD only)
BUILD_SERVER - build the 'ioq3ded' server binary
BUILD_CLIENT - build the 'ioquake3' client binary
BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary

View file

@ -0,0 +1,23 @@
--- code/qcommon/files.c.orig 2009-08-30 22:58:50.000000000 +0200
+++ code/qcommon/files.c 2009-08-30 23:10:53.000000000 +0200
@@ -241,6 +241,9 @@
#endif
static cvar_t *fs_basepath;
+#ifdef __FreeBSD__
+static cvar_t *fs_libpath;
+#endif
static cvar_t *fs_basegame;
static cvar_t *fs_gamedirvar;
static searchpath_t *fs_searchpaths;
@@ -2761,6 +2764,10 @@
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+ #ifdef __FreeBSD__
+ fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
+ #endif
+
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;

View file

@ -0,0 +1,11 @@
--- code/qcommon/q_platform.h.orig 2009-08-30 19:30:01.000000000 +0200
+++ code/qcommon/q_platform.h 2009-08-30 19:28:38.000000000 +0200
@@ -199,6 +199,8 @@
#ifdef __i386__
#define ARCH_STRING "i386"
+#elif defined __amd64__
+#define ARCH_STRING "x86_64"
#elif defined __axp__
#define ARCH_STRING "alpha"
#endif

View file

@ -0,0 +1,13 @@
--- code/qcommon/qcommon.h.orig 2009-08-30 23:12:19.000000000 +0200
+++ code/qcommon/qcommon.h 2009-08-30 23:26:12.000000000 +0200
@@ -1068,6 +1068,10 @@
#ifdef MACOS_X
char *Sys_DefaultAppPath(void);
#endif
+#ifdef __FreeBSD__
+void Sys_SetDefaultLibPath(const char *path);
+char *Sys_DefaultLibPath(void);
+#endif
void Sys_SetDefaultHomePath(const char *path);
char *Sys_DefaultHomePath(void);

View file

@ -0,0 +1,11 @@
--- code/qcommon/vm_x86_64.c.orig 2009-08-30 20:50:41.000000000 +0200
+++ code/qcommon/vm_x86_64.c 2009-08-30 20:51:43.000000000 +0200
@@ -246,7 +246,7 @@
#else
#define JMPIARG \
emit("movq $%lu, %%rax", vm->codeBase+vm->instructionPointers[iarg]); \
- emit("jmpq *%rax");
+ emit("jmpq *%%rax");
#endif
// integer compare and jump

View file

@ -0,0 +1,111 @@
--- code/sys/sys_main.c.orig 2009-08-30 22:32:59.000000000 +0200
+++ code/sys/sys_main.c 2009-08-30 23:21:12.000000000 +0200
@@ -49,6 +49,9 @@
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
+#ifdef __FreeBSD__
+static char libPath[ MAX_OSPATH ] = { 0 };
+#endif
/*
=================
@@ -93,6 +96,31 @@
return Sys_Cwd();
}
+#ifdef __FreeBSD__
+/*
+=================
+Sys_SetDefaultLibPath
+=================
+*/
+void Sys_SetDefaultLibPath(const char *path)
+{
+ Q_strncpyz(libPath, path, sizeof(libPath));
+}
+
+/*
+=================
+Sys_DefaultLibPath
+=================
+*/
+char *Sys_DefaultLibPath(void)
+{
+ if (*libPath)
+ return libPath;
+ else
+ return Sys_Cwd();
+}
+#endif
+
/*
=================
Sys_DefaultAppPath
@@ -384,6 +412,7 @@
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
+#4 look in fs_libpath under FreeBSD
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -394,6 +423,9 @@
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char fname[MAX_OSPATH];
char *basepath;
+ #ifdef __FreeBSD__
+ char *libpath;
+ #endif
char *homepath;
char *pwdpath;
char *gamedir;
@@ -405,6 +437,9 @@
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
+ #ifdef __FreeBSD__
+ libpath = Cvar_VariableString( "fs_libpath" );
+ #endif
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
@@ -416,6 +451,11 @@
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
+ #ifdef __FreeBSD__
+ if(!libHandle && libpath)
+ libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
+ #endif
+
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
@@ -469,6 +509,16 @@
# endif
#endif
+#ifdef __FreeBSD__
+#ifndef DEFAULT_LIBDIR
+# ifdef MACOS_X
+# define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
+# else
+# define DEFAULT_LIBDIR Sys_BinaryPath()
+# endif
+#endif
+#endif
+
/*
=================
Sys_SigHandler
@@ -540,6 +590,9 @@
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
+ #ifdef __FreeBSD__
+ Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
+ #endif
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )

View file

@ -0,0 +1,15 @@
--- code/sys/sys_unix.c.orig 2009-08-30 21:54:20.000000000 +0200
+++ code/sys/sys_unix.c 2009-08-30 22:10:31.000000000 +0200
@@ -56,8 +56,12 @@
#ifdef MACOS_X
Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
#else
+#ifdef __FreeBSD__
+ Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
+#else
Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
#endif
+#endif
if( mkdir( homePath, 0777 ) )
{
if( errno != EEXIST )

View file

@ -1,10 +0,0 @@
--- ./code/qcommon/common.c.orig Wed Apr 26 08:27:12 2006
+++ ./code/qcommon/common.c Sun Jun 11 17:26:26 2006
@@ -25,6 +25,7 @@
#include "qcommon.h"
#include <setjmp.h>
#ifndef _WIN32
+#include <sys/types.h>
#include <netinet/in.h>
#include <sys/stat.h> // umask
#else

View file

@ -1,15 +0,0 @@
--- ./code/qcommon/q_platform.h.orig Tue Dec 27 16:46:01 2005
+++ ./code/qcommon/q_platform.h Sun Jun 11 17:26:26 2006
@@ -176,11 +176,7 @@
#define ID_INLINE inline
#define PATH_SEP '/'
-#ifdef __i386__
-#define ARCH_STRING "i386"
-#elif defined __axp__
-#define ARCH_STRING "alpha"
-#endif
+#define ARCH_STRING ARCH
#if BYTE_ORDER == BIG_ENDIAN
#define Q3_BIG_ENDIAN

View file

@ -1,19 +0,0 @@
--- ./code/unix/linux_glimp.c.orig Sun Apr 30 11:32:56 2006
+++ ./code/unix/linux_glimp.c Sun Jun 11 17:26:26 2006
@@ -631,8 +631,14 @@
dx = ((int)event.xmotion.x - mwx);
dy = ((int)event.xmotion.y - mwy);
- mx += dx;
- my += dy;
+ if (abs(dx) > 1)
+ mx += dx * 2;
+ else
+ mx += dx;
+ if (abs(dy) > 1)
+ my += dy * 2;
+ else
+ my += dy;
mwx = event.xmotion.x;
mwy = event.xmotion.y;

View file

@ -1,31 +0,0 @@
--- ./code/unix/unix_main.c.orig Sun Feb 26 18:22:12 2006
+++ ./code/unix/unix_main.c Sun Jun 11 17:26:26 2006
@@ -774,6 +774,7 @@
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;
+ char *libpath;
char *homepath;
char *pwdpath;
char *cdpath;
@@ -789,14 +790,19 @@
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
+ libpath = LIBDIR;
homepath = Cvar_VariableString( "fs_homepath" );
cdpath = Cvar_VariableString( "fs_cdpath" );
gamedir = Cvar_VariableString( "fs_game" );
- libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath);
+ if(!libHandle && homepath)
+ libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath);
if(!libHandle && homepath)
libHandle = try_dlopen(homepath, gamedir, fname, fqpath);
+
+ if(!libHandle && basepath)
+ libHandle = try_dlopen(libpath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = try_dlopen(basepath, gamedir, fname, fqpath);

View file

@ -1,17 +1,11 @@
==============================================================================
If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
"44100". It will be saved to the configuration file.
If you have sound problems with OpenAL recompile without it. Also the OPENAL
option causes the program to omit restoring gamma and mouse sensivity after
exitting.
The input devices are now handled by SDL. Some mouse buttons will have
different aliases and the mouse speed needs to be readjusted.
The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.
If you enabled CELLSHADING, check files/extra-patch-cellshading for variables.
==============================================================================

View file

@ -1,12 +1,12 @@
%%DEDICATED%%bin/ioq3ded
%%CLIENT%%bin/ioquake3
%%SMP%%bin/ioquake3-smp
%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/cgame.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/qagame.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/ui.so
%%DEDICATED%%bin/ioq3ded%%BINSUFFIX%%
%%CLIENT%%bin/ioquake3%%BINSUFFIX%%
%%SMP%%bin/ioquake3-smp%%BINSUFFIX%%
%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame%%ARCH%%.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame%%ARCH%%.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/ui%%ARCH%%.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/cgame%%ARCH%%.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/qagame%%ARCH%%.so
%%GAMELIBS%%%%LIBDIR%%/missionpack/ui%%ARCH%%.so
%%PORTDOCS%%%%DOCSDIR%%/README
%%GAMELIBS%%@dirrm %%LIBDIR%%/missionpack
%%GAMELIBS%%@dirrm %%LIBDIR%%/baseq3